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f18c461fd6ec3bf37f3f4adf331794e07678b42f
dolphin/Source/Core/VideoBackends/D3D/Src
History
Tony Wasserka f82e1b9dc7 D3D: Use floating points for viewport parameters.
OpenGL 4.1 allows for a similar change thanks to ARB_viewport_array, but we don't make use of this, yet.
2013-10-26 12:40:37 +02:00
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D3DBase.cpp
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D3DBase.h
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D3DBlob.cpp
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D3DBlob.h
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D3DShader.cpp
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D3DShader.h
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D3DTexture.cpp
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D3DTexture.h
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D3DUtil.cpp
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D3DUtil.h
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FramebufferManager.cpp
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FramebufferManager.h
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GfxState.cpp
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GfxState.h
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Globals.h
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LineGeometryShader.cpp
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LineGeometryShader.h
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main.cpp
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main.h
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NativeVertexFormat.cpp
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PerfQuery.cpp
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PerfQuery.h
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PixelShaderCache.cpp
D3D: also uses VideoCommon constant buffer handling
2013-10-12 20:29:56 +02:00
PixelShaderCache.h
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PointGeometryShader.cpp
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PointGeometryShader.h
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PSTextureEncoder.cpp
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PSTextureEncoder.h
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Render.cpp
D3D: Use floating points for viewport parameters.
2013-10-26 12:40:37 +02:00
Render.h
D3D: also uses VideoCommon constant buffer handling
2013-10-12 20:29:56 +02:00
stdafx.cpp
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stdafx.h
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Television.cpp
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Television.h
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TextureCache.cpp
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TextureCache.h
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TextureEncoder.h
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VertexManager.cpp
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VertexManager.h
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VertexShaderCache.cpp
D3D: also uses VideoCommon constant buffer handling
2013-10-12 20:29:56 +02:00
VertexShaderCache.h
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VideoBackend.h
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XFBEncoder.cpp
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XFBEncoder.h
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