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618 lines
18 KiB
C++
618 lines
18 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Common.h"
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#include "ChunkFile.h"
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#include "../PowerPC/PowerPC.h"
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#include "../Core.h"
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#include "ProcessorInterface.h"
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#include "VideoInterface.h"
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#include "Memmap.h"
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#include "../CoreTiming.h"
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#include "SystemTimers.h"
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#include "StringUtil.h"
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#include "MMIO.h"
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#include "VideoBackendBase.h"
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#include "State.h"
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namespace VideoInterface
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{
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// STATE_TO_SAVE
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// Registers listed in order:
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static UVIVerticalTimingRegister m_VerticalTimingRegister;
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static UVIDisplayControlRegister m_DisplayControlRegister;
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static UVIHorizontalTiming0 m_HTiming0;
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static UVIHorizontalTiming1 m_HTiming1;
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static UVIVBlankTimingRegister m_VBlankTimingOdd;
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static UVIVBlankTimingRegister m_VBlankTimingEven;
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static UVIBurstBlankingRegister m_BurstBlankingOdd;
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static UVIBurstBlankingRegister m_BurstBlankingEven;
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static UVIFBInfoRegister m_XFBInfoTop;
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static UVIFBInfoRegister m_XFBInfoBottom;
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static UVIFBInfoRegister m_3DFBInfoTop; // Start making your stereoscopic demos! :p
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static UVIFBInfoRegister m_3DFBInfoBottom;
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static u16 m_VBeamPos = 0; // 0: Inactive
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static u16 m_HBeamPos = 0; // 0: Inactive
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static UVIInterruptRegister m_InterruptRegister[4];
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static UVILatchRegister m_LatchRegister[2];
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static UVIHorizontalStepping m_HorizontalStepping;
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static UVIHorizontalScaling m_HorizontalScaling;
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static SVIFilterCoefTables m_FilterCoefTables;
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static u32 m_UnkAARegister = 0;// ??? 0x00FF0000
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static u16 m_Clock = 0; // 0: 27MHz, 1: 54MHz
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static UVIDTVStatus m_DTVStatus;
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static u16 m_FBWidth = 0; // Only correct when scaling is enabled?
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static UVIBorderBlankRegister m_BorderHBlank;
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// 0xcc002076 - 0xcc00207f is full of 0x00FF: unknown
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// 0xcc002080 - 0xcc002100 even more unknown
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u32 TargetRefreshRate = 0;
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static u32 TicksPerFrame = 0;
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static u32 s_lineCount = 0;
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static u32 s_upperFieldBegin = 0;
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static u32 s_lowerFieldBegin = 0;
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static int fields = 1;
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void DoState(PointerWrap &p)
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{
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p.DoPOD(m_VerticalTimingRegister);
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p.DoPOD(m_DisplayControlRegister);
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p.Do(m_HTiming0);
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p.Do(m_HTiming1);
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p.Do(m_VBlankTimingOdd);
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p.Do(m_VBlankTimingEven);
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p.Do(m_BurstBlankingOdd);
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p.Do(m_BurstBlankingEven);
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p.Do(m_XFBInfoTop);
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p.Do(m_XFBInfoBottom);
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p.Do(m_3DFBInfoTop);
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p.Do(m_3DFBInfoBottom);
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p.Do(m_VBeamPos);
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p.Do(m_HBeamPos);
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p.DoArray(m_InterruptRegister, 4);
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p.DoArray(m_LatchRegister, 2);
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p.Do(m_HorizontalStepping);
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p.DoPOD(m_HorizontalScaling);
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p.Do(m_FilterCoefTables);
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p.Do(m_UnkAARegister);
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p.Do(m_Clock);
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p.Do(m_DTVStatus);
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p.Do(m_FBWidth);
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p.Do(m_BorderHBlank);
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p.Do(TargetRefreshRate);
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p.Do(TicksPerFrame);
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p.Do(s_lineCount);
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p.Do(s_upperFieldBegin);
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p.Do(s_lowerFieldBegin);
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}
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// Executed after Init, before game boot
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void Preset(bool _bNTSC)
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{
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m_VerticalTimingRegister.EQU = 6;
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m_DisplayControlRegister.ENB = 1;
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m_DisplayControlRegister.FMT = _bNTSC ? 0 : 1;
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m_HTiming0.HLW = 429;
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m_HTiming0.HCE = 105;
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m_HTiming0.HCS = 71;
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m_HTiming1.HSY = 64;
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m_HTiming1.HBE640 = 162;
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m_HTiming1.HBS640 = 373;
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m_VBlankTimingOdd.PRB = 502;
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m_VBlankTimingOdd.PSB = 5;
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m_VBlankTimingEven.PRB = 503;
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m_VBlankTimingEven.PSB = 4;
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m_BurstBlankingOdd.BS0 = 12;
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m_BurstBlankingOdd.BE0 = 520;
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m_BurstBlankingOdd.BS2 = 12;
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m_BurstBlankingOdd.BE2 = 520;
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m_BurstBlankingEven.BS0 = 13;
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m_BurstBlankingEven.BE0 = 519;
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m_BurstBlankingEven.BS2 = 13;
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m_BurstBlankingEven.BE2 = 519;
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m_InterruptRegister[0].HCT = 430;
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m_InterruptRegister[0].VCT = 263;
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m_InterruptRegister[0].IR_MASK = 1;
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m_InterruptRegister[0].IR_INT = 0;
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m_InterruptRegister[1].HCT = 1;
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m_InterruptRegister[1].VCT = 1;
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m_InterruptRegister[1].IR_MASK = 1;
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m_InterruptRegister[1].IR_INT = 0;
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m_HorizontalStepping.FbSteps = 40;
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m_HorizontalStepping.FieldSteps = 40;
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m_HBeamPos = -1; // NTSC-U N64 VC games check for a non-zero HBeamPos
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m_VBeamPos = 0; // RG4JC0 checks for a zero VBeamPos
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// 54MHz, capable of progressive scan
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m_Clock = Core::g_CoreStartupParameter.bProgressive;
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// Say component cable is plugged
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m_DTVStatus.component_plugged = Core::g_CoreStartupParameter.bProgressive;
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UpdateParameters();
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}
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void Init()
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{
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m_VerticalTimingRegister.Hex = 0;
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m_DisplayControlRegister.Hex = 0;
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m_HTiming0.Hex = 0;
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m_HTiming1.Hex = 0;
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m_VBlankTimingOdd.Hex = 0;
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m_VBlankTimingEven.Hex = 0;
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m_BurstBlankingOdd.Hex = 0;
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m_BurstBlankingEven.Hex = 0;
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m_XFBInfoTop.Hex = 0;
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m_XFBInfoBottom.Hex = 0;
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m_3DFBInfoTop.Hex = 0;
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m_3DFBInfoBottom.Hex = 0;
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m_VBeamPos = 0;
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m_HBeamPos = 0;
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m_HorizontalStepping.Hex = 0;
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m_HorizontalScaling.Hex = 0;
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m_UnkAARegister = 0;
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m_Clock = 0;
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m_DTVStatus.Hex = 0;
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m_FBWidth = 0;
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m_BorderHBlank.Hex = 0;
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memset(&m_FilterCoefTables, 0, sizeof(m_FilterCoefTables));
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fields = 1;
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m_DTVStatus.ntsc_j = Core::g_CoreStartupParameter.bForceNTSCJ;
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for (int i = 0; i < 4; i++)
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m_InterruptRegister[i].Hex = 0;
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for (int i = 0; i < 2; i++)
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m_LatchRegister[i].Hex = 0;
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m_DisplayControlRegister.Hex = 0;
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UpdateParameters();
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}
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void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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{
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struct {
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u32 addr;
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u16* ptr;
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} directly_mapped_vars[] = {
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{ VI_VERTICAL_TIMING, &m_VerticalTimingRegister.Hex },
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{ VI_HORIZONTAL_TIMING_0_HI, &m_HTiming0.Hi },
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{ VI_HORIZONTAL_TIMING_0_LO, &m_HTiming0.Lo },
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{ VI_HORIZONTAL_TIMING_1_HI, &m_HTiming1.Hi },
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{ VI_HORIZONTAL_TIMING_1_LO, &m_HTiming1.Lo },
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{ VI_VBLANK_TIMING_ODD_HI, &m_VBlankTimingOdd.Hi },
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{ VI_VBLANK_TIMING_ODD_LO, &m_VBlankTimingOdd.Lo },
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{ VI_VBLANK_TIMING_EVEN_HI, &m_VBlankTimingEven.Hi },
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{ VI_VBLANK_TIMING_EVEN_LO, &m_VBlankTimingEven.Lo },
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{ VI_BURST_BLANKING_ODD_HI, &m_BurstBlankingOdd.Hi },
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{ VI_BURST_BLANKING_ODD_LO, &m_BurstBlankingOdd.Lo },
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{ VI_BURST_BLANKING_EVEN_HI, &m_BurstBlankingEven.Hi },
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{ VI_BURST_BLANKING_EVEN_LO, &m_BurstBlankingEven.Lo },
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{ VI_FB_LEFT_TOP_LO, &m_XFBInfoTop.Lo },
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{ VI_FB_RIGHT_TOP_LO, &m_3DFBInfoTop.Lo },
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{ VI_FB_LEFT_BOTTOM_LO, &m_XFBInfoBottom.Lo },
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{ VI_FB_RIGHT_BOTTOM_LO, &m_3DFBInfoBottom.Lo },
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{ VI_PRERETRACE_LO, &m_InterruptRegister[0].Lo },
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{ VI_POSTRETRACE_LO, &m_InterruptRegister[1].Lo },
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{ VI_DISPLAY_INTERRUPT_2_LO, &m_InterruptRegister[2].Lo },
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{ VI_DISPLAY_INTERRUPT_3_LO, &m_InterruptRegister[3].Lo },
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{ VI_DISPLAY_LATCH_0_HI, &m_LatchRegister[0].Hi },
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{ VI_DISPLAY_LATCH_0_LO, &m_LatchRegister[0].Lo },
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{ VI_DISPLAY_LATCH_1_HI, &m_LatchRegister[1].Hi },
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{ VI_DISPLAY_LATCH_1_LO, &m_LatchRegister[1].Lo },
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{ VI_HSCALEW, &m_HorizontalStepping.Hex },
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{ VI_HSCALER, &m_HorizontalScaling.Hex },
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{ VI_FILTER_COEF_0_HI, &m_FilterCoefTables.Tables02[0].Hi },
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{ VI_FILTER_COEF_0_LO, &m_FilterCoefTables.Tables02[0].Lo },
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{ VI_FILTER_COEF_1_HI, &m_FilterCoefTables.Tables02[1].Hi },
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{ VI_FILTER_COEF_1_LO, &m_FilterCoefTables.Tables02[1].Lo },
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{ VI_FILTER_COEF_2_HI, &m_FilterCoefTables.Tables02[2].Hi },
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{ VI_FILTER_COEF_2_LO, &m_FilterCoefTables.Tables02[2].Lo },
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{ VI_FILTER_COEF_3_HI, &m_FilterCoefTables.Tables36[0].Hi },
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{ VI_FILTER_COEF_3_LO, &m_FilterCoefTables.Tables36[0].Lo },
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{ VI_FILTER_COEF_4_HI, &m_FilterCoefTables.Tables36[1].Hi },
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{ VI_FILTER_COEF_4_LO, &m_FilterCoefTables.Tables36[1].Lo },
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{ VI_FILTER_COEF_5_HI, &m_FilterCoefTables.Tables36[2].Hi },
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{ VI_FILTER_COEF_5_LO, &m_FilterCoefTables.Tables36[2].Lo },
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{ VI_FILTER_COEF_6_HI, &m_FilterCoefTables.Tables36[3].Hi },
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{ VI_FILTER_COEF_6_LO, &m_FilterCoefTables.Tables36[3].Lo },
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{ VI_CLOCK, &m_Clock },
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{ VI_DTV_STATUS, &m_DTVStatus.Hex },
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{ VI_FBWIDTH, &m_FBWidth },
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{ VI_BORDER_BLANK_END, &m_BorderHBlank.Lo },
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{ VI_BORDER_BLANK_START, &m_BorderHBlank.Hi },
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};
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// Declare all the boilerplate direct MMIOs.
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for (auto& mapped_var : directly_mapped_vars)
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{
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mmio->Register(base | mapped_var.addr,
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MMIO::DirectRead<u16>(mapped_var.ptr),
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MMIO::DirectWrite<u16>(mapped_var.ptr)
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);
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}
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// XFB related MMIOs that require special handling on writes.
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mmio->Register(base | VI_FB_LEFT_TOP_HI,
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MMIO::DirectRead<u16>(&m_XFBInfoTop.Hi),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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m_XFBInfoTop.Hi = val;
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if (m_XFBInfoTop.CLRPOFF) m_XFBInfoTop.POFF = 0;
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})
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);
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mmio->Register(base | VI_FB_LEFT_BOTTOM_HI,
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MMIO::DirectRead<u16>(&m_XFBInfoBottom.Hi),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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m_XFBInfoBottom.Hi = val;
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if (m_XFBInfoBottom.CLRPOFF) m_XFBInfoBottom.POFF = 0;
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})
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);
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mmio->Register(base | VI_FB_RIGHT_TOP_HI,
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MMIO::DirectRead<u16>(&m_3DFBInfoTop.Hi),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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m_3DFBInfoTop.Hi = val;
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if (m_3DFBInfoTop.CLRPOFF) m_3DFBInfoTop.POFF = 0;
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})
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);
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mmio->Register(base | VI_FB_RIGHT_BOTTOM_HI,
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MMIO::DirectRead<u16>(&m_3DFBInfoBottom.Hi),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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m_3DFBInfoBottom.Hi = val;
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if (m_3DFBInfoBottom.CLRPOFF) m_3DFBInfoBottom.POFF = 0;
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})
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);
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// MMIOs with unimplemented writes that trigger warnings.
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mmio->Register(base | VI_VERTICAL_BEAM_POSITION,
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MMIO::DirectRead<u16>(&m_VBeamPos),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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WARN_LOG(VIDEOINTERFACE, "Changing vertical beam position to 0x%04x - not documented or implemented yet", val);
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})
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);
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mmio->Register(base | VI_HORIZONTAL_BEAM_POSITION,
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MMIO::DirectRead<u16>(&m_HBeamPos),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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WARN_LOG(VIDEOINTERFACE, "Changing horizontal beam position to 0x%04x - not documented or implemented yet", val);
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})
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);
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// The following MMIOs are interrupts related and update interrupt status
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// on writes.
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mmio->Register(base | VI_PRERETRACE_HI,
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MMIO::DirectRead<u16>(&m_InterruptRegister[0].Hi),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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m_InterruptRegister[0].Hi = val;
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UpdateInterrupts();
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})
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);
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mmio->Register(base | VI_POSTRETRACE_HI,
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MMIO::DirectRead<u16>(&m_InterruptRegister[1].Hi),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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m_InterruptRegister[1].Hi = val;
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UpdateInterrupts();
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})
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);
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mmio->Register(base | VI_DISPLAY_INTERRUPT_2_HI,
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MMIO::DirectRead<u16>(&m_InterruptRegister[2].Hi),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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m_InterruptRegister[2].Hi = val;
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UpdateInterrupts();
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})
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);
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mmio->Register(base | VI_DISPLAY_INTERRUPT_3_HI,
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MMIO::DirectRead<u16>(&m_InterruptRegister[3].Hi),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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m_InterruptRegister[3].Hi = val;
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UpdateInterrupts();
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})
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);
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// Unknown anti-aliasing related MMIO register: puts a warning on log and
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// needs to shift/mask when reading/writing.
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mmio->Register(base | VI_UNK_AA_REG_HI,
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MMIO::ComplexRead<u16>([](u32) {
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return m_UnkAARegister >> 16;
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}),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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m_UnkAARegister = (m_UnkAARegister & 0x0000FFFF) | ((u32)val << 16);
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WARN_LOG(VIDEOINTERFACE, "Writing to the unknown AA register (hi)");
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})
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);
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mmio->Register(base | VI_UNK_AA_REG_LO,
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MMIO::ComplexRead<u16>([](u32) {
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return m_UnkAARegister & 0xFFFF;
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}),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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m_UnkAARegister = (m_UnkAARegister & 0xFFFF0000) | val;
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WARN_LOG(VIDEOINTERFACE, "Writing to the unknown AA register (lo)");
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})
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);
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// Control register writes only updates some select bits, and additional
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// processing needs to be done if a reset is requested.
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mmio->Register(base | VI_CONTROL_REGISTER,
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MMIO::DirectRead<u16>(&m_DisplayControlRegister.Hex),
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MMIO::ComplexWrite<u16>([](u32, u16 val) {
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UVIDisplayControlRegister tmpConfig(val);
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m_DisplayControlRegister.ENB = tmpConfig.ENB;
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m_DisplayControlRegister.NIN = tmpConfig.NIN;
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m_DisplayControlRegister.DLR = tmpConfig.DLR;
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m_DisplayControlRegister.LE0 = tmpConfig.LE0;
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m_DisplayControlRegister.LE1 = tmpConfig.LE1;
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m_DisplayControlRegister.FMT = tmpConfig.FMT;
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if (tmpConfig.RST)
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{
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// shuffle2 clear all data, reset to default vals, and enter idle mode
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m_DisplayControlRegister.RST = 0;
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for (int i = 0; i < 4; i++)
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m_InterruptRegister[i].Hex = 0;
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UpdateInterrupts();
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}
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UpdateParameters();
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})
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);
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// Map 8 bit reads (not writes) to 16 bit reads.
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for (int i = 0; i < 0x1000; i += 2)
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{
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mmio->Register(base | i,
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MMIO::ReadToLarger<u8>(mmio, base | i, 8),
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MMIO::InvalidWrite<u8>()
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);
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mmio->Register(base | (i + 1),
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MMIO::ReadToLarger<u8>(mmio, base | i, 0),
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MMIO::InvalidWrite<u8>()
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);
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}
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// Map 32 bit reads and writes to 16 bit reads and writes.
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for (int i = 0; i < 0x1000; i += 4)
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{
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mmio->Register(base | i,
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MMIO::ReadToSmaller<u32>(mmio, base | i, base | (i + 2)),
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MMIO::WriteToSmaller<u32>(mmio, base | i, base | (i + 2))
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);
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}
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}
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void SetRegionReg(char region)
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{
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if (!Core::g_CoreStartupParameter.bForceNTSCJ)
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m_DTVStatus.ntsc_j = region == 'J';
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}
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void Read8(u8& _uReturnValue, const u32 _iAddress)
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{
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// HACK: Remove this function when the new MMIO interface is used.
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Memory::mmio_mapping->Read(_iAddress, _uReturnValue);
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}
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void Read16(u16& _uReturnValue, const u32 _iAddress)
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{
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// HACK: Remove this function when the new MMIO interface is used.
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Memory::mmio_mapping->Read(_iAddress, _uReturnValue);
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}
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void Write16(const u16 _iValue, const u32 _iAddress)
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{
|
|
// HACK: Remove this function when the new MMIO interface is used.
|
|
Memory::mmio_mapping->Write(_iAddress, _iValue);
|
|
}
|
|
|
|
void Read32(u32& _uReturnValue, const u32 _iAddress)
|
|
{
|
|
// HACK: Remove this function when the new MMIO interface is used.
|
|
Memory::mmio_mapping->Read(_iAddress, _uReturnValue);
|
|
}
|
|
|
|
void Write32(const u32 _iValue, const u32 _iAddress)
|
|
{
|
|
// HACK: Remove this function when the new MMIO interface is used.
|
|
Memory::mmio_mapping->Write(_iAddress, _iValue);
|
|
}
|
|
|
|
void UpdateInterrupts()
|
|
{
|
|
if ((m_InterruptRegister[0].IR_INT && m_InterruptRegister[0].IR_MASK) ||
|
|
(m_InterruptRegister[1].IR_INT && m_InterruptRegister[1].IR_MASK) ||
|
|
(m_InterruptRegister[2].IR_INT && m_InterruptRegister[2].IR_MASK) ||
|
|
(m_InterruptRegister[3].IR_INT && m_InterruptRegister[3].IR_MASK))
|
|
{
|
|
ProcessorInterface::SetInterrupt(ProcessorInterface::INT_CAUSE_VI, true);
|
|
}
|
|
else
|
|
{
|
|
ProcessorInterface::SetInterrupt(ProcessorInterface::INT_CAUSE_VI, false);
|
|
}
|
|
}
|
|
|
|
u32 GetXFBAddressTop()
|
|
{
|
|
if (m_XFBInfoTop.POFF)
|
|
return m_XFBInfoTop.FBB << 5;
|
|
else
|
|
return m_XFBInfoTop.FBB;
|
|
}
|
|
|
|
u32 GetXFBAddressBottom()
|
|
{
|
|
// POFF for XFB bottom is connected to POFF for XFB top
|
|
if (m_XFBInfoTop.POFF)
|
|
return m_XFBInfoBottom.FBB << 5;
|
|
else
|
|
return m_XFBInfoBottom.FBB;
|
|
}
|
|
|
|
void UpdateParameters()
|
|
{
|
|
fields = m_DisplayControlRegister.NIN ? 2 : 1;
|
|
|
|
switch (m_DisplayControlRegister.FMT)
|
|
{
|
|
case 0: // NTSC
|
|
TargetRefreshRate = NTSC_FIELD_RATE;
|
|
TicksPerFrame = SystemTimers::GetTicksPerSecond() / NTSC_FIELD_RATE;
|
|
s_lineCount = NTSC_LINE_COUNT;
|
|
s_upperFieldBegin = NTSC_UPPER_BEGIN;
|
|
s_lowerFieldBegin = NTSC_LOWER_BEGIN;
|
|
break;
|
|
|
|
case 2: // PAL-M
|
|
TargetRefreshRate = NTSC_FIELD_RATE;
|
|
TicksPerFrame = SystemTimers::GetTicksPerSecond() / NTSC_FIELD_RATE;
|
|
s_lineCount = PAL_LINE_COUNT;
|
|
s_upperFieldBegin = PAL_UPPER_BEGIN;
|
|
s_lowerFieldBegin = PAL_LOWER_BEGIN;
|
|
break;
|
|
|
|
case 1: // PAL
|
|
TargetRefreshRate = PAL_FIELD_RATE;
|
|
TicksPerFrame = SystemTimers::GetTicksPerSecond() / PAL_FIELD_RATE;
|
|
s_lineCount = PAL_LINE_COUNT;
|
|
s_upperFieldBegin = PAL_UPPER_BEGIN;
|
|
s_lowerFieldBegin = PAL_LOWER_BEGIN;
|
|
break;
|
|
|
|
case 3: // Debug
|
|
PanicAlert("Debug video mode not implemented");
|
|
break;
|
|
|
|
default:
|
|
PanicAlert("Unknown Video Format - CVideoInterface");
|
|
break;
|
|
}
|
|
}
|
|
|
|
int GetNumFields()
|
|
{
|
|
if (Core::g_CoreStartupParameter.bVBeamSpeedHack)
|
|
return (2 / fields);
|
|
else
|
|
return 1;
|
|
}
|
|
|
|
unsigned int GetTicksPerLine()
|
|
{
|
|
if (s_lineCount == 0)
|
|
{
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
if (Core::g_CoreStartupParameter.bVBeamSpeedHack)
|
|
return TicksPerFrame / s_lineCount;
|
|
else
|
|
return TicksPerFrame / (s_lineCount / (2 / fields)) ;
|
|
}
|
|
}
|
|
|
|
unsigned int GetTicksPerFrame()
|
|
{
|
|
return TicksPerFrame;
|
|
}
|
|
|
|
static void BeginField(FieldType field)
|
|
{
|
|
u32 fbWidth = m_HorizontalStepping.FieldSteps * 16;
|
|
u32 fbHeight = (m_HorizontalStepping.FbSteps / m_HorizontalStepping.FieldSteps) * m_VerticalTimingRegister.ACV;
|
|
u32 xfbAddr;
|
|
|
|
// NTSC and PAL have opposite field orders.
|
|
if (m_DisplayControlRegister.FMT == 1) // PAL
|
|
{
|
|
// But the PAL ports of some games are poorly programmed and don't use correct ordering.
|
|
// Zelda: Wind Waker and Simpsons Hit & Run are exampes of this, there are probally more.
|
|
// PAL Wind Waker also runs at 30fps instead of 25.
|
|
if(field == FieldType::FIELD_PROGRESSIVE || GetXFBAddressBottom() != (GetXFBAddressTop() - 1280))
|
|
{
|
|
WARN_LOG(VIDEOINTERFACE, "PAL game is trying to use incorrect (NTSC) field ordering");
|
|
// Lets kindly fix this for them.
|
|
xfbAddr = GetXFBAddressTop();
|
|
|
|
// TODO: PAL Simpsons Hit & Run now has a green line at the bottom when Real XFB is used.
|
|
// Might be a bug later on in our code, or a bug in the actual game.
|
|
} else {
|
|
xfbAddr = GetXFBAddressBottom();
|
|
}
|
|
} else {
|
|
xfbAddr = GetXFBAddressTop();
|
|
}
|
|
|
|
static const char* const fieldTypeNames[] = { "Progressive", "Upper", "Lower" };
|
|
|
|
DEBUG_LOG(VIDEOINTERFACE,
|
|
"(VI->BeginField): Address: %.08X | FieldSteps %u | FbSteps %u | ACV %u | Field %s",
|
|
xfbAddr, m_HorizontalStepping.FieldSteps,m_HorizontalStepping.FbSteps,
|
|
m_VerticalTimingRegister.ACV, fieldTypeNames[field]);
|
|
|
|
if (xfbAddr)
|
|
g_video_backend->Video_BeginField(xfbAddr, fbWidth, fbHeight);
|
|
}
|
|
|
|
static void EndField()
|
|
{
|
|
g_video_backend->Video_EndField();
|
|
Core::VideoThrottle();
|
|
}
|
|
|
|
// Purpose: Send VI interrupt when triggered
|
|
// Run when: When a frame is scanned (progressive/interlace)
|
|
void Update()
|
|
{
|
|
if (m_DisplayControlRegister.NIN)
|
|
{
|
|
// Progressive
|
|
if (m_VBeamPos == 1)
|
|
BeginField(FIELD_PROGRESSIVE);
|
|
}
|
|
else if (m_VBeamPos == s_upperFieldBegin)
|
|
{
|
|
// Interlace Upper
|
|
BeginField(FIELD_UPPER);
|
|
}
|
|
else if (m_VBeamPos == s_lowerFieldBegin)
|
|
{
|
|
// Interlace Lower
|
|
BeginField(FIELD_LOWER);
|
|
}
|
|
|
|
if (m_VBeamPos == s_upperFieldBegin + m_VerticalTimingRegister.ACV)
|
|
{
|
|
// Interlace Upper.
|
|
EndField();
|
|
}
|
|
else if (m_VBeamPos == s_lowerFieldBegin + m_VerticalTimingRegister.ACV)
|
|
{
|
|
// Interlace Lower
|
|
EndField();
|
|
}
|
|
|
|
if (++m_VBeamPos > s_lineCount * fields)
|
|
m_VBeamPos = 1;
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
if (m_VBeamPos == m_InterruptRegister[i].VCT)
|
|
m_InterruptRegister[i].IR_INT = 1;
|
|
}
|
|
UpdateInterrupts();
|
|
}
|
|
|
|
} // namespace
|