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b0d244b772
Given how many member functions make use of the system instance, it's likely just better to pass the system instance in on construction. Makes the interface a little less noisy to use.
136 lines
3.9 KiB
C++
136 lines
3.9 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <atomic>
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#include <cstddef>
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#include <optional>
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#include "Common/BlockingLoop.h"
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#include "Common/CommonTypes.h"
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#include "Common/Config/Config.h"
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#include "Common/Event.h"
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#include "Common/Flag.h"
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class PointerWrap;
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namespace Core
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{
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class System;
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}
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namespace CoreTiming
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{
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struct EventType;
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}
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namespace Fifo
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{
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// Used for diagnostics.
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enum class SyncGPUReason
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{
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Other,
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Wraparound,
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EFBPoke,
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PerfQuery,
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BBox,
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Swap,
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AuxSpace,
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};
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class FifoManager final
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{
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public:
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explicit FifoManager(Core::System& system);
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FifoManager(const FifoManager& other) = delete;
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FifoManager(FifoManager&& other) = delete;
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FifoManager& operator=(const FifoManager& other) = delete;
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FifoManager& operator=(FifoManager&& other) = delete;
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~FifoManager();
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void Init();
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void Shutdown();
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void Prepare(); // Must be called from the CPU thread.
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void DoState(PointerWrap& f);
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void PauseAndLock(bool do_lock, bool unpause_on_unlock);
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void UpdateWantDeterminism(bool want);
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bool UseDeterministicGPUThread() const { return m_use_deterministic_gpu_thread; }
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bool UseSyncGPU() const { return m_config_sync_gpu; }
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// In deterministic GPU thread mode this waits for the GPU to be done with pending work.
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void SyncGPU(SyncGPUReason reason, bool may_move_read_ptr = true);
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// In single core mode, this runs the GPU for a single slice.
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// In dual core mode, this synchronizes with the GPU thread.
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void SyncGPUForRegisterAccess();
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void PushFifoAuxBuffer(const void* ptr, size_t size);
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void* PopFifoAuxBuffer(size_t size);
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void FlushGpu();
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void RunGpu();
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void GpuMaySleep();
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void RunGpuLoop();
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void ExitGpuLoop();
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void EmulatorState(bool running);
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void ResetVideoBuffer();
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private:
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void RefreshConfig();
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void ReadDataFromFifo(u32 read_ptr);
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void ReadDataFromFifoOnCPU(u32 read_ptr);
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int RunGpuOnCpu(int ticks);
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int WaitForGpuThread(int ticks);
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static void SyncGPUCallback(Core::System& system, u64 ticks, s64 cyclesLate);
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static constexpr u32 FIFO_SIZE = 2 * 1024 * 1024;
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Common::BlockingLoop m_gpu_mainloop;
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Common::Flag m_emu_running_state;
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// Most of this array is unlikely to be faulted in...
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u8 m_fifo_aux_data[FIFO_SIZE]{};
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u8* m_fifo_aux_write_ptr = nullptr;
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u8* m_fifo_aux_read_ptr = nullptr;
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// This could be in SConfig, but it depends on multiple settings
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// and can change at runtime.
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bool m_use_deterministic_gpu_thread = false;
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CoreTiming::EventType* m_event_sync_gpu = nullptr;
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// STATE_TO_SAVE
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u8* m_video_buffer = nullptr;
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u8* m_video_buffer_read_ptr = nullptr;
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std::atomic<u8*> m_video_buffer_write_ptr = nullptr;
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std::atomic<u8*> m_video_buffer_seen_ptr = nullptr;
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u8* m_video_buffer_pp_read_ptr = nullptr;
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// The read_ptr is always owned by the GPU thread. In normal mode, so is the
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// write_ptr, despite it being atomic. In deterministic GPU thread mode,
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// things get a bit more complicated:
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// - The seen_ptr is written by the GPU thread, and points to what it's already
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// processed as much of as possible - in the case of a partial command which
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// caused it to stop, not the same as the read ptr. It's written by the GPU,
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// under the lock, and updating the cond.
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// - The write_ptr is written by the CPU thread after it copies data from the
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// FIFO. Maybe someday it will be under the lock. For now, because RunGpuLoop
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// polls, it's just atomic.
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// - The pp_read_ptr is the CPU preprocessing version of the read_ptr.
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std::atomic<int> m_sync_ticks = 0;
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bool m_syncing_suspended = false;
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Common::Event m_sync_wakeup_event;
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std::optional<Config::ConfigChangedCallbackID> m_config_callback_id = std::nullopt;
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bool m_config_sync_gpu = false;
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int m_config_sync_gpu_max_distance = 0;
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int m_config_sync_gpu_min_distance = 0;
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float m_config_sync_gpu_overclock = 0.0f;
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Core::System& m_system;
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};
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bool AtBreakpoint(Core::System& system);
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} // namespace Fifo
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