mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
e20a0265de
It substantially complicates the code and doesn't really provide any functionality. According to the forums, the Android app is out of date and has been broken for quite a while. If we want to add this back, I'd write an app that speaks a more native Wiimote protocol, and we can hook that up to the backend quite easily. It could even be over our NetPlay protocol!
232 lines
11 KiB
XML
232 lines
11 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|x64">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|x64">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<ProjectGuid>{47411FDB-1BF2-48D0-AB4E-C7C41160F898}</ProjectGuid>
|
|
<ProjectName>Dolphin</ProjectName>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Label="Configuration">
|
|
<ConfigurationType>Application</ConfigurationType>
|
|
<PlatformToolset>v120</PlatformToolset>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="ExtensionSettings">
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="..\..\VSProps\Base.props" />
|
|
<Import Project="..\..\VSProps\PrecompiledHeader.props" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<ItemDefinitionGroup>
|
|
<Link>
|
|
<BaseAddress>0x00400000</BaseAddress>
|
|
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
<FixedBaseAddress>true</FixedBaseAddress>
|
|
<AdditionalLibraryDirectories>..\..\..\Externals\SDL2-2.0.1\lib\$(PlatformName);..\..\..\Externals\OpenAL\$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
<AdditionalDependencies>dsound.lib;iphlpapi.lib;winmm.lib;setupapi.lib;vfw32.lib;opengl32.lib;glu32.lib;rpcrt4.lib;comctl32.lib;OpenAL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
<ResourceCompile>
|
|
<AdditionalIncludeDirectories>..\..\..\Externals\wxWidgets3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
</ResourceCompile>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="AboutDolphin.cpp" />
|
|
<ClCompile Include="ARCodeAddEdit.cpp" />
|
|
<ClCompile Include="CheatsWindow.cpp" />
|
|
<ClCompile Include="ConfigMain.cpp" />
|
|
<ClCompile Include="Debugger\BreakpointDlg.cpp" />
|
|
<ClCompile Include="Debugger\BreakpointView.cpp" />
|
|
<ClCompile Include="Debugger\BreakpointWindow.cpp" />
|
|
<ClCompile Include="Debugger\CodeView.cpp" />
|
|
<ClCompile Include="Debugger\CodeWindow.cpp" />
|
|
<ClCompile Include="Debugger\CodeWindowFunctions.cpp" />
|
|
<ClCompile Include="Debugger\DebuggerPanel.cpp" />
|
|
<ClCompile Include="Debugger\DebuggerUIUtil.cpp" />
|
|
<ClCompile Include="Debugger\DSPDebugWindow.cpp" />
|
|
<ClCompile Include="Debugger\DSPRegisterView.cpp" />
|
|
<ClCompile Include="Debugger\JitWindow.cpp" />
|
|
<ClCompile Include="Debugger\MemoryCheckDlg.cpp" />
|
|
<ClCompile Include="Debugger\MemoryView.cpp" />
|
|
<ClCompile Include="Debugger\MemoryWindow.cpp" />
|
|
<ClCompile Include="Debugger\RegisterView.cpp" />
|
|
<ClCompile Include="Debugger\RegisterWindow.cpp" />
|
|
<ClCompile Include="FifoPlayerDlg.cpp" />
|
|
<ClCompile Include="Frame.cpp" />
|
|
<ClCompile Include="FrameAui.cpp" />
|
|
<ClCompile Include="FrameTools.cpp" />
|
|
<ClCompile Include="GameListCtrl.cpp" />
|
|
<ClCompile Include="GeckoCodeDiag.cpp" />
|
|
<ClCompile Include="GLInterface\WGL.cpp" />
|
|
<ClCompile Include="HotkeyDlg.cpp" />
|
|
<ClCompile Include="InputConfigDiag.cpp" />
|
|
<ClCompile Include="InputConfigDiagBitmaps.cpp" />
|
|
<ClCompile Include="ISOFile.cpp" />
|
|
<ClCompile Include="ISOProperties.cpp" />
|
|
<ClCompile Include="LogConfigWindow.cpp" />
|
|
<ClCompile Include="LogWindow.cpp" />
|
|
<ClCompile Include="Main.cpp" />
|
|
<ClCompile Include="MainNoGUI.cpp">
|
|
<ExcludedFromBuild>true</ExcludedFromBuild>
|
|
</ClCompile>
|
|
<ClCompile Include="MemcardManager.cpp" />
|
|
<ClCompile Include="MemoryCards\WiiSaveCrypted.cpp" />
|
|
<ClCompile Include="NetWindow.cpp" />
|
|
<ClCompile Include="PatchAddEdit.cpp" />
|
|
<ClCompile Include="PHackSettings.cpp" />
|
|
<ClCompile Include="stdafx.cpp">
|
|
<PrecompiledHeader>Create</PrecompiledHeader>
|
|
</ClCompile>
|
|
<ClCompile Include="TASInputDlg.cpp" />
|
|
<ClCompile Include="VideoConfigDiag.cpp" />
|
|
<ClCompile Include="WiimoteConfigDiag.cpp" />
|
|
<ClCompile Include="WXInputBase.cpp" />
|
|
<ClCompile Include="WxUtils.cpp" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="GLInterface\GLInterface.h" />
|
|
<ClInclude Include="resource.h" />
|
|
<ClInclude Include="AboutDolphin.h" />
|
|
<ClInclude Include="ARCodeAddEdit.h" />
|
|
<ClInclude Include="CheatsWindow.h" />
|
|
<ClInclude Include="ConfigMain.h" />
|
|
<ClInclude Include="Debugger\BreakpointDlg.h" />
|
|
<ClInclude Include="Debugger\BreakpointView.h" />
|
|
<ClInclude Include="Debugger\BreakpointWindow.h" />
|
|
<ClInclude Include="Debugger\CodeView.h" />
|
|
<ClInclude Include="Debugger\CodeWindow.h" />
|
|
<ClInclude Include="Debugger\DebuggerPanel.h" />
|
|
<ClInclude Include="Debugger\DebuggerUIUtil.h" />
|
|
<ClInclude Include="Debugger\DSPDebugWindow.h" />
|
|
<ClInclude Include="Debugger\DSPRegisterView.h" />
|
|
<ClInclude Include="Debugger\JitWindow.h" />
|
|
<ClInclude Include="Debugger\MemoryCheckDlg.h" />
|
|
<ClInclude Include="Debugger\MemoryView.h" />
|
|
<ClInclude Include="Debugger\MemoryWindow.h" />
|
|
<ClInclude Include="Debugger\RegisterView.h" />
|
|
<ClInclude Include="Debugger\RegisterWindow.h" />
|
|
<ClInclude Include="FifoPlayerDlg.h" />
|
|
<ClInclude Include="Frame.h" />
|
|
<ClInclude Include="GameListCtrl.h" />
|
|
<ClInclude Include="GeckoCodeDiag.h" />
|
|
<ClInclude Include="GLInterface\InterfaceBase.h" />
|
|
<ClInclude Include="GLInterface\WGL.h" />
|
|
<ClInclude Include="Globals.h" />
|
|
<ClInclude Include="HotkeyDlg.h" />
|
|
<ClInclude Include="InputConfigDiag.h" />
|
|
<ClInclude Include="ISOFile.h" />
|
|
<ClInclude Include="ISOProperties.h" />
|
|
<ClInclude Include="LogConfigWindow.h" />
|
|
<ClInclude Include="LogWindow.h" />
|
|
<ClInclude Include="Main.h" />
|
|
<ClInclude Include="MemcardManager.h" />
|
|
<ClInclude Include="MemoryCards\WiiSaveCrypted.h" />
|
|
<ClInclude Include="NetWindow.h" />
|
|
<ClInclude Include="PatchAddEdit.h" />
|
|
<ClInclude Include="PHackSettings.h" />
|
|
<ClInclude Include="stdafx.h" />
|
|
<ClInclude Include="TASInputDlg.h" />
|
|
<ClInclude Include="VideoConfigDiag.h" />
|
|
<ClInclude Include="WiimoteConfigDiag.h" />
|
|
<ClInclude Include="WXInputBase.h" />
|
|
<ClInclude Include="WxUtils.h" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Text Include="CMakeLists.txt" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ResourceCompile Include="DolphinWX.rc" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Image Include="..\..\..\Installer\Dolphin.ico" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\..\..\Externals\Bochs_disasm\Bochs_disasm.vcxproj">
|
|
<Project>{8ada04d7-6db1-4da4-ab55-64fb12a0997b}</Project>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\..\..\Externals\libpng\png\png.vcxproj">
|
|
<Project>{4c9f135b-a85e-430c-bad4-4c67ef5fc12c}</Project>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\..\..\Externals\LZO\LZO.vcxproj">
|
|
<Project>{ab993f38-c31d-4897-b139-a620c42bc565}</Project>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\..\..\Externals\miniupnpc\miniupnpc.vcxproj">
|
|
<Project>{31643fdb-1bb8-4965-9de7-000fc88d35ae}</Project>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\..\..\Externals\SFML\build\vc2010\SFML_Network.vcxproj">
|
|
<Project>{93d73454-2512-424e-9cda-4bb357fe13dd}</Project>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\..\..\Externals\wxWidgets3\build\msw\wx_base.vcxproj">
|
|
<Project>{1c8436c9-dbaf-42be-83bc-cf3ec9175abe}</Project>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\..\..\Externals\zlib\zlib.vcxproj">
|
|
<Project>{ff213b23-2c26-4214-9f88-85271e557e87}</Project>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\AudioCommon\AudioCommon.vcxproj">
|
|
<Project>{54aa7840-5beb-4a0c-9452-74ba4cc7fd44}</Project>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\Common\Common.vcxproj">
|
|
<Project>{2e6c348c-c75c-4d94-8d1e-9c1fcbf3efe4}</Project>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\Common\SCMRevGen.vcxproj">
|
|
<Project>{41279555-f94f-4ebc-99de-af863c10c5c4}</Project>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\Core\Core.vcxproj">
|
|
<Project>{e54cf649-140e-4255-81a5-30a673c1fb36}</Project>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\DiscIO\DiscIO.vcxproj">
|
|
<Project>{160bdc25-5626-4b0d-bdd8-2953d9777fb5}</Project>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\InputCommon\InputCommon.vcxproj">
|
|
<Project>{6bbd47cf-91fd-4077-b676-8b76980178a9}</Project>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\VideoBackends\D3D\D3D.vcxproj">
|
|
<Project>{96020103-4ba5-4fd2-b4aa-5b6d24492d4e}</Project>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\VideoBackends\OGL\OGL.vcxproj">
|
|
<Project>{ec1a314c-5588-4506-9c1e-2e58e5817f75}</Project>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\VideoBackends\Software\Software.vcxproj">
|
|
<Project>{a4c423aa-f57c-46c7-a172-d1a777017d29}</Project>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\VideoCommon\VideoCommon.vcxproj">
|
|
<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
<!--Copy Exe, Data directory and DLLs which should be located in the executable directory-->
|
|
<ItemGroup>
|
|
<DataDirFiles Include="$(SolutionDir)..\Data\**\*.*" />
|
|
<ExternalDlls Include="$(ExternalsDir)OpenAL\$(PlatformName)\*.dll;$(ExternalsDir)SDL2-2.0.1\lib\$(PlatformName)\*.dll;$(ExternalsDir)msvcrt\$(PlatformName)\*.dll" />
|
|
<BinaryFiles Include="$(TargetPath)" />
|
|
<AllInputFiles Include="@(DataDirFiles);@(ExternalDlls);@(BinaryFiles)" />
|
|
</ItemGroup>
|
|
<Target Name="AfterBuild" Inputs="@(AllInputFiles)" Outputs="@(AllInputFiles -> '$(BinaryOutputDir)%(Filename)%(Extension)')">
|
|
<Message Text="Copying Data directory..." Importance="High" />
|
|
<Copy SourceFiles="@(DataDirFiles)" DestinationFolder="$(BinaryOutputDir)%(RecursiveDir)" />
|
|
<Message Text="Copying External .dlls" Importance="High" />
|
|
<Copy SourceFiles="@(ExternalDlls)" DestinationFolder="$(BinaryOutputDir)" />
|
|
<Message Text="Copy: @(BinaryFiles) -> $(BinaryOutputDir)" Importance="High" />
|
|
<Copy SourceFiles="@(BinaryFiles)" DestinationFolder="$(BinaryOutputDir)" />
|
|
</Target>
|
|
</Project>
|