dolphin/Source/Core/DolphinWX/InputConfigDiag.h
Jasper St. Pierre e20a0265de Remove UDPWiimote feature
It substantially complicates the code and doesn't really provide any
functionality. According to the forums, the Android app is out of date
and has been broken for quite a while.

If we want to add this back, I'd write an app that speaks a more native
Wiimote protocol, and we can hook that up to the backend quite easily.
It could even be over our NetPlay protocol!
2014-07-11 13:32:56 -04:00

241 lines
5.8 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#define SLIDER_TICK_COUNT 100
#define DETECT_WAIT_TIME 1500
#define PREVIEW_UPDATE_TIME 25
// might have to change this setup for wiimote
#define PROFILES_PATH "Profiles/"
#include <cstddef>
#include <string>
#include <vector>
#include <wx/button.h>
#include <wx/control.h>
#include <wx/dialog.h>
#include <wx/gdicmn.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/spinctrl.h>
#include <wx/string.h>
#include <wx/translation.h>
#include "InputCommon/ControllerEmu.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/Device.h"
class InputPlugin;
class wxComboBox;
class wxCommandEvent;
class wxEvent;
class wxListBox;
class wxNotebook;
class wxSlider;
class wxStaticBitmap;
class wxStaticText;
class wxTextCtrl;
class wxTimer;
class wxTimerEvent;
class wxWindow;
class PadSetting
{
protected:
PadSetting(wxControl* const _control) : wxcontrol(_control) { wxcontrol->SetClientData(this); }
public:
virtual void UpdateGUI() = 0;
virtual void UpdateValue() = 0;
virtual ~PadSetting() {}
wxControl* const wxcontrol;
};
class PadSettingExtension : public PadSetting
{
public:
PadSettingExtension(wxWindow* const parent, ControllerEmu::Extension* const ext);
void UpdateGUI() override;
void UpdateValue() override;
ControllerEmu::Extension* const extension;
};
class PadSettingSpin : public PadSetting
{
public:
PadSettingSpin(wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const setting)
: PadSetting(new wxSpinCtrl(parent, -1, wxEmptyString, wxDefaultPosition
, wxSize(54, -1), 0, setting->low, setting->high, (int)(setting->value * 100)))
, value(setting->value) {}
void UpdateGUI() override;
void UpdateValue() override;
ControlState& value;
};
class PadSettingCheckBox : public PadSetting
{
public:
PadSettingCheckBox(wxWindow* const parent, ControlState& _value, const std::string& label);
void UpdateGUI() override;
void UpdateValue() override;
ControlState& value;
};
class GamepadPage;
class ControlDialog : public wxDialog
{
public:
ControlDialog(GamepadPage* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref);
wxStaticBoxSizer* CreateControlChooser(GamepadPage* const parent);
virtual bool Validate() override;
void DetectControl(wxCommandEvent& event);
void ClearControl(wxCommandEvent& event);
void SetDevice(wxCommandEvent& event);
void UpdateGUI();
void UpdateListContents();
void SelectControl(const std::string& name);
void SetSelectedControl(wxCommandEvent& event);
void AppendControl(wxCommandEvent& event);
ControllerInterface::ControlReference* const control_reference;
InputPlugin& m_plugin;
wxComboBox* device_cbox;
wxTextCtrl* textctrl;
wxListBox* control_lbox;
wxSlider* range_slider;
private:
GamepadPage* const m_parent;
wxStaticText* m_bound_label;
wxStaticText* m_error_label;
DeviceQualifier m_devq;
bool GetExpressionForSelectedControl(wxString &expr);
};
class ExtensionButton : public wxButton
{
public:
ExtensionButton(wxWindow* const parent, ControllerEmu::Extension* const ext)
: wxButton(parent, -1, _("Configure"), wxDefaultPosition)
, extension(ext) {}
ControllerEmu::Extension* const extension;
};
class ControlButton : public wxButton
{
public:
ControlButton(wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label = "");
ControllerInterface::ControlReference* const control_reference;
};
class ControlGroupBox : public wxBoxSizer
{
public:
ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWindow* const parent, GamepadPage* const eventsink);
~ControlGroupBox();
std::vector<PadSetting*> options;
ControllerEmu::ControlGroup* const control_group;
wxStaticBitmap* static_bitmap;
std::vector<ControlButton*> control_buttons;
};
class ControlGroupsSizer : public wxBoxSizer
{
public:
ControlGroupsSizer(ControllerEmu* const controller, wxWindow* const parent, GamepadPage* const eventsink, std::vector<ControlGroupBox*>* const groups = nullptr);
};
class InputConfigDialog;
class GamepadPage : public wxPanel
{
friend class InputConfigDialog;
friend class ControlDialog;
public:
GamepadPage(wxWindow* parent, InputPlugin& plugin, const unsigned int pad_num, InputConfigDialog* const config_dialog);
void UpdateGUI();
void RefreshDevices(wxCommandEvent& event);
void LoadProfile(wxCommandEvent& event);
void SaveProfile(wxCommandEvent& event);
void DeleteProfile(wxCommandEvent& event);
void ConfigControl(wxEvent& event);
void ClearControl(wxEvent& event);
void DetectControl(wxCommandEvent& event);
void ConfigExtension(wxCommandEvent& event);
void SetDevice(wxCommandEvent& event);
void ClearAll(wxCommandEvent& event);
void LoadDefaults(wxCommandEvent& event);
void AdjustControlOption(wxCommandEvent& event);
void AdjustSetting(wxCommandEvent& event);
void GetProfilePath(std::string& path);
wxComboBox* profile_cbox;
wxComboBox* device_cbox;
std::vector<ControlGroupBox*> control_groups;
protected:
ControllerEmu* const controller;
private:
ControlDialog* m_control_dialog;
InputConfigDialog* const m_config_dialog;
InputPlugin &m_plugin;
};
class InputConfigDialog : public wxDialog
{
public:
InputConfigDialog(wxWindow* const parent, InputPlugin& plugin, const std::string& name, const int tab_num = 0);
//~InputConfigDialog();
bool Destroy() override;
void ClickSave(wxCommandEvent& event);
void UpdateDeviceComboBox();
void UpdateProfileComboBox();
void UpdateControlReferences();
void UpdateBitmaps(wxTimerEvent&);
private:
wxNotebook* m_pad_notebook;
std::vector<GamepadPage*> m_padpages;
InputPlugin& m_plugin;
wxTimer* m_update_timer;
};