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f308b878b2a15a588ccb0bf792fe7c8d5acde3d7
dolphin
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OGL
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GLExtensions
History
Ryan Houdek
cfb8b43b4a
[GLExtensions] Don't fail out loading funciton pointers in both ES2 and ES3 modes.
2014-01-17 16:05:25 +01:00
..
ARB_blend_func_extended.h
…
ARB_buffer_storage.h
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ARB_debug_output.h
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ARB_draw_elements_base_vertex.h
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ARB_ES2_compatibility.h
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ARB_framebuffer_object.h
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ARB_get_program_binary.h
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ARB_map_buffer_range.h
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ARB_sample_shading.h
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ARB_sampler_objects.h
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ARB_sync.h
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ARB_uniform_buffer_object.h
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ARB_vertex_array_object.h
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ARB_viewport_array.h
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gl_1_1.h
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gl_1_2.h
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gl_1_3.h
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gl_1_4.h
[GLExtensions] Dynamically pull in the GL 1.3 and 1.4 functions as well.
2014-01-17 15:56:54 +01:00
gl_1_5.h
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gl_2_0.h
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gl_3_0.h
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gl_3_1.h
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gl_3_2.h
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gl_common.h
fix windows build
2014-01-17 16:01:17 +01:00
GLExtensions.cpp
[GLExtensions] Don't fail out loading funciton pointers in both ES2 and ES3 modes.
2014-01-17 16:05:25 +01:00
GLExtensions.h
[GLExtensions] Dynamically pull in the GL 1.3 and 1.4 functions as well.
2014-01-17 15:56:54 +01:00
KHR_debug.h
[GLExtensions] KHR_debug on OpenGL ES 3 has a KHR suffix on their function pointers. In Desktop OpenGL there is no suffix. So handle this correctly. Make the GrabFunction macro slightly less evil, so update the init_* to reflect it. Thanks Bh44L for the suggestion.
2014-01-17 15:56:28 +01:00
NV_framebuffer_multisample_coverage.h
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NV_primitive_restart.h
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