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QStringLiterals generate a buffer so that during runtime there's very little cost to constructing a QString. However, this also means that duplicated strings cannot be optimized out into a single entry that gets referenced everywhere, taking up space in the binary. Rather than use QStringLiteral(""), we can just use QString{} (the default constructor) to signify the empty string. This gets rid of an unnecessary string buffer from being created, saving a tiny bit of space. While we're at it, we can just use the character overloads of particular functions when they're available instead of using a QString overload. The characters in this case are Latin-1 to begin with, so we can just specify the characters as QLatin1Char instances to use those overloads. These will automatically convert to QChar if needed, so this is safe. |
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GameList.cpp | ||
GameList.h | ||
GameListModel.cpp | ||
GameListModel.h | ||
GameTracker.cpp | ||
GameTracker.h | ||
GridProxyModel.cpp | ||
GridProxyModel.h | ||
ListProxyModel.cpp | ||
ListProxyModel.h |