dolphin/Source/Core/VideoBackends/Software/Tev.cpp
Lioncash 2b9389202e VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
This header doesn't actually make use of MathUtil.h within itself, so
this can be removed. Many other source files used VideoCommon.h as an
indirect include to include MathUtil.h, so these includes can also be
adjusted.

While we're at it, we can also migrate valid inclusions of VideoCommon.h
into cpp files where it can feasibly be done to minimize propagating it
via other headers.
2019-07-16 20:54:34 -04:00

884 lines
28 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/Software/Tev.h"
#include <algorithm>
#include <cmath>
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "VideoBackends/Software/DebugUtil.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/TextureSampler.h"
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/PerfQueryBase.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"
#ifdef _DEBUG
#define ALLOW_TEV_DUMPS 1
#else
#define ALLOW_TEV_DUMPS 0
#endif
void Tev::Init()
{
FixedConstants[0] = 0;
FixedConstants[1] = 32;
FixedConstants[2] = 64;
FixedConstants[3] = 96;
FixedConstants[4] = 128;
FixedConstants[5] = 159;
FixedConstants[6] = 191;
FixedConstants[7] = 223;
FixedConstants[8] = 255;
for (s16& comp : Zero16)
{
comp = 0;
}
m_ColorInputLUT[0][RED_INP] = &Reg[0][RED_C];
m_ColorInputLUT[0][GRN_INP] = &Reg[0][GRN_C];
m_ColorInputLUT[0][BLU_INP] = &Reg[0][BLU_C]; // prev.rgb
m_ColorInputLUT[1][RED_INP] = &Reg[0][ALP_C];
m_ColorInputLUT[1][GRN_INP] = &Reg[0][ALP_C];
m_ColorInputLUT[1][BLU_INP] = &Reg[0][ALP_C]; // prev.aaa
m_ColorInputLUT[2][RED_INP] = &Reg[1][RED_C];
m_ColorInputLUT[2][GRN_INP] = &Reg[1][GRN_C];
m_ColorInputLUT[2][BLU_INP] = &Reg[1][BLU_C]; // c0.rgb
m_ColorInputLUT[3][RED_INP] = &Reg[1][ALP_C];
m_ColorInputLUT[3][GRN_INP] = &Reg[1][ALP_C];
m_ColorInputLUT[3][BLU_INP] = &Reg[1][ALP_C]; // c0.aaa
m_ColorInputLUT[4][RED_INP] = &Reg[2][RED_C];
m_ColorInputLUT[4][GRN_INP] = &Reg[2][GRN_C];
m_ColorInputLUT[4][BLU_INP] = &Reg[2][BLU_C]; // c1.rgb
m_ColorInputLUT[5][RED_INP] = &Reg[2][ALP_C];
m_ColorInputLUT[5][GRN_INP] = &Reg[2][ALP_C];
m_ColorInputLUT[5][BLU_INP] = &Reg[2][ALP_C]; // c1.aaa
m_ColorInputLUT[6][RED_INP] = &Reg[3][RED_C];
m_ColorInputLUT[6][GRN_INP] = &Reg[3][GRN_C];
m_ColorInputLUT[6][BLU_INP] = &Reg[3][BLU_C]; // c2.rgb
m_ColorInputLUT[7][RED_INP] = &Reg[3][ALP_C];
m_ColorInputLUT[7][GRN_INP] = &Reg[3][ALP_C];
m_ColorInputLUT[7][BLU_INP] = &Reg[3][ALP_C]; // c2.aaa
m_ColorInputLUT[8][RED_INP] = &TexColor[RED_C];
m_ColorInputLUT[8][GRN_INP] = &TexColor[GRN_C];
m_ColorInputLUT[8][BLU_INP] = &TexColor[BLU_C]; // tex.rgb
m_ColorInputLUT[9][RED_INP] = &TexColor[ALP_C];
m_ColorInputLUT[9][GRN_INP] = &TexColor[ALP_C];
m_ColorInputLUT[9][BLU_INP] = &TexColor[ALP_C]; // tex.aaa
m_ColorInputLUT[10][RED_INP] = &RasColor[RED_C];
m_ColorInputLUT[10][GRN_INP] = &RasColor[GRN_C];
m_ColorInputLUT[10][BLU_INP] = &RasColor[BLU_C]; // ras.rgb
m_ColorInputLUT[11][RED_INP] = &RasColor[ALP_C];
m_ColorInputLUT[11][GRN_INP] = &RasColor[ALP_C];
m_ColorInputLUT[11][BLU_INP] = &RasColor[ALP_C]; // ras.rgb
m_ColorInputLUT[12][RED_INP] = &FixedConstants[8];
m_ColorInputLUT[12][GRN_INP] = &FixedConstants[8];
m_ColorInputLUT[12][BLU_INP] = &FixedConstants[8]; // one
m_ColorInputLUT[13][RED_INP] = &FixedConstants[4];
m_ColorInputLUT[13][GRN_INP] = &FixedConstants[4];
m_ColorInputLUT[13][BLU_INP] = &FixedConstants[4]; // half
m_ColorInputLUT[14][RED_INP] = &StageKonst[RED_C];
m_ColorInputLUT[14][GRN_INP] = &StageKonst[GRN_C];
m_ColorInputLUT[14][BLU_INP] = &StageKonst[BLU_C]; // konst
m_ColorInputLUT[15][RED_INP] = &FixedConstants[0];
m_ColorInputLUT[15][GRN_INP] = &FixedConstants[0];
m_ColorInputLUT[15][BLU_INP] = &FixedConstants[0]; // zero
m_AlphaInputLUT[0] = &Reg[0][ALP_C]; // prev
m_AlphaInputLUT[1] = &Reg[1][ALP_C]; // c0
m_AlphaInputLUT[2] = &Reg[2][ALP_C]; // c1
m_AlphaInputLUT[3] = &Reg[3][ALP_C]; // c2
m_AlphaInputLUT[4] = &TexColor[ALP_C]; // tex
m_AlphaInputLUT[5] = &RasColor[ALP_C]; // ras
m_AlphaInputLUT[6] = &StageKonst[ALP_C]; // konst
m_AlphaInputLUT[7] = &Zero16[ALP_C]; // zero
for (int comp = 0; comp < 4; comp++)
{
m_KonstLUT[0][comp] = &FixedConstants[8];
m_KonstLUT[1][comp] = &FixedConstants[7];
m_KonstLUT[2][comp] = &FixedConstants[6];
m_KonstLUT[3][comp] = &FixedConstants[5];
m_KonstLUT[4][comp] = &FixedConstants[4];
m_KonstLUT[5][comp] = &FixedConstants[3];
m_KonstLUT[6][comp] = &FixedConstants[2];
m_KonstLUT[7][comp] = &FixedConstants[1];
// These are "invalid" values, not meant to be used. On hardware,
// they all output zero.
for (int i = 8; i < 16; ++i)
{
m_KonstLUT[i][comp] = &FixedConstants[0];
}
if (comp != ALP_C)
{
m_KonstLUT[12][comp] = &KonstantColors[0][comp];
m_KonstLUT[13][comp] = &KonstantColors[1][comp];
m_KonstLUT[14][comp] = &KonstantColors[2][comp];
m_KonstLUT[15][comp] = &KonstantColors[3][comp];
}
m_KonstLUT[16][comp] = &KonstantColors[0][RED_C];
m_KonstLUT[17][comp] = &KonstantColors[1][RED_C];
m_KonstLUT[18][comp] = &KonstantColors[2][RED_C];
m_KonstLUT[19][comp] = &KonstantColors[3][RED_C];
m_KonstLUT[20][comp] = &KonstantColors[0][GRN_C];
m_KonstLUT[21][comp] = &KonstantColors[1][GRN_C];
m_KonstLUT[22][comp] = &KonstantColors[2][GRN_C];
m_KonstLUT[23][comp] = &KonstantColors[3][GRN_C];
m_KonstLUT[24][comp] = &KonstantColors[0][BLU_C];
m_KonstLUT[25][comp] = &KonstantColors[1][BLU_C];
m_KonstLUT[26][comp] = &KonstantColors[2][BLU_C];
m_KonstLUT[27][comp] = &KonstantColors[3][BLU_C];
m_KonstLUT[28][comp] = &KonstantColors[0][ALP_C];
m_KonstLUT[29][comp] = &KonstantColors[1][ALP_C];
m_KonstLUT[30][comp] = &KonstantColors[2][ALP_C];
m_KonstLUT[31][comp] = &KonstantColors[3][ALP_C];
}
m_BiasLUT[0] = 0;
m_BiasLUT[1] = 128;
m_BiasLUT[2] = -128;
m_BiasLUT[3] = 0;
m_ScaleLShiftLUT[0] = 0;
m_ScaleLShiftLUT[1] = 1;
m_ScaleLShiftLUT[2] = 2;
m_ScaleLShiftLUT[3] = 0;
m_ScaleRShiftLUT[0] = 0;
m_ScaleRShiftLUT[1] = 0;
m_ScaleRShiftLUT[2] = 0;
m_ScaleRShiftLUT[3] = 1;
}
static inline s16 Clamp255(s16 in)
{
return in > 255 ? 255 : (in < 0 ? 0 : in);
}
static inline s16 Clamp1024(s16 in)
{
return in > 1023 ? 1023 : (in < -1024 ? -1024 : in);
}
void Tev::SetRasColor(int colorChan, int swaptable)
{
switch (colorChan)
{
case 0: // Color0
{
const u8* color = Color[0];
RasColor[RED_C] = color[bpmem.tevksel[swaptable].swap1];
RasColor[GRN_C] = color[bpmem.tevksel[swaptable].swap2];
swaptable++;
RasColor[BLU_C] = color[bpmem.tevksel[swaptable].swap1];
RasColor[ALP_C] = color[bpmem.tevksel[swaptable].swap2];
}
break;
case 1: // Color1
{
const u8* color = Color[1];
RasColor[RED_C] = color[bpmem.tevksel[swaptable].swap1];
RasColor[GRN_C] = color[bpmem.tevksel[swaptable].swap2];
swaptable++;
RasColor[BLU_C] = color[bpmem.tevksel[swaptable].swap1];
RasColor[ALP_C] = color[bpmem.tevksel[swaptable].swap2];
}
break;
case 5: // alpha bump
{
for (s16& comp : RasColor)
{
comp = AlphaBump;
}
}
break;
case 6: // alpha bump normalized
{
const u8 normalized = AlphaBump | AlphaBump >> 5;
for (s16& comp : RasColor)
{
comp = normalized;
}
}
break;
default: // zero
{
for (s16& comp : RasColor)
{
comp = 0;
}
}
break;
}
}
void Tev::DrawColorRegular(const TevStageCombiner::ColorCombiner& cc, const InputRegType inputs[4])
{
for (int i = 0; i < 3; i++)
{
const InputRegType& InputReg = inputs[BLU_C + i];
const u16 c = InputReg.c + (InputReg.c >> 7);
s32 temp = InputReg.a * (256 - c) + (InputReg.b * c);
temp <<= m_ScaleLShiftLUT[cc.shift];
temp += (cc.shift == 3) ? 0 : (cc.op == 1) ? 127 : 128;
temp >>= 8;
temp = cc.op ? -temp : temp;
s32 result = ((InputReg.d + m_BiasLUT[cc.bias]) << m_ScaleLShiftLUT[cc.shift]) + temp;
result = result >> m_ScaleRShiftLUT[cc.shift];
Reg[cc.dest][BLU_C + i] = result;
}
}
void Tev::DrawColorCompare(const TevStageCombiner::ColorCombiner& cc, const InputRegType inputs[4])
{
for (int i = BLU_C; i <= RED_C; i++)
{
switch ((cc.shift << 1) | cc.op | 8) // encoded compare mode
{
case TEVCMP_R8_GT:
Reg[cc.dest][i] = inputs[i].d + ((inputs[RED_C].a > inputs[RED_C].b) ? inputs[i].c : 0);
break;
case TEVCMP_R8_EQ:
Reg[cc.dest][i] = inputs[i].d + ((inputs[RED_C].a == inputs[RED_C].b) ? inputs[i].c : 0);
break;
case TEVCMP_GR16_GT:
{
const u32 a = (inputs[GRN_C].a << 8) | inputs[RED_C].a;
const u32 b = (inputs[GRN_C].b << 8) | inputs[RED_C].b;
Reg[cc.dest][i] = inputs[i].d + ((a > b) ? inputs[i].c : 0);
}
break;
case TEVCMP_GR16_EQ:
{
const u32 a = (inputs[GRN_C].a << 8) | inputs[RED_C].a;
const u32 b = (inputs[GRN_C].b << 8) | inputs[RED_C].b;
Reg[cc.dest][i] = inputs[i].d + ((a == b) ? inputs[i].c : 0);
}
break;
case TEVCMP_BGR24_GT:
{
const u32 a = (inputs[BLU_C].a << 16) | (inputs[GRN_C].a << 8) | inputs[RED_C].a;
const u32 b = (inputs[BLU_C].b << 16) | (inputs[GRN_C].b << 8) | inputs[RED_C].b;
Reg[cc.dest][i] = inputs[i].d + ((a > b) ? inputs[i].c : 0);
}
break;
case TEVCMP_BGR24_EQ:
{
const u32 a = (inputs[BLU_C].a << 16) | (inputs[GRN_C].a << 8) | inputs[RED_C].a;
const u32 b = (inputs[BLU_C].b << 16) | (inputs[GRN_C].b << 8) | inputs[RED_C].b;
Reg[cc.dest][i] = inputs[i].d + ((a == b) ? inputs[i].c : 0);
}
break;
case TEVCMP_RGB8_GT:
Reg[cc.dest][i] = inputs[i].d + ((inputs[i].a > inputs[i].b) ? inputs[i].c : 0);
break;
case TEVCMP_RGB8_EQ:
Reg[cc.dest][i] = inputs[i].d + ((inputs[i].a == inputs[i].b) ? inputs[i].c : 0);
break;
}
}
}
void Tev::DrawAlphaRegular(const TevStageCombiner::AlphaCombiner& ac, const InputRegType inputs[4])
{
const InputRegType& InputReg = inputs[ALP_C];
const u16 c = InputReg.c + (InputReg.c >> 7);
s32 temp = InputReg.a * (256 - c) + (InputReg.b * c);
temp <<= m_ScaleLShiftLUT[ac.shift];
temp += (ac.shift != 3) ? 0 : (ac.op == 1) ? 127 : 128;
temp = ac.op ? (-temp >> 8) : (temp >> 8);
s32 result = ((InputReg.d + m_BiasLUT[ac.bias]) << m_ScaleLShiftLUT[ac.shift]) + temp;
result = result >> m_ScaleRShiftLUT[ac.shift];
Reg[ac.dest][ALP_C] = result;
}
void Tev::DrawAlphaCompare(const TevStageCombiner::AlphaCombiner& ac, const InputRegType inputs[4])
{
switch ((ac.shift << 1) | ac.op | 8) // encoded compare mode
{
case TEVCMP_R8_GT:
Reg[ac.dest][ALP_C] =
inputs[ALP_C].d + ((inputs[RED_C].a > inputs[RED_C].b) ? inputs[ALP_C].c : 0);
break;
case TEVCMP_R8_EQ:
Reg[ac.dest][ALP_C] =
inputs[ALP_C].d + ((inputs[RED_C].a == inputs[RED_C].b) ? inputs[ALP_C].c : 0);
break;
case TEVCMP_GR16_GT:
{
const u32 a = (inputs[GRN_C].a << 8) | inputs[RED_C].a;
const u32 b = (inputs[GRN_C].b << 8) | inputs[RED_C].b;
Reg[ac.dest][ALP_C] = inputs[ALP_C].d + ((a > b) ? inputs[ALP_C].c : 0);
}
break;
case TEVCMP_GR16_EQ:
{
const u32 a = (inputs[GRN_C].a << 8) | inputs[RED_C].a;
const u32 b = (inputs[GRN_C].b << 8) | inputs[RED_C].b;
Reg[ac.dest][ALP_C] = inputs[ALP_C].d + ((a == b) ? inputs[ALP_C].c : 0);
}
break;
case TEVCMP_BGR24_GT:
{
const u32 a = (inputs[BLU_C].a << 16) | (inputs[GRN_C].a << 8) | inputs[RED_C].a;
const u32 b = (inputs[BLU_C].b << 16) | (inputs[GRN_C].b << 8) | inputs[RED_C].b;
Reg[ac.dest][ALP_C] = inputs[ALP_C].d + ((a > b) ? inputs[ALP_C].c : 0);
}
break;
case TEVCMP_BGR24_EQ:
{
const u32 a = (inputs[BLU_C].a << 16) | (inputs[GRN_C].a << 8) | inputs[RED_C].a;
const u32 b = (inputs[BLU_C].b << 16) | (inputs[GRN_C].b << 8) | inputs[RED_C].b;
Reg[ac.dest][ALP_C] = inputs[ALP_C].d + ((a == b) ? inputs[ALP_C].c : 0);
}
break;
case TEVCMP_A8_GT:
Reg[ac.dest][ALP_C] =
inputs[ALP_C].d + ((inputs[ALP_C].a > inputs[ALP_C].b) ? inputs[ALP_C].c : 0);
break;
case TEVCMP_A8_EQ:
Reg[ac.dest][ALP_C] =
inputs[ALP_C].d + ((inputs[ALP_C].a == inputs[ALP_C].b) ? inputs[ALP_C].c : 0);
break;
}
}
static bool AlphaCompare(int alpha, int ref, AlphaTest::CompareMode comp)
{
switch (comp)
{
case AlphaTest::ALWAYS:
return true;
case AlphaTest::NEVER:
return false;
case AlphaTest::LEQUAL:
return alpha <= ref;
case AlphaTest::LESS:
return alpha < ref;
case AlphaTest::GEQUAL:
return alpha >= ref;
case AlphaTest::GREATER:
return alpha > ref;
case AlphaTest::EQUAL:
return alpha == ref;
case AlphaTest::NEQUAL:
return alpha != ref;
default:
return true;
}
}
static bool TevAlphaTest(int alpha)
{
const bool comp0 = AlphaCompare(alpha, bpmem.alpha_test.ref0, bpmem.alpha_test.comp0);
const bool comp1 = AlphaCompare(alpha, bpmem.alpha_test.ref1, bpmem.alpha_test.comp1);
switch (bpmem.alpha_test.logic)
{
case 0:
return comp0 && comp1; // and
case 1:
return comp0 || comp1; // or
case 2:
return comp0 ^ comp1; // xor
case 3:
return !(comp0 ^ comp1); // xnor
default:
return true;
}
}
static inline s32 WrapIndirectCoord(s32 coord, int wrapMode)
{
switch (wrapMode)
{
case ITW_OFF:
return coord;
case ITW_256:
return (coord & ((256 << 7) - 1));
case ITW_128:
return (coord & ((128 << 7) - 1));
case ITW_64:
return (coord & ((64 << 7) - 1));
case ITW_32:
return (coord & ((32 << 7) - 1));
case ITW_16:
return (coord & ((16 << 7) - 1));
case ITW_0:
return 0;
default:
return 0;
}
}
void Tev::Indirect(unsigned int stageNum, s32 s, s32 t)
{
const TevStageIndirect& indirect = bpmem.tevind[stageNum];
const u8* indmap = IndirectTex[indirect.bt];
s32 indcoord[3];
// alpha bump select
switch (indirect.bs)
{
case ITBA_OFF:
AlphaBump = 0;
break;
case ITBA_S:
AlphaBump = indmap[TextureSampler::ALP_SMP];
break;
case ITBA_T:
AlphaBump = indmap[TextureSampler::BLU_SMP];
break;
case ITBA_U:
AlphaBump = indmap[TextureSampler::GRN_SMP];
break;
}
// bias select
const s16 biasValue = indirect.fmt == ITF_8 ? -128 : 1;
s16 bias[3];
bias[0] = indirect.bias & 1 ? biasValue : 0;
bias[1] = indirect.bias & 2 ? biasValue : 0;
bias[2] = indirect.bias & 4 ? biasValue : 0;
// format
switch (indirect.fmt)
{
case ITF_8:
indcoord[0] = indmap[TextureSampler::ALP_SMP] + bias[0];
indcoord[1] = indmap[TextureSampler::BLU_SMP] + bias[1];
indcoord[2] = indmap[TextureSampler::GRN_SMP] + bias[2];
AlphaBump = AlphaBump & 0xf8;
break;
case ITF_5:
indcoord[0] = (indmap[TextureSampler::ALP_SMP] & 0x1f) + bias[0];
indcoord[1] = (indmap[TextureSampler::BLU_SMP] & 0x1f) + bias[1];
indcoord[2] = (indmap[TextureSampler::GRN_SMP] & 0x1f) + bias[2];
AlphaBump = AlphaBump & 0xe0;
break;
case ITF_4:
indcoord[0] = (indmap[TextureSampler::ALP_SMP] & 0x0f) + bias[0];
indcoord[1] = (indmap[TextureSampler::BLU_SMP] & 0x0f) + bias[1];
indcoord[2] = (indmap[TextureSampler::GRN_SMP] & 0x0f) + bias[2];
AlphaBump = AlphaBump & 0xf0;
break;
case ITF_3:
indcoord[0] = (indmap[TextureSampler::ALP_SMP] & 0x07) + bias[0];
indcoord[1] = (indmap[TextureSampler::BLU_SMP] & 0x07) + bias[1];
indcoord[2] = (indmap[TextureSampler::GRN_SMP] & 0x07) + bias[2];
AlphaBump = AlphaBump & 0xf8;
break;
default:
PanicAlert("Tev::Indirect");
return;
}
s32 indtevtrans[2] = {0, 0};
// matrix multiply - results might overflow, but we don't care since we only use the lower 24 bits
// of the result.
const int indmtxid = indirect.mid & 3;
if (indmtxid)
{
const IND_MTX& indmtx = bpmem.indmtx[indmtxid - 1];
const int scale =
((u32)indmtx.col0.s0 << 0) | ((u32)indmtx.col1.s1 << 2) | ((u32)indmtx.col2.s2 << 4);
int shift;
switch (indirect.mid & 12)
{
case 0:
// matrix values are S0.10, output format is S17.7, so divide by 8
shift = (17 - scale);
indtevtrans[0] = (indmtx.col0.ma * indcoord[0] + indmtx.col1.mc * indcoord[1] +
indmtx.col2.me * indcoord[2]) >>
3;
indtevtrans[1] = (indmtx.col0.mb * indcoord[0] + indmtx.col1.md * indcoord[1] +
indmtx.col2.mf * indcoord[2]) >>
3;
break;
case 4: // s matrix
// s is S17.7, matrix elements are divided by 256, output is S17.7, so divide by 256. - TODO:
// Maybe, since s is actually stored as S24, we should divide by 256*64?
shift = (17 - scale);
indtevtrans[0] = s * indcoord[0] / 256;
indtevtrans[1] = t * indcoord[0] / 256;
break;
case 8: // t matrix
shift = (17 - scale);
indtevtrans[0] = s * indcoord[1] / 256;
indtevtrans[1] = t * indcoord[1] / 256;
break;
default:
return;
}
indtevtrans[0] = shift >= 0 ? indtevtrans[0] >> shift : indtevtrans[0] << -shift;
indtevtrans[1] = shift >= 0 ? indtevtrans[1] >> shift : indtevtrans[1] << -shift;
}
if (indirect.fb_addprev)
{
TexCoord.s += (int)(WrapIndirectCoord(s, indirect.sw) + indtevtrans[0]);
TexCoord.t += (int)(WrapIndirectCoord(t, indirect.tw) + indtevtrans[1]);
}
else
{
TexCoord.s = (int)(WrapIndirectCoord(s, indirect.sw) + indtevtrans[0]);
TexCoord.t = (int)(WrapIndirectCoord(t, indirect.tw) + indtevtrans[1]);
}
}
void Tev::Draw()
{
ASSERT(Position[0] >= 0 && Position[0] < EFB_WIDTH);
ASSERT(Position[1] >= 0 && Position[1] < EFB_HEIGHT);
INCSTAT(g_stats.this_frame.tev_pixels_in);
// initial color values
for (int i = 0; i < 4; i++)
{
Reg[i][RED_C] = PixelShaderManager::constants.colors[i][0];
Reg[i][GRN_C] = PixelShaderManager::constants.colors[i][1];
Reg[i][BLU_C] = PixelShaderManager::constants.colors[i][2];
Reg[i][ALP_C] = PixelShaderManager::constants.colors[i][3];
}
for (unsigned int stageNum = 0; stageNum < bpmem.genMode.numindstages; stageNum++)
{
const int stageNum2 = stageNum >> 1;
const int stageOdd = stageNum & 1;
const u32 texcoordSel = bpmem.tevindref.getTexCoord(stageNum);
const u32 texmap = bpmem.tevindref.getTexMap(stageNum);
const TEXSCALE& texscale = bpmem.texscale[stageNum2];
const s32 scaleS = stageOdd ? texscale.ss1 : texscale.ss0;
const s32 scaleT = stageOdd ? texscale.ts1 : texscale.ts0;
TextureSampler::Sample(Uv[texcoordSel].s >> scaleS, Uv[texcoordSel].t >> scaleT,
IndirectLod[stageNum], IndirectLinear[stageNum], texmap,
IndirectTex[stageNum]);
#if ALLOW_TEV_DUMPS
if (g_ActiveConfig.bDumpTevStages)
{
u8 stage[4] = {IndirectTex[stageNum][TextureSampler::ALP_SMP],
IndirectTex[stageNum][TextureSampler::BLU_SMP],
IndirectTex[stageNum][TextureSampler::GRN_SMP], 255};
DebugUtil::DrawTempBuffer(stage, INDIRECT + stageNum);
}
#endif
}
for (unsigned int stageNum = 0; stageNum <= bpmem.genMode.numtevstages; stageNum++)
{
const int stageNum2 = stageNum >> 1;
const int stageOdd = stageNum & 1;
const TwoTevStageOrders& order = bpmem.tevorders[stageNum2];
const TevKSel& kSel = bpmem.tevksel[stageNum2];
// stage combiners
const TevStageCombiner::ColorCombiner& cc = bpmem.combiners[stageNum].colorC;
const TevStageCombiner::AlphaCombiner& ac = bpmem.combiners[stageNum].alphaC;
const int texcoordSel = order.getTexCoord(stageOdd);
const int texmap = order.getTexMap(stageOdd);
Indirect(stageNum, Uv[texcoordSel].s, Uv[texcoordSel].t);
// sample texture
if (order.getEnable(stageOdd))
{
// RGBA
u8 texel[4];
TextureSampler::Sample(TexCoord.s, TexCoord.t, TextureLod[stageNum], TextureLinear[stageNum],
texmap, texel);
#if ALLOW_TEV_DUMPS
if (g_ActiveConfig.bDumpTevTextureFetches)
DebugUtil::DrawTempBuffer(texel, DIRECT_TFETCH + stageNum);
#endif
int swaptable = ac.tswap * 2;
TexColor[RED_C] = texel[bpmem.tevksel[swaptable].swap1];
TexColor[GRN_C] = texel[bpmem.tevksel[swaptable].swap2];
swaptable++;
TexColor[BLU_C] = texel[bpmem.tevksel[swaptable].swap1];
TexColor[ALP_C] = texel[bpmem.tevksel[swaptable].swap2];
}
// set konst for this stage
const int kc = kSel.getKC(stageOdd);
const int ka = kSel.getKA(stageOdd);
StageKonst[RED_C] = *(m_KonstLUT[kc][RED_C]);
StageKonst[GRN_C] = *(m_KonstLUT[kc][GRN_C]);
StageKonst[BLU_C] = *(m_KonstLUT[kc][BLU_C]);
StageKonst[ALP_C] = *(m_KonstLUT[ka][ALP_C]);
// set color
SetRasColor(order.getColorChan(stageOdd), ac.rswap * 2);
// combine inputs
InputRegType inputs[4];
for (int i = 0; i < 3; i++)
{
inputs[BLU_C + i].a = *m_ColorInputLUT[cc.a][i];
inputs[BLU_C + i].b = *m_ColorInputLUT[cc.b][i];
inputs[BLU_C + i].c = *m_ColorInputLUT[cc.c][i];
inputs[BLU_C + i].d = *m_ColorInputLUT[cc.d][i];
}
inputs[ALP_C].a = *m_AlphaInputLUT[ac.a];
inputs[ALP_C].b = *m_AlphaInputLUT[ac.b];
inputs[ALP_C].c = *m_AlphaInputLUT[ac.c];
inputs[ALP_C].d = *m_AlphaInputLUT[ac.d];
if (cc.bias != 3)
DrawColorRegular(cc, inputs);
else
DrawColorCompare(cc, inputs);
if (cc.clamp)
{
Reg[cc.dest][RED_C] = Clamp255(Reg[cc.dest][RED_C]);
Reg[cc.dest][GRN_C] = Clamp255(Reg[cc.dest][GRN_C]);
Reg[cc.dest][BLU_C] = Clamp255(Reg[cc.dest][BLU_C]);
}
else
{
Reg[cc.dest][RED_C] = Clamp1024(Reg[cc.dest][RED_C]);
Reg[cc.dest][GRN_C] = Clamp1024(Reg[cc.dest][GRN_C]);
Reg[cc.dest][BLU_C] = Clamp1024(Reg[cc.dest][BLU_C]);
}
if (ac.bias != 3)
DrawAlphaRegular(ac, inputs);
else
DrawAlphaCompare(ac, inputs);
if (ac.clamp)
Reg[ac.dest][ALP_C] = Clamp255(Reg[ac.dest][ALP_C]);
else
Reg[ac.dest][ALP_C] = Clamp1024(Reg[ac.dest][ALP_C]);
#if ALLOW_TEV_DUMPS
if (g_ActiveConfig.bDumpTevStages)
{
u8 stage[4] = {(u8)Reg[0][RED_C], (u8)Reg[0][GRN_C], (u8)Reg[0][BLU_C], (u8)Reg[0][ALP_C]};
DebugUtil::DrawTempBuffer(stage, DIRECT + stageNum);
}
#endif
}
// convert to 8 bits per component
// the results of the last tev stage are put onto the screen,
// regardless of the used destination register - TODO: Verify!
const u32 color_index = bpmem.combiners[bpmem.genMode.numtevstages].colorC.dest;
const u32 alpha_index = bpmem.combiners[bpmem.genMode.numtevstages].alphaC.dest;
u8 output[4] = {(u8)Reg[alpha_index][ALP_C], (u8)Reg[color_index][BLU_C],
(u8)Reg[color_index][GRN_C], (u8)Reg[color_index][RED_C]};
if (!TevAlphaTest(output[ALP_C]))
return;
// z texture
if (bpmem.ztex2.op)
{
u32 ztex = bpmem.ztex1.bias;
switch (bpmem.ztex2.type)
{
case 0: // 8 bit
ztex += TexColor[ALP_C];
break;
case 1: // 16 bit
ztex += TexColor[ALP_C] << 8 | TexColor[RED_C];
break;
case 2: // 24 bit
ztex += TexColor[RED_C] << 16 | TexColor[GRN_C] << 8 | TexColor[BLU_C];
break;
}
if (bpmem.ztex2.op == ZTEXTURE_ADD)
ztex += Position[2];
Position[2] = ztex & 0x00ffffff;
}
// fog
if (bpmem.fog.c_proj_fsel.fsel)
{
float ze;
if (bpmem.fog.c_proj_fsel.proj == 0)
{
// perspective
// ze = A/(B - (Zs >> B_SHF))
const s32 denom = bpmem.fog.b_magnitude - (Position[2] >> bpmem.fog.b_shift);
// in addition downscale magnitude and zs to 0.24 bits
ze = (bpmem.fog.GetA() * 16777215.0f) / static_cast<float>(denom);
}
else
{
// orthographic
// ze = a*Zs
// in addition downscale zs to 0.24 bits
ze = bpmem.fog.GetA() * (static_cast<float>(Position[2]) / 16777215.0f);
}
if (bpmem.fogRange.Base.Enabled)
{
// TODO: This is untested and should definitely be checked against real hw.
// - No idea if offset is really normalized against the viewport width or against the
// projection matrix or yet something else
// - scaling of the "k" coefficient isn't clear either.
// First, calculate the offset from the viewport center (normalized to 0..1)
const float offset =
(Position[0] - (static_cast<s32>(bpmem.fogRange.Base.Center.Value()) - 342)) /
static_cast<float>(xfmem.viewport.wd);
// Based on that, choose the index such that points which are far away from the z-axis use the
// 10th "k" value and such that central points use the first value.
float floatindex = 9.f - std::abs(offset) * 9.f;
floatindex = std::clamp(floatindex, 0.f, 9.f); // TODO: This shouldn't be necessary!
// Get the two closest integer indices, look up the corresponding samples
const int indexlower = (int)floatindex;
const int indexupper = indexlower + 1;
// Look up coefficient... Seems like multiplying by 4 makes Fortune Street work properly (fog
// is too strong without the factor)
const float klower = bpmem.fogRange.K[indexlower / 2].GetValue(indexlower % 2) * 4.f;
const float kupper = bpmem.fogRange.K[indexupper / 2].GetValue(indexupper % 2) * 4.f;
// linearly interpolate the samples and multiple ze by the resulting adjustment factor
const float factor = indexupper - floatindex;
const float k = klower * factor + kupper * (1.f - factor);
const float x_adjust = sqrt(offset * offset + k * k) / k;
ze *= x_adjust; // NOTE: This is basically dividing by a cosine (hidden behind
// GXInitFogAdjTable): 1/cos = c/b = sqrt(a^2+b^2)/b
}
ze -= bpmem.fog.GetC();
// clamp 0 to 1
float fog = std::clamp(ze, 0.f, 1.f);
switch (bpmem.fog.c_proj_fsel.fsel)
{
case 4: // exp
fog = 1.0f - pow(2.0f, -8.0f * fog);
break;
case 5: // exp2
fog = 1.0f - pow(2.0f, -8.0f * fog * fog);
break;
case 6: // backward exp
fog = 1.0f - fog;
fog = pow(2.0f, -8.0f * fog);
break;
case 7: // backward exp2
fog = 1.0f - fog;
fog = pow(2.0f, -8.0f * fog * fog);
break;
}
// lerp from output to fog color
const u32 fogInt = (u32)(fog * 256);
const u32 invFog = 256 - fogInt;
output[RED_C] = (output[RED_C] * invFog + fogInt * bpmem.fog.color.r) >> 8;
output[GRN_C] = (output[GRN_C] * invFog + fogInt * bpmem.fog.color.g) >> 8;
output[BLU_C] = (output[BLU_C] * invFog + fogInt * bpmem.fog.color.b) >> 8;
}
const bool late_ztest = !bpmem.zcontrol.early_ztest || !g_ActiveConfig.bZComploc;
if (late_ztest && bpmem.zmode.testenable)
{
// TODO: Check against hw if these values get incremented even if depth testing is disabled
EfbInterface::IncPerfCounterQuadCount(PQ_ZCOMP_INPUT);
if (!EfbInterface::ZCompare(Position[0], Position[1], Position[2]))
return;
EfbInterface::IncPerfCounterQuadCount(PQ_ZCOMP_OUTPUT);
}
// branchless bounding box update
BoundingBox::coords[BoundingBox::LEFT] =
std::min((u16)Position[0], BoundingBox::coords[BoundingBox::LEFT]);
BoundingBox::coords[BoundingBox::RIGHT] =
std::max((u16)Position[0], BoundingBox::coords[BoundingBox::RIGHT]);
BoundingBox::coords[BoundingBox::TOP] =
std::min((u16)Position[1], BoundingBox::coords[BoundingBox::TOP]);
BoundingBox::coords[BoundingBox::BOTTOM] =
std::max((u16)Position[1], BoundingBox::coords[BoundingBox::BOTTOM]);
#if ALLOW_TEV_DUMPS
if (g_ActiveConfig.bDumpTevStages)
{
for (u32 i = 0; i < bpmem.genMode.numindstages; ++i)
DebugUtil::CopyTempBuffer(Position[0], Position[1], INDIRECT, i, "Indirect");
for (u32 i = 0; i <= bpmem.genMode.numtevstages; ++i)
DebugUtil::CopyTempBuffer(Position[0], Position[1], DIRECT, i, "Stage");
}
if (g_ActiveConfig.bDumpTevTextureFetches)
{
for (u32 i = 0; i <= bpmem.genMode.numtevstages; ++i)
{
TwoTevStageOrders& order = bpmem.tevorders[i >> 1];
if (order.getEnable(i & 1))
DebugUtil::CopyTempBuffer(Position[0], Position[1], DIRECT_TFETCH, i, "TFetch");
}
}
#endif
INCSTAT(g_stats.this_frame.tev_pixels_out);
EfbInterface::IncPerfCounterQuadCount(PQ_BLEND_INPUT);
EfbInterface::BlendTev(Position[0], Position[1], output);
}
void Tev::SetRegColor(int reg, int comp, s16 color)
{
KonstantColors[reg][comp] = color;
}