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BoundingBox.cpp
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
BoundingBox.h
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
CMakeLists.txt
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
D3D.vcxproj
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
D3D.vcxproj.filters
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
D3DBase.cpp
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D3D11: Make stateman a unique_ptr
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2019-03-29 19:55:00 +10:00 |
D3DBase.h
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
D3DState.cpp
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D3D11: Make stateman a unique_ptr
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2019-03-29 19:55:00 +10:00 |
D3DState.h
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D3D11: Make stateman a unique_ptr
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2019-03-29 19:55:00 +10:00 |
DXPipeline.cpp
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
DXPipeline.h
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
DXShader.cpp
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
DXShader.h
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
DXTexture.cpp
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
DXTexture.h
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
main.cpp
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
NativeVertexFormat.cpp
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
PerfQuery.cpp
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
PerfQuery.h
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
Render.cpp
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Merge pull request #7869 from stenzek/d3dcommon
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2019-03-29 20:40:06 +10:00 |
Render.h
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
SwapChain.cpp
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
SwapChain.h
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
VertexManager.cpp
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
VertexManager.h
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
VideoBackend.h
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |