mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
348 lines
11 KiB
C++
348 lines
11 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <mutex>
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#include <string>
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#include <vector>
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#include <wx/bitmap.h>
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#include <wx/frame.h>
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#include <wx/image.h>
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#include <wx/panel.h>
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#include <wx/timer.h>
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
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#include "DolphinWX/Globals.h"
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#include "InputCommon/GCPadStatus.h"
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#if defined(HAVE_X11) && HAVE_X11
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#include "DolphinWX/X11Utils.h"
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#endif
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// Class declarations
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class CGameListCtrl;
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class CCodeWindow;
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class CConfigMain;
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class CLogWindow;
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class FifoPlayerDlg;
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class LogConfigWindow;
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class NetPlaySetupFrame;
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class TASInputDlg;
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class wxCheatsWindow;
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class wxAuiManager;
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class wxAuiManagerEvent;
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class wxAuiNotebook;
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class wxAuiNotebookEvent;
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class wxListEvent;
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class wxMenuItem;
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class CRenderFrame : public wxFrame
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{
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public:
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CRenderFrame(wxFrame* parent, wxWindowID id = wxID_ANY, const wxString& title = "Dolphin",
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const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_FRAME_STYLE);
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bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) override;
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private:
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void OnDropFiles(wxDropFilesEvent& event);
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static bool IsValidSavestateDropped(const std::string& filepath);
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#ifdef _WIN32
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// Receive WndProc messages
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WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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#endif
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};
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wxDECLARE_EVENT(DOLPHIN_EVT_RELOAD_THEME_BITMAPS, wxCommandEvent);
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wxDECLARE_EVENT(DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM, wxCommandEvent);
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wxDECLARE_EVENT(DOLPHIN_EVT_BOOT_SOFTWARE, wxCommandEvent);
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wxDECLARE_EVENT(DOLPHIN_EVT_STOP_SOFTWARE, wxCommandEvent);
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class CFrame : public CRenderFrame
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{
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public:
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CFrame(wxFrame* parent, wxWindowID id = wxID_ANY, const wxString& title = "Dolphin",
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wxRect geometry = wxDefaultSize, bool use_debugger = false, bool batch_mode = false,
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bool show_log_window = false,
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long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE);
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virtual ~CFrame();
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void* GetRenderHandle()
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{
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#if defined(HAVE_X11) && HAVE_X11
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return reinterpret_cast<void*>(X11Utils::XWindowFromHandle(m_RenderParent->GetHandle()));
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#else
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return reinterpret_cast<void*>(m_RenderParent->GetHandle());
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#endif
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}
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// These have to be public
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CCodeWindow* g_pCodeWindow = nullptr;
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NetPlaySetupFrame* g_NetPlaySetupDiag = nullptr;
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wxCheatsWindow* g_CheatsWindow = nullptr;
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TASInputDlg* g_TASInputDlg[8];
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void DoStop();
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void UpdateGUI();
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void UpdateGameList();
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void ToggleLogWindow(bool bShow);
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void ToggleLogConfigWindow(bool bShow);
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void StatusBarMessage(const char* Text, ...);
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void ClearStatusBar();
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void BootGame(const std::string& filename);
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bool RendererHasFocus();
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bool RendererIsFullscreen();
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void OpenGeneralConfiguration(wxWindowID tab_id = wxID_ANY);
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const CGameListCtrl* GetGameListCtrl() const;
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wxMenuBar* GetMenuBar() const override;
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Common::Event panic_event;
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bool bPanicResult;
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#ifdef __WXGTK__
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std::recursive_mutex keystate_lock;
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#endif
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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X11Utils::XRRConfiguration* m_XRRConfig;
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#endif
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// AUI
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wxAuiManager* m_Mgr = nullptr;
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bool bFloatWindow[IDM_DEBUG_WINDOW_LIST_END - IDM_DEBUG_WINDOW_LIST_START] = {};
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// Perspectives (Should find a way to make all of this private)
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void DoAddPage(wxWindow* Win, int i, bool Float);
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void DoRemovePage(wxWindow*, bool bHide = true);
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struct SPerspectives
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{
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std::string Name;
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wxString Perspective;
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std::vector<int> Width, Height;
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};
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std::vector<SPerspectives> Perspectives;
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u32 ActivePerspective;
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private:
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CGameListCtrl* m_GameListCtrl = nullptr;
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CConfigMain* m_main_config_dialog = nullptr;
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wxPanel* m_Panel = nullptr;
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CRenderFrame* m_RenderFrame = nullptr;
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wxWindow* m_RenderParent = nullptr;
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CLogWindow* m_LogWindow = nullptr;
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LogConfigWindow* m_LogConfigWindow = nullptr;
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FifoPlayerDlg* m_FifoPlayerDlg = nullptr;
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bool UseDebugger = false;
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bool m_bBatchMode = false;
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bool m_bEdit = false;
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bool m_bTabSplit = false;
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bool m_bNoDocking = false;
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bool m_bGameLoading = false;
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bool m_bClosing = false;
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bool m_bRendererHasFocus = false;
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bool m_confirmStop = false;
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bool m_tried_graceful_shutdown = false;
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int m_saveSlot = 1;
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enum
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{
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ADD_PANE_TOP,
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ADD_PANE_BOTTOM,
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ADD_PANE_LEFT,
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ADD_PANE_RIGHT,
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ADD_PANE_CENTER
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};
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wxTimer m_poll_hotkey_timer;
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wxTimer m_handle_signal_timer;
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wxMenuBar* m_menubar_shadow = nullptr;
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void BindEvents();
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void BindMenuBarEvents();
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void BindDebuggerMenuBarEvents();
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void BindDebuggerMenuBarUpdateEvents();
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wxToolBar* OnCreateToolBar(long style, wxWindowID id, const wxString& name) override;
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wxMenuBar* CreateMenuBar() const;
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// Utility
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wxWindow* GetNotebookPageFromId(wxWindowID Id);
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wxAuiNotebook* GetNotebookFromId(u32 NBId);
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int GetNotebookCount();
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wxAuiNotebook* CreateEmptyNotebook();
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void HandleFrameSkipHotkeys();
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// Perspectives
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void AddRemoveBlankPage();
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void OnNotebookAllowDnD(wxAuiNotebookEvent& event);
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void OnNotebookPageChanged(wxAuiNotebookEvent& event);
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void OnNotebookPageClose(wxAuiNotebookEvent& event);
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void OnNotebookTabRightUp(wxAuiNotebookEvent& event);
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void OnFloatWindow(wxCommandEvent& event);
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void ToggleFloatWindow(int Id);
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int GetNotebookAffiliation(wxWindowID Id);
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void ClosePages();
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void CloseAllNotebooks();
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void ShowResizePane();
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void TogglePane();
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void SetPaneSize();
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void TogglePaneStyle(bool On, int EventId);
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void ToggleNotebookStyle(bool On, long Style);
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void PopulateSavedPerspectives();
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// Float window
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void DoUnfloatPage(int Id);
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void OnFloatingPageClosed(wxCloseEvent& event);
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void DoFloatNotebookPage(wxWindowID Id);
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wxFrame* CreateParentFrame(wxWindowID Id = wxID_ANY, const wxString& title = "",
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wxWindow* = nullptr);
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wxString AuiFullscreen, AuiCurrent;
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void AddPane(int dir);
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void UpdateCurrentPerspective();
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void SaveIniPerspectives();
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void LoadIniPerspectives();
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void OnPaneClose(wxAuiManagerEvent& evt);
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void ReloadPanes();
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void DoLoadPerspective();
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void OnPerspectiveMenu(wxCommandEvent& event);
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void OnSelectPerspective(wxCommandEvent& event);
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#ifdef _WIN32
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// Override window proc for tricks like screensaver disabling
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WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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#endif
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void DoOpen(bool Boot);
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void DoPause();
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void DoToggleToolbar(bool);
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void DoRecordingSave();
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void DoFullscreen(bool enable_fullscreen);
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void DoExclusiveFullscreen(bool enable_fullscreen);
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void ToggleDisplayMode(bool bFullscreen);
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bool TriggerSTMPowerEvent();
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void OnStopped();
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void OnRenderWindowSizeRequest(int width, int height);
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void UpdateTitle(const std::string& str);
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static void ConnectWiimote(int wm_idx, bool connect);
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// Event functions
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void PostEvent(wxCommandEvent& event);
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void OnRenderParentClose(wxCloseEvent& event);
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void OnRenderParentMove(wxMoveEvent& event);
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void OnQuit(wxCommandEvent& event);
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void OnHelp(wxCommandEvent& event);
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void OnReloadThemeBitmaps(wxCommandEvent& event);
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void OnReloadGameList(wxCommandEvent& event);
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void OnUpdateInterpreterMenuItem(wxUpdateUIEvent& event);
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void OnUpdateLoadWiiMenuItem(wxCommandEvent&);
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void UpdateLoadWiiMenuItem() const;
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void OnOpen(wxCommandEvent& event); // File menu
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void OnRefresh(wxCommandEvent& event);
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void OnBootDrive(wxCommandEvent& event);
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void OnPlay(wxCommandEvent& event); // Emulation
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void OnStop(wxCommandEvent& event);
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void OnReset(wxCommandEvent& event);
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void OnRecord(wxCommandEvent& event);
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void OnPlayRecording(wxCommandEvent& event);
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void OnStopRecording(wxCommandEvent& event);
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void OnRecordExport(wxCommandEvent& event);
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void OnRecordReadOnly(wxCommandEvent& event);
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void OnTASInput(wxCommandEvent& event);
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void OnTogglePauseMovie(wxCommandEvent& event);
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void OnToggleDumpFrames(wxCommandEvent& event);
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void OnToggleDumpAudio(wxCommandEvent& event);
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void OnShowLag(wxCommandEvent& event);
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void OnShowFrameCount(wxCommandEvent& event);
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void OnShowInputDisplay(wxCommandEvent& event);
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void OnShowRTCDisplay(wxCommandEvent& event);
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void OnChangeDisc(wxCommandEvent& event);
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void OnScreenshot(wxCommandEvent& event);
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void OnActive(wxActivateEvent& event);
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void OnClose(wxCloseEvent& event);
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void OnLoadState(wxCommandEvent& event);
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void OnSaveState(wxCommandEvent& event);
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void OnLoadStateFromFile(wxCommandEvent& event);
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void OnSaveStateToFile(wxCommandEvent& event);
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void OnLoadLastState(wxCommandEvent& event);
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void OnSaveFirstState(wxCommandEvent& event);
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void OnUndoLoadState(wxCommandEvent& event);
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void OnUndoSaveState(wxCommandEvent& event);
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void OnFrameStep(wxCommandEvent& event);
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void OnConfigMain(wxCommandEvent& event); // Options
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void OnConfigGFX(wxCommandEvent& event);
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void OnConfigAudio(wxCommandEvent& event);
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void OnConfigControllers(wxCommandEvent& event);
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void OnConfigHotkey(wxCommandEvent& event);
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void OnToggleFullscreen(wxCommandEvent& event);
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void OnToggleDualCore(wxCommandEvent& event);
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void OnManagerResize(wxAuiManagerEvent& event);
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void OnMove(wxMoveEvent& event);
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void OnResize(wxSizeEvent& event);
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void OnToggleToolbar(wxCommandEvent& event);
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void OnToggleStatusbar(wxCommandEvent& event);
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void OnToggleWindow(wxCommandEvent& event);
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void OnKeyDown(wxKeyEvent& event); // Keyboard
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void OnMouse(wxMouseEvent& event); // Mouse
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void OnHostMessage(wxCommandEvent& event);
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void OnMemcard(wxCommandEvent& event); // Misc
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void OnImportSave(wxCommandEvent& event);
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void OnExportAllSaves(wxCommandEvent& event);
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void OnNetPlay(wxCommandEvent& event);
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void OnShowCheatsWindow(wxCommandEvent& event);
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void OnLoadWiiMenu(wxCommandEvent& event);
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void OnInstallWAD(wxCommandEvent& event);
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void OnFifoPlayer(wxCommandEvent& event);
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void OnConnectWiimote(wxCommandEvent& event);
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void GameListChanged(wxCommandEvent& event);
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void OnGameListCtrlItemActivated(wxListEvent& event);
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void OnRenderParentResize(wxSizeEvent& event);
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void StartGame(const std::string& filename);
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void OnChangeColumnsVisible(wxCommandEvent& event);
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void OnSelectSlot(wxCommandEvent& event);
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void OnSaveCurrentSlot(wxCommandEvent& event);
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void OnLoadCurrentSlot(wxCommandEvent& event);
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void PollHotkeys(wxTimerEvent&);
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void ParseHotkeys();
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void HandleSignal(wxTimerEvent&);
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bool InitControllers();
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// Event table
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DECLARE_EVENT_TABLE();
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};
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void OnAfterLoadCallback();
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void OnStoppedCallback();
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// For TASInputDlg
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void GCTASManipFunction(GCPadStatus* PadStatus, int controllerID);
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void WiiTASManipFunction(u8* data, WiimoteEmu::ReportFeatures rptf, int controllerID, int ext,
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const wiimote_key key);
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