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5465775d11
At least in MSVC (which is not restricted from targetting C++20), these can be resolved to either std::format_to or fmt::format_to (though I'm not sure why the std one is available). We want the latter.
463 lines
12 KiB
C++
463 lines
12 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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// X.h defines None to be 0, which causes problems with some of the enums
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#undef None
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#include <array>
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#include "Common/BitField.h"
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#include "Common/CommonTypes.h"
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#include "Common/EnumFormatter.h"
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#include "VideoCommon/CPMemory.h"
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constexpr size_t NUM_XF_COLOR_CHANNELS = 2;
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// Lighting
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// Projection
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enum class TexSize : u32
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{
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ST = 0,
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STQ = 1
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};
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template <>
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struct fmt::formatter<TexSize> : EnumFormatter<TexSize::STQ>
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{
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constexpr formatter() : EnumFormatter({"ST (2x4 matrix)", "STQ (3x4 matrix)"}) {}
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};
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// Input form
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enum class TexInputForm : u32
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{
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AB11 = 0,
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ABC1 = 1
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};
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template <>
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struct fmt::formatter<TexInputForm> : EnumFormatter<TexInputForm::ABC1>
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{
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constexpr formatter() : EnumFormatter({"AB11", "ABC1"}) {}
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};
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enum class NormalCount : u32
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{
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None = 0,
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Normals = 1,
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NormalsBinormals = 2
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};
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template <>
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struct fmt::formatter<NormalCount> : EnumFormatter<NormalCount::NormalsBinormals>
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{
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constexpr formatter() : EnumFormatter({"None", "Normals only", "Normals and binormals"}) {}
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};
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// Texture generation type
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enum class TexGenType : u32
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{
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Regular = 0,
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EmbossMap = 1, // Used when bump mapping
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Color0 = 2,
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Color1 = 3
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};
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template <>
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struct fmt::formatter<TexGenType> : EnumFormatter<TexGenType::Color1>
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{
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static constexpr array_type names = {
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"Regular",
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"Emboss map (used when bump mapping)",
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"Color channel 0",
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"Color channel 1",
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};
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constexpr formatter() : EnumFormatter(names) {}
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};
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// Source row
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enum class SourceRow : u32
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{
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Geom = 0, // Input is abc
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Normal = 1, // Input is abc
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Colors = 2,
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BinormalT = 3, // Input is abc
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BinormalB = 4, // Input is abc
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Tex0 = 5,
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Tex1 = 6,
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Tex2 = 7,
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Tex3 = 8,
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Tex4 = 9,
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Tex5 = 10,
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Tex6 = 11,
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Tex7 = 12
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};
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template <>
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struct fmt::formatter<SourceRow> : EnumFormatter<SourceRow::Tex7>
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{
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static constexpr array_type names = {
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"Geometry (input is ABC1)",
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"Normal (input is ABC1)",
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"Colors",
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"Binormal T (input is ABC1)",
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"Binormal B (input is ABC1)",
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"Tex 0",
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"Tex 1",
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"Tex 2",
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"Tex 3",
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"Tex 4",
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"Tex 5",
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"Tex 6",
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"Tex 7",
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};
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constexpr formatter() : EnumFormatter(names) {}
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};
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enum class MatSource : u32
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{
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MatColorRegister = 0,
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Vertex = 1,
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};
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template <>
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struct fmt::formatter<MatSource> : EnumFormatter<MatSource::Vertex>
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{
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constexpr formatter() : EnumFormatter({"Material color register", "Vertex color"}) {}
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};
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enum class AmbSource : u32
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{
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AmbColorRegister = 0,
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Vertex = 1,
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};
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template <>
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struct fmt::formatter<AmbSource> : EnumFormatter<AmbSource::Vertex>
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{
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constexpr formatter() : EnumFormatter({"Ambient color register", "Vertex color"}) {}
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};
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// Light diffuse attenuation function
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enum class DiffuseFunc : u32
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{
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None = 0,
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Sign = 1,
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Clamp = 2
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};
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template <>
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struct fmt::formatter<DiffuseFunc> : EnumFormatter<DiffuseFunc::Clamp>
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{
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constexpr formatter() : EnumFormatter({"None", "Sign", "Clamp"}) {}
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};
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// Light attenuation function
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enum class AttenuationFunc : u32
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{
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None = 0, // No attenuation
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Spec = 1, // Point light attenuation
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Dir = 2, // Directional light attenuation
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Spot = 3 // Spot light attenuation
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};
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template <>
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struct fmt::formatter<AttenuationFunc> : EnumFormatter<AttenuationFunc::Spot>
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{
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static constexpr array_type names = {
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"No attenuation",
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"Point light attenuation",
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"Directional light attenuation",
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"Spot light attenuation",
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};
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constexpr formatter() : EnumFormatter(names) {}
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};
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// Projection type
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enum class ProjectionType : u32
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{
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Perspective = 0,
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Orthographic = 1
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};
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template <>
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struct fmt::formatter<ProjectionType> : EnumFormatter<ProjectionType::Orthographic>
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{
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constexpr formatter() : EnumFormatter({"Perspective", "Orthographic"}) {}
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};
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// Registers and register ranges
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enum
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{
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XFMEM_POSMATRICES = 0x000,
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XFMEM_POSMATRICES_END = 0x100,
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XFMEM_NORMALMATRICES = 0x400,
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XFMEM_NORMALMATRICES_END = 0x460,
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XFMEM_POSTMATRICES = 0x500,
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XFMEM_POSTMATRICES_END = 0x600,
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XFMEM_LIGHTS = 0x600,
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XFMEM_LIGHTS_END = 0x680,
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XFMEM_REGISTERS_START = 0x1000,
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XFMEM_ERROR = 0x1000,
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XFMEM_DIAG = 0x1001,
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XFMEM_STATE0 = 0x1002,
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XFMEM_STATE1 = 0x1003,
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XFMEM_CLOCK = 0x1004,
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XFMEM_CLIPDISABLE = 0x1005,
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XFMEM_SETGPMETRIC = 0x1006, // Perf0 according to YAGCD
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XFMEM_UNKNOWN_1007 = 0x1007, // Perf1 according to YAGCD
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XFMEM_VTXSPECS = 0x1008,
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XFMEM_SETNUMCHAN = 0x1009,
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XFMEM_SETCHAN0_AMBCOLOR = 0x100a,
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XFMEM_SETCHAN1_AMBCOLOR = 0x100b,
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XFMEM_SETCHAN0_MATCOLOR = 0x100c,
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XFMEM_SETCHAN1_MATCOLOR = 0x100d,
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XFMEM_SETCHAN0_COLOR = 0x100e,
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XFMEM_SETCHAN1_COLOR = 0x100f,
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XFMEM_SETCHAN0_ALPHA = 0x1010,
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XFMEM_SETCHAN1_ALPHA = 0x1011,
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XFMEM_DUALTEX = 0x1012,
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XFMEM_UNKNOWN_GROUP_1_START = 0x1013,
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XFMEM_UNKNOWN_GROUP_1_END = 0x1017,
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XFMEM_SETMATRIXINDA = 0x1018,
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XFMEM_SETMATRIXINDB = 0x1019,
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XFMEM_SETVIEWPORT = 0x101a,
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XFMEM_SETZSCALE = 0x101c,
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XFMEM_SETZOFFSET = 0x101f,
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XFMEM_SETPROJECTION = 0x1020,
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// XFMEM_SETPROJECTIONB = 0x1021,
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// XFMEM_SETPROJECTIONC = 0x1022,
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// XFMEM_SETPROJECTIOND = 0x1023,
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// XFMEM_SETPROJECTIONE = 0x1024,
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// XFMEM_SETPROJECTIONF = 0x1025,
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// XFMEM_SETPROJECTIONORTHO = 0x1026,
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XFMEM_UNKNOWN_GROUP_2_START = 0x1027,
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XFMEM_UNKNOWN_GROUP_2_END = 0x103e,
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XFMEM_SETNUMTEXGENS = 0x103f,
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XFMEM_SETTEXMTXINFO = 0x1040,
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XFMEM_UNKNOWN_GROUP_3_START = 0x1048,
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XFMEM_UNKNOWN_GROUP_3_END = 0x104f,
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XFMEM_SETPOSTMTXINFO = 0x1050,
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XFMEM_REGISTERS_END = 0x1058,
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};
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union LitChannel
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{
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BitField<0, 1, MatSource> matsource;
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BitField<1, 1, bool, u32> enablelighting;
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BitField<2, 4, u32> lightMask0_3;
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BitField<6, 1, AmbSource> ambsource;
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BitField<7, 2, DiffuseFunc> diffusefunc;
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BitField<9, 2, AttenuationFunc> attnfunc;
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BitField<11, 4, u32> lightMask4_7;
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u32 hex;
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unsigned int GetFullLightMask() const
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{
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return enablelighting ? (lightMask0_3 | (lightMask4_7 << 4)) : 0;
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}
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};
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template <>
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struct fmt::formatter<LitChannel>
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{
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constexpr auto parse(format_parse_context& ctx) { return ctx.begin(); }
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template <typename FormatContext>
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auto format(const LitChannel& chan, FormatContext& ctx) const
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{
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return fmt::format_to(
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ctx.out(),
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"Material source: {0}\nEnable lighting: {1}\nLight mask: {2:x} ({2:08b})\n"
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"Ambient source: {3}\nDiffuse function: {4}\nAttenuation function: {5}",
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chan.matsource, chan.enablelighting ? "Yes" : "No", chan.GetFullLightMask(), chan.ambsource,
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chan.diffusefunc, chan.attnfunc);
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}
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};
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union ClipDisable
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{
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BitField<0, 1, bool, u32> disable_clipping_detection;
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BitField<1, 1, bool, u32> disable_trivial_rejection;
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BitField<2, 1, bool, u32> disable_cpoly_clipping_acceleration;
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u32 hex;
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};
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template <>
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struct fmt::formatter<ClipDisable>
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{
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constexpr auto parse(format_parse_context& ctx) { return ctx.begin(); }
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template <typename FormatContext>
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auto format(const ClipDisable& cd, FormatContext& ctx) const
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{
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return fmt::format_to(ctx.out(),
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"Disable clipping detection: {}\n"
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"Disable trivial rejection: {}\n"
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"Disable cpoly clipping acceleration: {}",
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cd.disable_clipping_detection ? "Yes" : "No",
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cd.disable_trivial_rejection ? "Yes" : "No",
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cd.disable_cpoly_clipping_acceleration ? "Yes" : "No");
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}
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};
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union INVTXSPEC
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{
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BitField<0, 2, u32> numcolors;
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BitField<2, 2, NormalCount> numnormals;
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BitField<4, 4, u32> numtextures;
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u32 hex;
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};
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template <>
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struct fmt::formatter<INVTXSPEC>
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{
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constexpr auto parse(format_parse_context& ctx) { return ctx.begin(); }
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template <typename FormatContext>
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auto format(const INVTXSPEC& spec, FormatContext& ctx) const
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{
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return fmt::format_to(ctx.out(), "Num colors: {}\nNum normals: {}\nNum textures: {}",
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spec.numcolors, spec.numnormals, spec.numtextures);
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}
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};
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union TexMtxInfo
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{
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BitField<0, 1, u32> unknown;
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BitField<1, 1, TexSize> projection;
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BitField<2, 1, TexInputForm> inputform;
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BitField<3, 1, u32> unknown2;
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BitField<4, 3, TexGenType> texgentype;
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BitField<7, 5, SourceRow> sourcerow;
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BitField<12, 3, u32> embosssourceshift; // what generated texcoord to use
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BitField<15, 3, u32> embosslightshift; // light index that is used
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u32 hex;
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};
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template <>
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struct fmt::formatter<TexMtxInfo>
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{
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constexpr auto parse(format_parse_context& ctx) { return ctx.begin(); }
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template <typename FormatContext>
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auto format(const TexMtxInfo& i, FormatContext& ctx) const
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{
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return fmt::format_to(ctx.out(),
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"Projection: {}\nInput form: {}\nTex gen type: {}\n"
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"Source row: {}\nEmboss source shift: {}\nEmboss light shift: {}",
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i.projection, i.inputform, i.texgentype, i.sourcerow, i.embosssourceshift,
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i.embosslightshift);
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}
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};
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union PostMtxInfo
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{
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BitField<0, 6, u32> index; // base row of dual transform matrix
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BitField<6, 2, u32> unused; //
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BitField<8, 1, bool, u32> normalize; // normalize before send operation
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u32 hex;
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};
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template <>
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struct fmt::formatter<PostMtxInfo>
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{
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constexpr auto parse(format_parse_context& ctx) { return ctx.begin(); }
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template <typename FormatContext>
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auto format(const PostMtxInfo& i, FormatContext& ctx) const
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{
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return fmt::format_to(ctx.out(), "Index: {}\nNormalize before send operation: {}", i.index,
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i.normalize ? "Yes" : "No");
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}
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};
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union NumColorChannel
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{
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BitField<0, 2, u32> numColorChans;
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u32 hex;
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};
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union NumTexGen
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{
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BitField<0, 4, u32> numTexGens;
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u32 hex;
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};
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union DualTexInfo
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{
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BitField<0, 1, bool, u32> enabled;
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u32 hex;
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};
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struct Light
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{
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u32 useless[3];
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u8 color[4];
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float cosatt[3]; // cos attenuation
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float distatt[3]; // dist attenuation
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union
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{
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struct
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{
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float dpos[3];
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float ddir[3]; // specular lights only
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};
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struct
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{
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float sdir[3];
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float shalfangle[3]; // specular lights only
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};
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};
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};
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struct Viewport
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{
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float wd;
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float ht;
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float zRange;
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float xOrig;
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float yOrig;
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float farZ;
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};
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struct Projection
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{
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using Raw = std::array<float, 6>;
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Raw rawProjection;
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ProjectionType type;
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};
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struct XFMemory
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{
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float posMatrices[256]; // 0x0000 - 0x00ff
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u32 unk0[768]; // 0x0100 - 0x03ff
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float normalMatrices[96]; // 0x0400 - 0x045f
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u32 unk1[160]; // 0x0460 - 0x04ff
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float postMatrices[256]; // 0x0500 - 0x05ff
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Light lights[8]; // 0x0600 - 0x067f
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u32 unk2[2432]; // 0x0680 - 0x0fff
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u32 error; // 0x1000
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u32 diag; // 0x1001
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u32 state0; // 0x1002
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u32 state1; // 0x1003
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u32 xfClock; // 0x1004
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ClipDisable clipDisable; // 0x1005
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u32 perf0; // 0x1006
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u32 perf1; // 0x1007
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INVTXSPEC hostinfo; // 0x1008 number of textures,colors,normals from vertex input
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NumColorChannel numChan; // 0x1009
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u32 ambColor[NUM_XF_COLOR_CHANNELS]; // 0x100a, 0x100b
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u32 matColor[NUM_XF_COLOR_CHANNELS]; // 0x100c, 0x100d
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LitChannel color[NUM_XF_COLOR_CHANNELS]; // 0x100e, 0x100f
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LitChannel alpha[NUM_XF_COLOR_CHANNELS]; // 0x1010, 0x1011
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DualTexInfo dualTexTrans; // 0x1012
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u32 unk3; // 0x1013
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u32 unk4; // 0x1014
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u32 unk5; // 0x1015
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u32 unk6; // 0x1016
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u32 unk7; // 0x1017
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TMatrixIndexA MatrixIndexA; // 0x1018
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TMatrixIndexB MatrixIndexB; // 0x1019
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Viewport viewport; // 0x101a - 0x101f
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Projection projection; // 0x1020 - 0x1026
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u32 unk8[24]; // 0x1027 - 0x103e
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NumTexGen numTexGen; // 0x103f
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TexMtxInfo texMtxInfo[8]; // 0x1040 - 0x1047
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u32 unk9[8]; // 0x1048 - 0x104f
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PostMtxInfo postMtxInfo[8]; // 0x1050 - 0x1057
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};
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static_assert(sizeof(XFMemory) == sizeof(u32) * XFMEM_REGISTERS_END);
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extern XFMemory xfmem;
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void LoadXFReg(u16 base_address, u8 transfer_size, const u8* data);
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void LoadIndexedXF(CPArray array, u32 index, u16 address, u8 size);
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void PreprocessIndexedXF(CPArray array, u32 index, u16 address, u8 size);
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