dolphin/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

58 lines
1.3 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "DolphinQt/Config/Graphics/GraphicsWidget.h"
class GraphicsBool;
class GraphicsChoice;
class GraphicsSlider;
class GraphicsWindow;
class QCheckBox;
class QComboBox;
class QPushButton;
class QSlider;
class ToolTipComboBox;
class EnhancementsWidget final : public GraphicsWidget
{
Q_OBJECT
public:
explicit EnhancementsWidget(GraphicsWindow* parent);
private:
void LoadSettings() override;
void SaveSettings() override;
void CreateWidgets();
void ConnectWidgets();
void AddDescriptions();
void ConfigurePostProcessingShader();
void LoadPPShaders();
// Enhancements
GraphicsChoice* m_ir_combo;
ToolTipComboBox* m_aa_combo;
GraphicsChoice* m_af_combo;
ToolTipComboBox* m_pp_effect;
QPushButton* m_configure_pp_effect;
GraphicsBool* m_scaled_efb_copy;
GraphicsBool* m_per_pixel_lighting;
GraphicsBool* m_force_texture_filtering;
GraphicsBool* m_widescreen_hack;
GraphicsBool* m_disable_fog;
GraphicsBool* m_force_24bit_color;
GraphicsBool* m_disable_copy_filter;
GraphicsBool* m_arbitrary_mipmap_detection;
// Stereoscopy
GraphicsChoice* m_3d_mode;
GraphicsSlider* m_3d_depth;
GraphicsSlider* m_3d_convergence;
GraphicsBool* m_3d_swap_eyes;
int m_msaa_modes;
bool m_block_save;
};