mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
d5c094df75
More like on windows? git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5079 8ced0084-cf51-0410-be5f-012b33b47a6e
750 lines
25 KiB
C++
750 lines
25 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#include "Globals.h"
|
|
#include "VideoConfig.h"
|
|
#include "IniFile.h"
|
|
#include "svnrev.h"
|
|
#include "Setup.h"
|
|
|
|
#include "Render.h"
|
|
|
|
#if defined(_WIN32)
|
|
#include "OS/Win32.h"
|
|
#else
|
|
struct RECT
|
|
{
|
|
int left, top;
|
|
int right, bottom;
|
|
};
|
|
#endif
|
|
|
|
#include "GLUtil.h"
|
|
|
|
// Handles OpenGL and the window
|
|
|
|
// Window dimensions.
|
|
static int s_backbuffer_width;
|
|
static int s_backbuffer_height;
|
|
|
|
#ifndef _WIN32
|
|
GLWindow GLWin;
|
|
#endif
|
|
|
|
#if defined(_WIN32)
|
|
static HDC hDC = NULL; // Private GDI Device Context
|
|
static HGLRC hRC = NULL; // Permanent Rendering Context
|
|
extern HINSTANCE g_hInstance;
|
|
#endif
|
|
|
|
void OpenGL_SwapBuffers()
|
|
{
|
|
#if defined(USE_WX) && USE_WX
|
|
GLWin.glCanvas->SwapBuffers();
|
|
#elif defined(HAVE_COCOA) && HAVE_COCOA
|
|
cocoaGLSwap(GLWin.cocoaCtx,GLWin.cocoaWin);
|
|
#elif defined(_WIN32)
|
|
SwapBuffers(hDC);
|
|
#elif defined(HAVE_X11) && HAVE_X11
|
|
glXSwapBuffers(GLWin.dpy, GLWin.win);
|
|
#endif
|
|
}
|
|
|
|
u32 OpenGL_GetBackbufferWidth()
|
|
{
|
|
return s_backbuffer_width;
|
|
}
|
|
|
|
u32 OpenGL_GetBackbufferHeight()
|
|
{
|
|
return s_backbuffer_height;
|
|
}
|
|
|
|
void OpenGL_SetWindowText(const char *text)
|
|
{
|
|
#if defined(USE_WX) && USE_WX
|
|
GLWin.frame->SetTitle(wxString::FromAscii(text));
|
|
#elif defined(HAVE_COCOA) && HAVE_COCOA
|
|
cocoaGLSetTitle(GLWin.cocoaWin, text);
|
|
#elif defined(_WIN32)
|
|
// TODO convert text to unicode and change SetWindowTextA to SetWindowText
|
|
SetWindowTextA(EmuWindow::GetWnd(), text);
|
|
#elif defined(HAVE_X11) && HAVE_X11 // GLX
|
|
/**
|
|
* Tell X to ask the window manager to set the window title. (X
|
|
* itself doesn't provide window title functionality.)
|
|
*/
|
|
XStoreName(GLWin.dpy, GLWin.win, text);
|
|
#endif
|
|
}
|
|
|
|
// Draw messages on top of the screen
|
|
unsigned int Callback_PeekMessages()
|
|
{
|
|
#ifdef _WIN32
|
|
// TODO: peekmessage
|
|
MSG msg;
|
|
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
|
|
{
|
|
if (msg.message == WM_QUIT)
|
|
return FALSE;
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
return TRUE;
|
|
#else
|
|
return FALSE;
|
|
#endif
|
|
}
|
|
|
|
// Show the current FPS
|
|
void UpdateFPSDisplay(const char *text)
|
|
{
|
|
char temp[512];
|
|
sprintf(temp, "SVN R%s: GL: %s", SVN_REV_STR, text);
|
|
OpenGL_SetWindowText(temp);
|
|
}
|
|
|
|
#if defined(HAVE_X11) && HAVE_X11
|
|
void CreateXWindow (void)
|
|
{
|
|
Atom wmProtocols[3];
|
|
int width, height;
|
|
|
|
if (GLWin.fs)
|
|
{
|
|
#if defined(HAVE_XRANDR) && HAVE_XRANDR
|
|
if (GLWin.fullSize >= 0)
|
|
XRRSetScreenConfig(GLWin.dpy, GLWin.screenConfig, RootWindow(GLWin.dpy, GLWin.screen),
|
|
GLWin.fullSize, GLWin.screenRotation, CurrentTime);
|
|
#endif
|
|
GLWin.attr.override_redirect = True;
|
|
width = GLWin.fullWidth;
|
|
height = GLWin.fullHeight;
|
|
}
|
|
else
|
|
{
|
|
GLWin.attr.override_redirect = False;
|
|
width = GLWin.winWidth;
|
|
height = GLWin.winHeight;
|
|
}
|
|
|
|
// Control window size and picture scaling
|
|
s_backbuffer_width = width;
|
|
s_backbuffer_height = height;
|
|
|
|
// create the window
|
|
GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
|
|
StructureNotifyMask | ResizeRedirectMask;
|
|
GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, GLWin.vi->screen),
|
|
0, 0, width, height, 0, GLWin.vi->depth, InputOutput, GLWin.vi->visual,
|
|
CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect, &GLWin.attr);
|
|
wmProtocols[0] = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
|
|
wmProtocols[1] = XInternAtom(GLWin.dpy, "WM_TAKE_FOCUS", True);
|
|
wmProtocols[2] = XInternAtom(GLWin.dpy, "TOGGLE_FULLSCREEN", False);
|
|
XSetWMProtocols(GLWin.dpy, GLWin.win, wmProtocols, 3);
|
|
XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU", "GPU", None, NULL, 0, NULL);
|
|
XMapRaised(GLWin.dpy, GLWin.win);
|
|
if (GLWin.fs)
|
|
{
|
|
XGrabKeyboard(GLWin.dpy, GLWin.win, True, GrabModeAsync, GrabModeAsync, CurrentTime);
|
|
XGrabPointer(GLWin.dpy, GLWin.win, True, NULL,
|
|
GrabModeAsync, GrabModeAsync, GLWin.win, None, CurrentTime);
|
|
XSetInputFocus(GLWin.dpy, GLWin.win, RevertToPointerRoot, CurrentTime);
|
|
}
|
|
XSync(GLWin.dpy, True);
|
|
}
|
|
|
|
void DestroyXWindow(void)
|
|
{
|
|
if( GLWin.ctx )
|
|
{
|
|
if( !glXMakeCurrent(GLWin.dpy, None, NULL))
|
|
{
|
|
printf("Could not release drawing context.\n");
|
|
}
|
|
}
|
|
/* switch back to original desktop resolution if we were in fullscreen */
|
|
if( GLWin.fs )
|
|
{
|
|
XUngrabKeyboard (GLWin.dpy, CurrentTime);
|
|
XUngrabPointer (GLWin.dpy, CurrentTime);
|
|
#if defined(HAVE_XRANDR) && HAVE_XRANDR
|
|
if (GLWin.fullSize >= 0)
|
|
XRRSetScreenConfig(GLWin.dpy, GLWin.screenConfig, RootWindow(GLWin.dpy, GLWin.screen),
|
|
GLWin.deskSize, GLWin.screenRotation, CurrentTime);
|
|
#endif
|
|
}
|
|
XUndefineCursor(GLWin.dpy, GLWin.win);
|
|
XUnmapWindow(GLWin.dpy, GLWin.win);
|
|
XSync(GLWin.dpy, True);
|
|
}
|
|
|
|
void ToggleFullscreenMode (void)
|
|
{
|
|
DestroyXWindow();
|
|
GLWin.fs = !GLWin.fs;
|
|
CreateXWindow();
|
|
OpenGL_MakeCurrent();
|
|
}
|
|
#endif
|
|
|
|
// Create rendering window.
|
|
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
|
|
bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight)
|
|
{
|
|
#if !defined(HAVE_X11) || !HAVE_X11
|
|
// Check for fullscreen mode
|
|
int _twidth, _theight;
|
|
if (g_Config.bFullscreen)
|
|
{
|
|
if (strlen(g_Config.cFSResolution) > 1)
|
|
{
|
|
sscanf(g_Config.cFSResolution, "%dx%d", &_twidth, &_theight);
|
|
}
|
|
else // No full screen reso set, fall back to default reso
|
|
{
|
|
_twidth = _iwidth;
|
|
_theight = _iheight;
|
|
}
|
|
}
|
|
else // Going Windowed
|
|
{
|
|
if (strlen(g_Config.cInternalRes) > 1)
|
|
{
|
|
sscanf(g_Config.cInternalRes, "%dx%d", &_twidth, &_theight);
|
|
}
|
|
else // No Window resolution set, fall back to default
|
|
{
|
|
_twidth = _iwidth;
|
|
_theight = _iheight;
|
|
}
|
|
}
|
|
|
|
// Control window size and picture scaling
|
|
s_backbuffer_width = _twidth;
|
|
s_backbuffer_height = _theight;
|
|
#endif
|
|
|
|
g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
|
|
g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
|
|
|
|
#if defined(USE_WX) && USE_WX
|
|
int args[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0};
|
|
|
|
wxSize size(_iwidth, _iheight);
|
|
if (!g_Config.RenderToMainframe ||
|
|
g_VideoInitialize.pWindowHandle == NULL) {
|
|
GLWin.frame = new wxFrame((wxWindow *)NULL,
|
|
-1, _("Dolphin"), wxPoint(50,50), size);
|
|
} else {
|
|
GLWin.frame = new wxFrame((wxWindow *)g_VideoInitialize.pWindowHandle,
|
|
-1, _("Dolphin"), wxPoint(50,50), size);
|
|
}
|
|
|
|
GLWin.glCanvas = new wxGLCanvas(GLWin.frame, wxID_ANY, args,
|
|
wxPoint(0,0), size, wxSUNKEN_BORDER);
|
|
GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
|
|
GLWin.frame->Show(TRUE);
|
|
GLWin.glCanvas->Show(TRUE);
|
|
|
|
GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
|
|
|
|
#elif defined(HAVE_COCOA) && HAVE_COCOA
|
|
GLWin.width = s_backbuffer_width;
|
|
GLWin.height = s_backbuffer_height;
|
|
GLWin.cocoaWin = cocoaGLCreateWindow(GLWin.width, GLWin.height);
|
|
GLWin.cocoaCtx = cocoaGLInit(g_Config.iMultisampleMode);
|
|
|
|
#elif defined(_WIN32)
|
|
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Please wait..."));
|
|
if (g_VideoInitialize.pWindowHandle == NULL)
|
|
{
|
|
g_VideoInitialize.pSysMessage("failed to create window");
|
|
return false;
|
|
}
|
|
|
|
if (g_Config.bFullscreen)
|
|
{
|
|
DEVMODE dmScreenSettings;
|
|
memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
|
|
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
|
|
dmScreenSettings.dmPelsWidth = s_backbuffer_width;
|
|
dmScreenSettings.dmPelsHeight = s_backbuffer_height;
|
|
dmScreenSettings.dmBitsPerPel = 32;
|
|
dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
|
|
|
|
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
|
|
if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
|
|
{
|
|
if (MessageBox(NULL, _T("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"), _T("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
|
|
EmuWindow::ToggleFullscreen(EmuWindow::GetWnd());
|
|
else
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// SetWindowPos to the upper-left corner of the screen
|
|
SetWindowPos(EmuWindow::GetWnd(), HWND_TOP, 0, 0, _twidth, _theight, SWP_NOREPOSITION | SWP_NOZORDER);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Change to default resolution
|
|
ChangeDisplaySettings(NULL, 0);
|
|
}
|
|
|
|
// Show the window
|
|
EmuWindow::Show();
|
|
|
|
PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
|
|
{
|
|
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
|
|
1, // Version Number
|
|
PFD_DRAW_TO_WINDOW | // Format Must Support Window
|
|
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
|
|
PFD_DOUBLEBUFFER, // Must Support Double Buffering
|
|
PFD_TYPE_RGBA, // Request An RGBA Format
|
|
32, // Select Our Color Depth
|
|
0, 0, 0, 0, 0, 0, // Color Bits Ignored
|
|
0, // 8bit Alpha Buffer
|
|
0, // Shift Bit Ignored
|
|
0, // No Accumulation Buffer
|
|
0, 0, 0, 0, // Accumulation Bits Ignored
|
|
24, // 24Bit Z-Buffer (Depth Buffer)
|
|
8, // 8bit Stencil Buffer
|
|
0, // No Auxiliary Buffer
|
|
PFD_MAIN_PLANE, // Main Drawing Layer
|
|
0, // Reserved
|
|
0, 0, 0 // Layer Masks Ignored
|
|
};
|
|
|
|
GLuint PixelFormat; // Holds The Results After Searching For A Match
|
|
|
|
if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
|
|
PanicAlert("(1) Can't create an OpenGL Device context. Fail.");
|
|
return false;
|
|
}
|
|
if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd))) {
|
|
PanicAlert("(2) Can't find a suitable PixelFormat.");
|
|
return false;
|
|
}
|
|
if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {
|
|
PanicAlert("(3) Can't set the PixelFormat.");
|
|
return false;
|
|
}
|
|
if (!(hRC = wglCreateContext(hDC))) {
|
|
PanicAlert("(4) Can't create an OpenGL rendering context.");
|
|
return false;
|
|
}
|
|
// --------------------------------------
|
|
|
|
#elif defined(HAVE_X11) && HAVE_X11
|
|
Colormap cmap;
|
|
int glxMajorVersion, glxMinorVersion;
|
|
int vidModeMajorVersion, vidModeMinorVersion;
|
|
|
|
// attributes for a single buffered visual in RGBA format with at least
|
|
// 8 bits per color and a 24 bit depth buffer
|
|
int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
|
|
GLX_GREEN_SIZE, 8,
|
|
GLX_BLUE_SIZE, 8,
|
|
GLX_DEPTH_SIZE, 24,
|
|
None};
|
|
|
|
// attributes for a double buffered visual in RGBA format with at least
|
|
// 8 bits per color and a 24 bit depth buffer
|
|
int attrListDbl[] = {GLX_RGBA, GLX_DOUBLEBUFFER,
|
|
GLX_RED_SIZE, 8,
|
|
GLX_GREEN_SIZE, 8,
|
|
GLX_BLUE_SIZE, 8,
|
|
GLX_DEPTH_SIZE, 24,
|
|
GLX_SAMPLE_BUFFERS_ARB, g_Config.iMultisampleMode, GLX_SAMPLES_ARB, 1, None };
|
|
|
|
|
|
GLWin.dpy = XOpenDisplay(0);
|
|
g_VideoInitialize.pWindowHandle = (HWND)GLWin.dpy;
|
|
GLWin.screen = DefaultScreen(GLWin.dpy);
|
|
|
|
// Fullscreen option.
|
|
GLWin.fs = g_Config.bFullscreen; //Set to setting in Options
|
|
|
|
/* get an appropriate visual */
|
|
GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
|
|
if (GLWin.vi == NULL) {
|
|
GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
|
|
GLWin.doubleBuffered = False;
|
|
ERROR_LOG(VIDEO, "Only Singlebuffered Visual!");
|
|
}
|
|
else {
|
|
GLWin.doubleBuffered = True;
|
|
NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!");
|
|
}
|
|
|
|
glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
|
|
NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion);
|
|
// Create a GLX context.
|
|
GLWin.ctx = glXCreateContext(GLWin.dpy, GLWin.vi, 0, GL_TRUE);
|
|
if(!GLWin.ctx)
|
|
{
|
|
PanicAlert("Couldn't Create GLX context.Quit");
|
|
exit(0); // TODO: Don't bring down entire Emu
|
|
}
|
|
// Create a color map.
|
|
cmap = XCreateColormap(GLWin.dpy, RootWindow(GLWin.dpy, GLWin.vi->screen), GLWin.vi->visual, AllocNone);
|
|
GLWin.attr.colormap = cmap;
|
|
GLWin.attr.border_pixel = 0;
|
|
XkbSetDetectableAutoRepeat(GLWin.dpy, True, NULL);
|
|
|
|
// Get the resolution setings for both fullscreen and windowed modes
|
|
if (strlen(g_Config.cFSResolution) > 1)
|
|
sscanf(g_Config.cFSResolution, "%dx%d", &GLWin.fullWidth, &GLWin.fullHeight);
|
|
else // No full screen reso set, fall back to desktop resolution
|
|
{
|
|
GLWin.fullWidth = DisplayWidth(GLWin.dpy, GLWin.screen);
|
|
GLWin.fullHeight = DisplayHeight(GLWin.dpy, GLWin.screen);
|
|
}
|
|
if (strlen(g_Config.cInternalRes) > 1)
|
|
sscanf(g_Config.cInternalRes, "%dx%d", &GLWin.winWidth, &GLWin.winHeight);
|
|
else // No Window resolution set, fall back to default
|
|
{
|
|
GLWin.winWidth = _iwidth;
|
|
GLWin.winHeight = _iheight;
|
|
}
|
|
|
|
#if defined(HAVE_XRANDR) && HAVE_XRANDR
|
|
XRRQueryVersion(GLWin.dpy, &vidModeMajorVersion, &vidModeMinorVersion);
|
|
XRRScreenSize *sizes;
|
|
int numSizes;
|
|
|
|
NOTICE_LOG(VIDEO, "XRRExtension-Version %d.%d", vidModeMajorVersion, vidModeMinorVersion);
|
|
|
|
GLWin.screenConfig = XRRGetScreenInfo(GLWin.dpy, RootWindow(GLWin.dpy, GLWin.screen));
|
|
|
|
/* save desktop resolution */
|
|
GLWin.deskSize = XRRConfigCurrentConfiguration(GLWin.screenConfig, &GLWin.screenRotation);
|
|
/* Set the desktop resolution as the default */
|
|
GLWin.fullSize = -1;
|
|
|
|
/* Find the index of the fullscreen resolution from config */
|
|
sizes = XRRConfigSizes(GLWin.screenConfig, &numSizes);
|
|
if (numSizes > 0 && sizes != NULL) {
|
|
for (int i = 0; i < numSizes; i++) {
|
|
if ((sizes[i].width == GLWin.fullWidth) && (sizes[i].height == GLWin.fullHeight)) {
|
|
GLWin.fullSize = i;
|
|
}
|
|
}
|
|
NOTICE_LOG(VIDEO, "Fullscreen Resolution %dx%d", sizes[GLWin.fullSize].width, sizes[GLWin.fullSize].height);
|
|
}
|
|
else {
|
|
ERROR_LOG(VIDEO, "Failed to obtain fullscreen sizes.\n"
|
|
"Using current desktop resolution for fullscreen.\n");
|
|
GLWin.fullWidth = DisplayWidth(GLWin.dpy, GLWin.screen);
|
|
GLWin.fullHeight = DisplayHeight(GLWin.dpy, GLWin.screen);
|
|
}
|
|
#else
|
|
GLWin.fullWidth = DisplayWidth(GLWin.dpy, GLWin.screen);
|
|
GLWin.fullHeight = DisplayHeight(GLWin.dpy, GLWin.screen);
|
|
#endif
|
|
|
|
CreateXWindow();
|
|
g_VideoInitialize.pXWindow = (Window *) &GLWin.win;
|
|
|
|
if (g_Config.bHideCursor)
|
|
{
|
|
// make a blank cursor
|
|
Pixmap Blank;
|
|
XColor DummyColor;
|
|
char ZeroData[1] = {0};
|
|
Blank = XCreateBitmapFromData (GLWin.dpy, GLWin.win, ZeroData, 1, 1);
|
|
GLWin.blankCursor = XCreatePixmapCursor(GLWin.dpy, Blank, Blank, &DummyColor, &DummyColor, 0, 0);
|
|
XFreePixmap (GLWin.dpy, Blank);
|
|
}
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
bool OpenGL_MakeCurrent()
|
|
{
|
|
#if defined(USE_WX) && USE_WX
|
|
GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
|
|
#elif defined(HAVE_COCOA) && HAVE_COCOA
|
|
cocoaGLMakeCurrent(GLWin.cocoaCtx,GLWin.cocoaWin);
|
|
#elif defined(_WIN32)
|
|
if (!wglMakeCurrent(hDC,hRC)) {
|
|
PanicAlert("(5) Can't Activate The GL Rendering Context.");
|
|
return false;
|
|
}
|
|
#elif defined(HAVE_X11) && HAVE_X11
|
|
Window winDummy;
|
|
unsigned int borderDummy;
|
|
// connect the glx-context to the window
|
|
glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);
|
|
XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
|
|
&GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
|
|
NOTICE_LOG(VIDEO, "GLWin Depth %d", GLWin.depth)
|
|
if (glXIsDirect(GLWin.dpy, GLWin.ctx)) {
|
|
NOTICE_LOG(VIDEO, "detected direct rendering");
|
|
} else {
|
|
ERROR_LOG(VIDEO, "no Direct Rendering possible!");
|
|
}
|
|
|
|
// Hide the cursor now
|
|
if (g_Config.bHideCursor)
|
|
XDefineCursor (GLWin.dpy, GLWin.win, GLWin.blankCursor);
|
|
|
|
// better for pad plugin key input (thc)
|
|
XSelectInput(GLWin.dpy, GLWin.win, ExposureMask | KeyPressMask | KeyReleaseMask |
|
|
StructureNotifyMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask );
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
|
|
// Update window width, size and etc. Called from Render.cpp
|
|
void OpenGL_Update()
|
|
{
|
|
#if defined(USE_WX) && USE_WX
|
|
RECT rcWindow = {0};
|
|
rcWindow.right = GLWin.width;
|
|
rcWindow.bottom = GLWin.height;
|
|
|
|
// TODO fill in
|
|
|
|
#elif defined(HAVE_COCOA) && HAVE_COCOA
|
|
RECT rcWindow = {0};
|
|
rcWindow.right = GLWin.width;
|
|
rcWindow.bottom = GLWin.height;
|
|
|
|
#elif defined(_WIN32)
|
|
RECT rcWindow;
|
|
if (!EmuWindow::GetParentWnd())
|
|
{
|
|
// We are not rendering to a child window - use client size.
|
|
GetClientRect(EmuWindow::GetWnd(), &rcWindow);
|
|
}
|
|
else
|
|
{
|
|
// We are rendering to a child window - use parent size.
|
|
GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------
|
|
// Get the new window width and height
|
|
// ------------------
|
|
// See below for documentation
|
|
// ------------------
|
|
int width = rcWindow.right - rcWindow.left;
|
|
int height = rcWindow.bottom - rcWindow.top;
|
|
|
|
// If we are rendering to a child window
|
|
if (EmuWindow::GetParentWnd() != 0)
|
|
::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
|
|
|
|
s_backbuffer_width = width;
|
|
s_backbuffer_height = height;
|
|
|
|
#elif defined(HAVE_X11) && HAVE_X11
|
|
// We just check all of our events here
|
|
XEvent event;
|
|
KeySym key;
|
|
static bool ShiftPressed = false;
|
|
static bool ControlPressed = false;
|
|
static int FKeyPressed = -1;
|
|
int num_events;
|
|
for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) {
|
|
XNextEvent(GLWin.dpy, &event);
|
|
switch(event.type) {
|
|
case KeyRelease:
|
|
key = XLookupKeysym((XKeyEvent*)&event, 0);
|
|
if(key >= XK_F1 && key <= XK_F9) {
|
|
g_VideoInitialize.pKeyPress(FKeyPressed, ShiftPressed, ControlPressed);
|
|
FKeyPressed = -1;
|
|
} else {
|
|
if(key == XK_Shift_L || key == XK_Shift_R)
|
|
ShiftPressed = false;
|
|
else if(key == XK_Control_L || key == XK_Control_R)
|
|
ControlPressed = false;
|
|
}
|
|
break;
|
|
case KeyPress:
|
|
key = XLookupKeysym((XKeyEvent*)&event, 0);
|
|
if(key >= XK_F1 && key <= XK_F9)
|
|
{
|
|
if(key == XK_F4 && ((event.xkey.state & Mod1Mask) == Mod1Mask))
|
|
FKeyPressed = 0x1b;
|
|
else
|
|
FKeyPressed = key - 0xff4e;
|
|
}
|
|
else if (key == XK_Escape)
|
|
{
|
|
if (GLWin.fs)
|
|
{
|
|
ToggleFullscreenMode();
|
|
XEvent event;
|
|
do {
|
|
XMaskEvent(GLWin.dpy, StructureNotifyMask, &event);
|
|
} while ( (event.type != MapNotify) || (event.xmap.event != GLWin.win) );
|
|
}
|
|
g_VideoInitialize.pKeyPress(0x1c, ShiftPressed, ControlPressed);
|
|
}
|
|
else if (key == XK_Return && ((event.xkey.state & Mod1Mask) == Mod1Mask))
|
|
ToggleFullscreenMode();
|
|
else {
|
|
if(key == XK_Shift_L || key == XK_Shift_R)
|
|
ShiftPressed = true;
|
|
else if(key == XK_Control_L || key == XK_Control_R)
|
|
ControlPressed = true;
|
|
}
|
|
break;
|
|
case ButtonPress:
|
|
case ButtonRelease:
|
|
break;
|
|
case FocusIn:
|
|
if (g_Config.bHideCursor)
|
|
XDefineCursor(GLWin.dpy, GLWin.win, GLWin.blankCursor);
|
|
break;
|
|
case FocusOut:
|
|
if (g_Config.bHideCursor && !GLWin.fs)
|
|
XUndefineCursor(GLWin.dpy, GLWin.win);
|
|
break;
|
|
case ConfigureNotify:
|
|
Window winDummy;
|
|
unsigned int borderDummy;
|
|
XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
|
|
&GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
|
|
s_backbuffer_width = GLWin.width;
|
|
s_backbuffer_height = GLWin.height;
|
|
// Save windowed mode size for return from fullscreen
|
|
if (!GLWin.fs)
|
|
{
|
|
GLWin.winWidth = GLWin.width;
|
|
GLWin.winHeight = GLWin.height;
|
|
}
|
|
break;
|
|
case ClientMessage:
|
|
if ((ulong) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False))
|
|
g_VideoInitialize.pKeyPress(0x1b, False, False);
|
|
if ((ulong) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "TOGGLE_FULLSCREEN", False))
|
|
ToggleFullscreenMode();
|
|
return;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return;
|
|
#endif
|
|
}
|
|
|
|
|
|
// Close plugin
|
|
void OpenGL_Shutdown()
|
|
{
|
|
#if defined(USE_WX) && USE_WX
|
|
delete GLWin.glCanvas;
|
|
delete GLWin.frame;
|
|
#elif defined(HAVE_COCOA) && HAVE_COCOA
|
|
cocoaGLDeleteWindow(GLWin.cocoaWin);
|
|
cocoaGLDelete(GLWin.cocoaCtx);
|
|
|
|
#elif defined(_WIN32)
|
|
if (hRC) // Do We Have A Rendering Context?
|
|
{
|
|
if (!wglMakeCurrent(NULL,NULL)) // Are We Able To Release The DC And RC Contexts?
|
|
{
|
|
// [F|RES]: if this fails i dont see the message box and
|
|
// cant get out of the modal state so i disable it.
|
|
// This function fails only if i render to main window
|
|
// MessageBox(NULL,"Release Of DC And RC Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
|
|
}
|
|
|
|
if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
|
|
{
|
|
ERROR_LOG(VIDEO, "Release Rendering Context Failed.");
|
|
}
|
|
hRC = NULL; // Set RC To NULL
|
|
}
|
|
|
|
if (hDC && !ReleaseDC(EmuWindow::GetWnd(), hDC)) // Are We Able To Release The DC
|
|
{
|
|
ERROR_LOG(VIDEO, "Release Device Context Failed.");
|
|
hDC = NULL; // Set DC To NULL
|
|
}
|
|
#elif defined(HAVE_X11) && HAVE_X11
|
|
DestroyXWindow();
|
|
#if defined(HAVE_XRANDR) && HAVE_XRANDR
|
|
if (GLWin.fullSize >= 0)
|
|
XRRFreeScreenConfigInfo(GLWin.screenConfig);
|
|
#endif
|
|
if (g_Config.bHideCursor)
|
|
XFreeCursor(GLWin.dpy, GLWin.blankCursor);
|
|
if (GLWin.ctx)
|
|
{
|
|
glXDestroyContext(GLWin.dpy, GLWin.ctx);
|
|
XCloseDisplay(GLWin.dpy);
|
|
GLWin.ctx = NULL;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
GLuint OpenGL_ReportGLError(const char *function, const char *file, int line)
|
|
{
|
|
GLint err = glGetError();
|
|
if (err != GL_NO_ERROR)
|
|
{
|
|
ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL error 0x%x - %s\n", file, line, function, err, gluErrorString(err));
|
|
}
|
|
return err;
|
|
}
|
|
|
|
void OpenGL_ReportARBProgramError()
|
|
{
|
|
const GLubyte* pstr = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
|
|
if (pstr != NULL && pstr[0] != 0)
|
|
{
|
|
GLint loc = 0;
|
|
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &loc);
|
|
ERROR_LOG(VIDEO, "program error at %d: ", loc);
|
|
ERROR_LOG(VIDEO, (char*)pstr);
|
|
ERROR_LOG(VIDEO, "");
|
|
}
|
|
}
|
|
|
|
bool OpenGL_ReportFBOError(const char *function, const char *file, int line)
|
|
{
|
|
unsigned int fbo_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
|
|
if (fbo_status != GL_FRAMEBUFFER_COMPLETE_EXT)
|
|
{
|
|
const char *error = "-";
|
|
switch (fbo_status)
|
|
{
|
|
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: error = "INCOMPLETE_ATTACHMENT_EXT"; break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: error = "INCOMPLETE_MISSING_ATTACHMENT_EXT"; break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: error = "INCOMPLETE_DIMENSIONS_EXT"; break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: error = "INCOMPLETE_FORMATS_EXT"; break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: error = "INCOMPLETE_DRAW_BUFFER_EXT"; break;
|
|
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: error = "INCOMPLETE_READ_BUFFER_EXT"; break;
|
|
case GL_FRAMEBUFFER_UNSUPPORTED_EXT: error = "UNSUPPORTED_EXT"; break;
|
|
}
|
|
ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL FBO error - %s\n", file, line, function, error);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|