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CMakeLists.txt
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GPUTimer.h
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OGLBoundingBox.cpp
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VideoCommon: Use std::span for BoundingBox::Write()
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2023-12-09 16:33:21 -05:00 |
OGLBoundingBox.h
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VideoCommon: Use std::span for BoundingBox::Write()
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2023-12-09 16:33:21 -05:00 |
OGLConfig.cpp
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OGLConfig: Only use Warn Log if OGL extensions are missing
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2023-11-27 20:52:04 -08:00 |
OGLConfig.h
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Merge pull request #11699 from Pokechu22/gl-check-maximum-samples
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2023-06-09 15:07:07 +02:00 |
OGLGfx.cpp
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VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
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2023-06-28 17:15:31 -05:00 |
OGLGfx.h
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VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
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2023-06-28 17:15:31 -05:00 |
OGLMain.cpp
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OpenGL: Check the list of supported AA modes instead of hardcoding
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2023-06-08 22:07:41 -07:00 |
OGLNativeVertexFormat.cpp
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OGLPerfQuery.cpp
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Return quarter value for PerfQuery in all backends.
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2023-03-14 02:08:20 +01:00 |
OGLPerfQuery.h
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OGLPipeline.cpp
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VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
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2023-02-09 02:13:53 -06:00 |
OGLPipeline.h
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VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
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2023-02-09 02:13:53 -06:00 |
OGLShader.cpp
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OGLShader.h
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OGLStreamBuffer.cpp
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Common/MathUtil: Move IntLog2 into MathUtil namespace
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2023-04-15 03:35:05 -04:00 |
OGLStreamBuffer.h
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OGLTexture.cpp
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VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
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2023-12-15 11:06:02 -06:00 |
OGLTexture.h
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VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
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2023-12-15 11:06:02 -06:00 |
OGLVertexManager.cpp
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OGLVertexManager.h
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ProgramShaderCache.cpp
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VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
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2023-10-06 02:17:42 -05:00 |
ProgramShaderCache.h
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SamplerCache.cpp
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SamplerCache.h
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VideoCommon: add constant value to set the allowed maximum number of pixel samplers
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2023-02-10 00:46:11 -06:00 |
VideoBackend.h
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VideoCommon: Pass WindowSystemInfo to InitBackendInfo
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2023-06-08 22:07:39 -07:00 |