dolphin/Source/Core/VideoBackends/OGL
2023-12-15 11:06:02 -06:00
..
CMakeLists.txt
GPUTimer.h
OGLBoundingBox.cpp VideoCommon: Use std::span for BoundingBox::Write() 2023-12-09 16:33:21 -05:00
OGLBoundingBox.h VideoCommon: Use std::span for BoundingBox::Write() 2023-12-09 16:33:21 -05:00
OGLConfig.cpp OGLConfig: Only use Warn Log if OGL extensions are missing 2023-11-27 20:52:04 -08:00
OGLConfig.h Merge pull request #11699 from Pokechu22/gl-check-maximum-samples 2023-06-09 15:07:07 +02:00
OGLGfx.cpp VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
OGLGfx.h VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
OGLMain.cpp OpenGL: Check the list of supported AA modes instead of hardcoding 2023-06-08 22:07:41 -07:00
OGLNativeVertexFormat.cpp
OGLPerfQuery.cpp Return quarter value for PerfQuery in all backends. 2023-03-14 02:08:20 +01:00
OGLPerfQuery.h
OGLPipeline.cpp VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
OGLPipeline.h VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
OGLShader.cpp
OGLShader.h
OGLStreamBuffer.cpp Common/MathUtil: Move IntLog2 into MathUtil namespace 2023-04-15 03:35:05 -04:00
OGLStreamBuffer.h
OGLTexture.cpp VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends 2023-12-15 11:06:02 -06:00
OGLTexture.h VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends 2023-12-15 11:06:02 -06:00
OGLVertexManager.cpp
OGLVertexManager.h
ProgramShaderCache.cpp VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
ProgramShaderCache.h
SamplerCache.cpp
SamplerCache.h VideoCommon: add constant value to set the allowed maximum number of pixel samplers 2023-02-10 00:46:11 -06:00
VideoBackend.h VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00