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f7a0cae7f4
D3D11 cannot handle block compressed textures where the first mip level is not a multiple of the block size. The simple fix for texture pack authors: leave these textures uncompressed. You can still use a .dds container. |
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.. | ||
AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinNoGUI | ||
DolphinQt2 | ||
DolphinWX | ||
InputCommon | ||
UICommon | ||
Updater | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |