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d14efe561b
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
98 lines
2.5 KiB
C++
98 lines
2.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/overlay.h
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// Purpose: wxOverlay class
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// Author: Stefan Csomor
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// Modified by:
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// Created: 2006-10-20
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// RCS-ID: $Id: overlay.h 58757 2009-02-08 11:45:59Z VZ $
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// Copyright: (c) wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_OVERLAY_H_
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#define _WX_OVERLAY_H_
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#include "wx/defs.h"
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#if defined(__WXMAC__) && wxOSX_USE_CARBON
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#define wxHAS_NATIVE_OVERLAY 1
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#elif defined(__WXDFB__)
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#define wxHAS_NATIVE_OVERLAY 1
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#else
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// don't define wxHAS_NATIVE_OVERLAY
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#endif
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// ----------------------------------------------------------------------------
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// creates an overlay over an existing window, allowing for manipulations like
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// rubberbanding etc. This API is not stable yet, not to be used outside wx
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// internal code
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_FWD_CORE wxOverlayImpl;
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class WXDLLIMPEXP_FWD_CORE wxDC;
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class WXDLLIMPEXP_CORE wxOverlay
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{
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public:
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wxOverlay();
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~wxOverlay();
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// clears the overlay without restoring the former state
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// to be done eg when the window content has been changed and repainted
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void Reset();
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// returns (port-specific) implementation of the overlay
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wxOverlayImpl *GetImpl() { return m_impl; }
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private:
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friend class WXDLLIMPEXP_FWD_CORE wxDCOverlay;
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// returns true if it has been setup
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bool IsOk();
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void Init(wxDC* dc, int x , int y , int width , int height);
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void BeginDrawing(wxDC* dc);
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void EndDrawing(wxDC* dc);
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void Clear(wxDC* dc);
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wxOverlayImpl* m_impl;
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bool m_inDrawing;
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wxDECLARE_NO_COPY_CLASS(wxOverlay);
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};
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class WXDLLIMPEXP_CORE wxDCOverlay
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{
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public:
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// connects this overlay to the corresponding drawing dc, if the overlay is
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// not initialized yet this call will do so
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wxDCOverlay(wxOverlay &overlay, wxDC *dc, int x , int y , int width , int height);
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// convenience wrapper that behaves the same using the entire area of the dc
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wxDCOverlay(wxOverlay &overlay, wxDC *dc);
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// removes the connection between the overlay and the dc
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virtual ~wxDCOverlay();
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// clears the layer, restoring the state at the last init
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void Clear();
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private:
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void Init(wxDC *dc, int x , int y , int width , int height);
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wxOverlay& m_overlay;
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wxDC* m_dc;
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wxDECLARE_NO_COPY_CLASS(wxDCOverlay);
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};
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#endif // _WX_OVERLAY_H_
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