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CMakeLists.txt
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Add AbstractGfx for DX12
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2023-01-31 19:41:24 +13:00 |
Common.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
D3D12BoundingBox.cpp
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VideoCommon: Use std::span for BoundingBox::Write()
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2023-12-09 16:33:21 -05:00 |
D3D12BoundingBox.h
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VideoCommon: Use std::span for BoundingBox::Write()
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2023-12-09 16:33:21 -05:00 |
D3D12Gfx.cpp
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VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16, this allows us to support more samplers than the native Wii/GC
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2023-12-10 18:14:02 -06:00 |
D3D12Gfx.h
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VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
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2023-10-06 02:17:42 -05:00 |
D3D12PerfQuery.cpp
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Divide by MSAA for PerfQuery in all backends.
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2023-03-14 02:13:25 +01:00 |
D3D12PerfQuery.h
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Add virtual Initialize() to PerfQueryBase
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2023-01-31 19:41:24 +13:00 |
D3D12StreamBuffer.cpp
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VideoBackends/D3D12: Include HRESULT in error messages
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2022-01-09 12:44:53 -08:00 |
D3D12StreamBuffer.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
D3D12SwapChain.cpp
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Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
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2023-06-19 01:34:42 +03:00 |
D3D12SwapChain.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
D3D12VertexManager.cpp
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VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
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2023-10-06 02:17:42 -05:00 |
D3D12VertexManager.h
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VideoBackends:D3D12: Dynamic vertex loader support
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2022-09-19 16:28:24 -05:00 |
DescriptorAllocator.cpp
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VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16, this allows us to support more samplers than the native Wii/GC
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2023-12-10 18:14:02 -06:00 |
DescriptorAllocator.h
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VideoCommon: add constant value to set the allowed maximum number of pixel samplers
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2023-02-10 00:46:11 -06:00 |
DescriptorHeapManager.cpp
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VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap
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2022-10-29 23:39:27 +02:00 |
DescriptorHeapManager.h
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VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap
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2022-10-29 23:39:27 +02:00 |
DX12Context.cpp
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VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
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2023-10-06 02:17:42 -05:00 |
DX12Context.h
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VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
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2023-10-06 02:17:42 -05:00 |
DX12Pipeline.cpp
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VideoBackends: fix d3d12 validation layer error introduced by multi-output texture breaking logic ops support
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2023-06-17 01:48:59 -05:00 |
DX12Pipeline.h
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VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
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2023-02-09 02:13:53 -06:00 |
DX12Shader.cpp
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VideoBackends/D3D12: Include HRESULT in error messages
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2022-01-09 12:44:53 -08:00 |
DX12Shader.h
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VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
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2021-08-30 13:47:48 -05:00 |
DX12Texture.cpp
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VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
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2023-12-15 11:06:02 -06:00 |
DX12Texture.h
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D3D12: Only use framebuffer integer descriptor if allocated
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2023-08-04 13:17:33 -07:00 |
DX12VertexFormat.cpp
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Fix build errors related to formatting non-scoped enums
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2022-11-23 13:45:43 -08:00 |
DX12VertexFormat.h
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Fix build errors related to formatting non-scoped enums
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2022-11-23 13:45:43 -08:00 |
VideoBackend.cpp
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Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
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2023-06-19 01:34:42 +03:00 |
VideoBackend.h
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VideoCommon: Pass WindowSystemInfo to InitBackendInfo
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2023-06-08 22:07:39 -07:00 |