.. |
BoundingBox.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
BoundingBox.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
CMakeLists.txt
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
D3D.vcxproj
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
D3D.vcxproj.filters
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
D3DBase.cpp
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D3D: Support compiling compute shaders
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2018-02-22 19:11:25 +10:00 |
D3DBase.h
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D3D: Support compiling compute shaders
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2018-02-22 19:11:25 +10:00 |
D3DBlob.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DBlob.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DShader.cpp
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D3D: Support compiling compute shaders
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2018-02-22 19:11:25 +10:00 |
D3DShader.h
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D3D: Support compiling compute shaders
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2018-02-22 19:11:25 +10:00 |
D3DState.cpp
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D3D: Make StateCache thread safe
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2018-03-10 15:56:21 +10:00 |
D3DState.h
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D3D: Make StateCache thread safe
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2018-03-10 15:56:21 +10:00 |
D3DTexture.cpp
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D3DTexture: in-class initialize class members where applicable
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2017-09-03 13:08:06 -04:00 |
D3DTexture.h
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D3DTexture: Remove unused bindflags D3DTexture2D member variable
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2017-09-03 13:12:26 -04:00 |
D3DUtil.cpp
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D3D: Remove state stack from tracker, set explicitly instead
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2018-02-22 19:40:55 +10:00 |
D3DUtil.h
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D3DUtil: Make file-scope variables internally linked where applicable
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2017-11-19 12:12:39 -05:00 |
DXPipeline.cpp
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
DXPipeline.h
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
DXShader.cpp
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
DXShader.h
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VideoBackends: Add AbstractShader and AbstractPipeline classes
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2018-02-22 22:02:34 +10:00 |
DXTexture.cpp
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VideoCommon: Add support for Abstract Framebuffers
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2018-03-02 20:20:48 +10:00 |
DXTexture.h
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VideoCommon: Add support for Abstract Framebuffers
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2018-03-02 20:20:48 +10:00 |
FramebufferManager.cpp
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VideoBackends: Restore the framebuffer as part of the API state
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2018-03-01 17:31:24 +10:00 |
FramebufferManager.h
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Remove old XFB logic
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2017-11-17 22:11:29 -06:00 |
GeometryShaderCache.cpp
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Move shader caches to VideoCommon
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2018-03-10 15:56:30 +10:00 |
GeometryShaderCache.h
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Move shader caches to VideoCommon
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2018-03-10 15:56:30 +10:00 |
main.cpp
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OGL: Re-implement async shader compiling
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2018-03-10 15:56:34 +10:00 |
NativeVertexFormat.cpp
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D3D: Make NativeVertexFormat thread safe
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2018-03-10 15:56:24 +10:00 |
PerfQuery.cpp
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Improve PerfQuery accuracy
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2016-07-04 18:54:49 +10:00 |
PerfQuery.h
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Fix D3D12 headers missing includes.
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2016-06-24 11:14:10 +00:00 |
PixelShaderCache.cpp
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Move shader caches to VideoCommon
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2018-03-10 15:56:30 +10:00 |
PixelShaderCache.h
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Move shader caches to VideoCommon
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2018-03-10 15:56:30 +10:00 |
PSTextureEncoder.cpp
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AbstractTexture: Support multisampled abstract texture
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2018-03-01 17:31:24 +10:00 |
PSTextureEncoder.h
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D3D: Use new readback methods for EFB2RAM
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2017-11-22 18:47:04 +10:00 |
Render.cpp
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Move shader caches to VideoCommon
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2018-03-10 15:56:30 +10:00 |
Render.h
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Move shader caches to VideoCommon
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2018-03-10 15:56:30 +10:00 |
TextureCache.cpp
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VideoBackends: Restore the framebuffer as part of the API state
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2018-03-01 17:31:24 +10:00 |
TextureCache.h
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VideoCommon: Drop now unused efb2tex matrix generation.
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2017-12-06 09:30:03 +01:00 |
VertexManager.cpp
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Move shader caches to VideoCommon
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2018-03-10 15:56:30 +10:00 |
VertexManager.h
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D3D: Make NativeVertexFormat thread safe
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2018-03-10 15:56:24 +10:00 |
VertexShaderCache.cpp
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Move shader caches to VideoCommon
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2018-03-10 15:56:30 +10:00 |
VertexShaderCache.h
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Move shader caches to VideoCommon
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2018-03-10 15:56:30 +10:00 |
VideoBackend.h
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VideoBackend: Remove PeekMessages method
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2018-01-27 13:53:55 +10:00 |