mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
239cde8aea
We must not provide the /Externals directory as global include directory. Here, this yield a crash because of external minizip header and system library mismatch. Soundtouch itself recormends to include it with <SoundTouch.h> and -I/usr/include/soundtouch, so this should fit better.
29 lines
635 B
C++
29 lines
635 B
C++
// Copyright 2017 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
|
|
#include <SoundTouch.h>
|
|
|
|
namespace AudioCommon
|
|
{
|
|
class AudioStretcher
|
|
{
|
|
public:
|
|
explicit AudioStretcher(unsigned int sample_rate);
|
|
void ProcessSamples(const short* in, unsigned int num_in, unsigned int num_out);
|
|
void GetStretchedSamples(short* out, unsigned int num_out);
|
|
void Clear();
|
|
|
|
private:
|
|
unsigned int m_sample_rate;
|
|
std::array<short, 2> m_last_stretched_sample = {};
|
|
soundtouch::SoundTouch m_sound_touch;
|
|
double m_stretch_ratio = 1.0;
|
|
};
|
|
|
|
} // namespace AudioCommon
|