mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
f169def36f
Most of the code dealing with the LogTypes namespace was C which lead to a lot of nonsensical casting, so I have dumbed LOG_TYPE and LOG_LEVEL down to plain C even though the move of wiiuse into Source means we don't currently call GenericLog from C. Set logging threshold to MAX_LOGLEVEL at startup so debug builds will also p rint debugging messages before the GUI is running. For some reason the way we use SetDefaultStyle doesn't play nice with wx 2.9 so we just get the default black text on a black background. Using a gray background works around that problem, but I found it to also be much easier on the eyes so I have switched the background color on all versions. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6528 8ced0084-cf51-0410-be5f-012b33b47a6e
528 lines
11 KiB
C++
528 lines
11 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Setup.h"
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#include "Thread.h"
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#include "Common.h"
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#ifdef USE_BEGINTHREADEX
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#include <process.h>
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#endif
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namespace Common
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{
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int Thread::CurrentId()
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{
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#ifdef _WIN32
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return GetCurrentThreadId();
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#else
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return 0;
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#endif
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}
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#ifdef _WIN32
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CriticalSection::CriticalSection(int spincount)
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{
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if (spincount)
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{
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if (!InitializeCriticalSectionAndSpinCount(§ion, spincount))
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ERROR_LOG(COMMON, "CriticalSection could not be initialized!\n%s", GetLastErrorMsg());
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}
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else
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{
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InitializeCriticalSection(§ion);
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}
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}
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CriticalSection::~CriticalSection()
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{
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DeleteCriticalSection(§ion);
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}
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void CriticalSection::Enter()
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{
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EnterCriticalSection(§ion);
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}
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bool CriticalSection::TryEnter()
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{
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return TryEnterCriticalSection(§ion) ? true : false;
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}
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void CriticalSection::Leave()
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{
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LeaveCriticalSection(§ion);
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}
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Thread::Thread(ThreadFunc function, void* arg)
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: m_hThread(NULL), m_threadId(0)
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{
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#ifdef USE_BEGINTHREADEX
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m_hThread = (HANDLE)_beginthreadex(NULL, 0, function, arg, 0, &m_threadId);
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#else
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m_hThread = CreateThread(NULL, 0, function, arg, 0, &m_threadId);
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#endif
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}
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Thread::~Thread()
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{
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WaitForDeath();
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}
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DWORD Thread::WaitForDeath(const int iWait)
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{
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if (m_hThread)
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{
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DWORD Wait = WaitForSingleObject(m_hThread, iWait);
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CloseHandle(m_hThread);
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m_hThread = NULL;
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return Wait;
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}
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return NULL;
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}
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void Thread::SetAffinity(int mask)
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{
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SetThreadAffinityMask(m_hThread, mask);
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}
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void Thread::SetPriority(int priority)
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{
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SetThreadPriority(m_hThread, priority);
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}
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void Thread::SetCurrentThreadAffinity(int mask)
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{
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SetThreadAffinityMask(GetCurrentThread(), mask);
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}
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bool Thread::IsCurrentThread()
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{
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return GetCurrentThreadId() == m_threadId;
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}
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EventEx::EventEx()
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{
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InterlockedExchange(&m_Lock, 1);
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}
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void EventEx::Init()
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{
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InterlockedExchange(&m_Lock, 1);
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}
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void EventEx::Shutdown()
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{
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InterlockedExchange(&m_Lock, 0);
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}
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void EventEx::Set()
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{
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InterlockedExchange(&m_Lock, 0);
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}
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void EventEx::Spin()
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{
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while (InterlockedCompareExchange(&m_Lock, 1, 0))
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// This only yields when there is a runnable thread on this core
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// If not, spin
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SwitchToThread();
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}
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void EventEx::Wait()
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{
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while (InterlockedCompareExchange(&m_Lock, 1, 0))
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// This directly enters Ring0 and enforces a sleep about 15ms
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SleepCurrentThread(1);
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}
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bool EventEx::MsgWait()
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{
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while (InterlockedCompareExchange(&m_Lock, 1, 0))
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{
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MSG msg;
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while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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{
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if (msg.message == WM_QUIT) return false;
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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// This directly enters Ring0 and enforces a sleep about 15ms
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SleepCurrentThread(1);
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}
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return true;
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}
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// Regular same thread loop based waiting
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Event::Event()
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{
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m_hEvent = 0;
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}
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void Event::Init()
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{
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m_hEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
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}
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void Event::Shutdown()
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{
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CloseHandle(m_hEvent);
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m_hEvent = 0;
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}
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void Event::Set()
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{
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SetEvent(m_hEvent);
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}
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bool Event::Wait(const u32 timeout)
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{
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return WaitForSingleObject(m_hEvent, timeout) != WAIT_OBJECT_0;
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}
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inline HRESULT MsgWaitForSingleObject(HANDLE handle, DWORD timeout)
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{
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return MsgWaitForMultipleObjects(1, &handle, FALSE, timeout, 0);
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}
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void Event::MsgWait()
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{
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// Adapted from MSDN example http://msdn.microsoft.com/en-us/library/ms687060.aspx
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while (true)
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{
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DWORD result;
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MSG msg;
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// Read all of the messages in this next loop,
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// removing each message as we read it.
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
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{
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// If it is a quit message, exit.
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if (msg.message == WM_QUIT)
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return;
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// Otherwise, dispatch the message.
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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// Wait for any message sent or posted to this queue
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// or for one of the passed handles be set to signaled.
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result = MsgWaitForSingleObject(m_hEvent, THREAD_WAIT_TIMEOUT);
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// The result tells us the type of event we have.
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if (result == (WAIT_OBJECT_0 + 1))
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{
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// New messages have arrived.
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// Continue to the top of the always while loop to
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// dispatch them and resume waiting.
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continue;
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}
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else
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{
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// result == WAIT_OBJECT_0
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// Our event got signaled
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return;
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}
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}
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}
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// Supporting functions
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void SleepCurrentThread(int ms)
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{
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Sleep(ms);
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}
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void SwitchCurrentThread()
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{
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SwitchToThread();
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}
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typedef struct tagTHREADNAME_INFO
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{
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DWORD dwType; // must be 0x1000
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LPCSTR szName; // pointer to name (in user addr space)
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DWORD dwThreadID; // thread ID (-1=caller thread)
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DWORD dwFlags; // reserved for future use, must be zero
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} THREADNAME_INFO;
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// Usage: SetThreadName (-1, "MainThread");
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//
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// Sets the debugger-visible name of the current thread.
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// Uses undocumented (actually, it is now documented) trick.
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// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
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// This is implemented much nicer in upcoming msvc++, see:
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// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
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void SetCurrentThreadName(const TCHAR* szThreadName)
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{
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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#ifdef UNICODE
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//TODO: Find the proper way to do this.
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char tname[256];
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unsigned int i;
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for (i = 0; i < _tcslen(szThreadName); i++)
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{
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tname[i] = (char)szThreadName[i]; //poor man's unicode->ansi, TODO: fix
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}
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tname[i] = 0;
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info.szName = tname;
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#else
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info.szName = szThreadName;
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#endif
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info.dwThreadID = -1; //dwThreadID;
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info.dwFlags = 0;
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__try
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{
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RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD), (ULONG_PTR*)&info);
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}
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__except(EXCEPTION_CONTINUE_EXECUTION)
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{}
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}
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#else // !WIN32, so must be POSIX threads
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static pthread_key_t threadname_key;
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static pthread_once_t threadname_key_once = PTHREAD_ONCE_INIT;
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CriticalSection::CriticalSection(int spincount_unused)
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{
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pthread_mutex_init(&mutex, NULL);
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}
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CriticalSection::~CriticalSection()
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{
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pthread_mutex_destroy(&mutex);
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}
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void CriticalSection::Enter()
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{
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#ifdef DEBUG
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int ret = pthread_mutex_lock(&mutex);
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if (ret) ERROR_LOG(COMMON, "%s: pthread_mutex_lock(%p) failed: %s\n",
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__FUNCTION__, &mutex, strerror(ret));
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#else
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pthread_mutex_lock(&mutex);
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#endif
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}
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bool CriticalSection::TryEnter()
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{
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return(!pthread_mutex_trylock(&mutex));
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}
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void CriticalSection::Leave()
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{
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#ifdef DEBUG
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int ret = pthread_mutex_unlock(&mutex);
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if (ret) ERROR_LOG(COMMON, "%s: pthread_mutex_unlock(%p) failed: %s\n",
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__FUNCTION__, &mutex, strerror(ret));
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#else
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pthread_mutex_unlock(&mutex);
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#endif
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}
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Thread::Thread(ThreadFunc function, void* arg)
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: thread_id(0)
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{
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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pthread_attr_setstacksize(&attr, 1024 * 1024);
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int ret = pthread_create(&thread_id, &attr, function, arg);
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if (ret) ERROR_LOG(COMMON, "%s: pthread_create(%p, %p, %p, %p) failed: %s\n",
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__FUNCTION__, &thread_id, &attr, function, arg, strerror(ret));
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INFO_LOG(COMMON, "created new thread %lu (func=%p, arg=%p)\n",
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(unsigned long)thread_id, function, arg);
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}
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Thread::~Thread()
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{
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WaitForDeath();
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}
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void Thread::WaitForDeath()
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{
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if (thread_id)
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{
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void* exit_status;
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int ret = pthread_join(thread_id, &exit_status);
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if (ret) ERROR_LOG(COMMON,
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"error joining thread %lu: %s\n",
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(unsigned long)thread_id, strerror(ret));
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if (exit_status)
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ERROR_LOG(COMMON,
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"thread %lu exited with status %d\n",
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(unsigned long)thread_id, *(int *)exit_status);
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thread_id = 0;
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}
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}
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void Thread::SetAffinity(int mask)
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{
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// This is non-standard
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#ifdef __linux__
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cpu_set_t cpu_set;
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CPU_ZERO(&cpu_set);
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for (unsigned int i = 0; i < sizeof(mask) * 8; i++)
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{
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if ((mask >> i) & 1){CPU_SET(i, &cpu_set);}
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}
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pthread_setaffinity_np(thread_id, sizeof(cpu_set), &cpu_set);
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#endif
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}
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void Thread::SetCurrentThreadAffinity(int mask)
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{
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#ifdef __linux__
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cpu_set_t cpu_set;
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CPU_ZERO(&cpu_set);
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for (size_t i = 0; i < sizeof(mask) * 8; i++)
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{
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if ((mask >> i) & 1){CPU_SET(i, &cpu_set);}
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}
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pthread_setaffinity_np(pthread_self(), sizeof(cpu_set), &cpu_set);
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#endif
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}
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bool Thread::IsCurrentThread()
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{
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return pthread_equal(pthread_self(), thread_id) != 0;
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}
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void SleepCurrentThread(int ms)
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{
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usleep(1000 * ms);
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}
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void SwitchCurrentThread()
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{
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usleep(1000 * 1);
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}
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static void FreeThreadName(void* threadname)
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{
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free(threadname);
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}
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static void ThreadnameKeyAlloc()
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{
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pthread_key_create(&threadname_key, FreeThreadName);
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}
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void SetCurrentThreadName(const TCHAR* szThreadName)
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{
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pthread_once(&threadname_key_once, ThreadnameKeyAlloc);
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void* threadname;
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if ((threadname = pthread_getspecific(threadname_key)) != NULL)
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free(threadname);
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pthread_setspecific(threadname_key, strdup(szThreadName));
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INFO_LOG(COMMON, "%s(%s)\n", __FUNCTION__, szThreadName);
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}
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Event::Event()
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{
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is_set_ = false;
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}
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void Event::Init()
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{
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pthread_cond_init(&event_, 0);
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pthread_mutex_init(&mutex_, 0);
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}
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void Event::Shutdown()
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{
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pthread_mutex_destroy(&mutex_);
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pthread_cond_destroy(&event_);
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}
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void Event::Set()
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{
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pthread_mutex_lock(&mutex_);
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if (!is_set_)
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{
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is_set_ = true;
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pthread_cond_signal(&event_);
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}
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pthread_mutex_unlock(&mutex_);
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}
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bool Event::Wait(const u32 timeout)
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{
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bool timedout = false;
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struct timespec wait;
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pthread_mutex_lock(&mutex_);
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if (timeout != INFINITE)
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{
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memset(&wait, 0, sizeof(wait));
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struct timeval now;
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gettimeofday(&now, NULL);
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wait.tv_nsec = (now.tv_usec + (timeout % 1000)) * 1000;
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wait.tv_sec = now.tv_sec + (timeout / 1000);
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}
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while (!is_set_ && !timedout)
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{
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if (timeout == INFINITE)
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{
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pthread_cond_wait(&event_, &mutex_);
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}
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else
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{
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timedout = pthread_cond_timedwait(&event_, &mutex_, &wait) == ETIMEDOUT;
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}
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}
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is_set_ = false;
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pthread_mutex_unlock(&mutex_);
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return timedout;
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}
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#endif
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} // namespace Common
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