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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <list>
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#include <mutex>
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#include <thread>
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#include <QObject>
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#include "Common/Event.h"
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#include "Common/Flag.h"
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#include "UICommon/DiscordPresence.h"
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class DiscordJoinRequestDialog;
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class DiscordHandler : public QObject, public Discord::Handler
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{
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Q_OBJECT
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#ifdef USE_DISCORD_PRESENCE
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public:
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explicit DiscordHandler(QWidget* parent);
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~DiscordHandler();
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void Start();
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void Stop();
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void DiscordJoin() override;
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void DiscordJoinRequest(const char* id, const std::string& discord_tag,
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const char* avatar) override;
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void ShowNewJoinRequest(const std::string& id, const std::string& discord_tag,
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const std::string& avatar);
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#endif
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signals:
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void Join();
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void JoinRequest(const std::string id, const std::string discord_tag, const std::string avatar);
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#ifdef USE_DISCORD_PRESENCE
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private:
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void Run();
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QWidget* m_parent;
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Common::Flag m_stop_requested;
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Common::Event m_wakeup_event;
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std::thread m_thread;
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std::list<DiscordJoinRequestDialog> m_request_dialogs;
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std::mutex m_request_dialogs_mutex;
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#endif
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};
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