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https://github.com/dolphin-emu/dolphin.git
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f4bd7bdef0
add the GL include (back) to Base.props use a similar technique to GLX.cpp (by Sonic) in WGL.cpp to get wglSwapIntervalEXT without the WGLEW check Conflicts: Source/Core/VideoBackends/OGL/OGL.vcxproj Source/Core/VideoBackends/OGL/OGL.vcxproj.filters Source/VSProps/Base.props
129 lines
5.8 KiB
XML
129 lines
5.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{EC1A314C-5588-4506-9C1E-2E58E5817F75}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\..\VSProps\Base.props" />
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<Import Project="..\..\..\VSProps\PrecompiledHeader.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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<ClCompile Include="FramebufferManager.cpp" />
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<ClCompile Include="GLExtensions\GLExtensions.cpp" />
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<ClCompile Include="GLUtil.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="NativeVertexFormat.cpp" />
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<ClCompile Include="PerfQuery.cpp" />
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<ClCompile Include="PostProcessing.cpp" />
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<ClCompile Include="ProgramShaderCache.cpp" />
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<ClCompile Include="RasterFont.cpp" />
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<ClCompile Include="Render.cpp" />
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<ClCompile Include="SamplerCache.cpp" />
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="StreamBuffer.cpp" />
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<ClCompile Include="TextureCache.cpp" />
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<ClCompile Include="TextureConverter.cpp" />
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<ClCompile Include="VertexManager.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="FramebufferManager.h" />
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<ClInclude Include="GLExtensions\ARB_blend_func_extended.h" />
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<ClInclude Include="GLExtensions\ARB_buffer_storage.h" />
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<ClInclude Include="GLExtensions\ARB_debug_output.h" />
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<ClInclude Include="GLExtensions\ARB_draw_elements_base_vertex.h" />
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<ClInclude Include="GLExtensions\ARB_ES2_compatibility.h" />
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<ClInclude Include="GLExtensions\ARB_framebuffer_object.h" />
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<ClInclude Include="GLExtensions\ARB_get_program_binary.h" />
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<ClInclude Include="GLExtensions\ARB_map_buffer_range.h" />
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<ClInclude Include="GLExtensions\ARB_sampler_objects.h" />
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<ClInclude Include="GLExtensions\ARB_sample_shading.h" />
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<ClInclude Include="GLExtensions\ARB_sync.h" />
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<ClInclude Include="GLExtensions\ARB_uniform_buffer_object.h" />
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<ClInclude Include="GLExtensions\ARB_vertex_array_object.h" />
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<ClInclude Include="GLExtensions\ARB_viewport_array.h" />
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<ClInclude Include="GLExtensions\GLExtensions.h" />
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<ClInclude Include="GLExtensions\gl_1_1.h" />
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<ClInclude Include="GLExtensions\gl_1_2.h" />
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<ClInclude Include="GLExtensions\gl_1_3.h" />
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<ClInclude Include="GLExtensions\gl_1_4.h" />
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<ClInclude Include="GLExtensions\gl_1_5.h" />
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<ClInclude Include="GLExtensions\gl_2_0.h" />
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<ClInclude Include="GLExtensions\gl_3_0.h" />
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<ClInclude Include="GLExtensions\gl_3_1.h" />
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<ClInclude Include="GLExtensions\gl_3_2.h" />
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<ClInclude Include="GLExtensions\gl_common.h" />
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<ClInclude Include="GLExtensions\KHR_debug.h" />
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<ClInclude Include="GLExtensions\NV_framebuffer_multisample_coverage.h" />
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<ClInclude Include="GLExtensions\NV_primitive_restart.h" />
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<ClInclude Include="Globals.h" />
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<ClInclude Include="GLUtil.h" />
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<ClInclude Include="main.h" />
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<ClInclude Include="PerfQuery.h" />
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<ClInclude Include="PostProcessing.h" />
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<ClInclude Include="ProgramShaderCache.h" />
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<ClInclude Include="RasterFont.h" />
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<ClInclude Include="Render.h" />
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<ClInclude Include="SamplerCache.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="StreamBuffer.h" />
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<ClInclude Include="TextureCache.h" />
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<ClInclude Include="TextureConverter.h" />
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<ClInclude Include="VertexManager.h" />
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<ClInclude Include="VideoBackend.h" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\..\Externals\wxWidgets3\build\msw\wx_base.vcxproj">
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<Project>{1c8436c9-dbaf-42be-83bc-cf3ec9175abe}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\..\..\Externals\zlib\zlib.vcxproj">
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<Project>{ff213b23-2c26-4214-9f88-85271e557e87}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\..\Core\VideoCommon\VideoCommon.vcxproj">
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<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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