dolphin/Source/Core/VideoBackends/OGL/OGL.vcxproj
Jack Frost f4bd7bdef0 fix windows build
add the GL include (back) to Base.props
use a similar technique to GLX.cpp (by Sonic) in WGL.cpp to get
wglSwapIntervalEXT without the WGLEW check

Conflicts:
	Source/Core/VideoBackends/OGL/OGL.vcxproj
	Source/Core/VideoBackends/OGL/OGL.vcxproj.filters
	Source/VSProps/Base.props
2014-01-17 16:01:17 +01:00

129 lines
5.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{EC1A314C-5588-4506-9C1E-2E58E5817F75}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\VSProps\Base.props" />
<Import Project="..\..\..\VSProps\PrecompiledHeader.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="FramebufferManager.cpp" />
<ClCompile Include="GLExtensions\GLExtensions.cpp" />
<ClCompile Include="GLUtil.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="NativeVertexFormat.cpp" />
<ClCompile Include="PerfQuery.cpp" />
<ClCompile Include="PostProcessing.cpp" />
<ClCompile Include="ProgramShaderCache.cpp" />
<ClCompile Include="RasterFont.cpp" />
<ClCompile Include="Render.cpp" />
<ClCompile Include="SamplerCache.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="StreamBuffer.cpp" />
<ClCompile Include="TextureCache.cpp" />
<ClCompile Include="TextureConverter.cpp" />
<ClCompile Include="VertexManager.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="FramebufferManager.h" />
<ClInclude Include="GLExtensions\ARB_blend_func_extended.h" />
<ClInclude Include="GLExtensions\ARB_buffer_storage.h" />
<ClInclude Include="GLExtensions\ARB_debug_output.h" />
<ClInclude Include="GLExtensions\ARB_draw_elements_base_vertex.h" />
<ClInclude Include="GLExtensions\ARB_ES2_compatibility.h" />
<ClInclude Include="GLExtensions\ARB_framebuffer_object.h" />
<ClInclude Include="GLExtensions\ARB_get_program_binary.h" />
<ClInclude Include="GLExtensions\ARB_map_buffer_range.h" />
<ClInclude Include="GLExtensions\ARB_sampler_objects.h" />
<ClInclude Include="GLExtensions\ARB_sample_shading.h" />
<ClInclude Include="GLExtensions\ARB_sync.h" />
<ClInclude Include="GLExtensions\ARB_uniform_buffer_object.h" />
<ClInclude Include="GLExtensions\ARB_vertex_array_object.h" />
<ClInclude Include="GLExtensions\ARB_viewport_array.h" />
<ClInclude Include="GLExtensions\GLExtensions.h" />
<ClInclude Include="GLExtensions\gl_1_1.h" />
<ClInclude Include="GLExtensions\gl_1_2.h" />
<ClInclude Include="GLExtensions\gl_1_3.h" />
<ClInclude Include="GLExtensions\gl_1_4.h" />
<ClInclude Include="GLExtensions\gl_1_5.h" />
<ClInclude Include="GLExtensions\gl_2_0.h" />
<ClInclude Include="GLExtensions\gl_3_0.h" />
<ClInclude Include="GLExtensions\gl_3_1.h" />
<ClInclude Include="GLExtensions\gl_3_2.h" />
<ClInclude Include="GLExtensions\gl_common.h" />
<ClInclude Include="GLExtensions\KHR_debug.h" />
<ClInclude Include="GLExtensions\NV_framebuffer_multisample_coverage.h" />
<ClInclude Include="GLExtensions\NV_primitive_restart.h" />
<ClInclude Include="Globals.h" />
<ClInclude Include="GLUtil.h" />
<ClInclude Include="main.h" />
<ClInclude Include="PerfQuery.h" />
<ClInclude Include="PostProcessing.h" />
<ClInclude Include="ProgramShaderCache.h" />
<ClInclude Include="RasterFont.h" />
<ClInclude Include="Render.h" />
<ClInclude Include="SamplerCache.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="StreamBuffer.h" />
<ClInclude Include="TextureCache.h" />
<ClInclude Include="TextureConverter.h" />
<ClInclude Include="VertexManager.h" />
<ClInclude Include="VideoBackend.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\Externals\wxWidgets3\build\msw\wx_base.vcxproj">
<Project>{1c8436c9-dbaf-42be-83bc-cf3ec9175abe}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\..\Externals\zlib\zlib.vcxproj">
<Project>{ff213b23-2c26-4214-9f88-85271e557e87}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\Core\VideoCommon\VideoCommon.vcxproj">
<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>