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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
22 lines
512 B
C++
22 lines
512 B
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "Common/CommonTypes.h"
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#include "Common/Swap.h"
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namespace sf
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{
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class Packet;
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}
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sf::Packet& operator>>(sf::Packet& packet, Common::BigEndianValue<u16>& data);
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sf::Packet& operator>>(sf::Packet& packet, Common::BigEndianValue<u32>& data);
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sf::Packet& operator>>(sf::Packet& packet, Common::BigEndianValue<u64>& data);
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namespace Common
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{
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u64 PacketReadU64(sf::Packet& packet);
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} // namespace Common
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