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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
22 lines
423 B
C++
22 lines
423 B
C++
// Copyright 2021 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Common/SocketContext.h"
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namespace Common
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{
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#ifdef _WIN32
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SocketContext::SocketContext()
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{
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static_cast<void>(WSAStartup(MAKEWORD(2, 2), &m_data));
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}
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SocketContext::~SocketContext()
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{
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WSACleanup();
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}
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#else
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SocketContext::SocketContext() = default;
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SocketContext::~SocketContext() = default;
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#endif
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} // namespace Common
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