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https://github.com/dolphin-emu/dolphin.git
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7036299a92
Most settings which affect determinism will now be synced on NetPlay. Additionally, there's a strict sync mode which will sync various enhancements to prevent desync in games that use EFB reads. This also adds a check for all players having the IPL.bin file, and doesn't load it for anyone if someone is missing it. This prevents desyncs caused by mismatched system fonts. Additionally, the NetPlay window was getting too wide with checkboxes, so FlowLayout has been introduced to make the checkboxes take up multiple rows dynamically. However, there's some minor vertical centering issues I haven't been able to solve, but it's better than a ridiculously wide window.
85 lines
3.4 KiB
C++
85 lines
3.4 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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** This file is part of the examples of the Qt Toolkit.
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** BSD License Usage
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** $QT_END_LICENSE$
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****************************************************************************/
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#pragma once
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#include <QLayout>
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#include <QRect>
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#include <QStyle>
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class FlowLayout : public QLayout
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{
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public:
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explicit FlowLayout(QWidget* parent, int margin = -1, int h_spacing = -1, int v_spacing = -1);
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explicit FlowLayout(int margin = -1, int h_spacing = -1, int v_spacing = -1);
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~FlowLayout();
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void addItem(QLayoutItem* item) override;
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int horizontalSpacing() const;
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int verticalSpacing() const;
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Qt::Orientations expandingDirections() const override;
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bool hasHeightForWidth() const override;
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int heightForWidth(int) const override;
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int count() const override;
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QLayoutItem* itemAt(int index) const override;
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QSize minimumSize() const override;
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void setGeometry(const QRect& rect) override;
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QSize sizeHint() const override;
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QLayoutItem* takeAt(int index) override;
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private:
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int doLayout(const QRect& rect, bool testOnly) const;
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int smartSpacing(QStyle::PixelMetric pm) const;
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QList<QLayoutItem*> m_item_list;
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int m_h_space;
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int m_v_space;
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};
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