dolphin/Source/Core/AudioCommon/AOSoundStream.h
Léo Lam dca22e08eb Use Common::Flag and Common::Event when possible
Replaces old and simple usages of std::atomic<bool> with Common::Flag
(which was introduced after the initial usage), so it's clear that
the variable is a flag and because Common::Flag is well tested.

This also replaces the ready logic in WiimoteReal with Common::Event
since it was basically just unnecessarily reimplementing Common::Event.
2016-08-10 16:08:15 +02:00

43 lines
796 B
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <mutex>
#include <thread>
#include "AudioCommon/SoundStream.h"
#include "Common/Event.h"
#include "Common/Thread.h"
#if defined(HAVE_AO) && HAVE_AO
#include <ao/ao.h>
#endif
class AOSound final : public SoundStream
{
#if defined(HAVE_AO) && HAVE_AO
std::thread thread;
Common::Flag m_run_thread;
std::mutex soundCriticalSection;
Common::Event soundSyncEvent;
int buf_size;
ao_device* device;
ao_sample_format format;
int default_driver;
short realtimeBuffer[1024 * 1024];
public:
bool Start() override;
void SoundLoop() override;
void Stop() override;
void Update() override;
static bool isValid() { return true; }
#endif
};