dolphin/Source
JosJuice fb265b610d Android: Don't hold gameFileCache lock during updateAdditionalMetadata
It seems like we spend a lot of the game list scanning time in
updateAdditionalMetadata, which I suppose makes sense considering
how many different files that function attempts to open.

With the addition of just one little atomic operation, we can make
it safe to call updateAdditionalMetadata without holding a lock.
2021-08-24 15:35:39 +02:00
..
Android Android: Don't hold gameFileCache lock during updateAdditionalMetadata 2021-08-24 15:35:39 +02:00
Core Android: Don't hold gameFileCache lock during updateAdditionalMetadata 2021-08-24 15:35:39 +02:00
DSPSpy DSPSpy: Replace less_test with cond_test 2021-08-22 17:07:41 -07:00
DSPTool Core: Add GBA host interface 2021-07-13 16:42:49 +02:00
PCH bump msvc required version to align wth vs 16.11 2021-08-14 03:57:25 -07:00
UnitTests Merge pull request #9600 from Bonta0/mgba-pr 2021-07-21 02:36:43 -04:00
VSProps Android: Don't hold gameFileCache lock during updateAdditionalMetadata 2021-08-24 15:35:39 +02:00
.clang-format
CMakeLists.txt Android: Don't hold gameFileCache lock during updateAdditionalMetadata 2021-08-24 15:35:39 +02:00
dolphin-emu.sln Externals: Integrate mGBA as a submodule 2021-07-13 16:39:29 +02:00