dolphin/Source
2010-07-22 01:48:48 +00:00
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Core WIP Gecko(ocarina) code support: There are a bunch code types that need coding/fixing/cleanup, but many codes should be functional. The game properties and "Cheats Manager"(formally Action Replay Manager) dialogs now have a "Gecko Codes" tab to view/enable/disable codes. Currently, you must click "Edit Config" and manually add your codes to the [Gecko] inifile section of your gameinis for them to be displayed.(same format as the AR codes) I'm going to add Add/Edit dialogs similar to the AR codes and support codes with modifiers. I added the new files to scons as best as I could without testing :p. 2010-07-22 01:48:48 +00:00
DSPSpy Hg: 2010-06-09 01:37:08 +00:00
DSPTool Fix the global build on linux. 2010-07-20 04:19:25 +00:00
Plugins Add an option for EFB scaled copy to the OpenGL configuration dialog. 2010-07-21 12:07:24 +00:00
PluginSpecs Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too! 2010-07-19 02:09:34 +00:00
TestSuite Hg: 2010-06-09 01:37:08 +00:00
UnitTests Fix the global build on linux. 2010-07-20 04:19:25 +00:00
Dolphin.sln Fix DebugFast/win32 build configuration 2010-06-29 10:23:15 +00:00