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AchievementManager now has a SetUpdateCallback method for providing a single universal callback for anytime something important changes in the achievement state, such as logging in/out, game load/close, or events such as achievement unlocks. AchievementsWindow sets this callback in its own init to its UpdateData method so that the AchievementsWindow gets updated when one of these changes takes place. |
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AchievementHeaderWidget.cpp | ||
AchievementHeaderWidget.h | ||
AchievementProgressWidget.cpp | ||
AchievementProgressWidget.h | ||
AchievementSettingsWidget.cpp | ||
AchievementSettingsWidget.h | ||
AchievementsWindow.cpp | ||
AchievementsWindow.h |