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https://github.com/dolphin-emu/dolphin.git
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128 lines
2.6 KiB
C++
128 lines
2.6 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <vector>
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#include <polarssl/aes.h>
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#include "Common/CommonTypes.h"
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// --- this is used for encrypted Wii save files
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class CWiiSaveCrypted
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{
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public:
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bool static ImportWiiSave(const char* FileName);
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bool static ExportWiiSave(u64 TitleID);
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void static ExportAllSaves();
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private:
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CWiiSaveCrypted(const char* FileName, u64 TitleID = 0);
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~CWiiSaveCrypted();
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void ReadHDR();
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void ReadBKHDR();
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void WriteHDR();
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void WriteBKHDR();
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void Extract(){;}
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void ImportWiiSaveFiles();
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void ExportWiiSaveFiles(); // To data.bin
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void do_sig();
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void make_ec_cert(u8 *cert, u8 *sig, char *signer, char *name, u8 *priv, u32 key_id);
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bool getPaths(bool forExport = false);
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void ScanForFiles(std::string savDir, std::vector<std::string>&FilesList, u32 *_numFiles, u32 *_sizeFiles);
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aes_context m_AES_ctx;
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u8 SD_IV[0x10];
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std::vector<std::string> FilesList;
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std::string encryptedSavePath;
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std::string WiiTitlePath;
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u8 IV[0x10];
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u32 //_bannerSize,
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_numberOfFiles,
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_sizeOfFiles,
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_totalSize;
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u64 m_TitleID;
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bool b_valid;
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enum
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{
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BLOCK_SZ = 0x40,
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HDR_SZ = 0x20,
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ICON_SZ = 0x1200,
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BNR_SZ = 0x60a0,
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FULL_BNR_MIN = 0x72a0, // BNR_SZ + 1*ICON_SZ
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FULL_BNR_MAX = 0xF0A0, // BNR_SZ + 8*ICON_SZ
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HEADER_SZ = 0xF0C0, // HDR_SZ + FULL_BNR_MAX
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BK_LISTED_SZ = 0x70, // Size before rounding to nearest block
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BK_SZ = 0x80,
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FILE_HDR_SZ = 0x80,
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SIG_SZ = 0x40,
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NG_CERT_SZ = 0x180,
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AP_CERT_SZ = 0x180,
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FULL_CERT_SZ = 0x3C0, // SIG_SZ + NG_CERT_SZ + AP_CERT_SZ + 0x80?
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BK_HDR_MAGIC = 0x426B0001,
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FILE_HDR_MAGIC = 0x03adf17e
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};
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#pragma pack(push,1)
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struct Data_Bin_HDR // encrypted
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{
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u64 SaveGameTitle;
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u32 BannerSize; // (0x72A0 or 0xF0A0, also seen 0xBAA0)
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u8 Permissions;
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u8 unk1; // maybe permissions is a be16
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u8 Md5[0x10]; // md5 of plaintext header with md5 blanker applied
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u16 unk2;
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};
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struct HEADER
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{
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Data_Bin_HDR hdr;
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u8 BNR[FULL_BNR_MAX];
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}_header, _encryptedHeader;
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struct BK_Header // Not encrypted
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{
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u32 size; // 0x00000070
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// u16 magic; // 'Bk'
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// u16 magic2; // or version (0x0001)
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u32 magic; // 0x426B0001
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u32 NGid;
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u32 numberOfFiles;
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u32 sizeOfFiles;
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u32 unk1;
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u32 unk2;
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u32 totalSize;
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u8 unk3[64];
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u64 SaveGameTitle;
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u8 MACaddress[6];
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u8 padding[0x12];
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}bkhdr;
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struct FileHDR // encrypted
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{
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u32 magic; //0x03adf17e
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u32 size;
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u8 Permissions;
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u8 attrib;
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u8 type; // (1=file, 2=directory)
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u8 name[0x45];
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u8 IV[0x10];
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u8 unk[0x20];
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};
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#pragma pack(pop)
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};
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