dolphin/Source/Core/Common/MinizipUtil.h
Shawn Hoffman 9bb8315441 ResourcePack: dont scan for individual files
walking the zip prevents minizip from re-reading the same
data repeatedly from the actual backing filesystem.
also improves most usages of minizip to allow for >4GB,
files altho we probably don't need it
2022-08-06 15:38:46 -07:00

49 lines
1.3 KiB
C++

// Copyright 2019 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <algorithm>
#include <mz_compat.h>
#include "Common/CommonTypes.h"
#include "Common/ScopeGuard.h"
namespace Common
{
// Reads all of the current file. destination must be big enough to fit the whole file.
inline bool ReadFileFromZip(unzFile file, u8* destination, u64 len)
{
const u64 MAX_BUFFER_SIZE = 65535;
if (unzOpenCurrentFile(file) != UNZ_OK)
return false;
Common::ScopeGuard guard{[&] { unzCloseCurrentFile(file); }};
u64 bytes_to_go = len;
while (bytes_to_go > 0)
{
// NOTE: multiples of 4G can't cause read_len == 0 && bytes_to_go > 0, as MAX_BUFFER_SIZE is
// small.
const u32 read_len = static_cast<u32>(std::min(bytes_to_go, MAX_BUFFER_SIZE));
const int rv = unzReadCurrentFile(file, destination, read_len);
if (rv < 0)
return false;
const u32 bytes_read = static_cast<u32>(rv);
bytes_to_go -= bytes_read;
destination += bytes_read;
}
return unzEndOfFile(file) == 1;
}
template <typename ContiguousContainer>
bool ReadFileFromZip(unzFile file, ContiguousContainer* destination)
{
return ReadFileFromZip(file, reinterpret_cast<u8*>(destination->data()), destination->size());
}
} // namespace Common