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https://github.com/dolphin-emu/dolphin.git
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3a6df63e9b
For a few years now, I've been thinking it would be nice to make Dolphin
support reading Wii games in the format they come in when you download
them from the Wii U eShop. The Wii U eShop has some good deals on Wii
games (Metroid Prime Trilogy especially is rather expensive if you try
to buy it physically!), and it's the only place right now where you can
buy Wii games digitally.
Of course, Nintendo being Nintendo, next year they're going to shut down
this only place where you can buy Wii games digitally. I kind of wish I
had implemented this feature earlier so that people would've had ample
time to buy the games they want, but... better late than never, right?
I used MIT-licensed code from the NOD library as a reference when
implementing this. None of the code has been directly copied, but
you may notice that the names of the struct members are very similar.
c1635245b8/lib/DiscIONFS.cpp
259 lines
7.1 KiB
C++
259 lines
7.1 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DiscIO/Blob.h"
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#include <algorithm>
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#include <cstddef>
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#include <limits>
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#include <memory>
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#include <string>
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#include <utility>
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#include "Common/CDUtils.h"
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#include "Common/CommonTypes.h"
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#include "Common/IOFile.h"
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#include "Common/MsgHandler.h"
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#include "DiscIO/CISOBlob.h"
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#include "DiscIO/CompressedBlob.h"
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#include "DiscIO/DirectoryBlob.h"
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#include "DiscIO/DriveBlob.h"
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#include "DiscIO/FileBlob.h"
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#include "DiscIO/NFSBlob.h"
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#include "DiscIO/TGCBlob.h"
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#include "DiscIO/WIABlob.h"
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#include "DiscIO/WbfsBlob.h"
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namespace DiscIO
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{
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std::string GetName(BlobType blob_type, bool translate)
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{
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const auto translate_str = [translate](const std::string& str) {
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return translate ? Common::GetStringT(str.c_str()) : str;
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};
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switch (blob_type)
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{
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case BlobType::PLAIN:
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return "ISO";
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case BlobType::DIRECTORY:
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return translate_str("Directory");
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case BlobType::GCZ:
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return "GCZ";
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case BlobType::CISO:
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return "CISO";
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case BlobType::WBFS:
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return "WBFS";
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case BlobType::TGC:
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return "TGC";
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case BlobType::WIA:
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return "WIA";
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case BlobType::RVZ:
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return "RVZ";
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case BlobType::MOD_DESCRIPTOR:
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return translate_str("Mod");
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case BlobType::NFS:
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return "NFS";
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default:
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return "";
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}
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}
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void SectorReader::SetSectorSize(int blocksize)
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{
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m_block_size = std::max(blocksize, 0);
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for (auto& cache_entry : m_cache)
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{
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cache_entry.Reset();
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cache_entry.data.resize(m_chunk_blocks * m_block_size);
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}
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}
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void SectorReader::SetChunkSize(int block_cnt)
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{
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m_chunk_blocks = std::max(block_cnt, 1);
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// Clear cache and resize the data arrays
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SetSectorSize(m_block_size);
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}
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SectorReader::~SectorReader()
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{
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}
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const SectorReader::Cache* SectorReader::FindCacheLine(u64 block_num)
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{
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auto itr = std::find_if(m_cache.begin(), m_cache.end(),
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[&](const Cache& entry) { return entry.Contains(block_num); });
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if (itr == m_cache.end())
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return nullptr;
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itr->MarkUsed();
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return &*itr;
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}
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SectorReader::Cache* SectorReader::GetEmptyCacheLine()
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{
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Cache* oldest = &m_cache[0];
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// Find the Least Recently Used cache line to replace.
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std::for_each(m_cache.begin() + 1, m_cache.end(), [&](Cache& line) {
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if (line.IsLessRecentlyUsedThan(*oldest))
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{
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oldest->ShiftLRU();
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oldest = &line;
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return;
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}
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line.ShiftLRU();
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});
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oldest->Reset();
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return oldest;
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}
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const SectorReader::Cache* SectorReader::GetCacheLine(u64 block_num)
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{
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if (auto entry = FindCacheLine(block_num))
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return entry;
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// Cache miss. Fault in the missing entry.
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Cache* cache = GetEmptyCacheLine();
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// We only read aligned chunks, this avoids duplicate overlapping entries.
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u64 chunk_idx = block_num / m_chunk_blocks;
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u32 blocks_read = ReadChunk(cache->data.data(), chunk_idx);
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if (!blocks_read)
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return nullptr;
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cache->Fill(chunk_idx * m_chunk_blocks, blocks_read);
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// Secondary check for out-of-bounds read.
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// If we got less than m_chunk_blocks, we may still have missed.
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// We do this after the cache fill since the cache line itself is
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// fine, the problem is being asked to read past the end of the disk.
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return cache->Contains(block_num) ? cache : nullptr;
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}
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bool SectorReader::Read(u64 offset, u64 size, u8* out_ptr)
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{
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if (offset + size > GetDataSize())
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return false;
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u64 remain = size;
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u64 block = 0;
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u32 position_in_block = static_cast<u32>(offset % m_block_size);
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while (remain > 0)
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{
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block = offset / m_block_size;
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const Cache* cache = GetCacheLine(block);
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if (!cache)
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return false;
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// Cache entries are aligned chunks, we may not want to read from the start
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u32 read_offset = static_cast<u32>(block - cache->block_idx) * m_block_size + position_in_block;
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u32 can_read = m_block_size * cache->num_blocks - read_offset;
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u32 was_read = static_cast<u32>(std::min<u64>(can_read, remain));
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std::copy(cache->data.begin() + read_offset, cache->data.begin() + read_offset + was_read,
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out_ptr);
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offset += was_read;
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out_ptr += was_read;
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remain -= was_read;
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position_in_block = 0;
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}
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return true;
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}
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// Crap default implementation if not overridden.
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bool SectorReader::ReadMultipleAlignedBlocks(u64 block_num, u64 cnt_blocks, u8* out_ptr)
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{
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for (u64 i = 0; i < cnt_blocks; ++i)
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{
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if (!GetBlock(block_num + i, out_ptr))
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return false;
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out_ptr += m_block_size;
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}
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return true;
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}
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u32 SectorReader::ReadChunk(u8* buffer, u64 chunk_num)
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{
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u64 block_num = chunk_num * m_chunk_blocks;
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u32 cnt_blocks = m_chunk_blocks;
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// If we are reading the end of a disk, there may not be enough blocks to
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// read a whole chunk. We need to clamp down in that case.
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u64 end_block = (GetDataSize() + m_block_size - 1) / m_block_size;
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if (end_block)
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cnt_blocks = static_cast<u32>(std::min<u64>(m_chunk_blocks, end_block - block_num));
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if (ReadMultipleAlignedBlocks(block_num, cnt_blocks, buffer))
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{
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if (cnt_blocks < m_chunk_blocks)
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{
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std::fill(buffer + cnt_blocks * m_block_size, buffer + m_chunk_blocks * m_block_size, 0u);
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}
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return cnt_blocks;
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}
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// end_block may be zero on real disks if we fail to get the media size.
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// We have to fallback to probing the disk instead.
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if (!end_block)
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{
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for (u32 i = 0; i < cnt_blocks; ++i)
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{
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if (!GetBlock(block_num + i, buffer))
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{
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std::fill(buffer, buffer + (cnt_blocks - i) * m_block_size, 0u);
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return i;
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}
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buffer += m_block_size;
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}
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return cnt_blocks;
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}
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return 0;
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}
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std::unique_ptr<BlobReader> CreateBlobReader(const std::string& filename)
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{
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if (Common::IsCDROMDevice(filename))
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return DriveReader::Create(filename);
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File::IOFile file(filename, "rb");
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u32 magic;
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if (!file.ReadArray(&magic, 1))
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return nullptr;
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// Conveniently, every supported file format (except for plain disc images and
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// extracted discs) starts with a 4-byte magic number that identifies the format,
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// so we just need a simple switch statement to create the right blob type. If the
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// magic number doesn't match any known magic number and the directory structure
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// doesn't match the directory blob format, we assume it's a plain disc image. If
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// that assumption is wrong, the volume code that runs later will notice the error
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// because the blob won't provide the right data when reading the GC/Wii disc header.
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switch (magic)
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{
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case CISO_MAGIC:
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return CISOFileReader::Create(std::move(file));
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case GCZ_MAGIC:
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return CompressedBlobReader::Create(std::move(file), filename);
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case TGC_MAGIC:
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return TGCFileReader::Create(std::move(file));
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case WBFS_MAGIC:
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return WbfsFileReader::Create(std::move(file), filename);
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case WIA_MAGIC:
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return WIAFileReader::Create(std::move(file), filename);
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case RVZ_MAGIC:
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return RVZFileReader::Create(std::move(file), filename);
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case NFS_MAGIC:
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return NFSFileReader::Create(std::move(file), filename);
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default:
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if (auto directory_blob = DirectoryBlobReader::Create(filename))
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return std::move(directory_blob);
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return PlainFileReader::Create(std::move(file));
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}
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}
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} // namespace DiscIO
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