dolphin/Source/Core/VideoCommon/VertexManagerBase.h
degasus fc00598785 NativeVertexFormat: Inline Initialize in contructor
They were only called at once, so no need to seperate them.

This also removes the only dereference of the NativeVertexFormat in VideoCommon, so backends may just return nullptr.
2015-11-24 22:48:49 +01:00

86 lines
2.1 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/NativeVertexFormat.h"
class NativeVertexFormat;
class PointerWrap;
enum PrimitiveType {
PRIMITIVE_POINTS,
PRIMITIVE_LINES,
PRIMITIVE_TRIANGLES,
};
struct Slope
{
float dfdx;
float dfdy;
float f0;
bool dirty;
};
class VertexManagerBase
{
private:
static const u32 SMALLEST_POSSIBLE_VERTEX = sizeof(float)*3; // 3 pos
static const u32 LARGEST_POSSIBLE_VERTEX = sizeof(float)*45 + sizeof(u32)*2; // 3 pos, 3*3 normal, 2*u32 color, 8*4 tex, 1 posMat
static const u32 MAX_PRIMITIVES_PER_COMMAND = (u16)-1;
public:
static const u32 MAXVBUFFERSIZE = ROUND_UP_POW2(MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX);
// We may convert triangle-fans to triangle-lists, almost 3x as many indices.
static const u32 MAXIBUFFERSIZE = ROUND_UP_POW2(MAX_PRIMITIVES_PER_COMMAND * 3);
VertexManagerBase();
// needs to be virtual for DX11's dtor
virtual ~VertexManagerBase();
static DataReader PrepareForAdditionalData(int primitive, u32 count, u32 stride, bool cullall);
static void FlushData(u32 count, u32 stride);
static void Flush();
virtual NativeVertexFormat* CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) = 0;
static void DoState(PointerWrap& p);
protected:
virtual void vDoState(PointerWrap& p) { }
static PrimitiveType current_primitive_type;
virtual void ResetBuffer(u32 stride) = 0;
static u8* s_pCurBufferPointer;
static u8* s_pBaseBufferPointer;
static u8* s_pEndBufferPointer;
static u32 GetRemainingSize();
static u32 GetRemainingIndices(int primitive);
static Slope s_zslope;
static void CalculateZSlope(NativeVertexFormat* format);
static bool s_cull_all;
private:
static bool s_is_flushed;
virtual void vFlush(bool useDstAlpha) = 0;
virtual void CreateDeviceObjects() {}
virtual void DestroyDeviceObjects() {}
};
extern VertexManagerBase* g_vertex_manager;