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https://github.com/dolphin-emu/dolphin.git
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0ea01d8462
make native mips loading an option to prevent performance lost in game that not need this functionality.( thanks to dorian.fevrier for point the performance lost.) added a patch from pierre@pirsoft.de to avoid vertex drops when index array is full in opengl implementation that do not support large index arrays git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5432 8ced0084-cf51-0410-be5f-012b33b47a6e
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _NATIVE_VERTEX_WRITER
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#define _NATIVE_VERTEX_WRITER
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// TODO: rename
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namespace VertexManager
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{
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void AddVertices(int primitive, int numvertices);
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void Flush(); // flushes the current buffer
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int GetRemainingSize(); // remaining space in the current buffer.
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int GetRemainingVertices(int primitive); // remaining number of vertices that can be processed in one AddVertices call
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// TODO: move, rename.
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extern u8* s_pCurBufferPointer;
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}
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#endif
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