mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
d90537cc18
This makes the API a little nicer to use, since you don't need to do a mandatory dereference when passing the lock into any kind of scope guard.
187 lines
6.5 KiB
C++
187 lines
6.5 KiB
C++
// Copyright 2023 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#ifdef USE_RETRO_ACHIEVEMENTS
|
|
#include "DolphinQt/Achievements/AchievementHeaderWidget.h"
|
|
|
|
#include <QGroupBox>
|
|
#include <QLabel>
|
|
#include <QLineEdit>
|
|
#include <QProgressBar>
|
|
#include <QString>
|
|
#include <QVBoxLayout>
|
|
|
|
#include "Core/AchievementManager.h"
|
|
#include "Core/Config/AchievementSettings.h"
|
|
#include "Core/Core.h"
|
|
|
|
#include "DolphinQt/Settings.h"
|
|
|
|
AchievementHeaderWidget::AchievementHeaderWidget(QWidget* parent) : QWidget(parent)
|
|
{
|
|
m_user_icon = new QLabel();
|
|
m_game_icon = new QLabel();
|
|
m_name = new QLabel();
|
|
m_points = new QLabel();
|
|
m_game_progress_hard = new QProgressBar();
|
|
m_game_progress_soft = new QProgressBar();
|
|
m_rich_presence = new QLabel();
|
|
m_locked_warning = new QLabel();
|
|
|
|
m_locked_warning->setText(tr("Achievements have been disabled.<br>Please close all running "
|
|
"games to re-enable achievements."));
|
|
m_locked_warning->setStyleSheet(QStringLiteral("QLabel { color : red; }"));
|
|
|
|
QSizePolicy sp_retain = m_game_progress_hard->sizePolicy();
|
|
sp_retain.setRetainSizeWhenHidden(true);
|
|
m_game_progress_hard->setSizePolicy(sp_retain);
|
|
sp_retain = m_game_progress_soft->sizePolicy();
|
|
sp_retain.setRetainSizeWhenHidden(true);
|
|
m_game_progress_soft->setSizePolicy(sp_retain);
|
|
|
|
QVBoxLayout* icon_col = new QVBoxLayout();
|
|
icon_col->addWidget(m_user_icon);
|
|
icon_col->addWidget(m_game_icon);
|
|
QVBoxLayout* text_col = new QVBoxLayout();
|
|
text_col->addWidget(m_name);
|
|
text_col->addWidget(m_points);
|
|
text_col->addWidget(m_game_progress_hard);
|
|
text_col->addWidget(m_game_progress_soft);
|
|
text_col->addWidget(m_rich_presence);
|
|
text_col->addWidget(m_locked_warning);
|
|
QHBoxLayout* header_layout = new QHBoxLayout();
|
|
header_layout->addLayout(icon_col);
|
|
header_layout->addLayout(text_col);
|
|
m_header_box = new QGroupBox();
|
|
m_header_box->setLayout(header_layout);
|
|
|
|
QVBoxLayout* m_total = new QVBoxLayout();
|
|
m_total->addWidget(m_header_box);
|
|
|
|
m_total->setContentsMargins(0, 0, 0, 0);
|
|
m_total->setAlignment(Qt::AlignTop);
|
|
setLayout(m_total);
|
|
|
|
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
|
|
UpdateData();
|
|
}
|
|
|
|
void AchievementHeaderWidget::UpdateData()
|
|
{
|
|
auto& instance = AchievementManager::GetInstance();
|
|
if (!instance.IsLoggedIn())
|
|
{
|
|
m_header_box->setVisible(false);
|
|
return;
|
|
}
|
|
|
|
AchievementManager::PointSpread point_spread = instance.TallyScore();
|
|
QString user_name = QString::fromStdString(instance.GetPlayerDisplayName());
|
|
QString game_name = QString::fromStdString(instance.GetGameDisplayName());
|
|
AchievementManager::BadgeStatus player_badge = instance.GetPlayerBadge();
|
|
AchievementManager::BadgeStatus game_badge = instance.GetGameBadge();
|
|
|
|
m_user_icon->setVisible(false);
|
|
m_user_icon->clear();
|
|
m_user_icon->setText({});
|
|
if (Config::Get(Config::RA_BADGES_ENABLED))
|
|
{
|
|
if (!player_badge.name.empty())
|
|
{
|
|
QImage i_user_icon{};
|
|
if (i_user_icon.loadFromData(&player_badge.badge.front(), (int)player_badge.badge.size()))
|
|
{
|
|
m_user_icon->setPixmap(QPixmap::fromImage(i_user_icon)
|
|
.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
|
|
m_user_icon->adjustSize();
|
|
m_user_icon->setStyleSheet(QStringLiteral("border: 4px solid transparent"));
|
|
m_user_icon->setVisible(true);
|
|
}
|
|
}
|
|
}
|
|
m_game_icon->setVisible(false);
|
|
m_game_icon->clear();
|
|
m_game_icon->setText({});
|
|
if (Config::Get(Config::RA_BADGES_ENABLED))
|
|
{
|
|
if (!game_badge.name.empty())
|
|
{
|
|
QImage i_game_icon{};
|
|
if (i_game_icon.loadFromData(&game_badge.badge.front(), (int)game_badge.badge.size()))
|
|
{
|
|
m_game_icon->setPixmap(QPixmap::fromImage(i_game_icon)
|
|
.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
|
|
m_game_icon->adjustSize();
|
|
std::string_view color = AchievementManager::GRAY;
|
|
if (point_spread.hard_unlocks == point_spread.total_count)
|
|
color = AchievementManager::GOLD;
|
|
else if (point_spread.hard_unlocks + point_spread.soft_unlocks == point_spread.total_count)
|
|
color = AchievementManager::BLUE;
|
|
m_game_icon->setStyleSheet(
|
|
QStringLiteral("border: 4px solid %1").arg(QString::fromStdString(std::string(color))));
|
|
m_game_icon->setVisible(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!game_name.isEmpty())
|
|
{
|
|
m_name->setText(tr("%1 is playing %2").arg(user_name).arg(game_name));
|
|
m_points->setText(GetPointsString(user_name, point_spread));
|
|
|
|
m_game_progress_hard->setRange(0, point_spread.total_count);
|
|
if (!m_game_progress_hard->isVisible())
|
|
m_game_progress_hard->setVisible(true);
|
|
m_game_progress_hard->setValue(point_spread.hard_unlocks);
|
|
m_game_progress_soft->setRange(0, point_spread.total_count);
|
|
m_game_progress_soft->setValue(point_spread.hard_unlocks + point_spread.soft_unlocks);
|
|
if (!m_game_progress_soft->isVisible())
|
|
m_game_progress_soft->setVisible(true);
|
|
m_rich_presence->setText(QString::fromUtf8(instance.GetRichPresence().data()));
|
|
if (!m_rich_presence->isVisible())
|
|
m_rich_presence->setVisible(Config::Get(Config::RA_RICH_PRESENCE_ENABLED));
|
|
m_locked_warning->setVisible(false);
|
|
}
|
|
else
|
|
{
|
|
m_name->setText(user_name);
|
|
m_points->setText(tr("%1 points").arg(instance.GetPlayerScore()));
|
|
|
|
m_game_progress_hard->setVisible(false);
|
|
m_game_progress_soft->setVisible(false);
|
|
m_rich_presence->setVisible(false);
|
|
if (instance.IsDisabled())
|
|
{
|
|
m_locked_warning->setVisible(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
QString
|
|
AchievementHeaderWidget::GetPointsString(const QString& user_name,
|
|
const AchievementManager::PointSpread& point_spread) const
|
|
{
|
|
if (point_spread.soft_points > 0)
|
|
{
|
|
return tr("%1 has unlocked %2/%3 achievements (%4 hardcore) worth %5/%6 points (%7 hardcore)")
|
|
.arg(user_name)
|
|
.arg(point_spread.hard_unlocks + point_spread.soft_unlocks)
|
|
.arg(point_spread.total_count)
|
|
.arg(point_spread.hard_unlocks)
|
|
.arg(point_spread.hard_points + point_spread.soft_points)
|
|
.arg(point_spread.total_points)
|
|
.arg(point_spread.hard_points);
|
|
}
|
|
else
|
|
{
|
|
return tr("%1 has unlocked %2/%3 achievements worth %4/%5 points")
|
|
.arg(user_name)
|
|
.arg(point_spread.hard_unlocks)
|
|
.arg(point_spread.total_count)
|
|
.arg(point_spread.hard_points)
|
|
.arg(point_spread.total_points);
|
|
}
|
|
}
|
|
|
|
#endif // USE_RETRO_ACHIEVEMENTS
|