dolphin/Source/Core/VideoCommon/Src
Rodolfo Osvaldo Bogado fc370c5136 Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback.
whit this code hashing is completely disabled for the dlists content itself this must bring some fps more but i must know if this causes any glitches.
i suspect that no game modify the content of the dlist so hash is time wasted but the only way to test it is with this commit.
please test as many games s you can and give me feedback for any glitch.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7106 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 00:28:28 +00:00
..
OpenCL fix windows (vs2010) build 2011-01-31 06:08:46 +00:00
AVIDump.cpp Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those. 2011-02-02 04:40:27 +00:00
AVIDump.h On linux encode frame dumps in MPG format instead of writing raw frames. To enable this portion of the code you must have libavcodec-dev and libswscale-dev installed (package names for Ubuntu). 2010-11-14 21:14:26 +00:00
BPFunctions.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
BPFunctions.h Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip. 2011-01-27 10:17:13 +00:00
BPMemory.cpp
BPMemory.h initial implementation of fog range adjust, I don't think is correct or work right but is a start. 2011-01-29 04:31:56 +00:00
BPStructs.cpp Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those. 2011-02-02 04:40:27 +00:00
BPStructs.h
CommandProcessor.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
CommandProcessor.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
CPMemory.cpp
CPMemory.h Some more cleanup which should've been in r6232. Thanks Billiard. 2010-09-27 05:16:11 +00:00
DataReader.h Simplify the SSSE3 code for better understanding. 2011-01-11 07:25:36 +00:00
Debugger.cpp Fix *BSD build. 2011-01-31 03:58:18 +00:00
Debugger.h Virtual base classes should have a virtual destructor. 2011-01-30 01:58:54 +00:00
DLCache.cpp Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback. 2011-02-08 00:28:28 +00:00
DLCache.h Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback. 2011-02-08 00:28:28 +00:00
EmuWindow.cpp D3D11: Implement EFB format reinterpretation. 2011-02-04 17:00:34 +00:00
EmuWindow.h Win32-only: 2010-12-19 19:43:18 +00:00
Fifo.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
Fifo.h Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
FramebufferManagerBase.cpp Second Experimental commit: 2010-12-27 03:18:01 +00:00
FramebufferManagerBase.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
HiresTextures.cpp Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game. 2011-02-05 10:08:06 +00:00
HiresTextures.h Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game. 2011-02-05 10:08:06 +00:00
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp Related to Texture's glitches: 2010-11-25 20:39:54 +00:00
IndexGenerator.h
LightingShaderGen.cpp Deal with some clang-inspired buglets. 2011-02-06 01:56:45 +00:00
LightingShaderGen.h Deal with some clang-inspired buglets. 2011-02-06 01:56:45 +00:00
LookUpTables.h
MainBase.cpp Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those. 2011-02-02 04:40:27 +00:00
MainBase.h Build missing BPFunctions.cpp with SCons. 2010-11-18 23:25:40 +00:00
memcpy_amd.cpp
NativeVertexFormat.h Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those. 2011-02-02 04:40:27 +00:00
OnScreenDisplay.cpp Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those. 2011-02-02 04:40:27 +00:00
OnScreenDisplay.h Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those. 2011-02-02 04:40:27 +00:00
OpcodeDecoding.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
OpcodeDecoding.h sometimes to advance you have to make a step back. 2010-08-28 15:09:42 +00:00
OpenCL.cpp Fix *BSD build. 2011-01-31 03:02:23 +00:00
OpenCL.h Fix *BSD build. 2011-01-31 03:02:23 +00:00
PixelEngine.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
PixelEngine.h Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7) 2011-01-07 19:51:28 +00:00
PixelShaderGen.cpp Split shader code generation for lighting into a separate file. 2011-02-05 23:57:12 +00:00
PixelShaderGen.h initial implementation of fog range adjust, I don't think is correct or work right but is a start. 2011-01-29 04:31:56 +00:00
PixelShaderManager.cpp Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry). 2011-02-05 18:25:34 +00:00
PixelShaderManager.h Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry). 2011-02-05 18:25:34 +00:00
RenderBase.cpp * Keeping resolution aligned to back-buffer size if the latter one is changed (can give a huge performance boost... even until to 100% in some cases) 2011-02-05 21:43:04 +00:00
RenderBase.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
SConscript Split shader code generation for lighting into a separate file. 2011-02-05 23:57:12 +00:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp The compiler need not obey the static keyword, so to avoid linker 2011-02-05 16:06:05 +00:00
TextureCacheBase.h Whoops, forgot to remove that. 2011-02-05 10:14:05 +00:00
TextureConversionShader.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
TextureConversionShader.h
TextureDecoder.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
TextureDecoder.h Include "Hash.h" rather than "hash.h" for case-sensitive file systems. 2010-08-28 15:53:01 +00:00
VertexLoader_Color.cpp little fix for one piece unlimited cruise 2 and ju-on the grudge 2011-01-26 17:22:09 +00:00
VertexLoader_Color.h
VertexLoader_Normal.cpp 2 fixes one for dx9 and one for software plugin. 2011-01-23 15:29:57 +00:00
VertexLoader_Normal.h rework the normal loading now it should be a accurate as real hardware. 2011-01-19 13:57:15 +00:00
VertexLoader_Position.cpp Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness. 2011-01-10 13:14:56 +00:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
VertexLoader_TextCoord.h
VertexLoader.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
VertexLoader.h Changed macro for disallowing copy-ctor and =operator into an inheritable class. Removed IrPointer.ini (no longer used) 2010-11-15 05:29:10 +00:00
VertexLoaderManager.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
VertexLoaderManager.h fully implemented display list cache with vertex data included and added in all the plugins. 2010-08-29 23:08:56 +00:00
VertexManagerBase.cpp Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game. 2011-02-05 10:08:06 +00:00
VertexManagerBase.h DX9 debugger improvements: 2010-11-29 16:16:48 +00:00
VertexShaderGen.cpp Split shader code generation for lighting into a separate file. 2011-02-05 23:57:12 +00:00
VertexShaderGen.h big changes here: 2010-07-18 00:18:31 +00:00
VertexShaderManager.cpp Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry). 2011-02-05 18:25:34 +00:00
VertexShaderManager.h Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry). 2011-02-05 18:25:34 +00:00
VideoCommon.h Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those. 2011-02-02 04:40:27 +00:00
VideoConfig.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
VideoConfig.h * Changed the Projection Hack option in game properties to "Custom Projection Hack" 2011-01-29 21:13:56 +00:00
VideoState.cpp
VideoState.h
XFMemory.cpp
XFMemory.h Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry). 2011-02-05 18:25:34 +00:00
XFStructs.cpp Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry). 2011-02-05 18:25:34 +00:00
XFStructs.h