..
OpenCL
fix windows (vs2010) build
2011-01-31 06:08:46 +00:00
AVIDump.cpp
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
AVIDump.h
On linux encode frame dumps in MPG format instead of writing raw frames. To enable this portion of the code you must have libavcodec-dev and libswscale-dev installed (package names for Ubuntu).
2010-11-14 21:14:26 +00:00
BPFunctions.cpp
Remove the global namespace a bit and remove some dead code.
2011-02-02 18:21:20 +00:00
BPFunctions.h
Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip.
2011-01-27 10:17:13 +00:00
BPMemory.cpp
BPMemory.h
initial implementation of fog range adjust, I don't think is correct or work right but is a start.
2011-01-29 04:31:56 +00:00
BPStructs.cpp
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
BPStructs.h
CommandProcessor.cpp
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
CommandProcessor.h
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
CPMemory.cpp
CPMemory.h
Some more cleanup which should've been in r6232. Thanks Billiard.
2010-09-27 05:16:11 +00:00
DataReader.h
Simplify the SSSE3 code for better understanding.
2011-01-11 07:25:36 +00:00
Debugger.cpp
Fix *BSD build.
2011-01-31 03:58:18 +00:00
Debugger.h
Virtual base classes should have a virtual destructor.
2011-01-30 01:58:54 +00:00
DLCache.cpp
Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback.
2011-02-08 00:28:28 +00:00
DLCache.h
Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback.
2011-02-08 00:28:28 +00:00
EmuWindow.cpp
D3D11: Implement EFB format reinterpretation.
2011-02-04 17:00:34 +00:00
EmuWindow.h
Win32-only:
2010-12-19 19:43:18 +00:00
Fifo.cpp
Remove the global namespace a bit and remove some dead code.
2011-02-02 18:21:20 +00:00
Fifo.h
Remove the global namespace a bit and remove some dead code.
2011-02-02 18:21:20 +00:00
FramebufferManagerBase.cpp
Second Experimental commit:
2010-12-27 03:18:01 +00:00
FramebufferManagerBase.h
Second Experimental commit:
2010-12-27 03:18:01 +00:00
HiresTextures.cpp
Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
2011-02-05 10:08:06 +00:00
HiresTextures.h
Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
2011-02-05 10:08:06 +00:00
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
Related to Texture's glitches:
2010-11-25 20:39:54 +00:00
IndexGenerator.h
LightingShaderGen.cpp
Deal with some clang-inspired buglets.
2011-02-06 01:56:45 +00:00
LightingShaderGen.h
Deal with some clang-inspired buglets.
2011-02-06 01:56:45 +00:00
LookUpTables.h
MainBase.cpp
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
MainBase.h
Build missing BPFunctions.cpp with SCons.
2010-11-18 23:25:40 +00:00
memcpy_amd.cpp
NativeVertexFormat.h
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
OnScreenDisplay.cpp
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
OnScreenDisplay.h
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
OpcodeDecoding.cpp
Remove the global namespace a bit and remove some dead code.
2011-02-02 18:21:20 +00:00
OpcodeDecoding.h
sometimes to advance you have to make a step back.
2010-08-28 15:09:42 +00:00
OpenCL.cpp
Fix *BSD build.
2011-01-31 03:02:23 +00:00
OpenCL.h
Fix *BSD build.
2011-01-31 03:02:23 +00:00
PixelEngine.cpp
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
PixelEngine.h
Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7)
2011-01-07 19:51:28 +00:00
PixelShaderGen.cpp
Split shader code generation for lighting into a separate file.
2011-02-05 23:57:12 +00:00
PixelShaderGen.h
initial implementation of fog range adjust, I don't think is correct or work right but is a start.
2011-01-29 04:31:56 +00:00
PixelShaderManager.cpp
Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
2011-02-05 18:25:34 +00:00
PixelShaderManager.h
Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
2011-02-05 18:25:34 +00:00
RenderBase.cpp
* Keeping resolution aligned to back-buffer size if the latter one is changed (can give a huge performance boost... even until to 100% in some cases)
2011-02-05 21:43:04 +00:00
RenderBase.h
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
SConscript
Split shader code generation for lighting into a separate file.
2011-02-05 23:57:12 +00:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp
The compiler need not obey the static keyword, so to avoid linker
2011-02-05 16:06:05 +00:00
TextureCacheBase.h
Whoops, forgot to remove that.
2011-02-05 10:14:05 +00:00
TextureConversionShader.cpp
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
TextureConversionShader.h
TextureDecoder.cpp
Remove the global namespace a bit and remove some dead code.
2011-02-02 18:21:20 +00:00
TextureDecoder.h
Include "Hash.h" rather than "hash.h" for case-sensitive file systems.
2010-08-28 15:53:01 +00:00
VertexLoader_Color.cpp
little fix for one piece unlimited cruise 2 and ju-on the grudge
2011-01-26 17:22:09 +00:00
VertexLoader_Color.h
VertexLoader_Normal.cpp
2 fixes one for dx9 and one for software plugin.
2011-01-23 15:29:57 +00:00
VertexLoader_Normal.h
rework the normal loading now it should be a accurate as real hardware.
2011-01-19 13:57:15 +00:00
VertexLoader_Position.cpp
Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness.
2011-01-10 13:14:56 +00:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
2010-10-03 00:41:06 +00:00
VertexLoader_TextCoord.h
VertexLoader.cpp
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
VertexLoader.h
Changed macro for disallowing copy-ctor and =operator into an inheritable class. Removed IrPointer.ini (no longer used)
2010-11-15 05:29:10 +00:00
VertexLoaderManager.cpp
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
VertexLoaderManager.h
fully implemented display list cache with vertex data included and added in all the plugins.
2010-08-29 23:08:56 +00:00
VertexManagerBase.cpp
Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
2011-02-05 10:08:06 +00:00
VertexManagerBase.h
DX9 debugger improvements:
2010-11-29 16:16:48 +00:00
VertexShaderGen.cpp
Split shader code generation for lighting into a separate file.
2011-02-05 23:57:12 +00:00
VertexShaderGen.h
big changes here:
2010-07-18 00:18:31 +00:00
VertexShaderManager.cpp
Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
2011-02-05 18:25:34 +00:00
VertexShaderManager.h
Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
2011-02-05 18:25:34 +00:00
VideoCommon.h
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
VideoConfig.cpp
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
VideoConfig.h
* Changed the Projection Hack option in game properties to "Custom Projection Hack"
2011-01-29 21:13:56 +00:00
VideoState.cpp
VideoState.h
XFMemory.cpp
XFMemory.h
Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
2011-02-05 18:25:34 +00:00
XFStructs.cpp
Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
2011-02-05 18:25:34 +00:00
XFStructs.h