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https://github.com/dolphin-emu/dolphin.git
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38304da947
This simplifies FileMonitor a lot and also lets us clean up FilesystemPanel.
66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include <utility>
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#include <wx/panel.h>
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class GameListItem;
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class wxTreeCtrl;
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class wxTreeEvent;
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namespace DiscIO
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{
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struct Partition;
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class Volume;
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}
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class FilesystemPanel final : public wxPanel
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{
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public:
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explicit FilesystemPanel(wxWindow* parent, wxWindowID id,
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const std::unique_ptr<DiscIO::Volume>& opened_iso);
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~FilesystemPanel();
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private:
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enum
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{
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ID_EXTRACT_DIR = 20000,
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ID_EXTRACT_ALL,
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ID_EXTRACT_FILE,
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ID_EXTRACT_SYSTEM_DATA,
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ID_CHECK_INTEGRITY,
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};
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void CreateGUI();
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void BindEvents();
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bool PopulateFileSystemTree();
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void OnRightClickTree(wxTreeEvent&);
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void OnExtractFile(wxCommandEvent&);
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void OnExtractDirectories(wxCommandEvent&);
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void OnExtractSystemData(wxCommandEvent&);
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void OnExtractAll(wxCommandEvent&);
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void OnCheckPartitionIntegrity(wxCommandEvent&);
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void ExtractSingleFile(const wxString& output_file_path) const;
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void ExtractSingleDirectory(const wxString& output_folder);
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void ExtractDirectories(const std::string& full_path, const std::string& output_folder,
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const DiscIO::Partition& partition);
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void ExtractPartition(const std::string& output_folder, const DiscIO::Partition& partition);
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std::pair<wxString, DiscIO::Partition> BuildFilePathFromSelection() const;
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std::pair<wxString, DiscIO::Partition> BuildDirectoryPathFromSelection() const;
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wxTreeCtrl* m_tree_ctrl;
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const std::unique_ptr<DiscIO::Volume>& m_opened_iso;
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bool m_has_partitions;
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};
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