mirror of
https://github.com/dolphin-emu/dolphin.git
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fcb951c0c9
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2087 8ced0084-cf51-0410-be5f-012b33b47a6e
254 lines
6.6 KiB
C++
254 lines
6.6 KiB
C++
//////////////////////////////////////////////////////////////////////////////////////////
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// Project description
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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// Name: nJoy
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// Description: A Dolphin Compatible Input Plugin
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//
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// Author: Falcon4ever (nJoy@falcon4ever.com)
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// Site: www.multigesture.net
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// Copyright (C) 2003-2008 Dolphin Project.
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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//
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// Licensetype: GNU General Public License (GPL)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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//
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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//
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Settings
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// ¯¯¯¯¯¯¯¯¯¯
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// Set this if you want to use the rumble 'hack' for controller one
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//#define USE_RUMBLE_DINPUT_HACK
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//////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Includes
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// ¯¯¯¯¯¯¯¯¯¯
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#include <vector> // System
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#include <cstdio>
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#include <ctime>
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#include <cmath>
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#include <SDL.h>
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#include "Common.h" // Common
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#include "pluginspecs_pad.h"
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#include "IniFile.h"
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#include "ConsoleWindow.h"
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//#include "Timer.h"
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#include "Config.h" // Local
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#include "XInput.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "GUI/AboutBox.h"
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#include "GUI/ConfigBox.h"
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//extern ConfigBox* m_frame;
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#endif
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#ifdef _WIN32
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#include <tchar.h>
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#define DIRECTINPUT_VERSION 0x0800
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#define WIN32_LEAN_AND_MEAN
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#ifdef USE_RUMBLE_DINPUT_HACK
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#pragma comment(lib, "dxguid.lib")
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#pragma comment(lib, "dinput8.lib")
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#pragma comment(lib, "winmm.lib")
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#include <dinput.h>
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VOID FreeDirectInput(); // Needed in both nJoy.cpp and Rumble.cpp
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#endif
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#endif // _WIN32
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#ifdef _WIN32
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#define SLEEP(x) Sleep(x)
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#else
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#include <unistd.h>
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#include <sys/ioctl.h>
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#define SLEEP(x) usleep(x*1000)
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#endif
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#ifdef __linux__
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#include <linux/input.h>
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#endif
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//////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Define
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// ¯¯¯¯¯¯¯¯¯¯
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#define INPUT_VERSION "0.3"
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#define INPUT_STATE "PUBLIC RELEASE"
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#define RELDAY "21"
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#define RELMONTH "07"
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#define RELYEAR "2008"
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#define THANKYOU "`plot`, Absolute0, Aprentice, Bositman, Brice, ChaosCode, CKemu, CoDeX, Dave2001, dn, drk||Raziel, Florin, Gent, Gigaherz, Hacktarux, JegHegy, Linker, Linuzappz, Martin64, Muad, Knuckles, Raziel, Refraction, Rudy_x, Shadowprince, Snake785, Saqib, vEX, yaz0r, Zilmar, Zenogais and ZeZu."
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//////////////////////////////////////////////////////////////////////////////////////////
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// Structures
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/* ¯¯¯¯¯¯¯¯¯¯
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CONTROLLER_STATE buttons (PadState) = 0 or 1
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CONTROLLER_MAPPING buttons (joystick) = 0 or 1, 2, 3, 4, a certain joypad button
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Please remember: The axis limit is hardcoded here, if you allow more axises (for
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example for analog A and B buttons) you must first incrase the size of the axis array
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size here
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*/
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struct CONTROLLER_STATE // GC PAD INFO/STATE
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{
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int buttons[8]; // Amount of buttons (A B X Y Z, L-Trigger R-Trigger Start) might need to change the triggers buttons
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int dpad; // Automatic SDL D-Pad (8 directions + neutral)
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int dpad2[4]; // D-pad using buttons
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int axis[6]; // 2 x 2 Axes (Main & Sub)
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int halfpress; // Halfpress... you know, like not fully pressed ;)...
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SDL_Joystick *joy; // SDL joystick device
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};
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struct CONTROLLER_MAPPING // GC PAD MAPPING
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{
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int buttons[8]; // (See above)
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int dpad; // (See above)
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int dpad2[4]; // (See above)
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int axis[6]; // (See above)
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int halfpress; // (See above)
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int enabled; // Pad attached?
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int deadzone; // Deadzone... what else?
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int ID; // SDL joystick device ID
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int controllertype; // Hat: Hat or custom buttons
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int triggertype; // Triggers range
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std::string SDiagonal;
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bool bSquareToCircle;
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int eventnum; // Linux Event Number, Can't be found dynamically yet
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};
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struct CONTROLLER_INFO // CONNECTED WINDOWS DEVICES INFO
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{
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int NumAxes; // Amount of Axes
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int NumButtons; // Amount of Buttons
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int NumBalls; // Amount of Balls
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int NumHats; // Amount of Hats (POV)
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std::string Name; // Joypad/stickname
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int ID; // SDL joystick device ID
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bool Good;
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SDL_Joystick *joy; // SDL joystick device
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};
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enum
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{
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// CTL_L_SHOULDER and CTL_R_SHOULDER = 0 and 1
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CTL_MAIN_X = 2,
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CTL_MAIN_Y,
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CTL_SUB_X,
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CTL_SUB_Y
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};
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enum
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{
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CTL_L_SHOULDER = 0,
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CTL_R_SHOULDER,
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CTL_A_BUTTON,
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CTL_B_BUTTON,
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CTL_X_BUTTON,
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CTL_Y_BUTTON,
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CTL_Z_TRIGGER,
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CTL_START
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};
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// DPad Type
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enum
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{
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CTL_DPAD_HAT = 0, // Automatically use the first hat that SDL finds
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CTL_DPAD_CUSTOM // Custom directional pad settings
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};
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// Trigger Type
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enum
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{
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CTL_TRIGGER_SDL = 0, //
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CTL_TRIGGER_XINPUT // The XBox 360 pad
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};
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enum
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{
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CTL_D_PAD_UP = 0,
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CTL_D_PAD_DOWN,
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CTL_D_PAD_LEFT,
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CTL_D_PAD_RIGHT
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};
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// Button type for the configuration
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enum
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{
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CTL_AXIS = 0,
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CTL_HAT,
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CTL_BUTTON,
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CTL_KEY
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};
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// XInput buttons
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enum
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{
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XI_TRIGGER_L = 0,
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XI_TRIGGER_R
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};
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//////////////////////////////////////////////////////////////////////////////////////////
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// Input vector. Todo: Save the configured keys here instead of in joystick
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// ¯¯¯¯¯¯¯¯¯
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/*
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#ifndef _CONTROLLER_STATE_H
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extern std::vector<u8> Keys;
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#endif
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*/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Variables
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// ¯¯¯¯¯¯¯¯¯
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#ifndef _CONTROLLER_STATE_H
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extern FILE *pFile;
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extern std::vector<CONTROLLER_INFO> joyinfo;
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extern CONTROLLER_STATE PadState[4];
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extern CONTROLLER_MAPPING PadMapping[4];
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extern HWND m_hWnd; // Handle to window
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extern int NumPads, NumGoodPads; // Number of goods pads
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#endif
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//////////////////////////////////////////////////////////////////////////////////////////
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// Custom Functions
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void GetJoyState(int controller);
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int Search_Devices();
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void DEBUG_INIT();
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void DEBUG_QUIT();
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bool IsFocus();
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void Pad_Use_Rumble(u8 _numPAD, SPADStatus* _pPADStatus); // Rumble
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int Pad_Convert(int _val); // Value conversion
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std::vector<int> Pad_Square_to_Circle(int _x, int _y, int _pad); // Value conversion
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//void SaveConfig();
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//void LoadConfig();
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