.. |
Debugger
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fixed up CopySettingsFile and idef'd away MSWDrawSubItem
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2008-12-02 00:12:42 +00:00 |
GUI
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dded wxT()
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2008-11-30 15:13:33 +00:00 |
Logging
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warning fixes
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2008-11-26 20:28:03 +00:00 |
OS
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
BPStructs.cpp
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
BPStructs.h
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
cocoaGL.h
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more osx64 work
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2008-10-25 17:47:46 +00:00 |
cocoaGL.m
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more osx64 work
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2008-10-25 17:47:46 +00:00 |
Config.cpp
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
Config.h
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
Globals.cpp
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
Globals.h
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Added missing header.
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2008-12-01 05:57:56 +00:00 |
GLUtil.cpp
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Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
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2008-11-09 13:17:17 +00:00 |
GLUtil.h
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Test for libs not OS
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2008-12-07 00:22:10 +00:00 |
ImageWrite.cpp
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Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
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2008-10-22 21:02:37 +00:00 |
ImageWrite.h
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Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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2008-10-17 11:30:14 +00:00 |
main.cpp
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some scons fixes
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2008-12-07 17:09:40 +00:00 |
main.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
memcpy_amd.cpp
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compiler doesn't like unmatched '' even in comments
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2008-09-08 06:48:23 +00:00 |
NativeVertexFormat.cpp
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Didn't replace all the instances
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2008-11-26 21:41:17 +00:00 |
OpcodeDecoding.cpp
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More CP/GPFifo work. Fix Super Monkey Ball SC/DC. SMB force us to hack CP differently: CPU really thinks the fifo is always empty and on idle now.
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2008-11-22 15:25:04 +00:00 |
PixelShaderManager.cpp
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
PixelShaderManager.h
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
rasterfont.cpp
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more warning fixes
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2008-09-08 07:09:34 +00:00 |
rasterfont.h
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cosmetic change: Renamed printStuff to printMultilineText.
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2008-08-09 09:16:59 +00:00 |
Render.cpp
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Commiting a Linux fix, and along with it is my current work on the nJoy plugin to make it better and use axises as buttons, buttons as axises, and axises as the triggers.
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2008-12-02 01:08:21 +00:00 |
Render.h
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
SConscript
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some more scons cleanup
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2008-12-06 22:28:32 +00:00 |
stdafx.cpp
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |
stdafx.h
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |
TextureConverter.cpp
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
TextureConverter.h
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Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
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2008-11-10 07:12:14 +00:00 |
TextureMngr.cpp
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Copy EFB to texture alignment fix thanks to slink
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2008-12-07 02:23:25 +00:00 |
TextureMngr.h
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Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
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2008-10-22 21:02:37 +00:00 |
VertexLoader_Color.cpp
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
VertexLoader_Color.h
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
VertexLoader_Normal.cpp
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reorganize the vertex normal loader tables a little.
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2008-12-01 00:02:36 +00:00 |
VertexLoader_Normal.h
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small fixes
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2008-12-01 08:34:51 +00:00 |
VertexLoader_Position.cpp
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
VertexLoader_Position.h
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
VertexLoader_TextCoord.cpp
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
VertexLoader_TextCoord.h
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
VertexLoader.cpp
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small fixes
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2008-12-01 08:34:51 +00:00 |
VertexLoader.h
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make vertex format compiler less confusing (no more duplicated work).
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2008-11-30 22:47:06 +00:00 |
VertexLoaderManager.cpp
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GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"
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2008-11-25 21:15:31 +00:00 |
VertexLoaderManager.h
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GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"
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2008-11-25 21:15:31 +00:00 |
VertexManager.cpp
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
VertexManager.h
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GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"
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2008-11-25 21:15:31 +00:00 |
VertexShaderManager.cpp
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
VertexShaderManager.h
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Made the OpenGL iLog setting changeable from the debugging window
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2008-11-21 01:28:00 +00:00 |
XFB.cpp
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Aniso filter setting working in GL, some code moving around, spelling fixes
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2008-11-30 14:15:34 +00:00 |
XFB.h
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Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
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2008-11-10 07:12:14 +00:00 |