dolphin/Source/Core/InputCommon
Léo Lam fd29e5c4cc ControllerInterface: Don't pass m_devices to the backends
Previously, the devices vector would be passed to all backends. They
would then manually push_back to it to add new devices. This was fine
but caused issues when trying to add synchronisation.

Instead, backends now call AddDevice() to fill m_devices so that it is
not accessible from the outside.
2016-06-25 13:46:53 +02:00
..
ControllerInterface ControllerInterface: Don't pass m_devices to the backends 2016-06-25 13:46:53 +02:00
CMakeLists.txt Use cmake to determine if we are enabling the Android Controller Interface 2016-02-05 10:54:17 -06:00
ControllerEmu.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ControllerEmu.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
GCAdapter_Android.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
GCAdapter_Null.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
GCAdapter.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
GCAdapter.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
GCPadStatus.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
InputCommon.vcxproj Move SI_GCAdapter over to InputCommon 2016-01-05 13:44:37 -06:00
InputCommon.vcxproj.filters Move SI_GCAdapter over to InputCommon 2016-01-05 13:44:37 -06:00
InputConfig.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
InputConfig.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
KeyboardStatus.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00