dolphin/Languages/po/zh_TW.po
2015-06-07 10:44:23 +00:00

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
#
# Translators:
# khiav kn <khiav1118@yahoo.com.tw>, 2011
# khiav kn <khiav1118@yahoo.com.tw>, 2011
# Ryan Zhou <sentret_c@sina.cn>, 2013
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:151
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2015-06-07 10:44+0000\n"
"PO-Revision-Date: 2015-06-04 21:33+0000\n"
"Last-Translator: dolphinbot <delroth@dolphin-emu.org>\n"
"Language-Team: Chinese (Taiwan) (http://www.transifex.com/projects/p/dolphin-"
"emu/language/zh_TW/)\n"
"Language: zh_TW\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#: Source/Core/DolphinWX/AboutDolphin.cpp:56
msgid ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:527
msgid " (internal IP)"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:269
msgid " (too many to display)"
msgstr " (要顯示的項目太多)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:106
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:416
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:454
msgid " Game : "
msgstr " 遊戲:"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:588
msgid "! NOT"
msgstr "! 非"
#: Source/Core/Core/HW/GCMemcard.cpp:31
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\" 不存在。\n"
" 是否建立新的 16MB 記憶卡?"
#: Source/Core/DiscIO/CompressedBlob.cpp:177
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:153
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr ""
#: Source/Core/Core/CoreParameter.cpp:178
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" 為無效的 GCM/ISO 檔案,或非 GC/Wii ISO。"
#: Source/Core/DolphinWX/MemcardManager.cpp:201
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$s複製%1$s"
#: Source/Core/VideoBackends/D3D/main.cpp:116
#, c-format
msgid "%d samples"
msgstr ""
#: Source/Core/VideoBackends/D3D/main.cpp:114
#, c-format
msgid "%d samples (quality level %d)"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:66
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:86
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid gci.\n"
" File size (%<PRIx64>) does not match the size recorded in the header (%d)"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:77
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid gci.\n"
" Number of blocks claimed to be %d"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:116
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on virtual memorycard"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:107
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free space on the memorycard\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:422
#, c-format
msgid "%s (Disc %i)"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:188
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:192
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:371
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s 已經存在,是否覆寫?"
#: Source/Core/Core/HW/GCMemcard.cpp:56
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card file size is invalid (0x%x bytes)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:71
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card size is invalid (0x%x bytes)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:51
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
"file is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:219
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:213
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:207
#, c-format
msgid "%sDelete%s"
msgstr "%s刪除%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:205
#, c-format
msgid "%sExport GCI%s"
msgstr "%s匯出 GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:203
#, c-format
msgid "%sImport GCI%s"
msgstr "%s匯入 GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:786
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "剩餘 %u 個區塊;剩餘 %u 個目錄項目"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:587
msgid "&& AND"
msgstr "和(&&)"
#: Source/Core/DolphinWX/FrameTools.cpp:383
msgid "&About..."
msgstr "關於(&A)..."
#: Source/Core/DolphinWX/FrameTools.cpp:230
msgid "&Audio Settings"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:133
msgid "&Boot from DVD Backup..."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:283
msgid "&Breakpoints"
msgstr "中斷點(&B)"
#: Source/Core/DolphinWX/FrameTools.cpp:145
msgid "&Browse for ISOs..."
msgstr "瀏覽 ISO 檔(&B)..."
#: Source/Core/DolphinWX/FrameTools.cpp:245
msgid "&Cheat Manager"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:231
msgid "&Controller Settings"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:859
msgid "&Delete ISO..."
msgstr "刪除 ISO 檔(&D)..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:886
msgid "&Delete selected ISOs..."
msgstr "刪除已選取的 ISO 檔(&D)..."
#: Source/Core/DolphinWX/FrameTools.cpp:199
msgid "&Emulation"
msgstr "模擬器(&E)"
#: Source/Core/DolphinWX/FrameTools.cpp:148
msgid "&File"
msgstr "檔案(&F)"
#: Source/Core/DolphinWX/FrameTools.cpp:418
msgid "&Frame Advance"
msgstr "畫格步進(&F)"
#: Source/Core/DolphinWX/FrameTools.cpp:435
msgid "&Fullscreen"
msgstr "全螢幕(&F)"
#: Source/Core/DolphinWX/FrameTools.cpp:381
msgid "&GitHub Repository"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:229
msgid "&Graphics Settings"
msgstr "影像設定(&G)"
#: Source/Core/DolphinWX/FrameTools.cpp:384
msgid "&Help"
msgstr "說明(&H)"
#: Source/Core/DolphinWX/FrameTools.cpp:232
msgid "&Hotkey Settings"
msgstr "快捷鍵設定(&D)"
#: Source/Core/DolphinWX/FrameTools.cpp:285
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/FrameTools.cpp:173
msgid "&Load State"
msgstr "讀取進度(&L)"
#: Source/Core/DolphinWX/FrameTools.cpp:242
msgid "&Memcard Manager (GC)"
msgstr "GC 記憶卡管理器(&M)"
#: Source/Core/DolphinWX/FrameTools.cpp:284
msgid "&Memory"
msgstr "記憶卡(&M)"
#: Source/Core/DolphinWX/FrameTools.cpp:223
msgid "&Movie"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:396
msgid "&Open..."
msgstr "開啟(&O)..."
#: Source/Core/DolphinWX/FrameTools.cpp:238
msgid "&Options"
msgstr "選項(&O)"
#: Source/Core/DolphinWX/FrameTools.cpp:407
msgid "&Pause"
msgstr "暫停(&P)"
#: Source/Core/DolphinWX/FrameTools.cpp:409
msgid "&Play"
msgstr "執行(&P)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:841
msgid "&Properties"
msgstr "屬性(&P)"
#: Source/Core/DolphinWX/FrameTools.cpp:431
msgid "&Read-Only Mode"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:402
msgid "&Refresh List"
msgstr "更新列表(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:281
msgid "&Registers"
msgstr "寄存器(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:415
msgid "&Reset"
msgstr "重新啟動(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:286
msgid "&Sound"
msgstr "聲音(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:412
msgid "&Stop"
msgstr "停止(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:264
msgid "&Tools"
msgstr "工具(&T)"
#: Source/Core/DolphinWX/FrameTools.cpp:287
msgid "&Video"
msgstr "影像(&V)"
#: Source/Core/DolphinWX/FrameTools.cpp:368
msgid "&View"
msgstr "檢視(&V)"
#: Source/Core/DolphinWX/FrameTools.cpp:282
msgid "&Watch"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:379
msgid "&Website"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:842
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:55
msgid "(Error: Bad host)"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:59
msgid "(Error: Disconnected)"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:57
msgid "(Error: Dolphin too old)"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:61
msgid "(Error: Socket)"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:63
msgid "(Error: Timeout)"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:65
msgid "(Error: Unknown)"
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:51
msgid ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:724
msgid "(off)"
msgstr "(關閉)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:589
msgid "+ ADD"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:352
msgid "1.5x Native (960x792)"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:43
msgid "16-bit"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:352
msgid "1x Native (640x528)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:353
msgid "2.5x Native (1600x1320)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:352
msgid "2x Native (1280x1056)"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:43
msgid "32-bit"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:353
msgid "3x Native (1920x1584)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:353
msgid "4x Native (2560x2112)"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:43
msgid "8-bit"
msgstr ""
#: Source/Core/DolphinWX/PatchAddEdit.cpp:40
msgid "<Insert name here>"
msgstr "<插入名稱>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:279
msgid "<No resolutions found>"
msgstr "<無解析度設定>"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:26
msgid "<Nothing>"
msgstr "<無>"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:72
msgid "<System Language>"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:292
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:348
msgid "A NetPlay window is already open!"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:130
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:162
msgid "A game is not currently running."
msgstr "目前沒有執行遊戲。"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:320
msgid ""
"A supported Bluetooth device could not be found.\n"
"You must manually connect your Wiimotes."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:118
msgid ""
"ALERT:\n"
"\n"
"Netplay will only work with the following settings:\n"
" - DSP Emulator Engine Must be the same on all computers!\n"
" - DSP on Dedicated Thread [OFF]\n"
" - Manually set the extensions for each Wiimote\n"
"\n"
"All players should use the same Dolphin version and settings.\n"
"All memory cards must be identical between players or disabled.\n"
"Wiimote support is probably terrible. Don't use it.\n"
"\n"
"If connecting directly host must have the chosen UDP port open/forwarded!\n"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:54
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34
msgid "AM-Baseboard"
msgstr "AM-Baseboard"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:117
#: Source/Core/DolphinWX/ISOProperties.cpp:323
msgid "AR Codes"
msgstr "AR 代碼"
#: Source/Core/DolphinWX/AboutDolphin.h:14
msgid "About Dolphin"
msgstr "關於 Dolphin"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:494
msgid "Accuracy:"
msgstr ""
#: Source/Core/Core/ARDecrypt.cpp:478
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Action Replay 代碼解密錯誤:\n"
"校驗失敗\n"
"\n"
"兇手代碼:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:476
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr "Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於添加的代碼 (%s)"
#: Source/Core/Core/ActionReplay.cpp:564
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr "Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於輸入 (%s)"
#: Source/Core/Core/ActionReplay.cpp:356
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於 Ram 寫入及 輸入 (%s)"
#: Source/Core/Core/ActionReplay.cpp:416
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於寫入至 指示器 (%s)"
#: Source/Core/Core/ActionReplay.cpp:611
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Action Replay 錯誤:無效的數值 (%08x) 於記憶體複製 (%s)"
#: Source/Core/Core/ActionReplay.cpp:491
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:181
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Action Replay 錯誤:無效的 AR 代碼行: %s"
#: Source/Core/Core/ActionReplay.cpp:727
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay有條件的代碼無效的大小 %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:695
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay無效的一般代碼類型 %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:751
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay一般代碼 %i: 無效的副類型 %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:647
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay一般代碼 0: 無效的副類型 %08x (%s)"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:181
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:203
msgid "Adapter Detected"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:160
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:205
msgid "Adapter Not Detected"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:263
msgid "Adapter:"
msgstr "配接器:"
#: Source/Core/DolphinWX/WXInputBase.cpp:68
#: Source/Core/DolphinWX/PatchAddEdit.cpp:80
msgid "Add"
msgstr "新增"
#: Source/Core/DolphinWX/ISOProperties.cpp:1464
msgid "Add ActionReplay Code"
msgstr "新增 ActionReplay 代碼"
#: Source/Core/DolphinWX/ISOProperties.cpp:1384
msgid "Add Patch"
msgstr "新增修正"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38
#: Source/Core/DolphinWX/ISOProperties.cpp:435
#: Source/Core/DolphinWX/ISOProperties.cpp:456
msgid "Add..."
msgstr "新增..."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:840
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "調整模擬搖桿控制壓力需要活動的按鈕。"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:76
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:537
msgid "Advanced"
msgstr "進階"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:81
msgid "Advanced Settings"
msgstr "進階設定"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43
#: Source/Core/DolphinWX/FrameTools.cpp:679
msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1171
msgid "All GameCube GCM files (gcm)"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1587
#: Source/Core/DolphinWX/FrameTools.cpp:1601
msgid "All Save States (sav, s##)"
msgstr "所有即時存檔 (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1169
msgid "All Wii ISO files (iso)"
msgstr "所有 Wii ISO 檔案 (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1189
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "所有已壓縮的 GC/Wii ISO 檔案 (gcz)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:433
msgid "Anaglyph"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:265
msgid "Analyze"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu.cpp:206
msgid "Angle"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:385
msgid "Anisotropic Filtering:"
msgstr "各向異性過濾:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:369
msgid "Anti-Aliasing:"
msgstr "邊緣抗鋸齒:"
#: Source/Core/DolphinWX/ISOProperties.cpp:482
msgid "Apploader Date:"
msgstr ""
#: Source/Core/DiscIO/VolumeDirectory.cpp:300
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr "程式讀取器為錯誤的大小...它是程式讀取器嗎?"
#: Source/Core/DiscIO/VolumeDirectory.cpp:294
msgid "Apploader unable to load from file"
msgstr "程式讀取器無法從檔案中讀取"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:77
msgid "Apploader:"
msgstr "程式讀取器:"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:124
msgid "Apply"
msgstr "套用"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:141
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:697
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "是否確認刪除 \"%s\" "
#: Source/Core/DolphinWX/GameListCtrl.cpp:998
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"是否真的要刪除這些檔案?\n"
"刪了之後就回不來了哦!"
#: Source/Core/DolphinWX/GameListCtrl.cpp:989
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "是否真的要刪除這些檔案?刪了之後就回不來了哦!"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:364
msgid "Are you trying to use the same file in both slots?"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30
msgid "Arm JIT (experimental)"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:32
msgid "Arm64 JIT (experimental)"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:65
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:296
msgid "Aspect Ratio:"
msgstr "畫面比例:"
#: Source/Core/DolphinWX/FrameAui.cpp:75
msgid "At least one pane must remain open."
msgstr "必須剩餘至少一個面板。"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:59
msgid ""
"Attempt to detect and skip wait-loops.\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:72
#: Source/Core/DolphinWX/FrameTools.cpp:554
msgid "Audio"
msgstr "聲音"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:66
msgid "Audio Backend:"
msgstr "聲音裝置:"
#: Source/Core/DolphinWX/FrameTools.cpp:554
msgid "Audio settings"
msgstr ""
#: Source/Core/AudioCommon/AOSoundStream.cpp:27
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon開啟 AO 裝置出錯。\n"
#: Source/Core/DolphinWX/ISOProperties.cpp:141
msgid "Australia"
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:61
msgid "Authors"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:44
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:153
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:294
msgid "Auto"
msgstr "自動"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:351
msgid "Auto (Multiple of 640x528)"
msgstr "自動 (640x528 的倍數)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:351
msgid "Auto (Window Size)"
msgstr "自動 (視窗尺寸)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:315
msgid "Auto adjust Window Size"
msgstr "自動調整視窗尺寸"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:100
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:530
msgid "BAT Incorrect, Dolphin will now exit"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:763
msgid "BP register "
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:19
msgid "Back"
msgstr "返回"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:71
msgid "Backend Settings"
msgstr "裝置設定"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:58
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:235
msgid "Backend:"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:228
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:246
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299
#: Source/Core/Core/HW/GCPadEmu.cpp:85
msgid "Background Input"
msgstr "背景輸入"
#: Source/Core/InputCommon/ControllerEmu.cpp:188
msgid "Backward"
msgstr "向後"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:283
msgid "Balance Board"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:268
#: Source/Core/DolphinWX/MemcardManager.cpp:644
#: Source/Core/DolphinWX/FrameTools.cpp:353
msgid "Banner"
msgstr "橫幅"
#: Source/Core/DolphinWX/ISOProperties.cpp:595
msgid "Banner Details"
msgstr "圖示明細"
#: Source/Core/DolphinWX/ISOProperties.cpp:551
msgid "Banner:"
msgstr "橫幅:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:61
msgid "Bar"
msgstr "Bar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:322
msgid "Basic"
msgstr "基本"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:75
msgid "Basic Settings"
msgstr "基本設定"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26
msgid "Bass"
msgstr "Bass"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304
msgid "Battery"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:147
msgid "Block Allocation Table checksum failed"
msgstr "區塊分配表校驗失敗"
#: Source/Core/DolphinWX/MemcardManager.cpp:648
msgid "Blocks"
msgstr "區塊"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Blue"
msgstr "藍"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Blue Left"
msgstr "藍 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Blue Right"
msgstr "藍 右"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:594
msgid "Borderless Fullscreen"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:338
msgid "Bottom"
msgstr "下方"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:250
#, c-format
msgid "Bound Controls: %lu"
msgstr "綁定控制器:%lu"
#: Source/Core/DolphinWX/AboutDolphin.cpp:52
#, c-format
msgid "Branch: %s"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:382
msgid "Broken"
msgstr "破損"
#: Source/Core/DolphinWX/FrameTools.cpp:545
msgid "Browse"
msgstr "瀏覽"
#: Source/Core/DolphinWX/GameListCtrl.cpp:221
msgid "Browse for a directory to add"
msgstr "瀏覽要新增的資料夾"
#: Source/Core/DolphinWX/FrameTools.cpp:545
msgid "Browse for an ISO directory..."
msgstr "瀏覽 ISO 資料夾..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1058
msgid "Browse for output directory"
msgstr "瀏覽輸出的資料夾"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:194
msgid "Buffer:"
msgstr "緩衝:"
#: Source/Core/DolphinWX/TASInputDlg.cpp:122
#: Source/Core/DolphinWX/TASInputDlg.cpp:228
#: Source/Core/DolphinWX/TASInputDlg.cpp:328
#: Source/Core/Core/HW/GCPadEmu.cpp:61
msgid "Buttons"
msgstr "按鈕"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:83
msgid "Bypass XFB"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:338
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:312
msgid "C Stick"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:67
msgid "C-Stick"
msgstr "C-搖桿"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:774
msgid "CP register "
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56
msgid "CPU Emulator Engine"
msgstr "CPU 模擬引擎"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:52
msgid "CPU Options"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:134
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:111
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1876
#, c-format
msgid "Can't find Wiimote by connection handle %02x"
msgstr ""
#: Source/Core/Core/HW/DVDInterface.cpp:343
msgid "Can't read from DVD_Plugin - DVD-Interface: Fatal Error"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:126
#: Source/Core/DolphinWX/WXInputBase.cpp:33
msgid "Cancel"
msgstr "取消"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:314
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid GameCube memory card file"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:44
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/InputCommon/ControllerEmu.cpp:219
msgid "Center"
msgstr "中心"
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:21
msgid "Change"
msgstr "更改"
#: Source/Core/DolphinWX/GameListCtrl.cpp:876
msgid "Change &Disc"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:399
msgid "Change &Disc..."
msgstr "更換光碟(&D)..."
#: Source/Core/Core/HotkeyManager.cpp:14
msgid "Change Disc"
msgstr "更換光碟"
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13
msgid "Change Game"
msgstr "更換遊戲"
#: Source/Core/Core/Movie.cpp:1113
#, c-format
msgid "Change the disc to %s"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:117
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"更改用戶界面語系。\n"
"需要重新啟動。"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:49
msgid "Changing this will have no effect while the emulator is running."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:132
msgid "Chat"
msgstr "聊天"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:46
msgid "Cheat Code"
msgstr "作弊代碼"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:167
msgid "Cheat Manager"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:120
msgid "Cheat Search"
msgstr "尋找作弊代碼"
#: Source/Core/DolphinWX/ISOProperties.cpp:723
msgid "Check Partition Integrity"
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:55
msgid "Check for updates: "
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:968
msgid "Checking integrity..."
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:45
msgid "Choose a DVD root directory:"
msgstr "選擇一個 DVD 根目錄:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49
msgid "Choose a NAND root directory:"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:42
msgid "Choose a default ISO:"
msgstr "選擇一個預設 ISO"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:128
msgid "Choose a directory to add"
msgstr "選擇一個要添加的資料夾"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:299
msgid "Choose a file to open"
msgstr "選擇一個要開啟的檔案"
#: Source/Core/DolphinWX/MemcardManager.cpp:222
msgid "Choose a memory card:"
msgstr "選擇一個記憶卡:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:46
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr "選擇作為程式讀取器的檔案:(僅用於來讀取 光碟的目錄結構)"
#: Source/Core/DolphinWX/ISOProperties.cpp:861
#: Source/Core/DolphinWX/ISOProperties.cpp:914
msgid "Choose the folder to extract to"
msgstr "選擇提取的資料夾存放位置"
#: Source/Core/InputCommon/ControllerEmu.cpp:205
msgid "Circle Stick"
msgstr "Circle Stick"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:56
msgid "Classic"
msgstr "Classic"
#: Source/Core/DolphinWX/WXInputBase.cpp:35
#: Source/Core/DolphinWX/InputConfigDiag.cpp:569
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1005
#: Source/Core/DolphinWX/LogWindow.cpp:130
msgid "Clear"
msgstr "清除"
#: Source/Core/Core/NetPlayServer.cpp:338
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr "在遊戲執行時客戶端斷開連接!!網路對戰已經被關閉。您必須手動停止遊戲。"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:119
#: Source/Core/DolphinWX/ISOProperties.cpp:627
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:278
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:132
#: Source/Core/DolphinWX/MemcardManager.cpp:252
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:608
msgid "Close"
msgstr "關閉"
#: Source/Core/DolphinWX/FrameTools.cpp:227
msgid "Co&nfigure..."
msgstr "設定(&N)..."
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:75
msgid "Code Info"
msgstr "代碼訊息"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:28
msgid "Code: "
msgstr "代碼:"
#: Source/Core/DolphinWX/WXInputBase.cpp:40
msgid "Command"
msgstr "命令"
#: Source/Core/DolphinWX/MemcardManager.cpp:646
msgid "Comment"
msgstr "註釋"
#: Source/Core/DolphinWX/AboutDolphin.cpp:54
#, c-format
msgid "Compiled: %s @ %s"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:867
msgid "Compress ISO..."
msgstr "壓縮 ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:888
msgid "Compress selected ISOs..."
msgstr "壓縮選擇的 ISO 檔..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1067
#: Source/Core/DolphinWX/GameListCtrl.cpp:1206
msgid "Compressing ISO"
msgstr "正在壓縮 ISO"
#: Source/Core/DolphinWX/ISOProperties.cpp:488
msgid "Compute"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:1249
#: Source/Core/DolphinWX/ISOProperties.cpp:1262
msgid "Computing MD5 checksum"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:395
#: Source/Core/DolphinWX/FrameTools.cpp:552
msgid "Config"
msgstr "設定"
#: Source/Core/DolphinWX/InputConfigDiag.h:130
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:91
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:234
msgid "Configure"
msgstr "設定"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:130
msgid "Configure Control"
msgstr "設定控制器"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:174
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:14
msgid "Configure Pads"
msgstr "設定控制器"
#: Source/Core/DolphinWX/FrameTools.cpp:552
msgid "Configure..."
msgstr "模擬器設定..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1101
#: Source/Core/DolphinWX/GameListCtrl.cpp:1129
#: Source/Core/DolphinWX/GameListCtrl.cpp:1199
msgid "Confirm File Overwrite"
msgstr "確認檔案覆蓋"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:99
msgid "Confirm on Stop"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:95
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:114
msgid "Connect"
msgstr "連接"
#: Source/Core/DolphinWX/FrameTools.cpp:452
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Connect Balance Board"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:47
msgid "Connect USB Keyboard"
msgstr "連接 USB 鍵盤"
#: Source/Core/DolphinWX/FrameTools.cpp:448
#, c-format
msgid "Connect Wiimote %i"
msgstr "連接 Wiimote %i"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Connect Wiimote 1"
msgstr "連接 Wiimote 1"
#: Source/Core/Core/HotkeyManager.cpp:32
msgid "Connect Wiimote 2"
msgstr "連接 Wiimote 2"
#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Connect Wiimote 3"
msgstr "連接 Wiimote 3"
#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Connect Wiimote 4"
msgstr "連接 Wiimote 4"
#: Source/Core/DolphinWX/FrameTools.cpp:256
msgid "Connect Wiimotes"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1549
msgid "Connected"
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:509
msgid "Connecting..."
msgstr "正在連接..."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:323
msgid "Continuous Scanning"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:38
msgid "Control"
msgstr "控制器"
#: Source/Core/DolphinWX/FrameTools.cpp:555
msgid "Controller settings"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:555
msgid "Controllers"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:145
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:144
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:369
msgid "Convergence Minimum: "
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:449
msgid "Convergence:"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:194
msgid "Convert to GCI"
msgstr "轉換為 GCI"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:154
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:547
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:553
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:570
msgid "Copy"
msgstr ""
#: Source/Core/Core/CoreParameter.cpp:365
msgid "Copy failed"
msgstr "複製失敗"
#: Source/Core/DolphinWX/MemcardManager.cpp:811
#, c-format
msgid "Copy to Memcard %c"
msgstr "複製至記憶卡 %c"
#: Source/Core/DolphinWX/ISOProperties.cpp:392
msgid "Core"
msgstr "核心"
#: Source/Core/AudioCommon/AudioCommon.cpp:75
#, c-format
msgid "Could not initialize backend %s."
msgstr "無法初始化 backend %s。"
#: Source/Core/Core/CoreParameter.cpp:173
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original GameCube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
#: Source/Core/Core/CoreParameter.cpp:279
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "無法識別 ISO 檔案 %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:656
#, c-format
msgid "Could not save %s."
msgstr ""
#: Source/Core/Core/HW/GCMemcardRaw.cpp:109
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:89
msgid "Couldn't Create Client"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:100
msgid "Couldn't create peer."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:1201
msgid "Couldn't find open command for extension 'ini'!"
msgstr "找不到副檔名 'ini' 的開啟命令!"
#: Source/Core/Core/BootManager.cpp:252
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"無法初始化核心。\n"
"請檢查您的設定。"
#: Source/Core/Common/TraversalClient.cpp:219
#, c-format
msgid "Couldn't look up central server %s"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:53
msgid "Count:"
msgstr "數量:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:265
#, c-format
msgid "Count: %lu"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:476
msgid "Country:"
msgstr "國別:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:56
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:21
msgid "Create AR Code"
msgstr "建立 AR 代碼"
#: Source/Core/DolphinWX/FrameAui.cpp:542
msgid "Create new perspective"
msgstr "建立一個新的透檢視"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31
msgid "Creator: "
msgstr "作者:"
#: Source/Core/Common/MsgHandler.cpp:56
msgid "Critical"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:577
msgid "Crop"
msgstr "剪裁"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:140
msgid ""
"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:52
msgid "Crossfade"
msgstr "Crossfade"
#: Source/Core/DolphinWX/FrameTools.cpp:692
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:353
msgid "Custom"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:79
msgid "D-Pad"
msgstr "十字方向鍵"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36
msgid "DSP Emulator Engine"
msgstr "DSP 模擬引擎"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:32
#: Source/Core/DolphinWX/ISOProperties.cpp:345
msgid "DSP HLE emulation (fast)"
msgstr "DSP HLE 模擬器 (快)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34
msgid "DSP LLE interpreter (slow)"
msgstr "DSP LLE 解釋器 (慢)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:33
msgid "DSP LLE recompiler"
msgstr "DSP LLE 重編譯器 (慢)"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:74
msgid "DVD Root:"
msgstr "DVD 根:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50
msgid "Dance Mat"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:44
msgid "Data Size"
msgstr "資料大小"
#: Source/Core/DolphinWX/MemcardManager.cpp:536
#: Source/Core/DolphinWX/MemcardManager.cpp:575
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro 檔案(*.sav)"
#: Source/Core/InputCommon/ControllerEmu.cpp:153
#: Source/Core/InputCommon/ControllerEmu.cpp:168
#: Source/Core/InputCommon/ControllerEmu.cpp:176
#: Source/Core/InputCommon/ControllerEmu.cpp:190
#: Source/Core/InputCommon/ControllerEmu.cpp:204
msgid "Dead Zone"
msgstr "非作用區"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:46
msgid "Debug"
msgstr "除錯"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:107
msgid "Debug Only"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:549
msgid "Debugging"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:71
msgid "Decimal"
msgstr "Decimal"
#: Source/Core/DolphinWX/GameListCtrl.cpp:864
msgid "Decompress ISO..."
msgstr "解壓 ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:889
msgid "Decompress selected ISOs..."
msgstr "解壓選擇的 ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1067
#: Source/Core/DolphinWX/GameListCtrl.cpp:1206
msgid "Decompressing ISO"
msgstr "ISO 解壓中"
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Decrease Convergence"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:63
msgid "Decrease Depth"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Decrease Frame limit"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Decrease IR"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1004
msgid "Default"
msgstr "預設值"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:71
msgid "Default ISO:"
msgstr "預設的 ISO"
#: Source/Core/DolphinWX/LogWindow.cpp:100
msgid "Default font"
msgstr "預設的字型"
#: Source/Core/DolphinWX/WXInputBase.cpp:24
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1018
msgid "Delete"
msgstr "刪除"
#: Source/Core/DolphinWX/MemcardManager.cpp:812
msgid "Delete Save"
msgstr "刪除存檔"
#: Source/Core/VideoCommon/AVIDump.cpp:92
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "刪除已存在的檔案 '%s' "
#: Source/Core/DolphinWX/ISOProperties.cpp:362
msgid "Depth Percentage: "
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:442
msgid "Depth:"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:701
msgid "Description"
msgstr "描述"
#: Source/Core/DolphinWX/ISOProperties.cpp:549
msgid "Description:"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:567
msgid "Detect"
msgstr "檢測"
#: Source/Core/DolphinWX/ISOProperties.cpp:348
msgid "Deterministic dual core: "
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:146
#: Source/Core/DolphinWX/InputConfigDiag.cpp:990
msgid "Device"
msgstr "裝置"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:102
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:73
msgid "Device Settings"
msgstr "裝置設定"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:259
msgid "Device not found"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:49
msgid "Dial"
msgstr "Dial"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56
msgid "Dims the screen after five minutes of inactivity."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:56
msgid "Direct"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:153
msgid "Direct Connect"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:128
msgid ""
"Directory checksum failed\n"
" and Directory backup checksum failed"
msgstr ""
"目錄校驗失敗\n"
" 並且目錄備份校驗失敗"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:506
msgid "Disable"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:522
msgid "Disable Bounding Box"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:520
msgid "Disable Destination Alpha"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:419
msgid "Disable Fog"
msgstr "關閉霧化"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:129
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:113
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:123
msgid ""
"Disables emulation of a hardware feature called destination alpha, which is "
"used in many games for various graphical effects.\n"
"This has no performance impact on D3D and desktop OpenGL, but on OpenGL ES "
"this is rendered in two passes, which has a minor but noticeable performance "
"impact.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:617
msgid "Disc"
msgstr "光碟"
#: Source/Core/DiscIO/DriveBlob.cpp:108 Source/Core/DiscIO/DriveBlob.cpp:127
msgid "Disc Read Error"
msgstr "光碟讀取錯誤"
#: Source/Core/DolphinWX/FrameTools.cpp:1549
msgid "Disconnected"
msgstr ""
#: Source/Core/Common/TraversalClient.cpp:225
msgid "Disconnected from traversal server"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:326
msgid "Display"
msgstr "顯示"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:115
msgid ""
"Display messages over the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:72
msgid "Divide"
msgstr "Divide"
#: Source/Core/DolphinWX/FrameTools.cpp:1150
msgid "Do you want to stop the current emulation?"
msgstr "您要停止目前的模擬嗎?"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:37
msgid "Dolby Pro Logic II decoder"
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:49
#: Source/Core/DolphinWX/FrameTools.cpp:996
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:213
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin %s 影像設定"
#: Source/Core/DolphinWX/Config/ConfigMain.h:20
msgid "Dolphin Configuration"
msgstr "Dolphin 模擬器設定"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:44
msgid "Dolphin Controller Configuration"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:425
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Dolphin 模擬 Wiimote 設定"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:376
msgid "Dolphin FIFO"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1338
msgid "Dolphin Hotkeys"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:90
msgid "Dolphin NetPlay"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:42
msgid "Dolphin NetPlay Setup"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:816
#: Source/Core/DolphinWX/FrameTools.cpp:1270
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS 影片 (*.dtm)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:328
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"browse for files..."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:332
msgid ""
"Dolphin is currently set to hide all games. Double-click here to show all "
"games..."
msgstr ""
#: Source/Core/Common/TraversalClient.cpp:222
msgid "Dolphin too old for traversal server"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1141
#: Source/Core/DolphinWX/GameListCtrl.cpp:1228
msgid "Dolphin was unable to complete the requested action."
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:50
#: Source/Core/InputCommon/ControllerEmu.cpp:184
msgid "Down"
msgstr "下"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:58
msgid "Download Codes (WiiRD Database)"
msgstr "下載代碼 (WiiRD 數據庫)"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:288
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "已下載 %lu 條代碼。 (已添加 %lu 條)"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:118
msgid "Drawn Object Range"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:174
msgid "Driver Not Detected"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:35
msgid "Drums"
msgstr "Drums"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:27
msgid "Dummy"
msgstr "空"
#: Source/Core/DolphinWX/FrameTools.cpp:221
msgid "Dump Audio"
msgstr "轉儲聲音"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:562
msgid "Dump EFB Target"
msgstr "轉儲 EFB 目標"
#: Source/Core/DolphinWX/FrameTools.cpp:219
msgid "Dump Frames"
msgstr "轉儲畫格"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:104
msgid "Dump Objects"
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:112
msgid "Dump TEV Stages"
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113
msgid "Dump Texture Fetches"
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:103
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:558
msgid "Dump Textures"
msgstr "轉儲紋理"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:132
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:135
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:52
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:37
#: Source/Core/DolphinWX/ISOProperties.cpp:523
msgid "Dutch"
msgstr "Dutch"
#: Source/Core/DolphinWX/FrameTools.cpp:147
msgid "E&xit"
msgstr "離開(&X)"
#: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:209
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:137
msgid "Early Memory Updates"
msgstr ""
#: Source/Core/DolphinWX/ARCodeAddEdit.h:21
msgid "Edit ActionReplay Code"
msgstr "編輯 ActionReplay 代碼"
#: Source/Core/DolphinWX/ISOProperties.cpp:310
msgid "Edit Config"
msgstr "編輯 ini 設定檔"
#: Source/Core/DolphinWX/PatchAddEdit.h:25
msgid "Edit Patch"
msgstr "編輯修正"
#: Source/Core/DolphinWX/ISOProperties.cpp:434
#: Source/Core/DolphinWX/ISOProperties.cpp:455
msgid "Edit..."
msgstr "編輯..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:48
msgid "Effect"
msgstr "效果"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:472
msgid "Embedded Frame Buffer (EFB)"
msgstr ""
#: Source/Core/Core/Core.cpp:209
msgid "Emu Thread already running"
msgstr "模擬器線程已經執行中"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:131
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:130
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:220
msgid "Emulated Wiimote"
msgstr "模擬 Wiimote"
#: Source/Core/DolphinWX/ISOProperties.cpp:380
msgid "Emulation State: "
msgstr "模擬狀態:"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:100
msgid "Enable AR Logging"
msgstr "開啟 AR 日誌"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:24
msgid "Enable CPU Clock Override"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:53
msgid "Enable Cheats"
msgstr "開啟作弊"
#: Source/Core/DolphinWX/ISOProperties.cpp:333
msgid "Enable Dual Core"
msgstr "開啟雙核心"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:51
msgid "Enable Dual Core (speedup)"
msgstr "開啟雙核心 (加速)"
#: Source/Core/DolphinWX/ISOProperties.cpp:339
msgid "Enable FPRF"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:334
msgid "Enable Idle Skipping"
msgstr "開啟略過空閒"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:52
msgid "Enable Idle Skipping (speedup)"
msgstr "開啟略過空閒 (加速)"
#: Source/Core/DolphinWX/ISOProperties.cpp:335
msgid "Enable MMU"
msgstr "開啟 MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:581
msgid "Enable Progressive Scan"
msgstr "開啟逐行掃瞄"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:42
msgid "Enable Screen Saver"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:344
msgid "Enable Speaker Data"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:358
msgid "Enable WideScreen"
msgstr "開啟寬螢幕"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:544
msgid "Enable Wireframe"
msgstr "開啟線框"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"On Direct3D, setting this above 1x will also have the same effect as "
"enabling \"Force Texture Filtering\".\n"
"\n"
"If unsure, select 1x."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:344
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:825
msgid "Enable pages"
msgstr "開啟分頁瀏覽"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:99
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:103
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on OS "
"X."
msgstr ""
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:54
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL or Pulse "
"backends only."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:340
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:104
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:336
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr "開啟記憶體管理單元,某些遊戲需要。(ON = 兼容、OFF = 快速)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60
msgid "Enables the use of Action Replay and Gecko cheats."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:137
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:45
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:124
msgid "End"
msgstr "End"
#: Source/Core/Core/NetPlayServer.cpp:71
msgid "Enet Didn't Initialize"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:47
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:32
#: Source/Core/DolphinWX/ISOProperties.cpp:508
msgid "English"
msgstr "English"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:343
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:421
msgid "Enhancements"
msgstr "增強"
#: Source/Core/DolphinWX/FrameAui.cpp:541
msgid "Enter a name for the new perspective:"
msgstr "為新透檢視輸入名稱:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:193
#, c-format
msgid "Entry %d/%d"
msgstr "項目 %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:92
#, c-format
msgid "Entry 1/%d"
msgstr "項目 1/%d"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:87
msgid "Equal"
msgstr "等於"
#: Source/Core/DolphinWX/Main.cpp:344 Source/Core/DolphinWX/Main.cpp:351
#: Source/Core/DolphinWX/MemcardManager.cpp:566
#: Source/Core/DolphinWX/PatchAddEdit.cpp:229
#: Source/Core/DolphinWX/LogConfigWindow.cpp:43
#: Source/Core/DolphinWX/WxUtils.cpp:55
msgid "Error"
msgstr "錯誤"
#: Source/Core/DolphinWX/Main.cpp:344
msgid "Error loading selected language. Falling back to system default."
msgstr "讀取選擇的語系出錯。返回使用系統預設值。"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:388
msgid "Error saving file."
msgstr ""
#: Source/Core/Common/ChunkFile.h:289
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:318
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"錯誤:試圖存取字型 %s 但無法進行讀取。遊戲可能會無法顯示正確的字型或崩潰。"
#: Source/Core/DolphinWX/WXInputBase.cpp:22
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:30
msgid "Euphoria"
msgstr "Euphoria"
#: Source/Core/DolphinWX/ISOProperties.cpp:144
msgid "Europe"
msgstr ""
#: Source/Core/Core/PowerPC/JitArm32/JitArm_BackPatch.cpp:193
#, c-format
msgid "Exception handler - access below memory space. 0x%08x"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:53
msgid "Execute"
msgstr "執行"
#: Source/Core/DolphinWX/FrameTools.cpp:441
#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Exit"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:244
msgid "Export All Wii Saves"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:736
msgid "Export File"
msgstr "匯出檔案"
#: Source/Core/Core/HotkeyManager.cpp:24
msgid "Export Recording"
msgstr "匯出錄像"
#: Source/Core/DolphinWX/FrameTools.cpp:428
msgid "Export Recording..."
msgstr "匯出錄像..."
#: Source/Core/DolphinWX/MemcardManager.cpp:814
msgid "Export Save"
msgstr "匯出存檔"
#: Source/Core/DolphinWX/GameListCtrl.cpp:848
msgid "Export Wii save (Experimental)"
msgstr "匯出 Wii 存檔 (實驗性)"
#: Source/Core/DolphinWX/MemcardManager.cpp:815
msgid "Export all saves"
msgstr "匯出所有存檔"
#: Source/Core/DolphinWX/MemcardManager.cpp:464
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:58
msgid "Export failed"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:570
msgid "Export save as..."
msgstr "匯出存檔為..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278
msgid "Extension"
msgstr "擴充"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:504
msgid "External Frame Buffer (XFB)"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:708
msgid "Extract All Files..."
msgstr "提取所有檔案..."
#: Source/Core/DolphinWX/ISOProperties.cpp:715
msgid "Extract Apploader..."
msgstr "提取程式讀取器..."
#: Source/Core/DolphinWX/ISOProperties.cpp:716
msgid "Extract DOL..."
msgstr "提取 DOL..."
#: Source/Core/DolphinWX/ISOProperties.cpp:701
msgid "Extract Directory..."
msgstr "提取資料夾..."
#: Source/Core/DolphinWX/ISOProperties.cpp:705
msgid "Extract File..."
msgstr "提取檔案..."
#: Source/Core/DolphinWX/ISOProperties.cpp:697
msgid "Extract Partition..."
msgstr "提取分割區..."
#: Source/Core/DolphinWX/ISOProperties.cpp:819
#, c-format
msgid "Extracting %s"
msgstr "%s 提取中"
#: Source/Core/DolphinWX/ISOProperties.cpp:802
msgid "Extracting All Files"
msgstr "所有檔案提取中"
#: Source/Core/DolphinWX/ISOProperties.cpp:802
msgid "Extracting Directory"
msgstr "資料夾提取中"
#: Source/Core/DolphinWX/ISOProperties.cpp:805
msgid "Extracting..."
msgstr "提取中..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:909
msgid "FIFO Byte"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:45
msgid "FIFO Player"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:484
msgid "FST Size:"
msgstr "FST 大小"
#: Source/Core/Core/NetPlayClient.cpp:171
msgid "Failed To Connect!"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:115
msgid "Failed to Connect!"
msgstr "連接失敗!"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:301
msgid "Failed to download codes."
msgstr "下載代碼失敗。"
#: Source/Core/DolphinWX/ISOProperties.cpp:940
#, c-format
msgid "Failed to extract to %s!"
msgstr "提取至 %s 失敗!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:570
#, c-format
msgid ""
"Failed to find new filename\n"
" %s\n"
" will be overwritten"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:339
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:160
#: Source/Core/DiscIO/CompressedBlob.cpp:342
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:167
#: Source/Core/DiscIO/CompressedBlob.cpp:350
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
#: Source/Core/Core/Movie.cpp:884
#, c-format
msgid "Failed to read %s"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:184
#, c-format
msgid ""
"Failed to read block %d of the save data\n"
"Memcard may be truncated\n"
"FilePosition:%<PRIx64>"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:109
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"讀取正確的塊分配表備份失敗\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:103
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"讀取正確的塊分配表失敗\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:663
#, c-format
msgid "Failed to read data from gci file %s"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:97
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"讀取目錄備份失敗\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:91
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"讀取正確的目錄失敗\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:80
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"讀取正確的頭部失敗\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:54
msgid "Failed to read unique ID from disc image"
msgstr "從光碟中讀取唯一的 ID 失敗"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:134
msgid "Failed to update country code in SYSCONF"
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:102
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "寫入 BT.DINF 至 SYSCONF 失敗"
#: Source/Core/DiscIO/CompressedBlob.cpp:286
#: Source/Core/DiscIO/CompressedBlob.cpp:381
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:498
msgid "Fast"
msgstr "快速"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:521
msgid "Fast Depth Calculation"
msgstr ""
#: Source/Core/Core/Movie.cpp:1142
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:252
msgid "Fifo Player"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:80
msgid "File Info"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:361
msgid "File Size"
msgstr ""
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:296
msgid "File contained no codes."
msgstr "檔案未含有代碼。"
#: Source/Core/DolphinWX/MemcardManager.cpp:418
msgid "File converted to .gci"
msgstr "檔案已轉換為 .gci"
#: Source/Core/DolphinWX/MemcardManager.cpp:433
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"無法開啟檔案\n"
"或沒有一個有效的副檔名"
#: Source/Core/Core/HW/GCMemcard.cpp:45
#, c-format
msgid ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
msgstr ""
"檔案有副檔名 \"%s\"\n"
"有效的副檔名是 (.raw/.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:430
msgid "File is not recognized as a memcard"
msgstr "檔案未被識別為一張記憶卡"
#: Source/Core/DiscIO/CompressedBlob.cpp:335
msgid "File not compressed"
msgstr "檔案未壓縮"
#: Source/Core/DolphinWX/MemcardManager.cpp:424
#: Source/Core/DolphinWX/MemcardManager.cpp:470
#: Source/Core/DolphinWX/MemcardManager.cpp:518
msgid "File write failed"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:606
msgid "Filesystem"
msgstr "檔案系統"
#: Source/Core/DolphinWX/ISOProperties.cpp:1193
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "檔案類型 'ini' 未知! 無法開啟!"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:114
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"On Direct3D, setting Anisotropic Filtering above 1x will also have the same "
"effect as enabling this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:247
msgid "Find next"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:248
msgid "Find previous"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:649
msgid "First Block"
msgstr "首數據區塊"
#: Source/Core/DolphinWX/MemcardManager.cpp:821
msgid "Fix Checksums"
msgstr "修正校驗"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:294
msgid "Force 16:9"
msgstr "強制 16:9"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:294
msgid "Force 4:3"
msgstr "強制 4:3"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:54
msgid "Force Console as NTSC-J"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:416
msgid "Force Texture Filtering"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:61
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"If left unchecked, Dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:106
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:33
msgid ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
msgstr ""
"格式為 ascii (NTSC\\PAL)?\n"
"否為 sjis (NTSC-J)"
#: Source/Core/InputCommon/ControllerEmu.cpp:187
msgid "Forward"
msgstr "向前"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:168
msgid "Forward port (UPnP)"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:495
#, c-format
msgid "Found %u results for '"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:91
#, c-format
msgid "Found %u save files"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:874
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:942
msgid "Frame"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:884
msgid "Frame "
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:20
msgid "Frame Advance"
msgstr "畫格步進"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:565
msgid "Frame Dumps use FFV1"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:209
msgid "Frame Info"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:97
msgid "Frame Range"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:160
msgid "Frame S&kipping"
msgstr "畫格省略(&K)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:72
msgid "Framelimit:"
msgstr "畫格速限制:"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:185
msgid "Frames To Record"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:147
msgid "France"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:563
msgid "Free Look"
msgstr "自由視點"
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Freelook Decrease Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:53
msgid "Freelook Increase Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:56
msgid "Freelook Move Down"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:57
msgid "Freelook Move Left"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Freelook Move Right"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Freelook Move Up"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Freelook Reset"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:54
msgid "Freelook Reset Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:59
msgid "Freelook Zoom In"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Freelook Zoom Out"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:49
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:34
#: Source/Core/DolphinWX/ISOProperties.cpp:514
msgid "French"
msgstr "French"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:42
msgid "Frets"
msgstr "Frets"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:99
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:118
msgid "From"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:549
msgid "FullScr"
msgstr "全螢幕"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:280
msgid "Fullscreen Resolution:"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "GBA"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:542
msgid "GCI File(*.gci)"
msgstr "GCI 檔案(*.gci)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:30
msgid "GCI Folder"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:55
#, c-format
msgid ""
"GCI save file was not loaded because it is the wrong region for this memory "
"card:\n"
"%s"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:361
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:303
msgid "Game Boy Advance Carts (*.gba)"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:357
msgid "Game ID"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:474
msgid "Game ID:"
msgstr "遊戲 ID "
#: Source/Core/Core/NetPlayClient.cpp:640
msgid "Game is already running!"
msgstr "遊戲正在執行!"
#: Source/Core/Core/NetPlayClient.cpp:946
msgid "Game isn't running!"
msgstr "遊戲未執行!"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:272
msgid "Game not found!"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:430
#, c-format
msgid "Game overwrote with another games save, data corruption ahead %x, %x "
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:417
msgid "Game-Specific Settings"
msgstr "遊戲規格設定"
#: Source/Core/DolphinWX/ISOProperties.cpp:319
msgid "GameConfig"
msgstr "遊戲設定"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:73
msgid "GameCube"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:150
msgid "GameCube Adapter"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:556
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:561
msgid "GameCube Controller Configuration"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:78
msgid "GameCube Controllers"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:303
#: Source/Core/DolphinWX/MemcardManager.cpp:223
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:533
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:119
#: Source/Core/DolphinWX/ISOProperties.cpp:325
msgid "Gecko Codes"
msgstr "Gecko 代碼"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:115
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:70
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:226
msgid "General"
msgstr "一般"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:388
msgid "General Settings"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:48
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:33
#: Source/Core/DolphinWX/ISOProperties.cpp:511
msgid "German"
msgstr "German"
#: Source/Core/DolphinWX/ISOProperties.cpp:153
msgid "Germany"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:258
#, c-format
msgid "GetARCode: Index is greater than ar code list size %lu"
msgstr "GetARCode索引大於 ar 代碼列表大小 %lu"
#: Source/Core/DolphinWX/FrameTools.cpp:553
msgid "Graphics"
msgstr "影像"
#: Source/Core/DolphinWX/FrameTools.cpp:553
msgid "Graphics settings"
msgstr "影像設定"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88
msgid "Greater Than"
msgstr "大於"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:110
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26
msgid "Green"
msgstr "綠"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Green Left"
msgstr "綠 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Green Right"
msgstr "綠 右"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:39
msgid "Guitar"
msgstr "Guitar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:468
msgid "Hacks"
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:80
msgid "Hardware rasterization"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:119
msgid "Header checksum failed"
msgstr "檔頭校驗失敗"
#: Source/Core/InputCommon/ControllerEmu.cpp:221
msgid "Height"
msgstr "高度"
#: Source/Core/DolphinWX/WXInputBase.cpp:56
msgid "Help"
msgstr "說明"
#: Source/Core/InputCommon/ControllerEmu.cpp:217
msgid "Hide"
msgstr "隱藏"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:317
msgid "Hide Mouse Cursor"
msgstr "隱藏滑鼠游標"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:32
msgid ""
"Higher values can make variable-framerate games run at a higher framerate, "
"at the expense of CPU. Lower values can make variable-framerate games run at "
"a lower framerate, saving CPU.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock. "
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:46
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:97
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:156
msgid "Host"
msgstr "主機"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:101
msgid "Host Code :"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:123
msgid ""
"Host code size is to large.\n"
"Please recheck that you have the correct code"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Hotkeys"
msgstr "快捷鍵"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:220
msgid "Hybrid Wiimote"
msgstr "混合 Wiimote"
#: Source/Core/DolphinWX/GameListCtrl.cpp:272
msgid "ID"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:146
msgid "ID:"
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:679
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr "IOCTL_ES_GETVIEWS試圖取得資料從未知的標簽 %08x/%08x"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:956
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:937
msgid "IOCTL_ES_LAUNCH: The DOL file is invalid!"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:100
msgid "IPL Settings"
msgstr "IPL 設定"
#: Source/Core/Core/Boot/Boot.cpp:182
#, c-format
msgid "IPL with unknown hash %x"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:115
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:263
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:349
msgid "IR Sensitivity:"
msgstr "IR 靈敏度:"
#: Source/Core/DolphinWX/ISOProperties.cpp:578
msgid "ISO Details"
msgstr "ISO 明細"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:66
msgid "ISO Directories"
msgstr "ISO 資料夾"
#: Source/Core/DolphinWX/MemcardManager.cpp:647
msgid "Icon"
msgstr "圖示"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:475
msgid "Ignore Format Changes"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:118
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:117
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:115
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:813
msgid "Import Save"
msgstr "匯入存檔"
#: Source/Core/DolphinWX/FrameTools.cpp:243
msgid "Import Wii Save"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:124
msgid "Import failed"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:459
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:447
msgid "Imported file has invalid length."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:456
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:384
msgid "In Game"
msgstr "遊戲中"
#: Source/Core/Core/HotkeyManager.cpp:66
msgid "Increase Convergence"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:64
msgid "Increase Depth"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Increase Frame limit"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:41
msgid "Increase IR"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:327
#: Source/Core/DolphinWX/LogConfigWindow.cpp:45
msgid "Info"
msgstr "訊息"
#: Source/Core/Common/MsgHandler.cpp:53
msgid "Information"
msgstr "訊息"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:560
msgid "Input"
msgstr "輸入"
#: Source/Core/DolphinWX/WXInputBase.cpp:55
msgid "Insert"
msgstr "Insert"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:181
msgid "Insert Encrypted or Decrypted code here..."
msgstr "在這裡插入被加密或已解密的代碼..."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:46
msgid "Insert SD Card"
msgstr "插入 SD 卡"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:33
msgid "Insert name here..."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:249
msgid "Install WAD"
msgstr "安裝 WAD"
#: Source/Core/DolphinWX/GameListCtrl.cpp:871
msgid "Install to Wii Menu"
msgstr "安裝至 Wii 選單"
#: Source/Core/DolphinWX/FrameTools.cpp:1490
msgid "Installing WAD..."
msgstr "正在安裝 WAD 至 Wii 選單..."
#: Source/Core/DolphinWX/ISOProperties.cpp:990
msgid "Integrity Check Error"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:996
msgid "Integrity check completed"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:995
msgid "Integrity check completed. No errors have been found."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:987
#, c-format
msgid ""
"Integrity check for %s failed. The disc image is most likely corrupted or "
"has been patched incorrectly."
msgstr ""
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:71
msgid "Interface"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:128
msgid "Interface Settings"
msgstr "界面設定"
#: Source/Core/Core/State.cpp:343
msgid "Internal LZO Error - compression failed"
msgstr "內部 LZO 錯誤 - 壓縮失敗"
#: Source/Core/Core/State.cpp:466
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"內部 LZO 錯誤 - 解壓縮失敗 (%d) (%li, %li) \n"
"請重試讀取"
#: Source/Core/Core/State.cpp:593
msgid "Internal LZO Error - lzo_init() failed"
msgstr "內部 LZO 錯誤 - lzo_init() 失敗"
#: Source/Core/DolphinWX/ISOProperties.cpp:472
msgid "Internal Name:"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:363
msgid "Internal Resolution:"
msgstr "内部解析度:"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:25
msgid "Interpreter (VERY slow)"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:383
msgid "Intro"
msgstr "標題"
#: Source/Core/DolphinWX/MemcardManager.cpp:467
msgid "Invalid bat.map or dir entry."
msgstr ""
#: Source/Core/Core/CoreTiming.cpp:507
#, c-format
msgid "Invalid event type %i"
msgstr "無效的事件類型 %i"
#: Source/Core/Core/HW/DVDInterface.cpp:516
msgid "Invalid file"
msgstr "無效的檔案"
#: Source/Core/Core/NetPlayClient.cpp:765
msgid "Invalid host"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:566
msgid "Invalid index"
msgstr ""
#: Source/Core/Core/Movie.cpp:829
msgid "Invalid recording file"
msgstr "無效的錄像檔"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:465
msgid "Invalid search parameters (no object selected)"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:448
msgid "Invalid search string (couldn't convert to number)"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:436
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:73
msgid "Invalid value."
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:51
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:36
#: Source/Core/DolphinWX/ISOProperties.cpp:520
msgid "Italian"
msgstr "Italian"
#: Source/Core/DolphinWX/ISOProperties.cpp:150
msgid "Italy"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:229
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:247
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302
#: Source/Core/Core/HW/GCPadEmu.cpp:86
msgid "Iterative Input"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:27
msgid "JIT Recompiler (recommended)"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:28
msgid "JITIL Recompiler (slower, experimental)"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:168
msgid "Japan"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:31
#: Source/Core/DolphinWX/ISOProperties.cpp:505
msgid "Japanese"
msgstr "Japanese"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:316
msgid "Keep Window on Top"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:101
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:53
#: Source/Core/Core/HW/GCKeyboard.cpp:16
msgid "Keyboard"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:216
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:219
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:223
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:227
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:231
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:235
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:239
msgid "Keys"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:169
msgid "Kick Player"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:171
msgid "Korea"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:40
#: Source/Core/DolphinWX/ISOProperties.cpp:532
msgid "Korean"
msgstr "Korean"
#. i18n: Left
#: Source/Core/Core/HW/GCPadEmu.cpp:47
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/WXInputBase.cpp:31
msgid "L Button"
msgstr "L 鈕"
#. i18n: Left-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:51
msgid "L-Analog"
msgstr "L-類比"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:120
msgid "Language:"
msgstr "語系:"
#: Source/Core/DolphinWX/FrameTools.cpp:493
#, c-format
msgid "Last %i"
msgstr ""
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:68
msgid "Latency:"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:47
#: Source/Core/InputCommon/ControllerEmu.cpp:185
msgid "Left"
msgstr "左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:64
msgid "Left Stick"
msgstr "左 搖桿"
#: Source/Core/DolphinWX/TASInputDlg.cpp:216
msgid "Left stick"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:774
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"左鍵檢測輸入。\n"
"中鍵清除。\n"
"右鍵取得更多選項。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:779
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"左/右鍵取得更多選項。\n"
"中鍵清除。"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:89
msgid "Less Than"
msgstr "小於"
#: Source/Core/DolphinWX/AboutDolphin.cpp:60
msgid "License"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:62
msgid ""
"Limits the game speed to the specified number of frames per second (full "
"speed is 60 for NTSC and 50 for PAL)."
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1016
msgid "Load"
msgstr "讀取"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:559
msgid "Load Custom Textures"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Load State"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Load State Last 1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Load State Last 2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Load State Last 3"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Load State Last 4"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Load State Last 5"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Load State Last 6"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Load State Last 7"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Load State Last 8"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:68
msgid "Load State Slot 1"
msgstr "讀取儲存格 1"
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Load State Slot 10"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:69
msgid "Load State Slot 2"
msgstr "讀取儲存格 2"
#: Source/Core/Core/HotkeyManager.cpp:70
msgid "Load State Slot 3"
msgstr "讀取儲存格 3"
#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Load State Slot 4"
msgstr "讀取儲存格 4"
#: Source/Core/Core/HotkeyManager.cpp:72
msgid "Load State Slot 5"
msgstr "讀取儲存格 5"
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Load State Slot 6"
msgstr "讀取儲存格 6"
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Load State Slot 7"
msgstr "讀取儲存格 7"
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Load State Slot 8"
msgstr "讀取儲存格 8"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Load State Slot 9"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:497
msgid "Load State..."
msgstr "讀取進度檔..."
#: Source/Core/DolphinWX/FrameTools.cpp:1525
msgid "Load Wii System Menu"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1520
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "讀取 Wii 系統選單 (%d%c)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:133
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Load from selected slot"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:509
msgid "Load state from selected slot"
msgstr ""
#: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:359
#, c-format
msgid "Loaded %d good functions, ignored %d bad functions."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:529
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:535
msgid "Localhost"
msgstr ""
#: Source/Core/DolphinWX/LogWindow.h:33
msgid "Log"
msgstr "記錄"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:24
msgid "Log Configuration"
msgstr "記錄設定"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:314
msgid "Log Render Time to File"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:75
msgid "Log Types"
msgstr "記錄類型"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:125
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:70
msgid "Logger Outputs"
msgstr "記錄輸出"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:121
#: Source/Core/DolphinWX/Frame.cpp:438
msgid "Logging"
msgstr "日誌"
#: Source/Core/Core/NetPlayClient.cpp:528
msgid "Lost connection to server!"
msgstr "遺失與伺服器的連接"
#: Source/Core/DolphinWX/WXInputBase.cpp:34
msgid "M Button"
msgstr "M 鈕"
#: Source/Core/DolphinWX/ISOProperties.cpp:486
msgid "MD5 Checksum:"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:535
#: Source/Core/DolphinWX/MemcardManager.cpp:574
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark 檔案(*.gcs)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:309
#: Source/Core/Core/HW/GCPadEmu.cpp:66
msgid "Main Stick"
msgstr "主搖桿"
#: Source/Core/DolphinWX/GameListCtrl.cpp:271
#: Source/Core/DolphinWX/FrameTools.cpp:355
msgid "Maker"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:478
msgid "Maker ID:"
msgstr "廠商 ID"
#: Source/Core/DolphinWX/ISOProperties.cpp:547
msgid "Maker:"
msgstr "廠商:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:122
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:351
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:354
msgid "Max"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:60
msgid "May cause slow down in Wii Menu and some games."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:453
msgid "Memcard already has a save for this title."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:296
msgid "Memcard already opened"
msgstr "記憶卡已經開啟"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:929
msgid "Memory Byte"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:29
#: Source/Core/DolphinWX/MemcardManager.cpp:230
msgid "Memory Card"
msgstr "記憶卡"
#: Source/Core/DolphinWX/MemcardManager.h:22
msgid ""
"Memory Card Manager WARNING-Make backups before using, should be fixed but "
"could mangle stuff!"
msgstr "記憶卡管理器警告-在使用前請先備份,以防止出現損毀時無法復原!"
#: Source/Core/Core/CoreParameter.cpp:357
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"插槽 %c 中的記憶卡檔名是不正確的\n"
"區域未指定\n"
"\n"
"插槽 %c 路徑更改為\n"
"%s\n"
"是否要複製舊檔案至新路徑?\n"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:179
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address %x"
msgstr ""
#: Source/Core/Core/HW/GCMemcardRaw.cpp:149
#, c-format
msgid "MemoryCard: Read called with invalid source address, %x"
msgstr ""
#: Source/Core/Core/HW/GCMemcardRaw.cpp:162
#, c-format
msgid "MemoryCard: Write called with invalid destination address, %x"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:85
msgid "Memorycard filesize does not match the header size"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:42
msgid "Menu"
msgstr "選單"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:31
msgid "Mic"
msgstr "麥克風"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:350
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:353
msgid "Min"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:598
msgid "Misc"
msgstr "雜項"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70
msgid "Misc Settings"
msgstr "其它設定"
#: Source/Core/InputCommon/ControllerEmu.cpp:151
#: Source/Core/InputCommon/ControllerEmu.cpp:202
msgid "Modifier"
msgstr "Modifier"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:127
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:376
msgid "Monoscopic Shadows"
msgstr ""
#: Source/Core/DolphinWX/LogWindow.cpp:101
msgid "Monospaced font"
msgstr "等寬字型"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290
#: Source/Core/Core/HW/GCPadEmu.cpp:76
msgid "Motor"
msgstr "馬達"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:684
msgid ""
"Move the mouse pointer over an option to display a detailed description.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
msgstr ""
"移動滑鼠指針至某一選項上方以顯示詳細描述。\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:67
msgid "Multiply"
msgstr "多重分插"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:631
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:121
msgid "NP Add"
msgstr "NP Add"
#: Source/Core/DolphinWX/WXInputBase.cpp:116
msgid "NP Begin"
msgstr "NP Begin"
#: Source/Core/DolphinWX/WXInputBase.cpp:124
msgid "NP Decimal"
msgstr "NP Decimal"
#: Source/Core/DolphinWX/WXInputBase.cpp:118
msgid "NP Delete"
msgstr "NP Delete"
#: Source/Core/DolphinWX/WXInputBase.cpp:125
msgid "NP Divide"
msgstr "NP Divide"
#: Source/Core/DolphinWX/WXInputBase.cpp:112
msgid "NP Down"
msgstr "NP Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:115
msgid "NP End"
msgstr "NP End"
#: Source/Core/DolphinWX/WXInputBase.cpp:103
msgid "NP Enter"
msgstr "NP Enter"
#: Source/Core/DolphinWX/WXInputBase.cpp:119
msgid "NP Equal"
msgstr "NP Equal"
#: Source/Core/DolphinWX/WXInputBase.cpp:108
msgid "NP Home"
msgstr "NP Home"
#: Source/Core/DolphinWX/WXInputBase.cpp:117
msgid "NP Insert"
msgstr "NP Insert"
#: Source/Core/DolphinWX/WXInputBase.cpp:109
msgid "NP Left"
msgstr "NP Left"
#: Source/Core/DolphinWX/WXInputBase.cpp:120
msgid "NP Multiply"
msgstr "NP Multiply"
#: Source/Core/DolphinWX/WXInputBase.cpp:114
msgid "NP Page Down"
msgstr "NP Page Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:113
msgid "NP Page Up"
msgstr "NP Page Up"
#: Source/Core/DolphinWX/WXInputBase.cpp:111
msgid "NP Right"
msgstr "NP Right"
#: Source/Core/DolphinWX/WXInputBase.cpp:122
msgid "NP Separator"
msgstr "NP Separator"
#: Source/Core/DolphinWX/WXInputBase.cpp:101
msgid "NP Space"
msgstr "NP Space"
#: Source/Core/DolphinWX/WXInputBase.cpp:123
msgid "NP Subtract"
msgstr "NP Subtract"
#: Source/Core/DolphinWX/WXInputBase.cpp:102
msgid "NP Tab"
msgstr "NP Tab"
#: Source/Core/DolphinWX/WXInputBase.cpp:110
msgid "NP Up"
msgstr "NP Up"
#: Source/Core/DolphinWX/ISOProperties.cpp:545
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:49
#: Source/Core/DolphinWX/PatchAddEdit.cpp:57
msgid "Name:"
msgstr "名稱:"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:25
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:74
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:214
msgid "Name: "
msgstr "名稱:"
#: Source/Core/DolphinWX/MemcardManager.cpp:534
#: Source/Core/DolphinWX/MemcardManager.cpp:573
msgid "Native GCI files(*.gci)"
msgstr "原始 GCI 檔案(*.gci)"
#: Source/Core/DolphinWX/ISOProperties.cpp:156
msgid "Netherlands"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:931
msgid "Netplay has desynced. There is no way to recover from this."
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:34
msgid "New Scan"
msgstr "新的搜尋"
#: Source/Core/DolphinWX/MemcardManager.cpp:211
#: Source/Core/DolphinWX/MemcardManager.cpp:823
msgid "Next Page"
msgstr "下一頁"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:38
msgid "Next Scan"
msgstr "尋找下一個"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:78
msgid "Nickname :"
msgstr "暱稱:"
#: Source/Core/Core/ConfigManager.h:16
msgid "No audio output"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:768
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:782
msgid "No description available"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:876
msgid "No file loaded"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:444
msgid "No free directory index entries."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:912
msgid "No recorded file"
msgstr ""
#: Source/Core/Core/State.cpp:686
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
#: Source/Core/VideoBackends/D3D/main.cpp:112
#: Source/Core/VideoBackends/OGL/main.cpp:124
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:47
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:220
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:290
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:23
msgid "None"
msgstr "無"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:86
msgid "Not Equal"
msgstr "不相等"
#: Source/Core/DolphinWX/ISOProperties.cpp:349
#: Source/Core/DolphinWX/ISOProperties.cpp:381
#: Source/Core/DolphinWX/GameListCtrl.cpp:777
msgid "Not Set"
msgstr "未設定"
#: Source/Core/DolphinWX/Main.cpp:508
msgid "Not connected"
msgstr "未連接"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30
msgid "Notes: "
msgstr "注意:"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:42
#: Source/Core/DolphinWX/FrameAui.cpp:76 Source/Core/DolphinWX/FrameAui.cpp:81
#: Source/Core/DolphinWX/FrameAui.cpp:512
#: Source/Core/DolphinWX/FrameAui.cpp:559
#: Source/Core/DolphinWX/FrameAui.cpp:567
msgid "Notice"
msgstr "注意"
#: Source/Core/DolphinWX/WXInputBase.cpp:97
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:77
msgid "Number Of Codes: "
msgstr "代碼數量:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:19
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/TASInputDlg.cpp:167
msgid "Nunchuk orientation"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:162
msgid "Nunchuk stick"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:433
msgid "Nvidia 3D Vision"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:894
msgid "Object"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:116
msgid "Object Range"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:43
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:433
msgid "Off"
msgstr "關閉"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:61
msgid "Offset:"
msgstr "偏移:"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:101
msgid "On-Screen Display Messages"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:380
msgid "Online &Documentation"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:441
#, c-format
msgid "Only %d blocks available"
msgstr "僅 %d 個區塊可用"
#: Source/Core/DolphinWX/FrameTools.cpp:543
#: Source/Core/Core/HotkeyManager.cpp:13
msgid "Open"
msgstr "開啟"
#: Source/Core/DolphinWX/GameListCtrl.cpp:850
msgid "Open &containing folder"
msgstr "開啟內容資料夾(&C)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:847
msgid "Open Wii &save folder"
msgstr "開啟 Wii 存檔資料夾(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:543
msgid "Open file..."
msgstr "開啟檔案..."
#: Source/Core/AudioCommon/OpenALStream.cpp:54
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL無法關聯至裝置 %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:64
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL找不到聲音裝置"
#: Source/Core/AudioCommon/OpenALStream.cpp:59
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL無法開啟裝置 %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:314
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:227
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:245
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298
#: Source/Core/Core/HW/GCPadEmu.cpp:84
msgid "Options"
msgstr "選項"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26
msgid "Orange"
msgstr "橘"
#: Source/Core/DolphinWX/MemcardManager.cpp:473
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memcard\n"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:120
msgid "Orientation"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:330
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:524
msgid "Other"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:411
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"must manually stop the game."
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:560
msgid "Output"
msgstr "輸出"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:88
msgid "Overlay Information"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:425
msgid "P&lay Input Recording..."
msgstr ""
#: Source/Core/Core/HW/GCPad.cpp:17
msgid "Pad"
msgstr "控制器"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:30
msgid "Pad "
msgstr "控制器"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:38
msgid "Pads"
msgstr "控制器"
#: Source/Core/DolphinWX/WXInputBase.cpp:100
msgid "Page Down"
msgstr "下一頁"
#: Source/Core/DolphinWX/WXInputBase.cpp:99
msgid "Page Up"
msgstr "上一頁"
#: Source/Core/DolphinWX/WXInputBase.cpp:27
msgid "Paragraph"
msgstr "段落"
#: Source/Core/DolphinWX/ISOProperties.cpp:215
#, c-format
msgid "Partition %i"
msgstr "分割區 %i"
#: Source/Core/DolphinWX/ISOProperties.cpp:321
msgid "Patches"
msgstr "修正"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:75
msgid "Paths"
msgstr "路徑"
#: Source/Core/DolphinWX/WXInputBase.cpp:43
#: Source/Core/DolphinWX/FrameTools.cpp:1781
#: Source/Core/DolphinWX/FrameTools.cpp:1782
msgid "Pause"
msgstr "暫停"
#: Source/Core/DolphinWX/FrameTools.cpp:209
msgid "Pause at End of Movie"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:102
msgid "Pause on Focus Lost"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:116
msgid "Pauses the emulator when focus is taken away from the emulation window."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:415
msgid "Per-Pixel Lighting"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:386
msgid "Perfect"
msgstr "完美"
#: Source/Core/DolphinWX/FrameAui.cpp:543
#, c-format
msgid "Perspective %d"
msgstr "版式 %d"
#: Source/Core/DolphinWX/FrameTools.cpp:351
msgid "Platform"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:146
#: Source/Core/DolphinWX/FrameTools.cpp:547
#: Source/Core/DolphinWX/FrameTools.cpp:1787
#: Source/Core/DolphinWX/FrameTools.cpp:1788
msgid "Play"
msgstr "執行"
#: Source/Core/Core/HotkeyManager.cpp:23
msgid "Play Recording"
msgstr "播放錄像"
#: Source/Core/DolphinWX/ISOProperties.cpp:385
msgid "Playable"
msgstr "可玩"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:135
msgid "Playback Options"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:138
msgid "Players"
msgstr "玩家"
#: Source/Core/DolphinWX/FrameTools.cpp:1151
msgid "Please confirm..."
msgstr "請確認..."
#: Source/Core/DolphinWX/FrameAui.cpp:511
msgid "Please create a perspective before saving"
msgstr "請在儲存前建立一個新的透檢視"
#: Source/Core/DolphinWX/WXInputBase.cpp:28
msgid "Plus-Minus"
msgstr "Plus-Minus"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:86
#, c-format
msgid "Port %i"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:107
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:149
msgid "Port :"
msgstr "埠口:"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:25
msgid "Post Processing Shader Configuration"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:402
msgid "Post-Processing Effect:"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:560
msgid "Prefetch Custom Textures"
msgstr ""
#: Source/Core/Core/Movie.cpp:1033
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr ""
#: Source/Core/Core/Movie.cpp:1152
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr ""
#: Source/Core/Core/Movie.cpp:1131
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:210
msgid "Prev Page"
msgstr "上一頁"
#: Source/Core/DolphinWX/MemcardManager.cpp:822
msgid "Previous Page"
msgstr "上一頁"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:66
msgid "Previous Value"
msgstr "上一個數值"
#: Source/Core/DolphinWX/WXInputBase.cpp:52
msgid "Print"
msgstr "列印"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:986
msgid "Profile"
msgstr "設定檔"
#: Source/Core/DolphinWX/ISOProperties.h:57
msgid "Properties"
msgstr "屬性"
#: Source/Core/DolphinWX/FrameTools.cpp:347
msgid "Purge Cache"
msgstr "清理快取"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:69
msgid "Put BIOS roms in User/GC/{region}."
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:54
msgid "Question"
msgstr "問題"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:184
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:181
msgid "Quit"
msgstr "離開"
#. i18n: Right
#: Source/Core/Core/HW/GCPadEmu.cpp:49
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/WXInputBase.cpp:32
msgid "R Button"
msgstr "R 鈕"
#. i18n: Right-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:53
msgid "R-Analog"
msgstr "R-類比"
#: Source/Core/InputCommon/ControllerEmu.cpp:152
msgid "Radius"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:608
msgid "Range"
msgstr "範圍"
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Read-only mode"
msgstr "唯讀模式"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:508
msgid "Real"
msgstr "實體"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:290
msgid "Real Balance Board"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:220
msgid "Real Wiimote"
msgstr "實體 Wiimote"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:316
msgid "Real Wiimotes"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:174
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:199
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:404
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:806
msgid "Record"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:204
msgid "Record input"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:155
msgid "Recording Info"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:183
msgid "Recording Options"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Red"
msgstr "紅"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Red Left"
msgstr "紅 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Red Right"
msgstr "紅 右"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:109
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This smooths out jagged edges on objects.\n"
"Heavily increases GPU load and sometimes causes graphical issues.\n"
"\n"
"If unsure, select None."
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
#: Source/Core/DolphinWX/InputConfigDiag.cpp:995
#: Source/Core/DolphinWX/FrameTools.cpp:544
msgid "Refresh"
msgstr "更新"
#: Source/Core/Core/HotkeyManager.cpp:15
msgid "Refresh List"
msgstr "更新列表"
#: Source/Core/DolphinWX/FrameTools.cpp:544
msgid "Refresh game list"
msgstr "更新遊戲列表"
#: Source/Core/DolphinWX/FrameTools.cpp:359
msgid "Region"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39
#: Source/Core/DolphinWX/ISOProperties.cpp:436
#: Source/Core/DolphinWX/ISOProperties.cpp:457
#: Source/Core/DolphinWX/PatchAddEdit.cpp:83
msgid "Remove"
msgstr "移除"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:121
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:318
msgid "Render to Main Window"
msgstr "渲染至主視窗"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52
msgid "Rendering"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:341
#, c-format
msgid "Report: GCIFolder Writing to unallocated block %x"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1007
#: Source/Core/Core/HotkeyManager.cpp:19
msgid "Reset"
msgstr "重置"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:73
msgid "Reset Traversal Settings"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:60
msgid "Results"
msgstr "結果"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:560
msgid "Retry"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:21
msgid "Return"
msgstr "Return"
#: Source/Core/DolphinWX/ISOProperties.cpp:480
msgid "Revision:"
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:53
#, c-format
msgid "Revision: %s"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:49
#: Source/Core/InputCommon/ControllerEmu.cpp:186
msgid "Right"
msgstr "右"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65
msgid "Right Stick"
msgstr "右 搖桿"
#: Source/Core/DolphinWX/TASInputDlg.cpp:217
msgid "Right stick"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:156
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:289
#: Source/Core/Core/HW/GCPadEmu.cpp:75
msgid "Rumble"
msgstr "震動"
#: Source/Core/DolphinWX/ISOProperties.cpp:159
msgid "Russia"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:174
msgid "Sa&ve State"
msgstr "儲存進度(&V)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:496
msgid "Safe"
msgstr "安全"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:177
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1017
msgid "Save"
msgstr "儲存"
#: Source/Core/DolphinWX/MemcardManager.cpp:540
msgid "Save GCI as..."
msgstr "另存 GCI ..."
#: Source/Core/DolphinWX/FrameTools.cpp:500
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Save Oldest State"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Save State"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Save State Slot 1"
msgstr "儲存至儲存格 1"
#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Save State Slot 10"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Save State Slot 2"
msgstr "儲存至儲存格 2"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Save State Slot 3"
msgstr "儲存至儲存格 3"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Save State Slot 4"
msgstr "儲存至儲存格 4"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Save State Slot 5"
msgstr "儲存至儲存格 5"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Save State Slot 6"
msgstr "儲存至儲存格 6"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Save State Slot 7"
msgstr "儲存至儲存格 7"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Save State Slot 8"
msgstr "儲存至儲存格 8"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Save State Slot 9"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:482
msgid "Save State..."
msgstr "另存進度..."
#: Source/Core/DolphinWX/ISOProperties.cpp:670
#: Source/Core/DolphinWX/ISOProperties.cpp:680
msgid "Save as..."
msgstr "另存為..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1185
msgid "Save compressed GCM/ISO"
msgstr "儲存已壓縮的 GCM/ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1174
msgid "Save decompressed GCM/ISO"
msgstr "儲存已解壓縮的 GCM/ISO"
#: Source/Core/DolphinWX/FrameTools.cpp:505
msgid "Save state to selected slot"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Save to selected slot"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59
msgid "Saved to /Wii/sd.raw (default size is 128mb)"
msgstr ""
#: Source/Core/Core/Movie.cpp:893
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "儲存的影片 %s 是損毀的,影片錄製停止..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:414
msgid "Scaled EFB Copy"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:509
#, c-format
msgid "Scanning %s"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:492
msgid "Scanning for ISOs"
msgstr "正在掃瞄 ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:493
msgid "Scanning..."
msgstr "正在掃瞄..."
#: Source/Core/DolphinWX/FrameTools.cpp:550
msgid "ScrShot"
msgstr "截圖"
#: Source/Core/VideoCommon/ImageWrite.cpp:46
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:98
msgid "Scroll Lock"
msgstr "滾動鎖定"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:246
msgid "Search"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:97
msgid "Search Filter"
msgstr "搜索篩選"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37
msgid "Search Subfolders"
msgstr "搜尋子資料夾"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:232
msgid "Search current Object"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:236
msgid "Search for hex Value:"
msgstr ""
#: Source/Core/Common/SysConf.h:94 Source/Core/Common/SysConf.h:117
#: Source/Core/Common/SysConf.h:137 Source/Core/Common/SysConf.h:158
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "項目 %s 在 SYSCONF 中找不到"
#: Source/Core/DolphinWX/WXInputBase.cpp:51
#: Source/Core/DolphinWX/InputConfigDiag.cpp:571
msgid "Select"
msgstr "選擇"
#: Source/Core/DolphinWX/FrameTools.cpp:350
msgid "Select Columns"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:522
#, c-format
msgid "Select Slot %i"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Select State Slot 1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:99
msgid "Select State Slot 10"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Select State Slot 2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Select State Slot 3"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Select State Slot 4"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Select State Slot 5"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Select State Slot 6"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Select State Slot 7"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:97
msgid "Select State Slot 8"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Select State Slot 9"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:175
msgid "Select State slot"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:814
#: Source/Core/DolphinWX/FrameTools.cpp:1268
msgid "Select The Recording File"
msgstr "選擇已錄製的檔案"
#: Source/Core/DolphinWX/FrameTools.cpp:1478
msgid "Select a Wii WAD file to install"
msgstr "選擇要安裝的 Wii WAD"
#: Source/Core/DolphinWX/MemcardManager.cpp:528
msgid "Select a save file to import"
msgstr "選擇要匯入的存檔"
#: Source/Core/DolphinWX/FrameAui.cpp:327
msgid "Select floating windows"
msgstr "選擇浮動視窗"
#: Source/Core/DolphinWX/FrameTools.cpp:677
msgid "Select the file to load"
msgstr "選擇要讀取的檔案"
#: Source/Core/DolphinWX/FrameTools.cpp:1436
msgid "Select the save file"
msgstr "選擇存檔"
#: Source/Core/DolphinWX/FrameTools.cpp:1585
msgid "Select the state to load"
msgstr "選擇要讀取的進度"
#: Source/Core/DolphinWX/FrameTools.cpp:1599
msgid "Select the state to save"
msgstr "選擇要儲存的進度"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:105
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
#: Source/Core/InputCommon/InputConfig.cpp:48
msgid "Selected controller profile does not exist"
msgstr ""
#: Source/Core/DolphinWX/LogWindow.cpp:102
msgid "Selected font"
msgstr "選擇字型"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:97
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:98
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, select auto."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:143
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:95
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:93
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:125
msgid "Send"
msgstr "傳送"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:348
msgid "Sensor Bar Position:"
msgstr "傳感器位置:"
#: Source/Core/DolphinWX/WXInputBase.cpp:69
msgid "Separator"
msgstr "分離器"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:86
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:762
msgid "Server rejected traversal attempt"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:851
msgid "Set as &default ISO"
msgstr "設為預設 ISO (&D)"
#: Source/Core/DolphinWX/MemcardManager.cpp:824
#, c-format
msgid "Set as default Memcard %c"
msgstr "設定為預設記憶卡 %c"
#: Source/Core/Core/ActionReplay.cpp:269
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %lu"
msgstr "SetARCode_IsActive索引大於 ar 代碼列表大小 %lu"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55
msgid "Sets the GameCube system language."
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58
msgid "Sets the Wii system language."
msgstr ""
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:50
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL "
"backend only."
msgstr ""
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:229
msgid "SetupWiiMemory: Cant create setting.txt file"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272
msgid "Shake"
msgstr "搖晃"
#: Source/Core/DolphinWX/TASInputDlg.cpp:222
#: Source/Core/DolphinWX/TASInputDlg.cpp:314
msgid "Shoulder Buttons"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:272
msgid "Show &Log"
msgstr "顯示日誌視窗(&L)"
#: Source/Core/DolphinWX/FrameTools.cpp:269
msgid "Show &Statusbar"
msgstr "顯示狀態欄(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:267
msgid "Show &Toolbar"
msgstr "顯示工具列(&T)"
#: Source/Core/DolphinWX/FrameTools.cpp:322
msgid "Show Australia"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:313
msgid "Show Defaults"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:345
msgid "Show Drives"
msgstr "顯示裝置"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:545
msgid "Show EFB Copy Regions"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:313
msgid "Show FPS"
msgstr "顯示 FPS"
#: Source/Core/DolphinWX/FrameTools.cpp:213
msgid "Show Frame Counter"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:324
msgid "Show France"
msgstr "顯示 France"
#: Source/Core/DolphinWX/FrameTools.cpp:308
msgid "Show GameCube"
msgstr "顯示 GameCube"
#: Source/Core/DolphinWX/FrameTools.cpp:326
msgid "Show Germany"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:216
msgid "Show Input Display"
msgstr "輸入顯示"
#: Source/Core/DolphinWX/FrameTools.cpp:328
msgid "Show Italy"
msgstr "顯示 Italy"
#: Source/Core/DolphinWX/FrameTools.cpp:315
msgid "Show JAP"
msgstr "顯示 JAP"
#: Source/Core/DolphinWX/FrameTools.cpp:330
msgid "Show Korea"
msgstr "顯示 Korea"
#: Source/Core/DolphinWX/FrameTools.cpp:211
msgid "Show Lag Counter"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:490
msgid "Show Language:"
msgstr "顯示語系:"
#: Source/Core/DolphinWX/FrameTools.cpp:273
msgid "Show Log &Configuration"
msgstr "日誌記錄設定(&C)"
#: Source/Core/DolphinWX/FrameTools.cpp:332
msgid "Show Netherlands"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:317
msgid "Show PAL"
msgstr "顯示 PAL"
#: Source/Core/DolphinWX/FrameTools.cpp:305
msgid "Show Platforms"
msgstr "顯示平台"
#: Source/Core/DolphinWX/FrameTools.cpp:314
msgid "Show Regions"
msgstr "顯示區域"
#: Source/Core/DolphinWX/FrameTools.cpp:334
msgid "Show Russia"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:336
msgid "Show Spain"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:546
msgid "Show Statistics"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:338
msgid "Show Taiwan"
msgstr "顯示 Taiwan"
#: Source/Core/DolphinWX/FrameTools.cpp:319
msgid "Show USA"
msgstr "顯示 USA"
#: Source/Core/DolphinWX/FrameTools.cpp:342
msgid "Show Unknown"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:310
msgid "Show Wad"
msgstr "顯示 Wad"
#: Source/Core/DolphinWX/FrameTools.cpp:306
msgid "Show Wii"
msgstr "顯示 Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:340
msgid "Show World"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:113
msgid "Show a confirmation box before stopping a game."
msgstr "在停止遊戲後顯示一個確認框。"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:114
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may result "
"in major crashes having no explanation at all."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:838
msgid "Show first block"
msgstr "顯示第一個區塊"
#: Source/Core/DolphinWX/MemcardManager.cpp:837
msgid "Show save blocks"
msgstr "顯示存檔區塊"
#: Source/Core/DolphinWX/MemcardManager.cpp:835
msgid "Show save comment"
msgstr "顯示存檔描述"
#: Source/Core/DolphinWX/MemcardManager.cpp:836
msgid "Show save icon"
msgstr "顯示存檔圖示"
#: Source/Core/DolphinWX/MemcardManager.cpp:834
msgid "Show save title"
msgstr "顯示存檔標題"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:124
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:126
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:433
msgid "Side-by-Side"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300
msgid "Sideways Wiimote"
msgstr "橫握 Wiimote"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:38
#: Source/Core/DolphinWX/ISOProperties.cpp:526
msgid "Simplified Chinese"
msgstr "Simplified Chinese"
#: Source/Core/DolphinWX/GameListCtrl.cpp:274
msgid "Size"
msgstr "大小"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:58
msgid "Skip BIOS"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:337
msgid "Skip DCBZ clearing"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:474
msgid "Skip EFB Access from CPU"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"Skip GPU synchronizing on EFB copies. Causes graphical defects in a small "
"number of games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:142
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:464
#: Source/Core/DolphinWX/FrameTools.cpp:478
#, c-format
msgid "Slot %i"
msgstr "儲存格 %i"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:75
msgid "Slot A"
msgstr "插槽 A"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:76
msgid "Slot B"
msgstr "插槽 B"
#: Source/Core/DolphinWX/WXInputBase.cpp:54
msgid "Snapshot"
msgstr "截圖"
#: Source/Core/Common/TraversalClient.cpp:228
msgid "Socket error sending to traversal server"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.h:94
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
#: Source/Core/VideoCommon/AVIDump.cpp:195
msgid ""
"Something has gone seriously wrong.\n"
"Stopping video recording.\n"
"Your video will likely be broken."
msgstr ""
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:57
msgid "Sound Settings"
msgstr "聲音設定"
#: Source/Core/AudioCommon/AudioCommon.cpp:78
#, c-format
msgid "Sound backend %s is not valid."
msgstr "聲音 backend %s 是無效的。"
#: Source/Core/DolphinWX/WXInputBase.cpp:23
msgid "Space"
msgstr "Space"
#: Source/Core/DolphinWX/ISOProperties.cpp:162
msgid "Spain"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:50
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:35
#: Source/Core/DolphinWX/ISOProperties.cpp:517
msgid "Spanish"
msgstr "Spanish"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303
msgid "Speaker Pan"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:352
msgid "Speaker Volume:"
msgstr "揚聲器音量:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games.\n"
"\"Multiple of 640x528\" will result in a size slightly larger than \"Window "
"Size\" but yield fewer issues. Generally speaking, the lower the internal "
"resolution is, the better your performance will be.\n"
"\n"
"If unsure, select 640x528."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:343
msgid "Speed up Disc Transfer Rate"
msgstr "加速光碟傳輸率"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58
msgid ""
"Splits the CPU and GPU threads so they can be run on separate cores.\n"
"Provides major speed improvements on most modern PCs, but can cause "
"occasional crashes/glitches."
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48
msgid "Standard Controller"
msgstr "標準控制器"
#: Source/Core/DolphinWX/WXInputBase.cpp:30
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:123
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:190
#: Source/Core/Core/HW/GCPadEmu.cpp:40
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/FrameTools.cpp:247
msgid "Start &NetPlay"
msgstr "開始網路對戰(&N)"
#: Source/Core/DolphinWX/FrameTools.cpp:422
msgid "Start Re&cording Input"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:22
msgid "Start Recording"
msgstr "開始錄製"
#: Source/Core/DolphinWX/GameListCtrl.cpp:275
#: Source/Core/DolphinWX/FrameTools.cpp:363
msgid "State"
msgstr "狀態"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49
msgid "Steering Wheel"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "Stereoscopic 3D Mode:"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:412
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:454
msgid "Stereoscopy"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:57
msgid "Stick"
msgstr "搖桿"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:412
#: Source/Core/DolphinWX/FrameTools.cpp:548
#: Source/Core/Core/HotkeyManager.cpp:18
msgid "Stop"
msgstr "停止"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:476
msgid "Store EFB Copies to Texture Only"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:294
msgid "Stretch to Window"
msgstr "拉伸至視窗"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:47
msgid "Strum"
msgstr "Strum"
#: Source/Core/DolphinWX/WXInputBase.cpp:70
msgid "Subtract"
msgstr "減少"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:53
#, c-format
msgid "Successfully exported file to %s"
msgstr "成功匯出檔案至 %s"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:120
msgid "Successfully imported save files"
msgstr "成功匯入存檔"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:100
#, c-format
msgid "Sucessfully exported %u saves to %s"
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:62
msgid "Support"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:452
msgid "Swap Eyes"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:146
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:266
msgid "Swing"
msgstr "揮舞"
#: Source/Core/DolphinWX/ISOProperties.cpp:341
msgid "Synchronize GPU thread"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:342
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:256
msgid "Syntax error"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:96
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:67
msgid "System Language:"
msgstr "系統語系:"
#: Source/Core/DolphinWX/TASInputDlg.h:26
#: Source/Core/DolphinWX/FrameTools.cpp:207
msgid "TAS Input"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:721
#, c-format
msgid "TAS Input - Controller %d"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:728
#, c-format
msgid "TAS Input - Wiimote %d"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:20
msgid "Tab"
msgstr "Tab"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41
msgid "Table Left"
msgstr "Table 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42
msgid "Table Right"
msgstr "Table 右"
#: Source/Core/DolphinWX/ISOProperties.cpp:174
msgid "Taiwan"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:438
#: Source/Core/DolphinWX/FrameTools.cpp:550
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Take Screenshot"
msgstr "截取畫面"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "TaruKonga (Bongos)"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:567
msgid "Test"
msgstr "測試"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:482
msgid "Texture Cache"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:547
msgid "Texture Format Overlay"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:120
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
#: Source/Core/Core/CoreParameter.cpp:240
msgid "The WAD has been installed successfully"
msgstr "WAD 已經安裝成功"
#: Source/Core/Core/ActionReplay.cpp:184
msgid "The address is invalid"
msgstr "位址無效"
#: Source/Core/DolphinWX/MemcardManager.cpp:514
msgid "The checksum was successfully fixed."
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:135
msgid "The chosen directory is already in the list."
msgstr ""
#: Source/Core/Core/HW/DVDInterface.cpp:535
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:110
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1099
#: Source/Core/DolphinWX/GameListCtrl.cpp:1127
#: Source/Core/DolphinWX/GameListCtrl.cpp:1198
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"檔案 %s 已經存在。\n"
"是否要進行取代?"
#: Source/Core/AudioCommon/WaveFile.cpp:41
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr "檔案 %s 無法開啟進行寫入。請確認是否有別的程式正在使用該檔案。"
#: Source/Core/AudioCommon/WaveFile.cpp:34
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "檔案 %s 已經開啟,檔頭無法被寫入。"
#: Source/Core/DolphinWX/FrameAui.cpp:566
msgid "The name cannot be empty"
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:558
msgid "The name cannot contain the character ','"
msgstr ""
#: Source/Core/Core/Movie.cpp:184
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr ""
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:144
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:450
msgid "The save you are trying to copy has an invalid file size."
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:351
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr "選擇的語系不支援您的系統。將使用系統預設值。"
#: Source/Core/Core/NetPlayClient.cpp:208
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "伺服器與客戶端的網路對戰版本不兼容!"
#: Source/Core/Core/NetPlayClient.cpp:205
msgid "The server is full!"
msgstr "伺服器已滿!"
#: Source/Core/Core/NetPlayClient.cpp:211
msgid "The server responded: the game is currently running!"
msgstr "伺服器回應:遊戲目前正在執行!"
#: Source/Core/Core/NetPlayClient.cpp:214
msgid "The server sent an unknown error message!"
msgstr "伺服器發生了一個未知錯誤訊息!"
#: Source/Core/Core/CoreParameter.cpp:155
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "指定的檔案 \"%s\" 不存在"
#: Source/Core/Core/ActionReplay.cpp:187
msgid "The value is invalid"
msgstr "這個數值無效"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:124
msgid "Theme:"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:168
#, c-format
msgid ""
"There are too many gci files in the folder\n"
"%s\n"
"Only the first 127 will be available"
msgstr ""
#: Source/Core/Core/State.cpp:691
msgid "There is nothing to undo!"
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:611
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr "必須有 00000001/00000002 的標簽。這個 NAND dump 可能是不完整的。"
#: Source/Core/DolphinWX/ISOProperties.cpp:330
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"這些設定將替代核心 Dolphin 設定。\n"
"未確定表示遊戲使用 Dolphin 的設定。"
#: Source/Core/Core/ActionReplay.cpp:852
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr "Action replay 模擬器不支援被 Action Replay 自身修改的代碼。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:139
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:96
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:90
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:372
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:364
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:243
msgid ""
"This version of Dolphin was downloaded from a website stealing money from "
"developers of the emulator. Please download Dolphin from the official "
"website instead: https://dolphin-emu.org/"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:311
msgid "This will let you manually edit the INI config file."
msgstr ""
#: Source/Core/InputCommon/ControllerEmu.cpp:158
#: Source/Core/InputCommon/ControllerEmu.cpp:163
msgid "Threshold"
msgstr "閾值"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:269
msgid "Tilt"
msgstr "傾斜"
#: Source/Core/Common/TraversalClient.cpp:231
msgid "Timeout connecting to traversal server"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:269
#: Source/Core/DolphinWX/MemcardManager.cpp:645
msgid "Title"
msgstr "標題"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:106
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:125
msgid "To"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:61
msgid "Toggle All Log Types"
msgstr "全選/全部取消"
#: Source/Core/Core/HotkeyManager.cpp:45
msgid "Toggle Aspect Ratio"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Toggle EFB Copies"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:47
msgid "Toggle Fog"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Toggle Frame limit"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:549
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Toggle Fullscreen"
msgstr "切換全螢幕"
#: Source/Core/Core/HotkeyManager.cpp:44
msgid "Toggle IR"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:17
msgid "Toggle Pause"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:338
msgid "Top"
msgstr "上方"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:433
#, fuzzy
msgid "Top-and-Bottom"
msgstr "下方"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:39
#: Source/Core/DolphinWX/ISOProperties.cpp:529
msgid "Traditional Chinese"
msgstr "Traditional Chinese"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:57
msgid "Traversal"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:759
msgid "Traversal server timed out connecting to the host"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:90
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:367
msgid "Traversal: "
msgstr ""
#: Source/Core/DiscIO/VolumeGC.cpp:34
#: Source/Core/DiscIO/VolumeDirectory.cpp:79
#: Source/Core/DiscIO/VolumeWad.cpp:44
msgid "Tried to decrypt data from a non-Wii volume"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:443
msgid "Tried to load an unknown file type."
msgstr "已嘗試讀取從未知的檔案類型。"
#: Source/Core/Core/HW/GCPadEmu.cpp:70
msgid "Triggers"
msgstr "扳機"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:86
msgid "Trying to create invalid memory card index."
msgstr ""
#: Source/Core/Common/SysConf.h:82 Source/Core/Common/SysConf.h:105
msgid "Trying to read from invalid SYSCONF"
msgstr "嘗試讀取從無效的 SYSCONF"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:59
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"嘗試讀取從無效的 SYSCONF\n"
"Wiimote bt ids 是無效的"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Turntable"
msgstr "Turntable"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:73
msgid "Type"
msgstr "類型"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:764
#, c-format
msgid "UNKNOWN_%02X"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:165
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:229
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:126
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:527
#, c-format
msgid "Undefined %i"
msgstr "未指定 %i"
#: Source/Core/DolphinWX/FrameTools.cpp:501
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Undo Load State"
msgstr "取消讀取進度"
#: Source/Core/DolphinWX/FrameTools.cpp:502
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Undo Save State"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:722
msgid "Unexpected 0x80 call? Aborting..."
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:85
#: Source/Core/DolphinWX/ISOProperties.cpp:181
#: Source/Core/DolphinWX/ISOProperties.cpp:536
msgid "Unknown"
msgstr "未知"
#: Source/Core/Core/HW/DVDInterface.cpp:1298
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "未知的 DVD 命令 %08x - 致命錯誤"
#: Source/Core/Common/SysConf.cpp:146
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "未知的登錄類型 %i 於 SYSCONF (%s@%x)"
#: Source/Core/Core/NetPlayClient.cpp:768
#, c-format
msgid "Unknown error %x"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:438
#: Source/Core/DolphinWX/MemcardManager.cpp:477
msgid "Unknown memory card error"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:446
#, c-format
msgid "Unknown message received with id : %d"
msgstr "接收到帶有未知 id 的錯誤訊息:%d"
#: Source/Core/Core/NetPlayServer.cpp:585
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr "知訊息帶有 id:%d 接收於玩家:%d 正在提出玩家!"
#: Source/Core/DolphinWX/Main.cpp:245
msgid "Unofficial version detected"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:48
#: Source/Core/InputCommon/ControllerEmu.cpp:183
msgid "Up"
msgstr "上"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:97
msgid "Update"
msgstr "更新"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301
msgid "Upright Wiimote"
msgstr "直握 Wiimote"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:305
msgid "Use Fullscreen"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:35
msgid "Use Hex"
msgstr "使用 Hex"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:43
msgid "Use PAL60 Mode (EuRGB60)"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:100
msgid "Use Panic Handlers"
msgstr "顯示錯誤提示"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:112
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:377
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:98
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:568
msgid "Utility"
msgstr "工具"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:304
msgid "V-Sync"
msgstr "垂直同步"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:79
msgid "Value"
msgstr "數值"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:76
msgid "Value:"
msgstr "數值:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:32
msgid "Value: "
msgstr "數值:"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:93
msgid "Various Statistics"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:49
msgid "Verbosity"
msgstr "事件"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:507
msgid "Virtual"
msgstr "虛擬"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:61
msgid "Volume"
msgstr "音量"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Volume Down"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Volume Toggle Mute"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Volume Up"
msgstr ""
#: Source/Core/DiscIO/NANDContentLoader.cpp:461
#: Source/Core/DiscIO/NANDContentLoader.cpp:485
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "WAD installation 失敗:錯誤於建立 %s"
#: Source/Core/DiscIO/NANDContentLoader.cpp:500
msgid "WAD installation failed: error creating ticket"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:107
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:598
#: Source/Core/DolphinWX/VideoConfigDiag.h:95
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
#: Source/Core/Common/MsgHandler.cpp:55
msgid "Warning"
msgstr "警告"
#: Source/Core/Core/Boot/Boot.cpp:312
msgid "Warning - starting DOL in wrong console mode!"
msgstr "警告 - DOL 啟動於錯誤的主機模式!"
#: Source/Core/Core/Boot/Boot.cpp:248
msgid "Warning - starting ISO in wrong console mode!"
msgstr "警告 - ISO 啟動於錯誤的主機模式!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:539
#, c-format
msgid "Warning BAT number of blocks %d does not match file header loaded %d"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:604
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"警告!建議您備份此資料夾中的所有檔案:\n"
"%s\n"
"您要繼續嗎?"
#: Source/Core/DolphinWX/MemcardManager.cpp:597
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"警告:這將覆蓋在下列檔案中 任意現存的存檔:\n"
"%s\n"
"以及在您記憶卡中 相同檔案名的檔案\n"
"要繼續嗎?"
#: Source/Core/Core/Movie.cpp:939
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (frame %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Movie.cpp:916
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
#: Source/Core/Core/Movie.cpp:956
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
#: Source/Core/Core/Movie.cpp:966
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %d. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:98
#: Source/Core/AudioCommon/WaveFile.cpp:121
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - 檔案無法開啟。"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:60
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:418
msgid "Widescreen Hack"
msgstr "寬螢幕修正"
#: Source/Core/InputCommon/ControllerEmu.cpp:220
msgid "Width"
msgstr "寬度"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:74
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties.cpp:403
msgid "Wii Console"
msgstr "Wii 主機"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:80
msgid "Wii NAND Root:"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1438
msgid "Wii save files (*.bin)|*.bin"
msgstr "Wii 存檔 (*.bin)|*.bin"
#: Source/Core/DiscIO/WiiWad.cpp:70
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD無法從檔案中讀取"
#: Source/Core/Core/HW/Wiimote.cpp:19
msgid "Wiimote"
msgstr "Wiimote"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:57
msgid "Wiimote "
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:217
#, c-format
msgid "Wiimote %i"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1548
#, c-format
msgid "Wiimote %i %s"
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:510
msgid "Wiimote Connected"
msgstr "Wiimote 已連接"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:342
msgid "Wiimote Motor"
msgstr "Wiimote 馬達"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:249
msgid "Wiimotes"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:126
msgid "Windows Left"
msgstr "視窗 左"
#: Source/Core/DolphinWX/WXInputBase.cpp:128
msgid "Windows Menu"
msgstr "視窗 選單"
#: Source/Core/DolphinWX/WXInputBase.cpp:127
msgid "Windows Right"
msgstr "視窗 右"
#: Source/Core/DolphinWX/LogWindow.cpp:117
msgid "Word Wrap"
msgstr "自動換行"
#: Source/Core/DolphinWX/ISOProperties.cpp:968
#: Source/Core/DolphinWX/ISOProperties.cpp:1250
#: Source/Core/DolphinWX/GameListCtrl.cpp:1068
#: Source/Core/DolphinWX/GameListCtrl.cpp:1207
#: Source/Core/DolphinWX/FrameTools.cpp:1491
msgid "Working..."
msgstr "執行中..."
#: Source/Core/DolphinWX/ISOProperties.cpp:177
msgid "World"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:200
msgid "Write memcards (GC)"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:56
msgid "Write to Console"
msgstr "寫入至控制台"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:54
msgid "Write to File"
msgstr "寫入至檔案"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:58
msgid "Write to Window"
msgstr "寫入至視窗"
#: Source/Core/DolphinWX/TASInputDlg.cpp:411
msgid "X"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:778
msgid "XF register "
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:412
msgid "Y"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Yellow"
msgstr "黃"
#: Source/Core/DolphinWX/FrameAui.cpp:80
msgid "You can't close panes that have pages in them."
msgstr "您不能關閉有頁面的面板。"
#: Source/Core/VideoCommon/AVIDump.cpp:222
msgid ""
"You have resized the window while dumping frames.\n"
"Nothing can be done to handle this properly.\n"
"Your video will likely be broken."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:298
msgid "You must choose a game!"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:65
msgid "You must enter a name."
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:208
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "您必須輸入一個有效的十進制,十六進制或八進制的數值。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:685
msgid "You must enter a valid profile name."
msgstr "您必須輸入一個有效的設定檔名稱。"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:202
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "You must restart Dolphin in order for the change to take effect."
#: Source/Core/Core/DSP/DSPCore.cpp:61
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
#: Source/Core/Core/CoreParameter.cpp:192
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"GCM/ISO 檔案似乎是無效的 (無效的區域)。\n"
"是否以 PAL 制式繼續?"
#: Source/Core/Common/SysConf.cpp:56
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04<PRIx64>)\n"
"Do you want to generate a new one?"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:413
msgid "Z"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:884
msgid "Zero 3 code not supported"
msgstr "不支援 Zero 3 代碼"
#: Source/Core/Core/ActionReplay.cpp:905
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:495
#: Source/Core/DolphinWX/InputConfigDiag.cpp:534
msgid "[ waiting ]"
msgstr "[ 等候中 ]"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:128
msgid ""
"[BROKEN]\n"
"Highlight regions the EFB was copied from.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:47
msgid "apploader (.img)"
msgstr "程式讀取器 (.img)"
#: Source/Core/DolphinWX/ISOProperties.cpp:350
msgid "auto"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:352
msgid "fake-completion"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:351
msgid "none"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:952
msgid "s"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:1214
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute 返回 -1 在應用程式執行時!"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:574
msgid "| OR"
msgstr "| 或"
#~ msgid "<Press Key>"
#~ msgstr "<按任意鍵>"
#~ msgid "Action"
#~ msgstr "操作"
#~ msgid "Key"
#~ msgstr "鍵"
#~ msgid ""
#~ "Left click to detect hotkeys.\n"
#~ "Enter space to clear."
#~ msgstr ""
#~ "按左鍵檢測快捷鍵。\n"
#~ "按鍵盤空白鍵為清除。"
#~ msgid "Play/Pause"
#~ msgstr "執行/暫停"
#~ msgid "State Saves"
#~ msgstr "即時存檔"