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Debugger
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apply the new wxw method to dsp hle, wiimote, and padsimple.
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2009-07-02 19:00:27 +00:00 |
UCodes
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DSPHLE: Try to make zelda ucode savestates safer (sorry, this'll break your current states, as usual).
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2009-07-13 20:56:49 +00:00 |
Config.cpp
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Revert R3511 (MusicMod was removed)
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2009-07-05 07:30:42 +00:00 |
Config.h
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Revert R3511 (MusicMod was removed)
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2009-07-05 07:30:42 +00:00 |
ConfigDlg.cpp
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Solved issue 1096 and issue 1098
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2009-07-13 13:37:52 +00:00 |
ConfigDlg.h
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Solved issue 1096 and issue 1098
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2009-07-13 13:37:52 +00:00 |
DSPHandler.cpp
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DSPHLE: Try to make zelda ucode savestates safer (sorry, this'll break your current states, as usual).
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2009-07-13 20:56:49 +00:00 |
DSPHandler.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
Globals.cpp
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
Globals.h
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Resolve lost symbols in HLE/LLE-t DSP
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2009-03-23 21:15:37 +00:00 |
HLEMixer.cpp
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DSPHLE: Try to make zelda ucode savestates safer (sorry, this'll break your current states, as usual).
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2009-07-13 20:56:49 +00:00 |
HLEMixer.h
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Attempt to move mixer to audio common, it's a bit more complicated than I expected
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2009-03-26 09:29:14 +00:00 |
MailHandler.cpp
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DSPHLE: Try to make zelda ucode savestates safer (sorry, this'll break your current states, as usual).
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2009-07-13 20:56:49 +00:00 |
MailHandler.h
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DSPHLE: Try to make zelda ucode savestates safer (sorry, this'll break your current states, as usual).
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2009-07-13 20:56:49 +00:00 |
main.cpp
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Solved issue 1096 and issue 1098
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2009-07-13 13:37:52 +00:00 |
main.h
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apply the new wxw method to dsp hle, wiimote, and padsimple.
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2009-07-02 19:00:27 +00:00 |
SConscript
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Delete the "Jac" uCode HLE, merge it into the Zelda ucode. The games (Luigi, Pikmin) communicate fine but don't make any sound :(
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2009-07-11 13:57:21 +00:00 |
stdafx.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
stdafx.h
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get WTL out of dsp_hle
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2009-01-17 21:42:43 +00:00 |