dolphin/Source/Core/VideoBackends/D3D/D3DUtil.h
2017-01-23 12:41:26 -05:00

66 lines
1.7 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <d3d11.h>
#include <string>
#include "Common/CommonTypes.h"
#include "VideoCommon/RenderBase.h"
namespace DX11
{
namespace D3D
{
// Font creation flags
#define D3DFONT_BOLD 0x0001
#define D3DFONT_ITALIC 0x0002
// Font rendering flags
#define D3DFONT_CENTERED 0x0001
class CD3DFont
{
ID3D11ShaderResourceView* m_pTexture;
ID3D11Buffer* m_pVB;
ID3D11InputLayout* m_InputLayout;
ID3D11PixelShader* m_pshader;
ID3D11VertexShader* m_vshader;
ID3D11BlendState* m_blendstate;
ID3D11RasterizerState* m_raststate;
const int m_dwTexWidth;
const int m_dwTexHeight;
unsigned int m_LineHeight;
float m_fTexCoords[128 - 32][4];
public:
CD3DFont();
// 2D text drawing function
// Initializing and destroying device-dependent objects
int Init();
int Shutdown();
int DrawTextScaled(float x, float y, float size, float spacing, u32 dwColor,
const std::string& text);
};
extern CD3DFont font;
void InitUtils();
void ShutdownUtils();
void SetPointCopySampler();
void SetLinearCopySampler();
void drawShadedTexQuad(ID3D11ShaderResourceView* texture, const D3D11_RECT* rSource,
int SourceWidth, int SourceHeight, ID3D11PixelShader* PShader,
ID3D11VertexShader* VShader, ID3D11InputLayout* layout,
ID3D11GeometryShader* GShader = nullptr, float Gamma = 1.0f, u32 slice = 0);
void drawClearQuad(u32 Color, float z);
void drawColorQuad(u32 Color, float z, float x1, float y1, float x2, float y2);
void DrawEFBPokeQuads(EFBAccessType type, const EfbPokeData* points, size_t num_points);
}
}