dolphin/Languages/pl.po
Glenn Rice fd6711d82c Added Traditional Chinese translations thanks to khiav.
Updated several of the other language translations thanks to the growing Dolphin translation team.
Make it easier for translators to deal with a few strings in the code by not concatenating strings.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6922 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-26 04:11:20 +00:00

5033 lines
142 KiB
Plaintext

# Translation of dolphin-emu.pot to Polish
# Copyright (C) 2003-2011
# This file is distributed under the same license as the dolphin-emu package.
# Krzysztof Baszczok <baszta2@gmail.com>, 2011
#
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-01-25 21:41-0600\n"
"PO-Revision-Date: 2011-01-25 20:27+0100\n"
"Last-Translator: Krzysztof Baszczok <baszta2@gmail.com>\n"
"Language-Team: Polish <baszta2@gmail.com>\n"
"Language: Polish\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:494
msgid " (too many to display)"
msgstr "(za dużo do wyświetlenia)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:252
#: Source/Core/DolphinWX/Src/NetWindow.cpp:434
#: Source/Core/DolphinWX/Src/NetWindow.cpp:473
msgid " Game : "
msgstr "Gra :"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:525
msgid "! NOT"
msgstr "! NOT"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:74
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\" nie istnieje.\n"
"Stworzyć nową 16MB kartę pamięci?"
#: Source/Core/Core/Src/CoreParameter.cpp:140
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" jest niewłaściwym plikiem GMC/ISO lub to nie jest GC/Wii ISO"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sKopiuj%1$s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:770
#, c-format
msgid "%d Free Blocks; %d Free Dir Entries"
msgstr "%d wolnych bloków; %d wolnych wejść katalogowych"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:129
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:321
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s już istnieje, zastąpić?"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:169
#, c-format
msgid "%s failed to be scrubbed. Probably the image is corrupt."
msgstr ""
"Oczyszczanie %s nie powiodło się. Obraz prawdopodobnie jest uszkodzony."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:402
#, c-format
msgid "%s failed to open"
msgstr "Nie można otworzyć %s"
#: Source/Core/DSPCore/Src/DSPCore.cpp:79
#, c-format
msgid ""
"%s has an incorrect hash.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio will be garbled."
msgstr ""
"%s ma niewłaściwy hash.\n"
"Czy chcesz zatrzymac i naprawić problem?\n"
"Jeśli wybierzesz \"Nie\", audio będzie zniekształcone."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:395
#, c-format
msgid "%s is a 0 byte file"
msgstr "%s jest plikiem o wadze 0 bajtów"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:161
#, c-format
msgid "%s is already compressed! Cannot compress it further."
msgstr "%s jest już skompresowany! Bardziej się nie da."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:378
#, c-format
msgid "%s is too long for the filename, max chars is 45"
msgstr "Nazwa pliku %s jest zbyt długa, max 45 znaków"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203
#, c-format
msgid "%sDelete%s"
msgstr "%sUsuń%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:201
#, c-format
msgid "%sExport GCI%s"
msgstr "%sEksportuj GCI%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199
#, c-format
msgid "%sImport GCI%s"
msgstr "%sImportuj GCI%s"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:524
msgid "&& AND"
msgstr "&& AND"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:302
msgid "&About..."
msgstr "&O programie..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:113
msgid "&Boot from DVD Drive..."
msgstr "&Załaduj z napędu DVD..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:239
msgid "&Breakpoints"
msgstr "&Breakpointy"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:124
msgid "&Browse for ISOs..."
msgstr "&Załaduj z ISO..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:199
msgid "&Cheats Manager"
msgstr "&Menadżer cheatów"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:184
msgid "&DSP Settings"
msgstr "&Ustawienia DSP"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:981
msgid "&Delete ISO..."
msgstr "&Usuń ISO..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:998
msgid "&Delete selected ISOs..."
msgstr "&Usuń wybrane ISO..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:177
msgid "&Emulation"
msgstr "&Emulacja"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:127
msgid "&File"
msgstr "&Plik"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:142
#, fuzzy
msgid "&Frame Advance"
msgstr "Zaawansowane"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:315
msgid "&Fullscreen"
msgstr "&Pełny ekran"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:185
msgid "&Gamecube Pad Settings"
msgstr "&Ustawienia pada GC"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:183
msgid "&Graphics Settings"
msgstr "&Ustawienia graficzne"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:303
msgid "&Help"
msgstr "&Pomoc"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:241
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:155
msgid "&Load State"
msgstr "&Wczytaj stan"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:197
msgid "&Memcard Manager (GC)"
msgstr "&Menadżer karty pamięci (GC)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:240
msgid "&Memory"
msgstr "&Pamięć"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:109
msgid "&Open..."
msgstr "&Otwórz..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:192
msgid "&Options"
msgstr "&Opcje"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:319
msgid "&Pause"
msgstr "&Wstrzymaj"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:321
msgid "&Play"
msgstr "&Play"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:964
msgid "&Properties"
msgstr "&Właściwości"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:122
msgid "&Refresh List"
msgstr "&Odśwież listę"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:238
msgid "&Registers"
msgstr "&Rejestry"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:133
msgid "&Reset"
msgstr "&Reset"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:242
msgid "&Sound"
msgstr "&Dźwięk"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:324
msgid "&Stop"
msgstr "&Stop"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:220
msgid "&Tools"
msgstr "&Narzędzia"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:243
msgid "&Video"
msgstr "&Wideo"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:291
msgid "&View"
msgstr "&Widok"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:186
msgid "&Wiimote Settings"
msgstr "&Ustawienia Wiilota"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:439
msgid "(off)"
msgstr "(wyłączone)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:159
msgid "16 bit"
msgstr "16 bitów"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:160
msgid "32 bit"
msgstr "32 bity"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:94
msgid "32,000 Hz"
msgstr "32,000 Hz"
#: Source/Core/Core/Src/Core.cpp:280
msgid "32-bit platforms do not support fastmem yet. Report this bug."
msgstr "32-bitowe platformy nie wspierają jeszcze fastmem. Raportuj błąd."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:222
msgid "3D Vision (Requires Fullscreen)"
msgstr "Wizja 3D (pełny ekran wymagany)"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:93
msgid "48,000 Hz"
msgstr "48,000 Hz"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:158
msgid "8 bit"
msgstr "8 bitów"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:43
msgid "<Insert name here>"
msgstr "<Podaj nazwę>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:257
msgid "<No resolutions found>"
msgstr "<Brak rozdzielczości>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:71
msgid "<Nothing>"
msgstr "<Nic>"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183
msgid "<Press Key>"
msgstr "<Naciśnij klawisz>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293
msgid "<System>"
msgstr "<System>"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:177
#: Source/Core/DolphinWX/Src/NetWindow.cpp:213
msgid "A NetPlay window is already open!!"
msgstr "Okno NetPlay jest już otwarte!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:348
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:379
msgid "A game is not currently running."
msgstr "Gra nie jest aktualnie uruchomiona."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:118
msgid ""
"A supported bluetooth device was not found!\n"
"(Only the Microsoft bluetooth stack is supported.)"
msgstr ""
"Wspierany adapter bluetooth nie został znaleziony!\n"
"(Tylko Microsoft bluetooth stack jest wspierane)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:85
msgid ""
"ALERT:\n"
"\n"
"NetPlay will currently only work properly when using the following "
"settings:\n"
" - Dual Core [OFF]\n"
" - Audio Throttle [OFF]\n"
" - DSP-HLE with \"Null Audio\" or DSP-LLE\n"
" - Manually set the exact number of controllers that will be used to "
"[Standard Controller]\n"
"\n"
"All players should try to use the same Dolphin version and settings.\n"
"Disable all memory cards or send them to all players before starting.\n"
"Wiimote support has not been implemented.\n"
"\n"
"You must forward TCP port to host!!"
msgstr ""
"Uwaga:\n"
"\n"
"NetPlay obecnie działa poprawnie z podanymi ustawieniami:\n"
" - 2 rdzenie [OFF]\n"
" - Audio Throttle [OFF]\n"
" - DSP-HLE z \"Null Audio\" lub DSP-LLE\n"
" - Ręczne ustawienie ilości kontrolerów używając [Kontroler standardowy]\n"
"\n"
"Wszyscy gracze powinni używać tej samej wersji programu oraz ustawień.\n"
"Wyłącz wszystkie karty pamięci lub wyśli je do wszystkich graczy przed "
"rozpoczęciem.\n"
"Wsparcie dla Wiilota nie zostało jeszcze zaimplementowane.\n"
"\n"
"Wymagane jest przekierowanie portu TCP do hosta!"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:76
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:81
msgid "AM-Baseboard"
msgstr "AM-Baseboard"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:120
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:285
msgid "AR Codes"
msgstr "Kody AR"
#: Source/Core/DolphinWX/Src/AboutDolphin.h:33
msgid "About Dolphin"
msgstr "O Dolphin"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24
msgid "Acceleration"
msgstr "Przyspieszenie"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:295
msgid "Accurate Texture Cache"
msgstr "Accurate Texture Cache"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313
msgid "Accurate VBeam emulation"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210
msgid "Action"
msgstr "Akcja"
#: Source/Core/Core/Src/ARDecrypt.cpp:483
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Błąd Action Replay Code Decryption:\n"
"Błąd sprawdzania parzystości\n"
"\n"
"Kod:\n"
"%s"
#: Source/Core/Core/Src/ActionReplay.cpp:669
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Add Code "
"(%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:756
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Fill and "
"Slide (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:549
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Ram Write "
"And Fill (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:609
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Write To "
"Pointer (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:803
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Błąd Action Replay: Niewłaściwa wartość (%08x) w Memory Copy (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:684
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)"
msgstr ""
"Błąd Action Replay: Master Code and Write do CCXXXXXX nie jest "
"zaimplementowane (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:196
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Błąd Action Replay: niewłaściwa linia kodu AR: %s"
#: Source/Core/Core/Src/ActionReplay.cpp:873
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: Conditional Code: Niewłaściwy rozmiar %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:946
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: Niewłaściwy typ Normal Code %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:897
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Normal Code %i: Niewłaściwy podtyp %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:839
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Normal Code 0: Niewłaściwy podtyp %08x (%s)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:149
msgid "Adapter:"
msgstr "Adapter:"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73
msgid "Add"
msgstr "Dodaj"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1218
msgid "Add ActionReplay Code"
msgstr "Dodaj kod ActionReplay"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1147
msgid "Add Patch"
msgstr "Dodaj łatkę"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:467
msgid "Add new pane"
msgstr "Dodaj nowy panel"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:743
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433
msgid "Add..."
msgstr "Dodaj..."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:68
msgid "Address :"
msgstr "Adres :"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:778
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "Reguluje siłę nacisku wymaganego do aktywacji przycisków."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:345
msgid "Advanced"
msgstr "Zaawansowane"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:467
msgid "Advanced Settings"
msgstr "Ustawienia zaawansowane"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:591
msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, wad)"
msgstr "Wszystkie pliki GC/Wii (elf, dol, gcm, iso, ciso, wad)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748
msgid "All GC/Wii images (gcm, iso, ciso, gcz)"
msgstr "Wszystkie obrazy GC/Wii (gcm, iso, ciso, gcz)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1287
msgid "All Gamecube GCM files (gcm)"
msgstr "Pliki GCM"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1264
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1278
msgid "All Save States (sav, s##)"
msgstr "Stany zapisu (sav, s##)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1285
msgid "All Wii ISO files (iso)"
msgstr "Wszystkie obrazy Wii (iso)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1305
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Spakowane obrazy GC/Wii (gcz)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:90
msgid "All files (*.*)|*.*"
msgstr "Wszystkie pliki (*.*)|*.*"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79
msgid ""
"Allows the CPU to read or write to the EFB (render buffer).\n"
"This is needed for certain gameplay functionality (e.g. star pointer in "
"Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
"Hunter Tri),\n"
"but enabling this option can also have a huge negative impact on performance "
"if the game uses this functionality heavily."
msgstr ""
"Pozwala CPU na zapis/odczyt dla EFB (render buffer).\n"
"Wymagane dla pewnych funkcji w grach (np. kursor gwiazdki w Super Mario "
"Galaxy) oraz specjalnych efektów wizualnych (np. Monster Hunter Tri),\n"
"ale włączenie tej opcji może mieć także negatywny wpływ na wydajność, jeśli "
"gry nadmiernie z niej korzystają."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:189
msgid "Anisotropic Filtering:"
msgstr "Filtrowanie anizotropowe:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:194
msgid "Anti-Aliasing:"
msgstr "Antyaliasing:"
#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr "Apploader niewłaściwego rozmiaru... Czy to rzeczywiście apploader?"
#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311
msgid "Apploader unable to load from file"
msgstr "Apploader nie mógł wczytać z pliku"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771
msgid "Apploader:"
msgstr "Apploader:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127
msgid "Apply"
msgstr "Zastosuj"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:634
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "Czy jesteś pewny by usunąc \"%s\"?"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1107
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"Czy jesteś pewny by usunąc te pliki?\n"
"Przepadną na zawsze!"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1098
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "Czy jesteś pewny by usunąc ten plik? Przepadnie na zawsze!"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:168
msgid "Aspect Ratio:"
msgstr "Proporcje ekranu:"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:81
msgid "At least one pane must remain open."
msgstr "Przynajmniej jeden manel musi pozostać otwarty."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:54
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:46
msgid "Audio Backend"
msgstr "Audio Backend"
#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:38
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: Błąd otwarcia urządzenia AO.\n"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:504
msgid "Auto"
msgstr "Auto"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:165
msgid "Auto [recommended]"
msgstr "Auto [zalecane]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:408
#, fuzzy
msgid ""
"Auto size the window to match the game's output resolution adjusted by the "
"EFB scale.\n"
"It is best to set the aspect ratio to stretch when using this."
msgstr ""
"Dostosowuje rozmiar okna do rozdzielczosci w grze zgodnie ze skala EFB.\n"
"Dla lepszego efektu najlepiej ustawić proporcje ekranu na rozciągniete do "
"okna, gdy używasz tej opcji."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27
msgid "Back"
msgstr "Wstecz"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:280
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92
msgid "Background Input"
msgstr "Wejście w tle"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279
msgid "Backward"
msgstr "W tył"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:289
msgid "Bad File Header"
msgstr "Zły nagłówek pliku"
#: Source/Core/Core/Src/PluginManager.cpp:95
msgid "Bad gameini filename"
msgstr "Zła nazwa pliku gameini"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:632
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254
msgid "Banner"
msgstr "Baner"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:512
msgid "Banner Details"
msgstr "Szczegóły banera"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478
msgid "Banner:"
msgstr "Baner:"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57
msgid "Bar"
msgstr "Wajcha"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:129
msgid "Basic"
msgstr "Podstawowy"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:458
msgid "Basic Settings"
msgstr "Ustawienia podstawowe"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Bass"
msgstr "Bass"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353
msgid "Bleach Versus Crusade"
msgstr "Bleach Versus Crusade"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:172
msgid "Block Allocation Table checksum failed"
msgstr "Suma kontrolna Block Allocation Table nie powiodła się"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:636
msgid "Blocks"
msgstr "Bloki"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Blue"
msgstr "Niebieski"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Blue Left"
msgstr "Niebieski lewo"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Blue Right"
msgstr "Niebieski prawo"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:277
msgid "Bottom"
msgstr "Dół"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:243
#, c-format
msgid "Bound Controls: %lu"
msgstr "Bound Controls: %lu"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:362
msgid "Broken"
msgstr "Zepsuty"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:360
msgid "Browse"
msgstr "Szukaj"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:205
msgid "Browse for a directory to add"
msgstr "Szukaj folder do dodania"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:360
msgid "Browse for an ISO directory..."
msgstr "Szukaj folder ISO..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1180
msgid "Browse for output directory"
msgstr "Szukaj folderu wyjściowego"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:309
msgid "Buffer:"
msgstr "Bufor:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68
msgid "Buttons"
msgstr "Przyciski"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74
msgid "C-Stick"
msgstr "C-Stick"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:469
msgid "CPU Emulator Engine"
msgstr "Silnik emulacji CPU"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:74
msgid ""
"Calculates lighting of 3D graphics on a per-pixel basis rather than per "
"vertex.\n"
"This is the more accurate behavior but reduces performance."
msgstr ""
"Oblicza błyski w grafice 3D na podstawie pikseli.\n"
"Bardziej dokładne zachowanie, ale powoduje spadek wydajności."
#: Source/Core/Core/Src/PluginManager.cpp:150
#: Source/Core/Core/Src/PluginManager.cpp:357
#, c-format
msgid "Can't find plugin %s"
msgstr "Nie można odnaleźć wtyczki %s"
#: Source/Core/Core/Src/PluginManager.cpp:108
msgid "Can't init DSP Plugin"
msgstr "Nie można zainicjować wtyczki DSP"
#: Source/Core/Core/Src/PluginManager.cpp:102
msgid "Can't init Video Plugin"
msgstr "Nie można zainicjować wtyczki wideo"
#: Source/Core/Core/Src/PluginManager.cpp:231
#, c-format
msgid "Can't open %s, it has a missing function"
msgstr "Nie można otworzyć %s, ma brakującą funkcję"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:103
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69
msgid "Cancel"
msgstr "Anuluj"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:92
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:189
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:263
#, c-format
msgid "Cannot open %s"
msgstr "Nie moża otworzyć %s"
#: Source/Core/Core/Src/CoreTiming.cpp:122
msgid "Cannot unregister events with events pending"
msgstr "Nie można wyrejestrować zdarzeń podczas ich wykonywania"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1018
msgid ""
"Cannot use that file as a memory card.\n"
"Are you trying to use the same file in both slots?"
msgstr ""
"Tego pliku nie można użyć jako karty pamięci.\n"
"Chcesz użyć tego samego pliku w obu slotach?"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1827
#, c-format
msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x"
msgstr "Nie można odnaleźć Wiilota po bd: %02x:%02x:%02x:%02x:%02x:%02x"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1841
#, c-format
msgid "Cant find WiiMote by connection handle %02x"
msgstr "Nie można odnaleźć Wiilota przez handle połączenia %02x"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:644
#: Source/Core/Core/Src/HW/DVDInterface.cpp:654
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:240
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:335
msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error"
msgstr "Nie można odczytać z wtyczki DVD - Interfejs DVD: Poważny błąd"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310
msgid "Center"
msgstr "Środek"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:514
msgid "Change"
msgstr "Zmień"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:110
msgid "Change &Disc..."
msgstr "Zmień &dysk"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:500
msgid "Change Game"
msgstr "Zmień grę"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:425
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Zmień język UI.\n"
"Restert wymagany."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:75
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:77
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:62
msgid "Changing this will have no effect while the emulator is running!"
msgstr ""
"Zmiana tego nie będzie miała wpływu jeśli emulator jest w trakcie pracy!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:276
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:57
msgid "Cheat Code"
msgstr "Cheat Code"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:123
msgid "Cheat Search"
msgstr "Szukaj cheatów"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:37
msgid "Cheats Manager"
msgstr "Menadżer cheatów"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294
msgid "Chinese (Simplified)"
msgstr "Chiński uproszczony"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295
msgid "Chinese (Traditional)"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:750
msgid "Choose a DVD root directory:"
msgstr "Wybierz folder źródłowy DVD"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747
msgid "Choose a default ISO:"
msgstr "Wybierz domyślne ISO"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1146
msgid "Choose a directory to add"
msgstr "Wybierz folder do dodania"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:993
msgid "Choose a file to open"
msgstr "Wybierz plik do otwarcia"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:218
msgid "Choose a memory card:"
msgstr "Wybierz kartę pamięci:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"Wybierz plik używany jako apploader: (dotyczy dysków stworzonych tylko z "
"folderów)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:744
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:783
msgid "Choose the folder to extract to"
msgstr "Wypakuj do"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297
msgid "Circle Stick"
msgstr "Circle Stick"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52
msgid "Classic"
msgstr "Classic"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:505
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:933
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43
#: Source/Core/DolphinWX/Src/LogWindow.cpp:131
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:114
msgid "Clear"
msgstr "Wyczyść"
#: Source/Core/Core/Src/CoreTiming.cpp:174
msgid "Clear failed."
msgstr "Czyszczenie nie powiodło się."
#: Source/Core/DolphinWX/Src/NetPlayServer.cpp:260
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr ""
"Klient rozłączony podczas uruchomionej gry! NetPlay wyłączony. Musisz "
"ręcznie zatrzymać grę."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:237
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:274
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:110
#: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:462
msgid "Close"
msgstr "Zamknij"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:181
msgid "Co&nfigure..."
msgstr "Ko&nfiguruj..."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:78
msgid "Code Info"
msgstr "Info kodu"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:553
msgid "Code: "
msgstr "Kod:"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134
msgid "Command"
msgstr "Polecenie"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:634
msgid "Comment"
msgstr "Komentarz"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476
msgid "Comment:"
msgstr "Komentarz:"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:988
msgid "Compress ISO..."
msgstr "Kompresuj ISO"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000
msgid "Compress selected ISOs..."
msgstr "Kompresuj wybrane ISO..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1186
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1319
msgid "Compressing ISO"
msgstr "Kompresowanie ISO"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:367
msgid "Config"
msgstr "Konfig"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:787
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:791
msgid "Config..."
msgstr "Konfiguracja..."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154
msgid "Configure"
msgstr "Konfiguracja"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:117
msgid "Configure Control"
msgstr "Konfiguracja sterowania"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:287
#: Source/Core/DolphinWX/Src/NetWindow.cpp:536
msgid "Configure Pads"
msgstr "Konfiguracja padów"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:367
msgid "Configure..."
msgstr "Konfiguruj..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1222
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1250
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1315
msgid "Confirm File Overwrite"
msgstr "Potwierdź nadpis pliku"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:513
msgid "Confirm On Stop"
msgstr "Potwierdź przy wyjściu"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:61
#: Source/Core/DolphinWX/Src/NetWindow.cpp:81
msgid "Connect"
msgstr "Połącz"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:703
msgid "Connect USB Keyboard"
msgstr "Podłącz klawiaturę USB"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:333
#, c-format
msgid "Connect Wiimote %i"
msgstr "Połącz Wiilot %i"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195
msgid "Connect Wiimote 1"
msgstr "Połącz Wiilot 1"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196
msgid "Connect Wiimote 2"
msgstr "Połącz Wiilot 2"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197
msgid "Connect Wiimote 3"
msgstr "Połącz Wiilot 3"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198
msgid "Connect Wiimote 4"
msgstr "Połącz Wiilot 4"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:11
#, c-format
msgid "Connected to %i Wiimotes"
msgstr "Połączony z %i Wiilotami"
#: Source/Core/DolphinWX/Src/Main.cpp:618
msgid "Connecting..."
msgstr "Łączę..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:139
msgid "Console"
msgstr "Konsola"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46
msgid "Control"
msgstr "Sterowanie"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:192
msgid "Convert to GCI"
msgstr "Konwertuj do GCI"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:260
msgid "Copy"
msgstr "Kopiuj"
#: Source/Core/Core/Src/CoreParameter.cpp:355
msgid "Copy failed"
msgstr "Kopiowanie nie powiodło się"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:793
#, c-format
msgid "Copy to Memcard %c"
msgstr "Kopiuj do Memcard %c"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304
msgid "Core"
msgstr "Rdzeń"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp:216
#, c-format
msgid "Could not copy %s to %s"
msgstr "Nie można skopiować %s do %s"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:143
#, c-format
msgid "Could not create %s"
msgstr "Nie można utworzyć %s"
#: Source/Core/Core/Src/PluginManager.cpp:161
#, c-format
msgid "Could not get info about plugin %s"
msgstr "Nie można odczytać informacji o pluginie %s"
#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68
#, c-format
msgid "Could not initialize backend %s."
msgstr "Beckend %s nie mógł zostać zainicjalizowany."
#: Source/Core/Core/Src/CoreParameter.cpp:135
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original Gamecube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
"Nie można odczytać \"%s\". Brak nośnika w napędzie lub to nie jest backup GC/"
"Wii. Zwróć uwagę, że oryginalne nośniki GC i Wii nie będą odczytywane przez "
"większość napędów DVD."
#: Source/Core/Core/Src/CoreParameter.cpp:272
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "Nie rozpoznao pliku ISO %s"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:556
#, c-format
msgid "Could not save %s"
msgstr "Nie można zapisać %s"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:495
msgid ""
"Could not set pads. The player left or the game is currently running!\n"
"(setting pads while the game is running is not yet supported)"
msgstr ""
"Nie można ustawić pada. Gracz odszedł lub gra jest uruchomiona!\n"
"(Ustawienie padów podczas uruchomionej gry, nie jest jeszcze wspierane)"
#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:123
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?"
msgstr ""
"Nie można zapisać pliku karty pamięci %s.\n"
"\n"
"Uruchamiasz program z CD/DVD albo plik zapisu jest zabezpieczony przed "
"zapisem?"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1062
msgid "Couldn't find open command for extension 'ini'!"
msgstr "Nie odnaleziono polecenia otwarcia dla rozszerzenia 'ini'!"
#: Source/Core/DolphinWX/Src/BootManager.cpp:154
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"Nie można zainicjować rdzenia.\n"
"Sprawdź konfigurację."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:491
msgid "Count:"
msgstr "Ilość:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:454
msgid "Country:"
msgstr "Kraj:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:174
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:545
msgid "Create AR Code"
msgstr "Utwórz kod AR"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:503
#: Source/Core/DolphinWX/Src/FrameAui.cpp:568
msgid "Create new perspective"
msgstr "Utwórz nową perspektywę"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:423
msgid "Created by KDE-Look.org"
msgstr "Utworzone przez KDE-Look.org"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:420
msgid ""
"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
msgstr ""
"Utworzone przez Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart."
"com]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:421
msgid "Created by VistaIcons.com"
msgstr "Utworzone przez VistaIcons.com"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:422
msgid "Created by black_rider and published on ForumW.org > Web Developments"
msgstr ""
"Utworzone przez black_rider and published on ForumW.org > Web Developments"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15
msgid "Creator: "
msgstr "Twórca:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:427
msgid "Crop"
msgstr "Obcięcie"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48
msgid "Crossfade"
msgstr "Suwak"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:600
#, c-format
msgid "Current dir changed from %s to %s after wxFileSelector!"
msgstr "Actualny folder zmieniono z %s na %s po wxFileSelector!"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:347
msgid "DList Cache"
msgstr "DList Cache"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:789
#: Source/Core/DolphinWX/Src/FrameTools.cpp:369
msgid "DSP"
msgstr "DSP"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:369
msgid "DSP settings"
msgstr "Ustawienia DSP"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:471
msgid "DSPLLE on thread"
msgstr "Wątek dla DSPLLE"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:768
msgid "DVD Root:"
msgstr "Źródło DVD:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296
msgid "Danish"
msgstr "Duński"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:164
msgid "Data Size"
msgstr "Rozmiar danych"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:458
msgid "Date:"
msgstr "Data:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:535
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:569
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Pliki Datel MaxDrive/Pro(*.sav)"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296
msgid "Dead Zone"
msgstr "Dead Zone"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:81
msgid "Debug"
msgstr "Debuguj"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76
msgid "Decimal"
msgstr "Dziesiętnie"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986
msgid "Decompress ISO..."
msgstr "Wypakuj ISO..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1001
msgid "Decompress selected ISOs..."
msgstr "Wypakuj wybrane ISO..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1186
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1319
msgid "Decompressing ISO"
msgstr "Wypakowywanie ISO"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:932
msgid "Default"
msgstr "Domyślne"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:765
msgid "Default ISO:"
msgstr "Domyślne ISO:"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:94
msgid "Default font"
msgstr "Domyślna czcionka"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:946
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32
msgid "Delete"
msgstr "Usuń"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:794
msgid "Delete Save"
msgstr "Usuń zapis"
#: Source/Core/VideoCommon/Src/AVIDump.cpp:71
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Usunąć istniejący plik '%s'?"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:503
msgid "Detect"
msgstr "Wykryj"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:234
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:329
msgid ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
msgstr ""
"Wykryto próbę odczytu więcej danych z DVD niż mieści się w buforze "
"wyjściowym. Zapchało się."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:133
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:918
msgid "Device"
msgstr "Urządzenie"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:701
msgid "Device Settings"
msgstr "Ustawienia urządzenia"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45
msgid "Dial"
msgstr "Pokrętło"
#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:228
msgid "Direct3D11"
msgstr "Direct3D11"
#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:215
msgid "Direct3D9"
msgstr "Direct3D9"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:152
msgid ""
"Directory checksum failed\n"
" and Directory backup checksum failed"
msgstr ""
"Suma kontrolna folderu oraz \n"
"folderu zapasowego nie powiodła się"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:359
msgid "Disable Dest. Alpha Pass"
msgstr "Wyłącz Dest. Alpha Pass"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:358
msgid "Disable Fog"
msgstr "Wyłącz mgłę"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:356
msgid "Disable Lighting"
msgstr "Wyłącz błyski"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:357
msgid "Disable Textures"
msgstr "Wyłącz tekstury"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:89
msgid ""
"Disable fog. Improves performance but causes glitches in games which rely on "
"proper fog emulation."
msgstr ""
"Wyłącz mgłę. Zwiększa wydajność, ale powoduje błędy w grach, które wymagają "
"właściwej emulacji mgły."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:87
msgid ""
"Disable lighting. Improves performance but causes lighting to disappear in "
"games which use it."
msgstr ""
"Wyłącz lighting. Zwiększa wydajność, ale powoduje zniknięcie błysków w "
"grach, których tego używają."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:88
msgid ""
"Disable texturing.\n"
"This is only useful for debugging purposes."
msgstr ""
"Wyłącz tekstury.\n"
"Przydatne tylko dla debugowania."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:90
msgid ""
"Disables an alpha-setting pass.\n"
"Breaks certain effects but might help performance."
msgstr ""
"Wyłącza alpha-setting pass.\n"
"Niszczy niektóre efekty ale może poprawić wydajność."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:530
msgid "Disc"
msgstr "Dysk"
#: Source/Core/DiscIO/Src/DriveBlob.cpp:111
#: Source/Core/DiscIO/Src/DriveBlob.cpp:130
msgid "Disc Read Error"
msgstr "Dłąd odczytu dysku"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:450
msgid "Display"
msgstr "Ekran"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343
msgid "Distance Alpha Pass"
msgstr "Distance Alpha Pass"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77
msgid "Divide"
msgstr "Podziel"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:914
msgid "Do you want to stop the current emulation?"
msgstr "Zatrzymać aktualną emulację?"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:793
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:111
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Ustawienia graficzne %s"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:299
msgid "Dolphin &Web Site"
msgstr "Dolphin strona &WWW"
#: Source/Core/DolphinWX/Src/ConfigMain.h:36
msgid "Dolphin Configuration"
msgstr "Konfiguracja Dolphin'a"
#: Source/Plugins/Plugin_DSP_HLE/Src/main.cpp:150
msgid "Dolphin DSP-HLE Plugin"
msgstr "Wtyczka DSP-HLE"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.h:32
msgid "Dolphin DSP-HLE Plugin Settings"
msgstr "Ustawienia wtyczki DSP-HLE"
#: Source/Plugins/Plugin_DSP_LLE/Src/main.cpp:137
msgid "Dolphin DSP-LLE Plugin"
msgstr "Wtyczka DSP-LLE"
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.h:32
msgid "Dolphin DSP-LLE Plugin Settings"
msgstr "Ustawienia wtyczki DSP-LLE"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:93
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Konfiguracja emulowanego Wiilota"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1091
msgid "Dolphin GCPad Configuration"
msgstr "Konfiguracja GCPad'a"
#: Source/Plugins/Plugin_VideoOGL/Src/main.cpp:181
msgid "Dolphin OpenGL"
msgstr "Dolphin OpenGL"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:651
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1012
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Filmy TAS (*.dtm)"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:68
msgid "Dolphin Wiimote Configuration"
msgstr "Konfiguracja Wiilot'a"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:300
msgid "Dolphin at &Google Code"
msgstr "Dolphin na &Google Code"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:302
msgid ""
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
"files..."
msgstr ""
"Program nie mógł znaleść żadnych obrazów GC/Wii ISO. Kliknij tutaj by "
"przeglądać pliki..."
#: Source/Core/DolphinWX/Src/Main.cpp:204
msgid ""
"Dolphin has not been configured with an install location,\n"
"Keep Dolphin portable?"
msgstr ""
"Program nie został skonfigurowany z ścieżką instalacji,\n"
"utrzymać program przenośnym?"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:306
msgid ""
"Dolphin is currently set to hide all games. Doubleclick here to show all "
"games..."
msgstr ""
"Program jest obecnie ustawiony by ukrywać wszystkie gry. Kliknij tutaj by "
"pokazać wszystkie gry..."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275
msgid "Down"
msgstr "Dół"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42
msgid "Download Codes (WiiRD Database)"
msgstr "Ściągnij kody (baza WiiRD)"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "Pobrano %lu kodów. (dodano %lu)"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31
msgid "Drums"
msgstr "Perkusja"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:72
msgid "Dummy"
msgstr "Atrapa"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:415
msgid "Dump EFB Target"
msgstr "Zrzut EFB Target"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:416
msgid "Dump Frames"
msgstr "Zrzut ramek"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:413
msgid "Dump Textures"
msgstr "Zrzut tekstur"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:97
msgid "Dump game textures to User/Dump/Textures/<game id>/"
msgstr "Zrzuć tekstury gry do User/Dump/Textures/<game id>/"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:469
msgid "Dutch"
msgstr "Holenderski"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:126
msgid "E&xit"
msgstr "&Wyjście"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:229
msgid "EFB"
msgstr "EFB"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:373
msgid "EFB Copy Regions"
msgstr "EFB Copy Regions"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:215
msgid "EFB Scaled Copy"
msgstr "EFB Scaled Copy"
#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"BŁĄD: Ta wersja programu wymaga sterownika TAP-Win32 w najnowszej wersji %d. "
"%d -- Jeśli ostatnio aktualizowałeś program, ponowne uruchomienie systemu "
"jest wymagane by sterownik zaczął działać."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:152
msgid "EUROPE"
msgstr "Europa"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:385
msgid "Edit"
msgstr "Edycja"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30
msgid "Edit ActionReplay Code"
msgstr "Edytuj kody ActionReplay"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:275
msgid "Edit Config"
msgstr "Edytuj konfigurację"
#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30
msgid "Edit Patch"
msgstr "Edytuj patch"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:385
msgid "Edit current perspective"
msgstr "Edytuj bierzącą perspektywę"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432
msgid "Edit..."
msgstr "Edytuj..."
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44
msgid "Effect"
msgstr "Efekt"
#: Source/Core/Core/Src/Core.cpp:178
msgid "Emu Thread already running"
msgstr "Wątek emulacji jest już uruchomiony"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:250
msgid "Emulate format changes"
msgstr "Emuluj zmiany formatu"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:82
msgid ""
"Emulate frame buffer copies directly to textures.\n"
"This is not so accurate, but it's good enough for the way many games use "
"framebuffer copies."
msgstr ""
"Emuluje kopie buforu ramek bezpośrednio do tekstur.\n"
"Niezbyt dokładne, ale wystarczające dla większości gier, które tego używają."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33
msgid "Emulated Wiimote"
msgstr "Emulowany Wiilot"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:360
msgid "Emulation State: "
msgstr "Stan emulacji:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:498
msgid "Emulator Display Settings"
msgstr "Ustawienia ekranu emulatora"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:263
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:298
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:382
msgid "Enable"
msgstr "Włącz"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:103
msgid "Enable AR Logging"
msgstr "Włącz log AR"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:46
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:44
msgid "Enable Audio Throttle"
msgstr "Włącz Audio Throttle"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309
msgid "Enable BAT"
msgstr "Włącz BAT"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317
msgid "Enable Block Merging"
msgstr "Włącz łączenie bloków"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:249
msgid "Enable CPU Access"
msgstr "Włącz dostęp CPU"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:461
msgid "Enable Cheats"
msgstr "Włącz kody"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:339
msgid "Enable Copy to EFB"
msgstr "Włącz kopiowanie do EFB"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:44
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:43
msgid "Enable DTK Music"
msgstr "Włącz muzykę DTK"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:429
msgid "Enable Display List Caching"
msgstr "Włącz Display List Caching"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:305
msgid "Enable Dual Core"
msgstr "Włącz 2 rdzenie"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:459
msgid "Enable Dual Core (speedup)"
msgstr "Włącz 2 rdzenie (przyspieszenie)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341
msgid "Enable EFB To Texture"
msgstr "Włącz EFB To Texture"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:42
msgid "Enable HLE Audio"
msgstr "Włącz HLE Audio"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:430
msgid "Enable Hotkeys"
msgstr "Włącz skróty klawiszowe"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306
msgid "Enable Idle Skipping"
msgstr "Włącz Idle Skipping"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:460
msgid "Enable Idle Skipping (speedup)"
msgstr "Włącz Idle Skipping (przyspieszenie)"
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:45
msgid "Enable JIT Dynarec"
msgstr "Włącz JIT Dynarec"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307
msgid "Enable MMU"
msgstr "Włącz MMU"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:428
msgid "Enable OpenCL"
msgstr "Włącz OpenCL"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:508
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:321
msgid "Enable Progressive Scan"
msgstr "Włącz Progressive Scan"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:695
msgid "Enable Screen Saver (burn-in reduction)"
msgstr "Włącz wygaszacz ekranu (burn-in reduction)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322
msgid "Enable WideScreen"
msgstr "Włącz WideScreen"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:355
msgid "Enable Wireframe"
msgstr "Włącz Wireframe"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:269
msgid "Enable cache"
msgstr "Włącz cache"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr ""
"Włącz szybki dostęp do dysku. Wymagane dla kilku gier. (ON = szybko, OFF = "
"kompatybilne)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:807
msgid "Enable pages"
msgstr "Włącz strony"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346
msgid ""
"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for "
"ANY other game."
msgstr ""
"Włącz to by przyspieszyć The Legend of Zelda: Twilight Princess. Wyłącz dla "
"KAŻDEJ innej gry."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310
msgid ""
"Enables Block Address Translation (BAT); a function of the Memory Management "
"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = "
"Fast)"
msgstr ""
"Włącza Block Address Translation (BAT); funkcja Memory Management Unit. "
"Dokładne dla sprzetu, lecz powolne do emulacji. (ON = kompatybilne, OFF = "
"szybko)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:70
msgid ""
"Enables anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles."
msgstr ""
"Włącza filtrowanie anizotropowe.\n"
"Poprawia jakość tekstur dla obiektów obserwowanych pod dużymi kątami."
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:61
msgid ""
"Enables dynamic recompilation of DSP code.\n"
"Changing this will have no effect while the emulator is running!"
msgstr ""
"Włącza dynamiczną rekompilację kodu DSP.\n"
"Zmiana tego nie będzie miała wpływu jeśli emulator jest w trakcie pracy!"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:81
msgid ""
"Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n"
"Games often need this for post-processing or other things, but if you can "
"live without it, you can sometimes get a big speedup."
msgstr ""
"Włącza emulację kopii Embedded Frame Buffer, jeśli gra z nich korzysta.\n"
"Gry często wymagają tego do post-obliczeń lub innych rzeczy, jeśli możesz "
"bez tego żyć, możliwy jest wzrost wydajności."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:80
msgid ""
"Enables reinterpreting the data inside the EFB when the pixel format "
"changes.\n"
"Some games depend on this function for certain effects, so enable it if "
"you're having glitches.\n"
"Depending on how the game uses this function, the speed hits caused by this "
"option range from none to critical."
msgstr ""
"Włącza reinterpretację danych wewnątrz EFB gdy format pikseli się zmieni.\n"
"Niektóre gry zależą od tej funkcji dla specjalnych efektów, włącz jeśli masz "
"jakieś błędy.\n"
"Wydajność programu zależy od tego jak gra korzysta z tej funkcji."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Włącza Memory Management Unit, wymagane dla niektórych gier. (ON = "
"kompatybilny, OFF = szybko)"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50
msgid "End"
msgstr "Koniec"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:464
msgid "English"
msgstr "Angielski"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:184
msgid "Enhancements"
msgstr "Ulepszenia"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:567
msgid "Enter a name for the new perspective:"
msgstr "Wprowadź nazwę nowej perspektywy:"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:198
#, c-format
msgid "Entry %d/%d"
msgstr "Wejście %d/%d"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:85
#, c-format
msgid "Entry 1/%d"
msgstr "Wejście 1/%d"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:205
msgid "Equal"
msgstr "Równy"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1152
#: Source/Core/DolphinWX/Src/LogWindow.cpp:78
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:143
msgid "Error"
msgstr "Błąd"
#: Source/Core/Core/Src/State.cpp:332 Source/Core/Core/Src/State.cpp:435
msgid "Error allocating buffer"
msgstr "Błąd alokacji bufora"
#: Source/Core/Core/Src/PluginManager.cpp:206
#, c-format
msgid "Error loading %s: can't read info"
msgstr "Błąd wczytywania %s: nie można odczytać informacji"
#: Source/Core/Core/Src/PluginManager.cpp:198
#, c-format
msgid ""
"Error loading plugin %s: can't find file. Please re-select your plugins."
msgstr ""
"Błąd wczytywania wtyczki %s: nie można odnaleźć pliku. Wybierz wtyczkę "
"ponownie."
#: Source/Core/DolphinWX/Src/Main.cpp:403
#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:79
#: Source/Plugins/Plugin_DSP_HLE/Src/main.cpp:88
#: Source/Plugins/Plugin_DSP_LLE/Src/main.cpp:80
#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:72
#: Source/Plugins/Plugin_VideoOGL/Src/main.cpp:124
msgid "Error loading selected language. Falling back to system default."
msgstr "Błąd wczytywania wybranego języka. Ustawienia domyślne."
#: Source/Core/Core/Src/OnFrame.cpp:168
#, c-format
msgid "Error opening file %s for recording"
msgstr "Błąd otwarcia pliku %s do nagrania."
#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:278
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"Błąd: Próba dostępu do czcionek %s ale nie są one wczytane. Gry mogą "
"pokazywać czcionki niewłaściwie lub zawieścić się."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26
msgid "Euphoria"
msgstr "Euforia"
#: Source/Core/Core/Src/MemTools.cpp:214
#, c-format
msgid "Exception handler - access below memory space. %08llx%08llx"
msgstr "Handler wyjątku - dostęp poniżej obszaru pamięci. %08llx%08llx"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58
msgid "Execute"
msgstr "Wykonaj"
#: Source/Core/DolphinWX/Src/Main.cpp:129
msgid "Exit Dolphin with emulator"
msgstr "Wyjście z Dolphina"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:469
msgid "Export Failed"
msgstr "Eksportuj nieudany"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619
msgid "Export File"
msgstr "Eksportuj plik"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:139
msgid "Export Recording..."
msgstr "Eksportuj nagranie..."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796
msgid "Export Save"
msgstr "Eksportuj zapis"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:970
msgid "Export Wii save (Experimental)"
msgstr "Eksportuj zapis Wii (eksperymentalne)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797
msgid "Export all saves"
msgstr "Eksportuj wszystkie zapisy"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:81
msgid "Export failed, try again?"
msgstr "Eksport nieudany, ponowić?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:564
msgid "Export save as..."
msgstr "Eksportuj zapis jako..."
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:259
msgid "Extension"
msgstr "Rozszerzenie"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:601
msgid "Extract All Files..."
msgstr "Wypakuj wszystkie pliki..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:603
msgid "Extract Apploader..."
msgstr "Wypakuj Apploader'a..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:604
msgid "Extract DOL..."
msgstr "Wypakuj DOL..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:597
msgid "Extract Directory..."
msgstr "Wypakuj folder..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599
msgid "Extract File..."
msgstr "Wypakuj plik..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:595
msgid "Extract Partition..."
msgstr "Wypakuj partycję..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:704
#, c-format
msgid "Extracting %s"
msgstr "Wypakowywanie %s"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:688
msgid "Extracting All Files"
msgstr "Wypakowywanie wszystkich plików"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:688
msgid "Extracting Directory"
msgstr "Wypakowywanie folderu"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:690
msgid "Extracting..."
msgstr "Wypakowywanie..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:155
msgid "FRANCE"
msgstr "Francja"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:460
msgid "FST Size:"
msgstr "Rozmiar FST:"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:80
msgid "Failed to Connect!"
msgstr "Połączenie nieudane!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:202
msgid "Failed to Listen!!"
msgstr "Nasłuchiwanie nieudane!"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286
msgid "Failed to download codes."
msgstr "Pobieranie kodów nieudane!"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:804
#, c-format
msgid "Failed to extract to %s!"
msgstr "Wypakowanie do %s nie udało się!"
#: Source/Core/DSPCore/Src/DSPCore.cpp:64
#, c-format
msgid "Failed to load DSP ROM: %s"
msgstr "Nieudane ładowanie romu DSP: %s"
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:62
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:71
msgid "Failed to load hid.dll"
msgstr "Ładowanie hid.dll nie udało się"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:157
msgid "Failed to read banner.bin"
msgstr "Błąd odczytu banner.bin"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:131
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Błąd poprawnego odczytu block allocation table backup\n"
"(0x8000-0x9FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:125
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Błąd poprawnego odczytu block allocation table\n"
"(0x6000-0x7FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:311
#, c-format
msgid "Failed to read data from file %d"
msgstr "Odczyt z %d nieudany"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:119
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Błąd poprawnego odczytu folderu zapasowego\n"
"(0x4000-0x5FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:113
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Błąd poprawnego odczytu folderu\n"
"(0x2000-0x3FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:107
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Błąd poprawnego odczytu nagłówka\n"
"(0x0000-0x1FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:214
msgid ""
"Failed to read save data\n"
"(0xA000-)\n"
"Memcard may be truncated"
msgstr ""
"Błąd odczytu danych zapisu\n"
"(0xA000-)\n"
"Karta pamięci może być okrojona"
#: Source/Core/DiscIO/Src/VolumeGC.cpp:60
msgid "Failed to read unique ID from disc image"
msgstr "Błąd odczytu unikalnego ID z obrazu dysku"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Błąd zapisu BT.DINF do SYSCONF"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:249
msgid "Failed to write bkhdr"
msgstr "Zapis bkhdr nie powiódł się"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:173
#, c-format
msgid "Failed to write header for %s"
msgstr "Zapis nagłówka do %s nie powiódł się"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:282
#, c-format
msgid "Failed to write header for file %d"
msgstr "Błąd zapisu nagłówka do pliku %d"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:314
msgid "Fast"
msgstr "Szybki"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312
msgid "Fast version of the MMU. Does not work for every game."
msgstr "Szybka wersja MMU. Nie funkcjonuje dla każdej gry."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:85
msgid ""
"Faster variants look at fewer pixels and thus have more potential for "
"errors.\n"
"Slower variants look at more pixels and thus are safer."
msgstr ""
"Szybszy wariant patrzy na mniej pikseli i dlatego częściej pojawiają się "
"błędy.\n"
"Wolniejszy wariant patrzy na więcej pikseli dlatego jest bardziej bezpieczny."
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283
msgid "File contained no codes."
msgstr "Plik nie zawiera kodów."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:423
msgid "File converted to .gci"
msgstr "Plik skonwertowany do .gci."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"Nie można otworzyć pliku\n"
"lub posiada niewłaściwe rozszerzenie"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:98
#, c-format
msgid ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
msgstr ""
"Plik posiada rozszerzenie \"%s\"\n"
"poprawne rozszerzenia to (.raw/.gcp)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:435
msgid "File is not recognized as a memcard"
msgstr "Plik nierozpoznany jako karta pamięci"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:302
msgid "File not compressed"
msgstr "Plik nie skompresowany"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:120
#, c-format
msgid "FileIO: Unknown open mode : 0x%02x"
msgstr "FileIO: Nieznany tryb otwarcia: 0x%02x"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:291
msgid "Filesystem"
msgstr "System plików"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1055
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "Nieznany plik typu 'ini'! Nie otworzy się!"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:637
msgid "First Block"
msgstr "Blok pierwszy"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:803
msgid "Fix Checksums"
msgstr "Napraw sumy kontrolne"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:166
msgid "Force 16:9"
msgstr "Wymuś 16:9"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:166
msgid "Force 4:3"
msgstr "Wymuś 4:3"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:218
msgid "Force Bi/Trilinear Filtering"
msgstr "Wymuś filtrowanie dwu/trójliniowe"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:338
msgid "Force Filtering"
msgstr "Wymuś filtrowanie"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:68
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Note that this might cause graphical glitches"
msgstr ""
"Wymusza od gry wyświetlanie grafiki w szerszych rozdzielczościach.\n"
"Możliwe błędy graficzne."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:76
msgid ""
"Forces bilinear texture filtering even if the game explicitly disabled it.\n"
"Improves texture quality (especially when using a high internal resolution) "
"but causes glitches in some games."
msgstr ""
"Wymusza dwuliniowe filtrowanie tekstur jeśli gra jawnie je wyłączyła.\n"
"Poprawia jakość tekstur (szczególnie przy użyciu wysokich wewnetrznych "
"rozdzielczości), ale może powodowac błędy w niektórych grach."
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86
msgid ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
msgstr ""
"Formatować jako ascii (NTSC\\PAL)?\n"
"Wybierz nie dla sjis (NTSC-J)"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278
msgid "Forward"
msgstr "W przód"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:236
msgid "Fractional"
msgstr "Fractional"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:145
msgid "Frame S&kipping"
msgstr "Frame S&kipping"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:478
msgid "Framelimit :"
msgstr "Limit ramek"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:417
msgid "Free Look"
msgstr "Free Look"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:269
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:466
msgid "French"
msgstr "Francuski"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38
msgid "Frets"
msgstr "Gryfy"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:364
msgid "FullScr"
msgstr "FullScr"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529
msgid "Fullscreen Display Resolution:"
msgstr "Rozdzielczości pełnego ekranu"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:83
msgid ""
"Fully emulate embedded frame buffer copies.\n"
"This is more accurate than EFB Copy to Texture, and some games need this to "
"work properly, but it can also be very slow."
msgstr ""
"W pełni emuluje kopie embedded frame buffer.\n"
"Bardziej dokładne niż kopie EFB do tekstur, niektóre gry wymagają tego do "
"poprawnego działania, ale może być bardzo powolne."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:541
msgid "GCI File(*.gci)"
msgstr "Plik GCI(*.gci)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:370
msgid "GCPad"
msgstr "GCPad"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:452
msgid "Game ID:"
msgstr "ID gry:"
#: Source/Core/DolphinWX/Src/NetPlay.cpp:261
msgid "Game is already running!"
msgstr "Gra jest już uruchomiona!"
#: Source/Core/DolphinWX/Src/NetPlay.cpp:291
msgid "Game isn't running!"
msgstr "Gra nie jest uruchomiona!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:376
msgid "Game not found!!"
msgstr "Gry nie odnaleziono!"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301
msgid "Game-Specific Settings"
msgstr "Specyficzne ustawienia gry"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:281
msgid "GameConfig"
msgstr "Konfiguracja gry"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:451
msgid "Gamecube"
msgstr "Gamecube"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:997
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:219
msgid "Gamecube Memory Cards (*.raw,*.gcp)"
msgstr "Karty pamięci GC (*.raw,*.gcp)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:370
msgid "Gamecube Pad settings"
msgstr "Ustawienia pada GC"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:122
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:287
msgid "Gecko Codes"
msgstr "Kody Gecko"
#: Source/Core/Core/Src/GeckoCode.cpp:139
#, c-format
msgid ""
"GeckoCode failed to run (CT%i CST%i) (%s)\n"
"(either a bad code or the code type is not yet supported.)"
msgstr ""
"Błąd uruchomienia GeckoCode (CT%i CST%i) (%s)\n"
"(zły kod albo typ kodu nie jest jeszcze wspierany)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:449
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:124
msgid "General"
msgstr "Główne"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:268
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:465
msgid "German"
msgstr "Niemiecki"
#: Source/Core/Core/Src/ActionReplay.cpp:451
#, c-format
msgid "GetARCode: Index is greater than ar code list size %lu"
msgstr "GetARCode: Indeks jest większy niż rozmiar listy kodów AR %lu"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:785
#: Source/Core/DolphinWX/Src/FrameTools.cpp:368
msgid "Graphics"
msgstr "Grafika"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:368
msgid "Graphics settings"
msgstr "Ustawienia graficzne"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:206
msgid "Greater Than"
msgstr "Większy niż"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301
msgid "Greek"
msgstr "Grecki"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Green"
msgstr "Zielony"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Green Left"
msgstr "Zielony lewo"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Green Right"
msgstr "Zielony prawo"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35
msgid "Guitar"
msgstr "Gitara"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1221
msgid "HCI_CMD_INQUIRY is called, please report!"
msgstr "HCI_CMD_INQUIRY wywołany, raportuj!"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:142
msgid "Header checksum failed"
msgstr "Suma kontrolna nagłówka nie powiodła się"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302
msgid "Hebrew"
msgstr "Hebrajski"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312
msgid "Height"
msgstr "Wysokość"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61
msgid "Help"
msgstr "Pomoc"
#: Source/Core/DolphinWX/Src/Main.cpp:184
msgid ""
"Hi,\n"
"\n"
"Dolphin requires that your CPU has support for SSE2 extensions.\n"
"Unfortunately your CPU does not support them, so Dolphin will not run.\n"
"\n"
"Sayonara!\n"
msgstr ""
"Siema,\n"
"Dolphin wymaga od procesora rozszerzeń SSE2.\n"
"Niestety Twój procesor ich nie posiada, dlatego Dolphin nie ruszy.\n"
"\n"
"Pozdro i poćwicz!\n"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308
msgid "Hide"
msgstr "Ukryj"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506
msgid "Hide Mouse Cursor"
msgstr "Ukryj kursor myszy"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:410
msgid ""
"Hide the cursor when it is over the rendering window\n"
" and the rendering window has focus."
msgstr "Ukrywa kursor jeśli znajduje się w polu okna."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:63
#: Source/Core/DolphinWX/Src/NetWindow.cpp:113
msgid "Host"
msgstr "Host"
#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44
msgid "Hotkey Configuration"
msgstr "Konfiguracja skrótów klawiszowych"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206
msgid "Hotkeys"
msgstr "Skróty klawiszowe"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303
msgid "Hungarian"
msgstr "Węgierski"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
msgid "Hybrid Wiimote"
msgstr "Hybrydowy Wiilot"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:503
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr ""
"IOCTL_ES_GETVIEWS: Próba otrzymania danych z nieznanego ticket'u: %08x/%08x"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:717
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available "
"in your nand dump\n"
"TitleID %016llx.\n"
" Dolphin will likely hang now"
msgstr ""
"IOCTL_ES_LAUNCH: Gra próbowała ponownie wczytać ios lub tytuł, który jest "
"niedostępny w Twoim zrzucie NAND\n"
"TitleID %016llx.\n"
"Program teraz chyba się zawiesi :C"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:302
msgid "IOCTL_ES_READCONTENT - bad destination"
msgstr "IOCTL_ES_READCONTENT - zła ścieżka"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:566
msgid "IPL Settings"
msgstr "Ustawienia IPL"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:241
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25
msgid "IR Pointer"
msgstr "Wskaźnik IR"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:710
msgid "IR Sensitivity:"
msgstr "Czułość IR"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:496
msgid "ISO Details"
msgstr "Szczegóły ISO"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:740
msgid "ISO Directories"
msgstr "Foldery ISO"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:158
msgid "ITALY"
msgstr "Włochy"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:635
msgid "Icon"
msgstr "Ikona"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314
#, fuzzy
msgid ""
"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)"
msgstr ""
"Włącza Memory Management Unit, wymagane dla niektórych gier. (ON = "
"kompatybilny, OFF = szybko)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:399
msgid ""
"If you set Framelimit higher than game full speed (NTSC:60, PAL:50),\n"
"you also have to disable Audio Throttle in DSP to make it effective."
msgstr ""
"Jeśli ustawisz limit ramek większy niż pełna szybkość gry (NTSC:60, "
"PAL:50),\n"
"musisz także wyłączyc Audio Throttle w DSP dla pełnego efektu."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795
msgid "Import Save"
msgstr "Importuj zapis"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:60
msgid "Import failed, try again?"
msgstr "Importowanie nie powiodło się, próbować ponownie?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header"
msgstr ""
"Zaimportowany plik posiada rozszerzenie gsc\n"
"lecz nie posiada właściwego nagłówka"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:452
msgid "Imported file has invalid length"
msgstr "Zaimportowany plik jest niewłąściwej wielkości"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header"
msgstr ""
"Zaimportowany plik posiada rozszerzenie sav\n"
"lecz nie posiada właściwego nagłówka"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:364
msgid "In Game"
msgstr "W grze"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:549
msgid "In-Game"
msgstr "W grze"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:80
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:289
msgid "Info"
msgstr "Info"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:364
#: Source/Core/Common/Src/MsgHandler.cpp:65
msgid "Information"
msgstr "Informacja"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:499
msgid "Input"
msgstr "Wejście"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:28
msgid "Input Source"
msgstr "Źródło wejścia"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60
msgid "Insert"
msgstr "Wstaw"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:168
msgid "Insert Encrypted or Decrypted code here..."
msgstr "Wprowadź zaszyfrowany/zdeszyfrowany kod tutaj..."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:702
msgid "Insert SD Card"
msgstr "Włóż kartę SD"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:43
msgid "Insert name here.."
msgstr "Wprowadź nazwę tutaj..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:212
msgid "Install Wii Menu"
msgstr "Zainstaluj Wii Menu"
#: Source/Core/DolphinWX/Src/Main.cpp:224
msgid "Install directory could not be saved"
msgstr "Folder instalacji nie mogł zostać zapisany"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:990
msgid "Install to Wii Menu"
msgstr "Zainstaluj do Wii Menu"
#: Source/Core/Core/Src/MemTools.cpp:248
msgid ""
"InstallExceptionHandler called, but this platform does not yet support it."
msgstr ""
"InstallExceptionHandler wywołany, ale ta platforma nie wspiera go jeszcze."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1139
msgid "Installing WAD to Wii Menu..."
msgstr "Instalacja WAD do Wii Menu..."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:236
msgid "Integral [recommended]"
msgstr "Integral [zalecany]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:512
msgid "Interface Settings"
msgstr "Ustawienia interfejsu"
#: Source/Core/Core/Src/State.cpp:209
msgid "Internal LZO Error - compression failed"
msgstr "Wewnętrzny błąd LZO - kompresja nie powiodła się"
#: Source/Core/Core/Src/State.cpp:451
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%ld, %ld) \n"
"Try verifying the state again"
msgstr ""
"Wewnętrzny błąd LZO - dekompresja nie powiodła się (%d) (%ld, %ld) \n"
"Zweryfikuj stan ponownie"
#: Source/Core/Core/Src/State.cpp:350
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Wewnętrzny błąd LZO - dekompresja nie powiodła się (%d) (%li, %li) \n"
"Wczytaj stan ponownie"
#: Source/Core/Core/Src/State.cpp:495
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Wewnętrzny błąd LZO - lzo_init() nie powiodło się"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249
msgid "Interpreter (VERY slow)"
msgstr "Interpreter (BARDZO wolny)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:363
msgid "Intro"
msgstr "Intro"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:205
#, c-format
msgid "Invalid Size(%x) or Magic word (%x)"
msgstr "Niewłaściwy rozmiar (%x) lub Magic word (%x)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:608
msgid "Invalid Value!"
msgstr "Niewłaściwa wartość!"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:472
msgid "Invalid bat.map or dir entry"
msgstr "Niewłaściwe bat.map lub wejście folderu"
#: Source/Core/Core/Src/CoreTiming.cpp:544
#, c-format
msgid "Invalid event type %i"
msgstr "Niewłaściwy typ zdarzenia %i"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:314
msgid "Invalid file"
msgstr "Niewłaściwy plik"
#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40
#, c-format
msgid ""
"Invalid opening.bnr found in gcm:\n"
"%s\n"
" You may need to redump this game."
msgstr ""
"Niewłaściwy opening.bnr odnaleziony w gcm:\n"
"%s\n"
"Będziesz musiał ponownie zrzucić grę."
#: Source/Core/Core/Src/OnFrame.cpp:234
msgid "Invalid recording file"
msgstr "Newłaściwy plik nagrania"
#: Source/Core/Core/Src/Core.cpp:539
msgid "Invalid state"
msgstr "Niewłaściwy stan"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:271
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:468
msgid "Italian"
msgstr "Włoski"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:169
msgid "JAPAN"
msgstr "Japonia"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250
msgid "JIT Recompiler (recommended)"
msgstr "Rekompilator JIT (zalecany)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:251
msgid "JITIL experimental recompiler"
msgstr "Eksperymentalny rekompilator JITIL"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:286
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305
msgid "Japanese"
msgstr "Japoński"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174
msgid "KOREA"
msgstr "Korea"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:84
msgid ""
"Keeps track of textures based on looking at the actual pixels in the "
"texture.\n"
"Can cause slowdown, but some games need this option enabled to work properly."
msgstr ""
"Śledzi tekstury na podstawie obserwacji aktualnych pikseli w teksturze.\n"
"Może spowalniać, ale niektóre gry wymagają tej opcji do poprawnego działania."
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213
msgid "Key"
msgstr "Klawisz"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306
msgid "Korean"
msgstr "Koreański"
#. i18n: Left
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39
msgid "L Button"
msgstr "L Button"
#. i18n: Left-Analog
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59
msgid "L-Analog"
msgstr "L-Analog"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550
msgid "Language:"
msgstr "Język:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:159
msgid "Last Overwritten State"
msgstr "Ostatni nadpisany stan"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:166
#: Source/Core/DolphinWX/Src/FrameTools.cpp:168
msgid "Last Saved State"
msgstr "Ostatni zapisany stan"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276
msgid "Left"
msgstr "Lewo"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60
msgid "Left Stick"
msgstr "Gałka lewa"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:712
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"LPM by wykryć wejście.\n"
"ŚPM by wyczyścic.\n"
"PPM więcej opcji."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:717
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"LPM/PPM więcej opcji.\n"
"ŚPM by wyczyścić."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:207
msgid "Less Than"
msgstr "Mniej niż"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:944
msgid "Load"
msgstr "Wczytaj"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:414
msgid "Load Hi-Res Textures"
msgstr "Wczytaj tekstury wysokiej rozdzielczości"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:214
msgid "Load Native Mipmaps"
msgstr "Wczytaj natywne mipmapy"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:111
msgid "Load Script..."
msgstr "Wczytaj skrypt..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:162
msgid "Load State..."
msgstr "Wczytaj stan..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:208
#, c-format
msgid "Load Wii System Menu (%d %c)"
msgstr "Wczytaj Wii System Menu (%d %c)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:98
msgid "Load high-resolution textures from User/Load/Textures/<game id>/"
msgstr ""
"Wczytuje tekstury wysokiej rozdzielczości z User/Load/Textures/<game id>/"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:72
msgid ""
"Loads native mipmaps instead of generating them.\n"
"Loading native mipmaps is the more accurate behavior, but might also "
"decrease performance (your mileage might vary though)."
msgstr ""
"Wczytuje natywne mipmapy zamiast ich generacji.\n"
"Wczytywanie natywnych mipmap jest bardziej dokładnym zachowaniem, ale może "
"obniżyć wydajność."
#: Source/Core/DolphinWX/Src/Main.cpp:124
msgid "Loads the specified file (DOL, ELF, WAD, GCM, ISO)"
msgstr "Wczytuje określony plik (DOL, ELF, WAD, GCM, ISO)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:547
msgid "Local"
msgstr "Lokalny"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:470
msgid "Lock threads to cores"
msgstr "Przypisz wątki do rdzeni"
#: Source/Core/DolphinWX/Src/LogWindow.h:57
msgid "Log"
msgstr "Log"
#: Source/Core/DolphinWX/Src/Frame.cpp:419
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124
msgid "Logging"
msgstr "Logging"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:259
msgid "Lost connection to server!"
msgstr "Połączenie z serwerem przerwane!"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:61
msgid "Lua Script Console"
msgstr "Konsola skryptów Lua"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42
msgid "M Button"
msgstr "M Button"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:120
#, c-format
msgid ""
"MD5 mismatch\n"
" %016llx%016llx != %016llx%016llx"
msgstr ""
"MD5 niepoprawne\n"
" %016llx%016llx != %016llx%016llx"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311
msgid "MMU Speed Hack"
msgstr "MMU Speed Hack"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:534
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:568
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "Pliki MadCatz Gameshark(*.gcs)"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73
msgid "Main Stick"
msgstr "Główna gałka"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:456
msgid "Maker ID:"
msgstr "ID twórcy:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:474
msgid "Maker:"
msgstr "Twórca:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:458
msgid "Memcard already has a save for this title"
msgstr "Karta pamięci już posiada zapis dla tego tytułu"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:297
msgid "Memcard already opened"
msgstr "Karta pamięci już otwarta"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:220
#, c-format
msgid ""
"Memcard failed to load\n"
" Card size is invalid (%04X)"
msgstr ""
"Wczytanie karty pamięci nie powiodło się\n"
"Niewłaściwa wielkość karty (%04X)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:226
msgid "Memory Card"
msgstr "Karta pamięci"
#: Source/Core/Core/Src/CoreParameter.cpp:347
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"Nazwa karty pamięci w slocie %c jest niewłaściwa\n"
"Region nieokreślony\n"
"\n"
"Ścieżka slotu %c została zmieniona na\n"
"%s\n"
"Czy chcesz skopiować stary plik do nowej lokacji?\n"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47
msgid "Menu"
msgstr "Menu"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:355
msgid "Metroid Other M"
msgstr "Metroid Other M"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:79
msgid "Mic"
msgstr "Mikrofon"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:422
msgid "Misc"
msgstr "Różne"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:694
msgid "Misc Settings"
msgstr "Ustawienia różne"
#: Source/Core/AudioCommon/Src/Mixer.cpp:185
msgid "Mixer: Unsupported sample rate."
msgstr "Mixer: Niewspierany wskaźnik próbki."
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294
msgid "Modifier"
msgstr "Zmiennik"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:94
msgid ""
"Modify textures to show the format they're using.\n"
"This is only useful for debugging purposes."
msgstr ""
"Zmienia tekstury by pokazać format, którego używają.\n"
"Przydatne tylko do debugowania"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:95
msgid "Monospaced font"
msgstr "Nieproporcjonalna czcionka"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:267
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:271
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72
msgid "Multiply"
msgstr "Pomnóż"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126
msgid "NP Add"
msgstr "NP Add"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121
msgid "NP Begin"
msgstr "NP Begin"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129
msgid "NP Decimal"
msgstr "NP Decimal"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123
msgid "NP Delete"
msgstr "NP Delete"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130
msgid "NP Divide"
msgstr "NP Divide"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117
msgid "NP Down"
msgstr "NP Down"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120
msgid "NP End"
msgstr "NP End"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108
msgid "NP Enter"
msgstr "NP Enter"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124
msgid "NP Equal"
msgstr "NP Equal"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113
msgid "NP Home"
msgstr "NP Home"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122
msgid "NP Insert"
msgstr "NP Insert"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114
msgid "NP Left"
msgstr "NP Left"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125
msgid "NP Multiply"
msgstr "NP Multiply"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119
msgid "NP Page Down"
msgstr "NP Page Down"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118
msgid "NP Page Up"
msgstr "NP Page Up"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116
msgid "NP Right"
msgstr "NP Right"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127
msgid "NP Separator"
msgstr "NP Separator"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106
msgid "NP Space"
msgstr "NP Space"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128
msgid "NP Subtract"
msgstr "NP Subtract"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107
msgid "NP Tab"
msgstr "NP Tab"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115
msgid "NP Up"
msgstr "NP Up"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:60
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:450
msgid "Name:"
msgstr "Nazwa:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:77
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:278
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:550
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13
msgid "Name: "
msgstr "Nazwa:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:567
msgid "Native GCI files(*.gci)"
msgstr "Natywne pliki GCI(*.gci)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:196
msgid "New &Lua Console"
msgstr "Nowa konsola &Lua"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:149
msgid "New Scan"
msgstr "Nowe skanowanie"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:207
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:805
msgid "Next Page"
msgstr "Następna strona"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:153
msgid "Next Scan"
msgstr "Następne skanowanie"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:47
msgid "Nickname :"
msgstr "Ksywa:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:182
msgid "No Country (SDK)"
msgstr "No Country (SDK)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:308
msgid "No ISOs or WADS found"
msgstr "Nie odnaleziono IOS/WAD"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:540
#, c-format
msgid "No banner file found for title %s"
msgstr "Nie odnaleziono pliku banera dla tytułu %s"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:474
msgid "No docking"
msgstr "Brak dokowania"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:449
msgid "No free dir index entries"
msgstr "Brak wolnych wejść folderów"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:533
#, c-format
msgid "No save folder found for title %s"
msgstr "Nie odnaleziono folderu zapisu dla tytułu %s"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:350
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20
#: Source/Core/DolphinWX/Src/NetWindow.cpp:555
msgid "None"
msgstr "Żadne"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:309
msgid "Normal"
msgstr "Normalny"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307
msgid "Norwegian Bokmaal"
msgstr "Norweski"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204
msgid "Not Equal"
msgstr "Nie równe"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:361
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:913
msgid "Not Set"
msgstr "Nie ustawiono"
#: Source/Core/DolphinWX/Src/Main.cpp:617
msgid "Not connected"
msgstr "Nie połączono"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:260
msgid "Notes"
msgstr "Notatki"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14
msgid "Notes: "
msgstr "Notatki:"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:82
#: Source/Core/DolphinWX/Src/FrameAui.cpp:85
#: Source/Core/DolphinWX/Src/FrameAui.cpp:540
#: Source/Core/DolphinWX/Src/FrameAui.cpp:581
#: Source/Core/DolphinWX/Src/FrameAui.cpp:589
#: Source/Core/DolphinWX/Src/LogWindow.cpp:77
msgid "Notice"
msgstr "Uwagi"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:80
msgid "Number Of Codes: "
msgstr "Liczba kodów:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27
msgid "Nunchuk Acceleration"
msgstr "Acelerator Nunchak'a"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:102
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:68
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:29
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:79
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:35
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:37
msgid "OK"
msgstr "OK"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243
msgid "Off"
msgstr "Wyłączone"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr "Offset:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:446
#, c-format
msgid "Only %d blocks available"
msgstr "Dostępnych tylko %d bloków"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:358
msgid "Open"
msgstr "Otwórz"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:972
msgid "Open &containing folder"
msgstr "Otwórz &folder zawartości"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:969
msgid "Open Wii &save folder"
msgstr "Otwórz folder &zapisów Wii"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:358
msgid "Open file..."
msgstr "Otwórz plik..."
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:54
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: nie można utworzyć kontekstu dla urządzenia %s"
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:66
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: nie można odnaleźć urządzeń dźwiękowych"
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:60
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: nie można otworzyć urządzenia %s"
#: Source/Core/DolphinWX/Src/Main.cpp:116
msgid "Opens the debugger"
msgstr "Otwiera debugera"
#: Source/Core/DolphinWX/Src/Main.cpp:120
msgid "Opens the logger"
msgstr "Otwiera logera"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:126
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:279
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91
msgid "Options"
msgstr "Opcje"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Orange"
msgstr "Pomarańczowy"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:478
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the the saves to a new memcard\n"
msgstr ""
"Kolejność plików w folderze niezgodna z kolejnościa bloków\n"
"PPM i wyeksportuj wszystkie zapisy,\n"
"następnie zaimportuj te zapisy do nowej karty pamięci\n"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:210
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"manually stop the game."
msgstr ""
"Inny klient rozłączony podczas uruchomionej gry! NetPlay wyłączony. Musisz "
"ręcznie zatrzymać grę."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:499
msgid "Output"
msgstr "Wyjście"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:138
msgid "P&lay Recording..."
msgstr "Od&twórz nagranie"
#: Source/Core/Core/Src/HW/GCPad.cpp:29
msgid "Pad"
msgstr "Pad"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:557
msgid "Pad "
msgstr "Pad "
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34
msgid "Pads"
msgstr "Pady"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105
msgid "Page Down"
msgstr "Page Down"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104
msgid "Page Up"
msgstr "Page Up"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:47
msgid "Pair Up"
msgstr "Parowanie"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35
msgid "Paragraph"
msgstr "Paragraf"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:205
#, c-format
msgid "Partition %i"
msgstr "Partycja %i"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283
msgid "Patches"
msgstr "Patche"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:453
msgid "Paths"
msgstr "Ścieżki"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1407
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1408
msgid "Pause"
msgstr "Pause"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:366
msgid "Perfect"
msgstr "Perfekcyjny"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:569
#, c-format
msgid "Perspective %d"
msgstr "Perspekrtywa %d"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:217
msgid "Pixel Depth"
msgstr "Pixel Depth"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:216
msgid "Pixel Lighting"
msgstr "Pixel Lighting"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:362
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1416
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1417
msgid "Play"
msgstr "Play"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192
msgid "Play/Pause"
msgstr "Play/Pause"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365
msgid "Playable"
msgstr "Grywalny"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:282
msgid "Players"
msgstr "Gracze"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:915
msgid "Please confirm..."
msgstr "Potwierdź..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:539
msgid "Please create a perspective before saving"
msgstr "Proszę utworzyć perspektywę przed zapisem"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:454
msgid "Plugins"
msgstr "Wtyczki"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36
msgid "Plus-Minus"
msgstr "Plus-Minus"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308
msgid "Polish"
msgstr "Polski"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:623
#, fuzzy
msgid "Port 1"
msgstr "Port :"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:624
#, fuzzy
msgid "Port 2"
msgstr "Port :"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625
#, fuzzy
msgid "Port 3"
msgstr "Port :"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:626
#, fuzzy
msgid "Port 4"
msgstr "Port :"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:74
#: Source/Core/DolphinWX/Src/NetWindow.cpp:106
msgid "Port :"
msgstr "Port :"
#: Source/Core/DolphinWX/Src/Main.cpp:209
msgid ""
"Portable Setting could not be saved\n"
" Are you running Dolphin from read only media or from a directory that "
"dolphin is not located in?"
msgstr ""
"Nie można zapisać ustawień przenośnych\n"
"Uruchomiłeś program z dysku tylko do odczytu lub z folderu, w którym program "
"się nie znajduje?"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309
msgid "Portuguese (Brazilian)"
msgstr "Portugalski (Brazylijski)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:435
msgid "Post-Processing Shader:"
msgstr "Post-Processing Shader:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:206
msgid "Prev Page"
msgstr "Poprzednia strona"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:804
msgid "Previous Page"
msgstr "Poprzednia strona"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:184
msgid "Previous Value"
msgstr "Poprzednia wartość"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57
msgid "Print"
msgstr "Drukuj"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:914
msgid "Profile"
msgstr "Profil"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:349
msgid "Projection Hack for: "
msgstr "Hack projekcji dla: "
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:371
msgid "Projection Stats"
msgstr "Staty projekcji"
#: Source/Core/DolphinWX/Src/ISOProperties.h:47
msgid "Properties"
msgstr "Właściwości"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:290
msgid "Purge Cache"
msgstr "Purge Cache"
#: Source/Core/Common/Src/MsgHandler.cpp:66
msgid "Question"
msgstr "Pytanie"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:137
#: Source/Core/DolphinWX/Src/NetWindow.cpp:297
msgid "Quit"
msgstr "Zamknij"
#. i18n: Right
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40
msgid "R Button"
msgstr "R Button"
#. i18n: Right-Analog
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61
msgid "R-Analog"
msgstr "R-Analog"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:267
msgid "RAM"
msgstr "RAM"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:161
msgid "RUSSIA"
msgstr "Rosja"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:546
msgid "Range"
msgstr "Zasięg"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:385
msgid "Real"
msgstr "Prawdziwy"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:43
msgid "Real Wiimote"
msgstr "Prawdziwy Wiilot"
#: Source/Core/DolphinWX/Src/Frame.cpp:175
msgid "Reconnect Wiimote Confirm"
msgstr "Potwierdzenie ponownego połączenia Wiilota"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Red"
msgstr "Czerwony"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Red Left"
msgstr "Czerwony lewo"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Red Right"
msgstr "Czerwony prawo"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:71
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky but also heavily decreases "
"performance."
msgstr ""
"Redukuje ilośc aliasingu powodowanego przez rasteryzowaną grafikę 3D.\n"
"Sprawia, że renderowany obraz wygląda mniej kwadratowo, ale bardzo obniża "
"wydajność."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:923
#: Source/Core/DolphinWX/Src/FrameTools.cpp:359
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:40
msgid "Refresh"
msgstr "Odśwież"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:359
msgid "Refresh game list"
msgstr "Odśwież listę gier"
#: Source/Core/DolphinWX/Src/Main.cpp:233
msgid "Relaunch Dolphin from the install directory and save from there"
msgstr "Uruchom ponownie program z folderu instalacyjnego o zapisz."
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:744
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434
msgid "Remove"
msgstr "Usuń"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:86
msgid ""
"Render the scene as a wireframe.\n"
"This is only useful for debugging purposes."
msgstr ""
"Generuje scene jako wireframe.\n"
"Przydatne tylko do debugowania."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:507
msgid "Render to Main Window"
msgstr "Generuj w oknie głównym"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:411
msgid "Render to main window."
msgstr "Generuj w oknie głównym"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:350
msgid "Rendering"
msgstr "Rendering"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:413
msgid "Required for using the Japanese ROM font."
msgstr "Wymagane dla użycia ROMu japońskich czcionek"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:935
msgid "Reset"
msgstr "Reset"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:178
msgid "Results"
msgstr "Wynik"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29
msgid "Return"
msgstr "Enter"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277
msgid "Right"
msgstr "Prawo"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61
msgid "Right Stick"
msgstr "Gałka prawa"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:270
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82
msgid "Rumble"
msgstr "Wibracje"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:112
msgid "Run"
msgstr "Odpal"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:402
msgid "Run DSPLLE on a dedicated thread (not recommended)."
msgstr "Wykonuj DSPLLE na osobnym wątku (niezalecane)."
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:163
msgid "Running script...\n"
msgstr "Wykonuję skrypt...\n"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310
msgid "Russian"
msgstr "Rosyjski"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:156
msgid "Sa&ve State"
msgstr "Zapisz &stan"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:303
msgid "Safe"
msgstr "Bezpieczny"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:49
msgid "Sample Rate"
msgstr "Wskaźnik próbkowania"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:945
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:991
#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
msgid "Save"
msgstr "Zapisz"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:539
msgid "Save GCI as..."
msgstr "Zapisz GCI jako..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:158
msgid "Save State..."
msgstr "Zapisz stan..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:569
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:579
msgid "Save as..."
msgstr "Zapisz jako..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1301
msgid "Save compressed GCM/ISO"
msgstr "Zapisz spakowany GCM/ISO"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
msgid "Save current perspective"
msgstr "Zapisz bierzącą perspektywę"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1290
msgid "Save decompressed GCM/ISO"
msgstr "Zapisz wypakowany GCM/ISO"
#: Source/Core/Core/Src/OnFrame.cpp:281
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Stan zapisu filmu %s jest uszkodzony, nagrywanie zatrzymane..."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:242
msgid "Scale:"
msgstr "Skala:"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:578
msgid "Scanning for ISOs"
msgstr "Przeszukuję obrazy ISO"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579
msgid "Scanning..."
msgstr "Przeszukuję"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:365
msgid "ScrShot"
msgstr "ScrShot"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103
msgid "Scroll Lock"
msgstr "Scroll Lock"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215
msgid "Search Filter"
msgstr "Filtr wyszukiwania"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:742
msgid "Search Subfolders"
msgstr "Przeszukuj podfoldery"
#: Source/Core/Common/Src/SysConf.h:110 Source/Core/Common/Src/SysConf.h:133
#: Source/Core/Common/Src/SysConf.h:153 Source/Core/Common/Src/SysConf.h:174
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "Nie odnaleziono sekcji %s w SYSCONF"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:508
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56
msgid "Select"
msgstr "Select"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:649
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1010
msgid "Select The Recording File"
msgstr "Wybierz plik nagrania"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:66
msgid ""
"Select a hardware adapter to use.\n"
"When in doubt, use the first one"
msgstr ""
"Wybierz adapter sprzętowy.\n"
"W razie wątpliwości, wybierz pierwszy."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:528
msgid "Select a save file to import"
msgstr "Wybierz plik zapisu do importowania"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:338
msgid "Select floating windows"
msgstr "Select floating windows"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:405
msgid "Select resolution for fullscreen mode"
msgstr "Wybierz rozdzielczość pełnego ekranu"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1211
msgid ""
"Select the System Menu wad extracted from the update partition of a disc"
msgstr "Wybierz wad System Menu wypakowany z partycji aktualizacji dysku"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:589
msgid "Select the file to load"
msgstr "Wybierz plik do wczytania"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1178
msgid "Select the save file"
msgstr "Wybierz plik do zapisu"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:138
msgid "Select the script to load"
msgstr "Wybierz skrypt do wczytania"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1262
msgid "Select the state to load"
msgstr "Wybierz stan do wczytania"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1276
msgid "Select the state to save"
msgstr "Wybierz stan do zapisu"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio (4:3)\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to window: Stretch the picture to the window size."
msgstr ""
"Wybierz proporcje ekranu do rendringu:\n"
"Auto: Natywne proporcje (4:3).\n"
"Wymuś 16:9: Rozciąga obraz do proporcji 16:9.\n"
"Wymuś 4:3: Rozciąga obraz do proporcji 4:3.\n"
"Rozciągnij do okna: Rozciąga obraz do wymiaru okna."
#: Source/Core/DolphinWX/Src/LogWindow.cpp:96
msgid "Selected font"
msgstr "Wybrana czcionka"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:269
msgid "Send"
msgstr "Wyślij"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:707
msgid "Sensor Bar Position:"
msgstr "Pozycja Sensor Bar'a"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74
msgid "Separator"
msgstr "Separator"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:429
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr "Serial Port 1 - Port używany przez urządzenia takie jak net adapter"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506
msgid "Set"
msgstr "Ustaw"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509
msgid "Set Console as NTSC-J"
msgstr "Ustaw konsolę jako NTSC-J"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:973
msgid "Set as &default ISO"
msgstr "Ustaw jako domyślne ISO"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:806
#, c-format
msgid "Set as default Memcard %c"
msgstr "Ustaw jako domyślną kartę pamięci %c"
#: Source/Core/DolphinWX/Src/Main.cpp:220
#, c-format
msgid ""
"Set install location to:\n"
" %s ?"
msgstr ""
"Ustaw źródło instalacji:\n"
"%s ?"
#: Source/Core/Core/Src/ActionReplay.cpp:462
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %lu"
msgstr "SetARCode_IsActive: Indeks jest większy niz rozmiar listy kodu AR %lu"
#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:210
msgid "SetupWiiMem: Cant find setting file"
msgstr "SetupWiiMem: Nie można odnaleźć pliku konfiguracyjnego"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:253
msgid "Shake"
msgstr "Wstrząs"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:472
msgid "Short Name:"
msgstr "Krótka nazwa:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:229
msgid "Show &Console"
msgstr "Pokaż &konsolę"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:228
msgid "Show &Logwindow"
msgstr "Pokaż &Logwindow"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:225
msgid "Show &Statusbar"
msgstr "Pokaż pasek &stanu"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:223
msgid "Show &Toolbar"
msgstr "Pokaż pasek &narzędzi"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:288
msgid "Show Drives"
msgstr "Pokaż napędy"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:369
msgid "Show FPS"
msgstr "Pokaż FPS"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:278
msgid "Show France"
msgstr "Pokaż Francję"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:264
msgid "Show GameCube"
msgstr "Pokaż GameCube"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:280
msgid "Show Italy"
msgstr "Pokaż Włochy"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:271
msgid "Show JAP"
msgstr "Pokaż Japonię"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:282
msgid "Show Korea"
msgstr "Pokaż Koreę"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463
msgid "Show Language:"
msgstr "Pokaż język:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:273
msgid "Show PAL"
msgstr "Pokaż PAL"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:261
msgid "Show Platforms"
msgstr "Pokaż platformy"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:270
msgid "Show Regions"
msgstr "Pokaż regiony"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:374
msgid "Show Shader Errors"
msgstr "Pokaż błędy shadera"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:284
msgid "Show Taiwan"
msgstr "Pokaż Taiwan"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:275
msgid "Show USA"
msgstr "Pokaż USA"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:266
msgid "Show Wad"
msgstr "Pokaż WAD"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:262
msgid "Show Wii"
msgstr "Pokaż Wii"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:416
msgid "Show a confirmation box before stopping a game."
msgstr "Pokazuje okno potwierdzenia przed zatrzymaniem gry."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:417
msgid ""
"Show a message box when a potentially serious error has occured.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin\n"
"suddenly crashes without any explanation at all."
msgstr ""
"Pokazuje okno dialogowe gdy wystąpi potencjalnie poważny błąd.\n"
"Wyłączenie tego ułatwi korzystanie z programu,\n"
"ale może się on wyłączyć bez żadnych informacji."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:93
msgid ""
"Show projection statistics.\n"
"This is only useful for debugging purposes."
msgstr "Pokazuje statystyki projekcji.Przydatne tylko do debugowania"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:815
msgid "Show save banner"
msgstr "Pokaż baner zapisu"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:819
msgid "Show save blocks"
msgstr "Pokaż bloki zapisu"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:817
msgid "Show save comment"
msgstr "Pokaż komentarz zapisu"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:818
msgid "Show save icon"
msgstr "Pokaż ikonę zapisu"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:816
msgid "Show save title"
msgstr "Pokaż tytuł zapisu"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:91
msgid "Show the number of frames rendered per second."
msgstr "Pokazuje ilośc generowanych ramek na sekundę."
#: Source/Core/DolphinWX/Src/Main.cpp:111
msgid "Show this help message"
msgstr "Pokaż wiadomość pomocy"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:286
msgid "Show unknown"
msgstr "Pokaż niewiadome"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:92
msgid ""
"Show various statistics.\n"
"This is only useful for debugging purposes."
msgstr ""
"Pokazuje rózne statystyki.\n"
"Przydatne tylko do debugowania."
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:281
msgid "Sideways Wiimote"
msgstr "Willot bokiem"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:287
msgid "Simplified Chinese"
msgstr "Chiński uproszczony"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:262
msgid "Size"
msgstr "Rozmiar"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:354
msgid "Skies of Arcadia"
msgstr "Skies of Arcadia"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:468
msgid "Skip GC BIOS"
msgstr "Pomiń GC BIOS"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:174
#: Source/Core/DolphinWX/Src/FrameTools.cpp:175
msgid "Slot"
msgstr "Slot"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:572
#, fuzzy
msgid "Slot A"
msgstr "Slot"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573
#, fuzzy
msgid "Slot B"
msgstr "Slot"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59
msgid "Snapshot"
msgstr "Snapshot"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:352
msgid "Sonic and the Black Knight"
msgstr "Sonic and the Black Knight"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:38
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:39
msgid "Sound Settings"
msgstr "Ustawienia dźwięku"
#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70
#, c-format
msgid "Sound backend %s is not valid."
msgstr "Niewłaściwy sound beckend %s."
#: Source/Core/AudioCommon/Src/DSoundStream.cpp:56
#, c-format
msgid "Sound buffer creation failed: %s"
msgstr "Utworzenie bufora dźwięku nie powiodło się: %s"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31
msgid "Space"
msgstr "Space"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:270
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467
msgid "Spanish"
msgstr "Hiszpański"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:78
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"Fractional: Uses your display resolution directly instead of the native "
"resolution. The quality scales with your display/window size, as does the "
"performance impact.\n"
"Integral: This is like Fractional, but rounds up to an integer multiple of "
"the native resolution. Should give a more accurate look but is usually "
"slower.\n"
"The other options are fixed resolutions for choosing a visual quality "
"independent of your display size."
msgstr ""
"Określa rozdzielczość. Wyższa rozdzielczość poprawi jakość wizualną ale "
"znacznie obniży wydajność i może powodować błędy, w niektórych grach.\n"
"Fractional: Używa rozdzielczości ekranu zamiast natywnej. Jakość zależna "
"jest od wielkości ekranu/okna, ma również wpływ na wydajność.\n"
"Integral: Podobnie jak Fractional, ale zaokrągla do liczby całkowitej "
"wielkorotność natywnej rozdzielczości. Powinno dać bardziej dokładny wygląd, "
"ale jest zazwyczaj wolniejszy.\n"
"Pozostałe opcje to ustawione rozdzielczoście niezależne od wielkości ekranu."
#: Source/Core/DolphinWX/Src/Main.cpp:133
msgid "Specify a video plugin"
msgstr "Wybierz wtyczkę wideo"
#: Source/Core/DolphinWX/Src/Main.cpp:138
msgid "Specify an audio plugin"
msgstr "Wybierz wtyczkę audio"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315
msgid "Speed up Disc Transfer Rate"
msgstr "Przyspiesz Disc Transfer Rate"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243
msgid "Square Stick"
msgstr "Square Stick"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:74
msgid "Standard Controller"
msgstr "Standard Controller"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38
#: Source/Core/DolphinWX/Src/NetWindow.cpp:303
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:201
msgid "Start &NetPlay"
msgstr "Start &NetPlay"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:137
msgid "Start Re&cording"
msgstr "&Rozpocznij nagrywanie"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:505
msgid "Start Renderer in Fullscreen"
msgstr "Rozpocznij na pełnym ekranie"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:409
msgid "Start the rendering window in fullscreen mode."
msgstr "Rozpocznij rendering w trybie pełnoekranowym."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263
msgid "State"
msgstr "Stan"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53
msgid "Stick"
msgstr "Gałka"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193
#: Source/Core/DolphinWX/Src/FrameTools.cpp:363
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:113
#: Source/Core/DolphinWX/Src/NetWindow.cpp:306
msgid "Stop"
msgstr "Stop"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:166
msgid "Stretch to Window"
msgstr "Rozciągnij do okna"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43
msgid "Strum"
msgstr "Struny"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75
msgid "Subtract"
msgstr "Wyciągnij"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:78
#, c-format
msgid "Successfully exported file to %s"
msgstr "Sukcesywnie wyeksportowano plik do %s"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:57
msgid "Successfully imported save files"
msgstr "Importowanie zapisów zakończone powodzeniem"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:244
msgid "Swing"
msgstr "Zamach"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:722
msgid "System Language:"
msgstr "Język systemu:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:177
msgid "TAIWAN"
msgstr "Taiwan"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28
msgid "Tab"
msgstr "Tab"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:470
msgid "Tab split"
msgstr "Tab split"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37
msgid "Table Left"
msgstr "Talerz lewo"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38
msgid "Table Right"
msgstr "Talerz prawo"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194
#: Source/Core/DolphinWX/Src/FrameTools.cpp:327
#: Source/Core/DolphinWX/Src/FrameTools.cpp:365
msgid "Take Screenshot"
msgstr "Zrób zdjęcie"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:503
msgid "Test"
msgstr "Test"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:265
msgid "Texture"
msgstr "Tekstura"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:372
msgid "Texture Format"
msgstr "Format tekstur"
#: Source/Core/Core/Src/CoreParameter.cpp:209
msgid "The WAD has been installed successfully"
msgstr "WAD zainstalowany poprawnie"
#: Source/Core/Core/Src/ActionReplay.cpp:197
msgid "The address is invalid"
msgstr "Nieprawidłowy adres"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:517
msgid "The checksum was successfully fixed"
msgstr "Suma kontrolna poprawnie naprawiona"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1152
msgid "The chosen directory is already in the list"
msgstr "Wybrany folder jest już na liście"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1220
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1248
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1314
#, fuzzy, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"już istnieje.\n"
"Zastąpić?"
#: Source/Core/AudioCommon/Src/WaveFile.cpp:51
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Nie można otworzyć pliku %s do zapisu. Sprawdź czy nie jest używany przez "
"inny program."
#: Source/Core/AudioCommon/Src/WaveFile.cpp:44
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "Plik %s jest już otwarty, nagłówek pliku nie zostanie zapisany."
#: Source/Core/Core/Src/Boot/Boot.cpp:280
#, c-format
msgid "The file you specified (%s) does not exist"
msgstr "Plik, który wybrałeś (%s) nie istnieje"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:588
msgid "The name can not be empty"
msgstr "Nazwa nie może być pusta"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:580
msgid "The name can not contain the character ','"
msgstr "Nazwa nie może zawierać znaku ','"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:455
msgid "The save you are trying to copy has an invalid file size"
msgstr "Zapis, który chcesz skopiować posiada niewłaściwą wielkość pliku."
#: Source/Core/DolphinWX/Src/Main.cpp:410
#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:86
#: Source/Plugins/Plugin_DSP_HLE/Src/main.cpp:95
#: Source/Plugins/Plugin_DSP_LLE/Src/main.cpp:87
#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:79
#: Source/Plugins/Plugin_VideoOGL/Src/main.cpp:131
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"Wybrany język nie jest wspierany przez Twój system. Ustawienia domyślne."
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:46
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "Wersje NetPlay klienta i serwera są niekompatybilne!"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:43
msgid "The server is full!"
msgstr "Serwer pełny!"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:49
msgid "The server responded: the game is currently running!"
msgstr "Odpowiedź serwera: gra aktualnie uruchomiona!"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:52
msgid "The server sent an unknown error message!"
msgstr "Serwer odesłał nieznany błąd!"
#: Source/Core/Core/Src/CoreParameter.cpp:118
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "Wskazany plik \"%s\" nie istnieje."
#: Source/Core/Core/Src/ActionReplay.cpp:198
msgid "The value is invalid"
msgstr "Niewłaściwa wartość"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:517
msgid "Theme"
msgstr "Styl"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:527
msgid "Theme selection went wrong"
msgstr "Wybór stylu nieudany"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:462
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"Tutaj musi być ticket dla 00000001/00000002. Twój zrzut NAND jes "
"prawdopodobnie niekompletny."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:302
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Te ustawienia przewyższaja źródłowe ustawienia programu.\n"
"Nieokreślone ustawienia odczytywane są ze źródłowych."
#: Source/Core/Core/Src/ActionReplay.cpp:356
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Ten symulator action replay nie wspiera kodów, które modyfikują Action "
"Replay'a."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:433
msgid "This could cause slow down in Wii Menu and some games."
msgstr "Może powodować spowolnienie w Wii Menu i niektórych grach."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:73
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:60
msgid ""
"This is used to control game speed by sound throttle.\n"
"Disabling this could cause abnormal game speed, such as too fast.\n"
"But sometimes enabling this could cause constant noise.\n"
"\n"
"Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
msgstr ""
"Ustawienia te wykorzystywane są do kontrolowania szybkości gry przez sound "
"throttle(spowalnianie dźwięku).\n"
"Wyłączenie tego może spowodować nienormalne działanie gry, np. zbyt szybkie "
"działanie.\n"
"Czasami powoduje stały szum.\n"
"\n"
"Skrót klawiszowy <TAB>: Przytrzymaj by natychmiastowo wyłączyc Audio "
"Throttle."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:72
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:59
msgid "This is used to play music tracks, like BGM."
msgstr "Jest to używane do odtwarzania muzyki, BGM."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:71
msgid "This is usually used to play voice and sound effects."
msgstr "To zazwyczaj jest używane do odtwarza głosów i efektów dźwiękowych."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:398
msgid ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core,\n"
"but can also cause occasional crashes/glitches."
msgstr ""
"Rozdziela wątki wideo i CPU tak by mogły działać na osobnych rdzeniach.\n"
"Znacznie zwiększa wydajność na komputerach z więcej niż jednym rdzeniem,\n"
"ale powoduje także okazjonalne błedy."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:276
msgid "This will let you Manually Edit the INI config file"
msgstr "Pozwala na ręczną edycję pliku konfiguracyjnego."
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254
msgid "Threshold"
msgstr "Threshold"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:247
msgid "Tilt"
msgstr "Przechylenie"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:633
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255
msgid "Title"
msgstr "Tytuł"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191
#: Source/Core/DolphinWX/Src/FrameTools.cpp:364
msgid "Toggle Fullscreen"
msgstr "Przełącz na pełny ekran"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:129
msgid "Toggle all"
msgstr "Przełącz wszystko"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:278
msgid "Top"
msgstr "Góra"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288
msgid "Traditional Chinese"
msgstr "Chiński tradycyjny"
#: Source/Core/Core/Src/Boot/Boot.cpp:370
msgid "Tried to load an unknown file type."
msgstr "Próbowano odczytać nieznany typ pliku."
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77
msgid "Triggers"
msgstr "Spusty"
#: Source/Core/Core/Src/PluginManager.cpp:224
#, c-format
msgid "Trying to load unsupported type %d"
msgstr "Próba odczytu niewspieranego typu %d"
#: Source/Core/Common/Src/SysConf.h:98 Source/Core/Common/Src/SysConf.h:121
msgid "Trying to read from invalid SYSCONF"
msgstr "Próba odczytu z niewłaściwego SYSCONF"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"Próba odczytu z niewłaściwego SYSCONF\n"
"bt id Wiilota niedostępne"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:312
msgid "Turkish"
msgstr "Turecki"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Turntable"
msgstr "DJ Gramofon"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:71
msgid "Type"
msgstr "Typ"
#: Source/Core/Core/Src/PluginManager.cpp:374
#, c-format
msgid "Type %d config not supported in plugin %s"
msgstr "Typ %d konfiguracji nie jest wspierany przez wtyczkę %s"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:32
msgid "UDP Port:"
msgstr "Port UDP:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:250
msgid "UDP Wiimote"
msgstr "UDP Wiilot"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:185
msgid "UNKNOWN"
msgstr "Nieznany"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:164
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:170
msgid "Undo Load State"
msgstr "Cofnij wczytywanie stanu"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:203
msgid "Unknown"
msgstr "Nieznany"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:895
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Nieznane polecenie DVD %08x - poważny błąd"
#: Source/Core/Common/Src/SysConf.cpp:120
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "Nieznany typ wejścia %i w SYSCONF (%s@%x)!"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:232
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Nieznana wiadomość o ID: %d"
#: Source/Core/DolphinWX/Src/NetPlayServer.cpp:504
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr "Nieznana wiadomość o ID: %d od gracza: %d Gracz wylatuje!"
#: Source/Core/Core/Src/HW/Memmap.cpp:636
#, c-format
msgid ""
"Unknown pointer %#08x\n"
"Continue?"
msgstr ""
"Nieznany wskaźnik %#08x\n"
"Kontynuować?"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274
msgid "Up"
msgstr "Góra"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:100
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17
msgid "Update"
msgstr "Aktualizuj"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:282
msgid "Upright Wiimote"
msgstr "Willot pionowo"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:696
msgid "Use EuRGB60 Mode (PAL60)"
msgstr "Użyj trybu EuRGB60 (PAL60)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:464
#, fuzzy
msgid "Use FPS For Limiting"
msgstr "Użyj limitu FPS"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:560
msgid "Use Hex"
msgstr "Użyj HEX"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:514
msgid "Use Panic Handlers"
msgstr "Użyj Panic Handlers"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344
msgid "Use XFB"
msgstr "Użyj XFB"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:73
msgid ""
"Uses the high-resolution render buffer for EFB copies instead of scaling "
"them down to native resolution.\n"
"Vastly improves visual quality in games which use EFB copies but might cause "
"glitches in some games."
msgstr ""
"Wykorzystuje high-resolution render buffer do kopii EFB zamiast skalowania "
"ich w dól do natywnej rozdzielczości.\n"
"Zwiększa jakość w grach, które z tego korzystają, ale może powodować błedy w "
"niektórych grach."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:408
msgid "Utility"
msgstr "Narzędzie"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:179
msgid "V-Sync"
msgstr "V-Sync"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:197
msgid "Value"
msgstr "Wartość"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:73
msgid "Value:"
msgstr "Wartość:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:557
msgid "Value: "
msgstr "Wartość:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:370
msgid "Various Statistics"
msgstr "Różne statystyki"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:84
msgid "Verbosity"
msgstr "Verbosity"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:337
msgid "Video"
msgstr "Wideo"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:384
msgid "Virtual"
msgstr "Wirtualny"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:39
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:40
msgid "Volume"
msgstr "Poziom"
#: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:111
#: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:140
#: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:166
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "Instalacja WAD nie powiodła się: błąd tworzenia %s"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:69
msgid ""
"Wait for vertical blanks.\n"
"Reduces tearing but might also decrease performance"
msgstr ""
"Czekaj na sygnal pionowy.\n"
"Redukuje rozdarcie obrazu ale może pogorszyć wydajność."
#: Source/Core/DolphinWX/Src/Frame.cpp:663
#: Source/Core/DolphinWX/Src/LogWindow.cpp:79
#: Source/Core/Common/Src/MsgHandler.cpp:67
msgid "Warning"
msgstr "Ostrzeżenie"
#: Source/Core/Core/Src/Boot/Boot.cpp:239
msgid "Warning - starting DOL in wrong console mode!"
msgstr "Ostrzeżenie - uruchomienie DOL w złym trybie konsoli!"
#: Source/Core/Core/Src/Boot/Boot.cpp:289
msgid "Warning - starting ELF in wrong console mode!"
msgstr "Ostrzeżenie - uruchomienie ELF w złym trybie konsoli!"
#: Source/Core/Core/Src/Boot/Boot.cpp:186
msgid "Warning - starting ISO in wrong console mode!"
msgstr "Ostrzeżenie - uruchomienie ISO w złym trybie konsoli!"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:551
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"Ostrzeżenie! Zaleca się wykonać kopię wszystkich plików w folderze:\n"
"%s\n"
"Kontynuować?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:590
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"Ostrzeżenie: Wszystkie zapisy zostaną nadpisane w folderze:\n"
"%s\n"
"i mają taką samą nazwę jak plik na Twojej karcie pamięci\n"
"Kontynuować?"
#: Source/Core/AudioCommon/Src/WaveFile.cpp:111
#: Source/Core/AudioCommon/Src/WaveFile.cpp:125
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - plik nie jest otwarty."
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:107
msgid ""
"When using EFB to RAM we very often need to decode RAM data to a VRAM "
"texture, which is a very time-consuming task.\n"
"With this option enabled, we'll skip decoding a texture if it didn't "
"change.\n"
"This results in a nice speedup, but possibly causes glitches.\n"
"If you have any problems with this option enabled you should either try "
"increasing the safety of the texture cache or disable this option.\n"
"(NOTE: The safier the texture cache is adjusted the lower the speedup will "
"be; accurate texture cache set to \"safe\" might actually be slower!)"
msgstr ""
"Gdy w użyciu EFB to RAM bardzo często potrzebujemy zdekodować dane RAM do "
"tekstury VRAM, co jest bardzo czasochłonne.\n"
"Z włączoną tą opcją, przeskakujemy dekodowanie tekstury jeśli nie uległa ona "
"zmianie.\n"
"To powoduje przyspieszenie, ale mogą wystąpić błędy.\n"
"Jeśli masz problemy z tą opcją, spróbuj zwiększyć bezpieczeństwo cachu "
"tekstur lub ją wyłącz.\n"
"(Notka: Im bezpieczniejszy cache tekstur, tym mniejsze przyspieszenie "
"wydajnościowe uzyskamy; accurate texture cache ustawiony na \"bezpieczny\" "
"może być wolniejszy!)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:177
msgid "Widescreen Hack"
msgstr "Widescreen Hack"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311
msgid "Width"
msgstr "Szerokość"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:452
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:320
msgid "Wii Console"
msgstr "Konsola Wii"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:198
msgid "Wii Save Import"
msgstr "Import zapisów Wii"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1180
msgid "Wii save files (*.bin)|*.bin"
msgstr "Pliki zapisu Wii (*.bin)|*.bin"
#: Source/Core/DiscIO/Src/WiiWad.cpp:81
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: nie moża odczytać z pliku"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:371
#: Source/Core/Core/Src/HW/Wiimote.cpp:15
msgid "Wiimote"
msgstr "Wiilot"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:76
msgid "Wiimote "
msgstr "Wiilot"
#: Source/Core/DolphinWX/Src/Frame.cpp:174
#, c-format
msgid ""
"Wiimote %i has been disconnected by system.\n"
"Maybe this game doesn't support multi-wiimote,\n"
"or maybe it is due to idle time out or other reason.\n"
"Do you want to reconnect immediately?"
msgstr ""
"Wiilot %i rozłączony przez system.\n"
"Może ta gra nie wpsiera kilku wiilotów,\n"
"lub zbyt długi czas nieobecności lub coś innego.\n"
"Połączyć ponownie?"
#: Source/Core/DolphinWX/Src/Main.cpp:619
msgid "Wiimote Connected"
msgstr "Wiilot połączony"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:691
msgid "Wiimote Motor"
msgstr "Wiilot Motor"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:688
msgid "Wiimote Settings"
msgstr "Ustawienia Wiilota"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:371
msgid "Wiimote settings"
msgstr "Ustawienia Wiilota"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:412
msgid "Will enable progressive scan option if supported by software."
msgstr "Włączy skanowanie progresywne jeśli jest wspierane przez program."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534
msgid "Window Size:"
msgstr "Rozmiar okna:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:407
msgid "Window height for windowed mode"
msgstr "Wysokość okna dla trybu okna"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:406
msgid "Window width for windowed mode"
msgstr "Szerokość okna dla trybu okna"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131
msgid "Windows Left"
msgstr "Windows Left"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133
msgid "Windows Menu"
msgstr "Windows Menu"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132
msgid "Windows Right"
msgstr "Windows Right"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:105
msgid "Word Wrap"
msgstr "Zawijanie wierszy"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1140
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1320
msgid "Working..."
msgstr "Pracuję..."
#: Source/Core/DolphinWX/Src/LogWindow.cpp:109
msgid "Write to Console"
msgstr "Wpisz do konsoli"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:107
msgid "Write to File"
msgstr "Wpisz do pliku"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:111
msgid "Write to Window ->"
msgstr "Wpisz do okna ->"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:51
#, c-format
msgid "XAudio2 CreateSourceVoice failed: %#X"
msgstr "XAudio2 CreateSourceVoice nie powiodło się: %#X"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:133
#, c-format
msgid "XAudio2 init failed: %#X"
msgstr "Inicjalizacja XAudio2 nie powiodła się: %#X"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:142
#, c-format
msgid "XAudio2 master voice creation failed: %#X"
msgstr "Utworzenie XAudio2 master voice nie powiodło się: %#X"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:379
msgid "XFB"
msgstr "XFB"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Yellow"
msgstr "Żółty"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:84
msgid "You can't close panes that have pages in them."
msgstr "Nie możesz zamknąć paneli jeśli są w nich strony."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:183
msgid "You must choose a game!!"
msgstr "Wybierz grę!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:601
msgid "You must enter a name!"
msgstr "Musisz wprowadzić nazwę!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:434
msgid "You must enter a valid decimal or hex value."
msgstr "Musisz wprowadzić poprawną wartość dziesiętną lub szestnastkową."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:623
msgid "You must enter a valid profile name."
msgstr "Musisz wprowadzić poprawną nazwę profilu."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:935
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Musisz ponownie uruchomić program w celu zaaplikowania zmian."
#: Source/Core/Core/Src/CoreParameter.cpp:173
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"Twój plik GMC/ISO wygląda na niewłaściwy (niewłaściwy kraj).\n"
"Kontynuować w regionie PAL?"
#: Source/Core/Common/Src/SysConf.cpp:50
#, c-format
msgid ""
"Your SYSCONF file is the wrong size - should be 0x%04x (but is 0x%04llx)"
msgstr ""
"Twój plik SYSCONF posiada niewłaściwy rozmiar - powinno być 0x%04x (jest 0x"
"%04llx)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345
msgid "ZTP hack"
msgstr "ZTP hack"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:351
msgid "Zelda Twilight Princess Bloom hack"
msgstr "Zelda Twilight Princess Bloom hack"
#: Source/Core/Core/Src/ActionReplay.cpp:388
msgid "Zero 3 code not supported"
msgstr "Kod 3 zero niewspierany"
#: Source/Core/Core/Src/ActionReplay.cpp:410
#, c-format
msgid "Zero code unknown to dolphin: %08x"
msgstr "Kod zero nieznany dla programu: %08x"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:451
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:476
msgid "[ waiting ]"
msgstr "[ czekam ]"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:526
msgid "^ ADD"
msgstr "^ ADD"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752
msgid "apploader (.img)"
msgstr "apploader (.img)"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:196
msgid "failed to read bk header"
msgstr "Odczyt nagłówka bk nie powiódł się"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:410
#, c-format
msgid "failed to read data from file: %s"
msgstr "Odczyt z pliku %s nie powiódł się"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:98
msgid "failed to read header"
msgstr "Odczyt nagłówka nie powiódł się"
#: Source/Core/Core/Src/HW/Memmap.cpp:450
#, c-format
msgid "iCacheJIT: Reading Opcode from %x. Please report."
msgstr "iCacheJIT: Odczyt Opcode z %x. Raportuj."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:109
#, c-format
msgid "not a wii save or read failure for file header size %x"
msgstr "to nie jest zapis Wii lub błąd odczytu rozmiaru nagłówka pliku %x"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:447
#, c-format
msgid "unknown cmd 0x%08x"
msgstr "nieznane polecenie 0x%08x"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1065
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute zwrócił -1 przy uruchamianiu programu!"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511
msgid "| OR"
msgstr "| OR"
#~ msgid "%d %%"
#~ msgstr "%d %%"
#~ msgid "&Frame Stepping"
#~ msgstr "&Frame Stepping"
#~ msgid "ALSA"
#~ msgstr "ALSA"
#~ msgid "AOSound"
#~ msgstr "AOSound"
#~ msgid "Adjust window size"
#~ msgstr "Dopasuj rozmiar okna"
#~ msgid "Alternate RFI"
#~ msgstr "Przemienność RFI"
#~ msgid "Connected"
#~ msgstr "polaczony"
#~ msgid "CoreAudio"
#~ msgstr "Rdzeń audio"
#~ msgid "DSound"
#~ msgstr "DSound"
#~ msgid "Disconnected"
#~ msgstr "rozlaczony"
#~ msgid "Dolphin Direct3D11"
#~ msgstr "Dolphin Direct3D11"
#~ msgid "Dolphin Direct3D9"
#~ msgstr "Dolphin Direct3D9"
#~ msgid ""
#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this "
#~ "option may fix the game."
#~ msgstr ""
#~ "Jeśli gra się zawiesza, działa tylko w Interpreter lub Dolphin się "
#~ "zawiesza, ta opcja może naprawić działanie gry."
#~ msgid "No audio output"
#~ msgstr "Brak wyjścia audio"
#~ msgid "OpenAL"
#~ msgstr "OpenAL"
#~ msgid "OpenGL"
#~ msgstr "OpenGL"
#~ msgid "Pulse"
#~ msgstr "Puls"
#~ msgid "The file "
#~ msgstr "Plik"
#~ msgid "Wiimote %i %s"
#~ msgstr "Wiilot %i %s"
#~ msgid "XAudio2"
#~ msgstr "XAudio2"