dolphin/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp
Lioncash fef1b84f0a DolphinQt: Replace QStringLiteral with alternatives where applicable
QStringLiterals generate a buffer so that during runtime there's very
little cost to constructing a QString. However, this also means that
duplicated strings cannot be optimized out into a single entry that gets
referenced everywhere, taking up space in the binary.

Rather than use QStringLiteral(""), we can just use QString{} (the
default constructor) to signify the empty string. This gets rid of an
unnecessary string buffer from being created, saving a tiny bit of
space.

While we're at it, we can just use the character overloads of particular
functions when they're available instead of using a QString overload.
The characters in this case are Latin-1 to begin with, so we can just
specify the characters as QLatin1Char instances to use those overloads.
These will automatically convert to QChar if needed, so this is safe.
2019-07-30 09:06:03 -04:00

336 lines
8.8 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt/Config/GeckoCodeWidget.h"
#include <QCursor>
#include <QFontDatabase>
#include <QFormLayout>
#include <QHBoxLayout>
#include <QLabel>
#include <QListWidget>
#include <QMenu>
#include <QPushButton>
#include <QTextEdit>
#include <QVBoxLayout>
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Core/ConfigManager.h"
#include "Core/GeckoCodeConfig.h"
#include "DolphinQt/Config/CheatCodeEditor.h"
#include "DolphinQt/Config/CheatWarningWidget.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
#include "UICommon/GameFile.h"
GeckoCodeWidget::GeckoCodeWidget(const UICommon::GameFile& game, bool restart_required)
: m_game(game), m_game_id(game.GetGameID()), m_gametdb_id(game.GetGameTDBID()),
m_game_revision(game.GetRevision()), m_restart_required(restart_required)
{
CreateWidgets();
ConnectWidgets();
IniFile game_ini_local;
// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
IniFile game_ini_default = SConfig::GetInstance().LoadDefaultGameIni(m_game_id, m_game_revision);
m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local);
UpdateList();
}
void GeckoCodeWidget::CreateWidgets()
{
m_warning = new CheatWarningWidget(m_game_id, m_restart_required, this);
m_code_list = new QListWidget;
m_name_label = new QLabel;
m_creator_label = new QLabel;
m_code_list->setContextMenuPolicy(Qt::CustomContextMenu);
QFont monospace(QFontDatabase::systemFont(QFontDatabase::FixedFont).family());
const auto line_height = QFontMetrics(font()).lineSpacing();
m_code_description = new QTextEdit;
m_code_description->setFont(monospace);
m_code_description->setReadOnly(true);
m_code_description->setFixedHeight(line_height * 5);
m_code_view = new QTextEdit;
m_code_view->setFont(monospace);
m_code_view->setReadOnly(true);
m_code_view->setFixedHeight(line_height * 10);
m_add_code = new QPushButton(tr("&Add New Code..."));
m_edit_code = new QPushButton(tr("&Edit Code..."));
m_remove_code = new QPushButton(tr("&Remove Code"));
m_download_codes = new QPushButton(tr("Download Codes"));
m_download_codes->setToolTip(tr("Download Codes from the WiiRD Database"));
m_download_codes->setEnabled(!m_game_id.empty());
m_edit_code->setEnabled(false);
m_remove_code->setEnabled(false);
auto* layout = new QVBoxLayout;
layout->addWidget(m_warning);
layout->addWidget(m_code_list);
auto* info_layout = new QFormLayout;
info_layout->addRow(tr("Name:"), m_name_label);
info_layout->addRow(tr("Creator:"), m_creator_label);
info_layout->addRow(tr("Description:"), static_cast<QWidget*>(nullptr));
info_layout->setFormAlignment(Qt::AlignLeft | Qt::AlignTop);
for (QLabel* label : {m_name_label, m_creator_label})
{
label->setTextInteractionFlags(Qt::TextSelectableByMouse);
label->setCursor(Qt::IBeamCursor);
}
layout->addLayout(info_layout);
layout->addWidget(m_code_description);
layout->addWidget(m_code_view);
QHBoxLayout* btn_layout = new QHBoxLayout;
btn_layout->addWidget(m_add_code);
btn_layout->addWidget(m_edit_code);
btn_layout->addWidget(m_remove_code);
btn_layout->addWidget(m_download_codes);
layout->addLayout(btn_layout);
setLayout(layout);
}
void GeckoCodeWidget::ConnectWidgets()
{
connect(m_code_list, &QListWidget::itemSelectionChanged, this,
&GeckoCodeWidget::OnSelectionChanged);
connect(m_code_list, &QListWidget::itemChanged, this, &GeckoCodeWidget::OnItemChanged);
connect(m_code_list->model(), &QAbstractItemModel::rowsMoved, this,
&GeckoCodeWidget::OnListReordered);
connect(m_code_list, &QListWidget::customContextMenuRequested, this,
&GeckoCodeWidget::OnContextMenuRequested);
connect(m_add_code, &QPushButton::clicked, this, &GeckoCodeWidget::AddCode);
connect(m_remove_code, &QPushButton::clicked, this, &GeckoCodeWidget::RemoveCode);
connect(m_edit_code, &QPushButton::clicked, this, &GeckoCodeWidget::EditCode);
connect(m_download_codes, &QPushButton::clicked, this, &GeckoCodeWidget::DownloadCodes);
connect(m_warning, &CheatWarningWidget::OpenCheatEnableSettings, this,
&GeckoCodeWidget::OpenGeneralSettings);
}
void GeckoCodeWidget::OnSelectionChanged()
{
auto items = m_code_list->selectedItems();
const bool empty = items.empty();
m_edit_code->setEnabled(!empty);
m_remove_code->setEnabled(!empty);
if (items.empty())
return;
auto selected = items[0];
const int index = selected->data(Qt::UserRole).toInt();
const auto& code = m_gecko_codes[index];
m_name_label->setText(QString::fromStdString(code.name));
m_creator_label->setText(QString::fromStdString(code.creator));
m_code_description->clear();
for (const auto& line : code.notes)
m_code_description->append(QString::fromStdString(line));
m_code_view->clear();
for (const auto& c : code.codes)
m_code_view->append(QStringLiteral("%1 %2")
.arg(c.address, 8, 16, QLatin1Char('0'))
.arg(c.data, 8, 16, QLatin1Char('0')));
}
void GeckoCodeWidget::OnItemChanged(QListWidgetItem* item)
{
const int index = item->data(Qt::UserRole).toInt();
m_gecko_codes[index].enabled = (item->checkState() == Qt::Checked);
if (!m_restart_required)
Gecko::SetActiveCodes(m_gecko_codes);
SaveCodes();
}
void GeckoCodeWidget::AddCode()
{
Gecko::GeckoCode code;
code.enabled = true;
CheatCodeEditor ed(this);
ed.SetGeckoCode(&code);
if (ed.exec())
{
m_gecko_codes.push_back(std::move(code));
SaveCodes();
UpdateList();
}
}
void GeckoCodeWidget::EditCode()
{
const auto* item = m_code_list->currentItem();
if (item == nullptr)
return;
const int index = item->data(Qt::UserRole).toInt();
CheatCodeEditor ed(this);
ed.SetGeckoCode(&m_gecko_codes[index]);
if (ed.exec())
{
SaveCodes();
UpdateList();
}
}
void GeckoCodeWidget::RemoveCode()
{
const auto* item = m_code_list->currentItem();
if (item == nullptr)
return;
m_gecko_codes.erase(m_gecko_codes.begin() + item->data(Qt::UserRole).toInt());
UpdateList();
SaveCodes();
}
void GeckoCodeWidget::SaveCodes()
{
IniFile game_ini_local;
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
Gecko::SaveCodes(game_ini_local, m_gecko_codes);
game_ini_local.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
}
void GeckoCodeWidget::OnContextMenuRequested()
{
QMenu menu;
menu.addAction(tr("Sort Alphabetically"), this, &GeckoCodeWidget::SortAlphabetically);
menu.exec(QCursor::pos());
}
void GeckoCodeWidget::SortAlphabetically()
{
m_code_list->sortItems();
OnListReordered();
}
void GeckoCodeWidget::OnListReordered()
{
// Reorder codes based on the indices of table item
std::vector<Gecko::GeckoCode> codes;
codes.reserve(m_gecko_codes.size());
for (int i = 0; i < m_code_list->count(); i++)
{
const int index = m_code_list->item(i)->data(Qt::UserRole).toInt();
codes.push_back(std::move(m_gecko_codes[index]));
}
m_gecko_codes = std::move(codes);
UpdateList();
SaveCodes();
}
void GeckoCodeWidget::UpdateList()
{
m_code_list->clear();
for (size_t i = 0; i < m_gecko_codes.size(); i++)
{
const auto& code = m_gecko_codes[i];
auto* item = new QListWidgetItem(QString::fromStdString(code.name)
.replace(QStringLiteral("&lt;"), QChar::fromLatin1('<'))
.replace(QStringLiteral("&gt;"), QChar::fromLatin1('>')));
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable |
Qt::ItemIsDragEnabled);
item->setCheckState(code.enabled ? Qt::Checked : Qt::Unchecked);
item->setData(Qt::UserRole, static_cast<int>(i));
m_code_list->addItem(item);
}
m_code_list->setDragDropMode(QAbstractItemView::InternalMove);
}
void GeckoCodeWidget::DownloadCodes()
{
bool success;
std::vector<Gecko::GeckoCode> codes = Gecko::DownloadCodes(m_gametdb_id, &success);
if (!success)
{
ModalMessageBox::critical(this, tr("Error"), tr("Failed to download codes."));
return;
}
if (codes.empty())
{
ModalMessageBox::critical(this, tr("Error"), tr("File contained no codes."));
return;
}
size_t added_count = 0;
for (const auto& code : codes)
{
auto it = std::find(m_gecko_codes.begin(), m_gecko_codes.end(), code);
if (it == m_gecko_codes.end())
{
m_gecko_codes.push_back(code);
added_count++;
}
}
UpdateList();
SaveCodes();
ModalMessageBox::information(
this, tr("Download complete"),
tr("Downloaded %1 codes. (added %2)")
.arg(QString::number(codes.size()), QString::number(added_count)));
}