dolphin/Languages/ko.po
Glenn Rice ff06b4c817 Unmark a few strings that should not be translated.
Updated Greek, French, Japanese, Portuguese (Brazilian), Russian translations.
Added Turkish translations thanks to nlgzrgn.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6883 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 03:02:51 +00:00

4981 lines
147 KiB
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# Translation of dolphin-emu.pot to Korean
# Copyright (C) 2003-2011
# This file is distributed under the same license as the dolphin-emu package.
# Siegfried <iori3000@hanafos.com>, 2011
#
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-01-19 21:01-0600\n"
"PO-Revision-Date: 2011-01-17 13:28+0900\n"
"Last-Translator: Siegfried <iori3000@hanafos.com>\n"
"Language-Team: \n"
"Language: Korean\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:494
msgid " (too many to display)"
msgstr " (화면출력하기에 너무 많은)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:252
#: Source/Core/DolphinWX/Src/NetWindow.cpp:434
#: Source/Core/DolphinWX/Src/NetWindow.cpp:473
msgid " Game : "
msgstr "게임 :"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1221
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1249
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1314
msgid ""
" already exists.\n"
"Do you wish to replace it?"
msgstr ""
" 이미 존재함.\n"
"그것을 바꾸고 싶나요?"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:525
msgid "! NOT"
msgstr "! NOT"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:74
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\"가 존재하지 않음.\n"
" 새로운 16MB 메모리카드를 생성해요?"
#: Source/Core/Core/Src/CoreParameter.cpp:139
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\"는 무효한 GCM/ISO 파일임, 혹은 GC/Wii ISO가 아님."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$s복사%1$s"
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:51
#, c-format
msgid "%d %%"
msgstr "%d %%"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:770
#, c-format
msgid "%d Free Blocks; %d Free Dir Entries"
msgstr "%d 빈 블럭들; %d 빈 디렉토리 엔트리들"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:129
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:321
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s가 이미 존재함, 덮어씁니까?"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:169
#, c-format
msgid "%s failed to be scrubbed. Probably the image is corrupt."
msgstr "%s 청소가 실패했습니다. 아마도 이미지가 상한듯합니다."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:402
#, c-format
msgid "%s failed to open"
msgstr "%s가 열기에 실패했음"
#: Source/Core/DSPCore/Src/DSPCore.cpp:79
#, c-format
msgid ""
"%s has an incorrect hash.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio will be garbled."
msgstr ""
"%s가 올바르지 않은 해쉬를 가짐.\n"
"문제를 고치기위해 지금 중지하고 싶나요?\n"
"\"아니오\"를 선택하면, 오디오가 알아들을 수 없게됨."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:395
#, c-format
msgid "%s is a 0 byte file"
msgstr "%s 는 0 byte 파일임"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:161
#, c-format
msgid "%s is already compressed! Cannot compress it further."
msgstr "%s 는 이미 압축됨! 그것을 더이상 압축할 수 없음."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:378
#, c-format
msgid "%s is too long for the filename, max chars is 45"
msgstr "%s 는 너무 긴 파일이름임, 최대 글자수는 45"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203
#, c-format
msgid "%sDelete%s"
msgstr "%s삭제%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:201
#, c-format
msgid "%sExport GCI%s"
msgstr "%sGCI 내보내기%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199
#, c-format
msgid "%sImport GCI%s"
msgstr "%sGCI 가져오기%s"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:524
msgid "&& AND"
msgstr "&& AND"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:302
msgid "&About..."
msgstr "&About..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:113
msgid "&Boot from DVD Drive..."
msgstr "DVD 드라이브에서 부트...(&B)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:239
msgid "&Breakpoints"
msgstr "브레이크포인트(&B)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:124
msgid "&Browse for ISOs..."
msgstr "ISO들 폴더탐색(&B)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:199
msgid "&Cheats Manager"
msgstr "치트 매니저(&C)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:184
msgid "&DSP Settings"
msgstr "사운드 세팅(&D)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:981
msgid "&Delete ISO..."
msgstr "ISO 삭제(&D)..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:998
msgid "&Delete selected ISOs..."
msgstr "선택된 ISO들 삭제(&D)..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:177
msgid "&Emulation"
msgstr "에뮬레이션(&E)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:127
msgid "&File"
msgstr "파일(&F)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:142
msgid "&Frame Stepping"
msgstr "프레임 스탭(&F)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:315
msgid "&Fullscreen"
msgstr "전체화면(&F)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:185
msgid "&Gamecube Pad Settings"
msgstr "게임큐브 패드 세팅(&G)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:183
msgid "&Graphics Settings"
msgstr "그래픽 세팅(&G)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:303
msgid "&Help"
msgstr "도움(&H)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:241
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:155
msgid "&Load State"
msgstr "상태 로드(&L)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:197
msgid "&Memcard Manager (GC)"
msgstr "메모리 카드 매니저(GC) (&M)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:240
msgid "&Memory"
msgstr "메모리(&M)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:109
msgid "&Open..."
msgstr "열기...(&O)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:192
msgid "&Options"
msgstr "옵션(&O)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:319
msgid "&Pause"
msgstr "일시정지(&P)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:321
msgid "&Play"
msgstr "실행(&P)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:964
msgid "&Properties"
msgstr "속성(&P)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:122
msgid "&Refresh List"
msgstr "목록 갱신(&R)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:238
msgid "&Registers"
msgstr "레지스터들(&R)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:133
msgid "&Reset"
msgstr "리셋(&R)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:242
msgid "&Sound"
msgstr "사운드(&S)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:324
msgid "&Stop"
msgstr "중지(&S)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:220
msgid "&Tools"
msgstr "도구(&T)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:243
msgid "&Video"
msgstr "비디오(&V)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:291
msgid "&View"
msgstr "보기(&V)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:186
msgid "&Wiimote Settings"
msgstr "위모트 세팅(&W)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:442
msgid "(off)"
msgstr "(끔)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:159
msgid "16 bit"
msgstr "16 비트"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:160
msgid "32 bit"
msgstr "32 비트"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:94
msgid "32,000 Hz"
msgstr "32,000 Hz"
#: Source/Core/Core/Src/Core.cpp:280
msgid "32-bit platforms do not support fastmem yet. Report this bug."
msgstr "32-비트 플랫폼들은 fastmem을 아직 지원안함. 이 버그를 리포트하라."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:223
msgid "3D Vision (Requires Fullscreen)"
msgstr "3D 비전 (전체화면 필요)"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:93
msgid "48,000 Hz"
msgstr "48,000 Hz"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:158
msgid "8 bit"
msgstr "8 비트"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:43
msgid "<Insert name here>"
msgstr "<여기에 이름을 넣으세요>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:251
msgid "<No resolutions found>"
msgstr "<발견된 해상도가 없음>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:68
msgid "<Nothing>"
msgstr "<없음>"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183
msgid "<Press Key>"
msgstr "<키를 누르세요>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:287
msgid "<System>"
msgstr "<시스템>"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:177
#: Source/Core/DolphinWX/Src/NetWindow.cpp:213
msgid "A NetPlay window is already open!!"
msgstr "넷플레이 윈도우가 이미 열려있음!!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:348
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:379
msgid "A game is not currently running."
msgstr "현재 게임이 구동되고 있지 않음."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:118
msgid ""
"A supported bluetooth device was not found!\n"
"(Only the Microsoft bluetooth stack is supported.)"
msgstr ""
"지원되는 블루투스 장비가 발견되지 않었습니다!\n"
"(마이크로소프트 블루투스 스택만 지원됩니다.)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:85
msgid ""
"ALERT:\n"
"\n"
"NetPlay will currently only work properly when using the following "
"settings:\n"
" - Dual Core [OFF]\n"
" - Audio Throttle [OFF]\n"
" - DSP-HLE with \"Null Audio\" or DSP-LLE\n"
" - Manually set the exact number of controllers that will be used to "
"[Standard Controller]\n"
"\n"
"All players should try to use the same Dolphin version and settings.\n"
"Disable all memory cards or send them to all players before starting.\n"
"Wiimote support has not been implemented.\n"
"\n"
"You must forward TCP port to host!!"
msgstr ""
"알림:\n"
"\n"
"넷플레이는 다음 세팅들을 사용할 때만이 현재 제대로 작동할 겁니다:\n"
" - 듀얼 코어 [끔]\n"
" - 오디오 병목 [끔]\n"
" - DSP-HLE \"소리 없음\"으로 혹은 DSP-LLE\n"
" - 수동으로 [스텐다드 컨트롤러]에 사용되어질 정확한 컨트롤러들의 수를 세팅하"
"세요\n"
"\n"
"모든 플레이어들은 같은 돌핀 버전과 세팅들을 사용하도록 시도해야합니다.\n"
"모든 메모리 카드를 끄거나 시작하기전에 그것들을 모든 플레이어들에게 보내세"
"요.\n"
"위모트 지원은 시행되지 않었습니다.\n"
"\n"
"TCP 포트를 호스트에 전달해야합니다!!"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:73
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78
msgid "AM-Baseboard"
msgstr "AM-기반보드"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:120
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:285
msgid "AR Codes"
msgstr "AR 코드들"
#: Source/Core/DolphinWX/Src/AboutDolphin.h:33
msgid "About Dolphin"
msgstr "돌핀에 대해"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24
msgid "Acceleration"
msgstr "가속"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:296
msgid "Accurate Texture Cache"
msgstr "정밀한 텍스쳐 캐쉬"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210
msgid "Action"
msgstr " [ 액션 ]"
#: Source/Core/Core/Src/ARDecrypt.cpp:483
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"액션 리플레이 코드 해독 에러:\n"
"패러티 체크 실패했음\n"
"\n"
"범인 코드:\n"
"%s"
#: Source/Core/Core/Src/ActionReplay.cpp:669
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"액션 리플레이 에러: 무효한 크기 (%08x : address = %08x) 추가 코드 (%s)에"
#: Source/Core/Core/Src/ActionReplay.cpp:756
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"액션 리플레이 에러: 무효한 크기 (%08x : address = %08x) 채우기와 슬라이드(%s)"
"에"
#: Source/Core/Core/Src/ActionReplay.cpp:549
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"액션 리플레이 에러: 무효한 크기 (%08x : address = %08x) 램 쓰기와 채우기 (%s)"
"에"
#: Source/Core/Core/Src/ActionReplay.cpp:609
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"액션 리플레이 에러: 무효한 크기 (%08x : address = %08x) 포인터 (%s)에 쓰기에"
#: Source/Core/Core/Src/ActionReplay.cpp:803
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "액션 리플레이 에러: 무효한 크기 (%08x), 메모리 복사 (%s)에"
#: Source/Core/Core/Src/ActionReplay.cpp:684
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)"
msgstr "액션 리플레이 에러: 매스터 코드와 CCXXXXXX에 쓰기가 시행되지 않음 (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:196
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "액션 리플레이 에러: 무효한 AR 코드 라인: %s"
#: Source/Core/Core/Src/ActionReplay.cpp:873
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "액션 리플레이: 조건적 코드: 무효한 크기 %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:946
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "액션 리플레이: 무효한 일반 코드 타입 %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:897
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "액션 리플레이: 일반 코드 %i: 무효한 서브타입 %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:839
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "액션 리플레이: 일반 코드 0: 무효한 서브타입 %08x (%s)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:150
msgid "Adapter:"
msgstr "어댑터:"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73
msgid "Add"
msgstr "추가"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1218
msgid "Add ActionReplay Code"
msgstr "액션리플레이 코드 추가"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1147
msgid "Add Patch"
msgstr "패치 추가"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:467
msgid "Add new pane"
msgstr "새로운 팬 추가"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:737
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433
msgid "Add..."
msgstr "추가..."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:68
msgid "Address :"
msgstr "주소 :"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:778
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "버튼들 활성화에 요구되는 아날로그 컨트롤 압력을 조정하세요."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:432
msgid "Adjust window size"
msgstr "윈도우 크기 조정"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:106
msgid ""
"Adjusts the window to match the game's output resolution scaled by the EFB "
"scale.\n"
"It is best to set the aspect ratio to stretch when using this."
msgstr ""
"EFB 스케일로 스케일된 게임의 출력 해상도와 일치되도록 윈도우 조정.\n"
"이것을 사용할 때 종횡비를 늘림으로 세팅하는 것이 가장좋다."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:346
msgid "Advanced"
msgstr "고급"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:459
msgid "Advanced Settings"
msgstr "고급 세팅들"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:591
msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, wad)"
msgstr "모든 GC/Wii 파일들 (elf, dol, gcm, iso, ciso, wad)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:743
msgid "All GC/Wii images (gcm, iso, ciso, gcz)"
msgstr "모든 GC/Wii 이미지들 (gcm, iso, ciso, gcz)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1287
msgid "All Gamecube GCM files (gcm)"
msgstr "모든 게임큐브 GCM 파일들 (gcm)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1258
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1272
msgid "All Save States (sav, s##)"
msgstr "모든 상태들 저장 (sav, s##)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1285
msgid "All Wii ISO files (iso)"
msgstr "모든 Wii ISO 파일들 (iso)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1305
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "모든 압축된 GC/Wii ISO 파일들 (gcz)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85
msgid "All files (*.*)|*.*"
msgstr "모든 파일들 (*.*)|*.*"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79
msgid ""
"Allows the CPU to read or write to the EFB (render buffer).\n"
"This is needed for certain gameplay functionality (e.g. star pointer in "
"Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
"Hunter Tri),\n"
"but enabling this option can also have a huge negative impact on performance "
"if the game uses this functionality heavily."
msgstr ""
"CPU가 EFB (렌더 버퍼)에 읽거나 쓰도록 허용.\n"
"이것은 특정 게임플레이 기능(예. Super Mario Galaxy에 별 포인터) 뿐만아니라 특"
"정 비주얼 효과들(예. Monster Hunter Tri)에 요구됩니다,\n"
"하지만 이 옵션을 켜는 것은 만일 그 게임이 이 기능을 심하게 사용한다면 성능상"
"에 거대한 네거티브 효과를 가질 수 있습니다."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313
msgid "Alternate RFI"
msgstr "RFI 대안"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:190
msgid "Anisotropic Filtering:"
msgstr "비등방성 필터링:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:195
msgid "Anti-Aliasing:"
msgstr "안티-앨리어싱:"
#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr "어플로더가 잘못된 크기임... 정말 어플로더입니까?"
#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311
msgid "Apploader unable to load from file"
msgstr "어플로더가 파일로 부터 로드할 수 없음"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747
msgid "Apploader:"
msgstr "어플로더:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127
msgid "Apply"
msgstr "적용"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:634
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "\"%s\" 를 지우고 싶다고 확신합니까?"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1107
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"이 파일들을 지우고 싶다고 확신합니까?\n"
"그것들은 영원히 가버릴 겁니다!"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1098
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "이 파일을 지우고 싶다고 확신합니까? 그것은 영원히 가버릴 겁니다!"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:693
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:169
msgid "Aspect Ratio:"
msgstr "종횡비:"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:81
msgid "At least one pane must remain open."
msgstr "적어도 하나의 pane이 열려 있어야합니다."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:54
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:46
msgid "Audio Backend"
msgstr "오디오 백엔드"
#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:38
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: AO 장치를 열기에 에러.\n"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238
msgid "Auto"
msgstr "자동"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:166
msgid "Auto [recommended]"
msgstr "자동 [권장]"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27
msgid "Back"
msgstr "뒤로"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:280
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92
msgid "Background Input"
msgstr "백그라운드 입력"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279
msgid "Backward"
msgstr "후진"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:289
msgid "Bad File Header"
msgstr "배드 파일 헤더"
#: Source/Core/Core/Src/PluginManager.cpp:95
msgid "Bad gameini filename"
msgstr "배드 gameini 파일이름"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:632
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254
msgid "Banner"
msgstr " 배너"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:512
msgid "Banner Details"
msgstr "배너 세부사항들"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478
msgid "Banner:"
msgstr "배너:"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57
msgid "Bar"
msgstr "바"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:130
msgid "Basic"
msgstr "기본"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:449
msgid "Basic Settings"
msgstr "기본 세팅들"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Bass"
msgstr "베이스"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353
msgid "Bleach Versus Crusade"
msgstr "Bleach Versus Crusade"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:172
msgid "Block Allocation Table checksum failed"
msgstr "블럭 할당 테이블 체크섬 실패했음"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:636
msgid "Blocks"
msgstr "블럭들"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Blue"
msgstr "파랑"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Blue Left"
msgstr "파랑 왼쪽"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Blue Right"
msgstr "파랑 오른쪽"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:271
msgid "Bottom"
msgstr "아래"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:243
#, c-format
msgid "Bound Controls: %lu"
msgstr "바운드 컨트롤들: %lu"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:362
msgid "Broken"
msgstr "고장난"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:360
msgid "Browse"
msgstr "폴더탐색"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:205
msgid "Browse for a directory to add"
msgstr "추가할 디렉토리 둘러보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:360
msgid "Browse for an ISO directory..."
msgstr "ISO 디렉토리 불러오기..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1180
msgid "Browse for output directory"
msgstr "출력 디렉토리 둘러보기"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:309
msgid "Buffer:"
msgstr "버퍼:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68
msgid "Buttons"
msgstr "버튼들"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74
msgid "C-Stick"
msgstr "C-스틱"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:461
msgid "CPU Emulator Engine"
msgstr "CPU 에뮬레이터 엔진"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:74
msgid ""
"Calculates lighting of 3D graphics on a per-pixel basis rather than per "
"vertex.\n"
"This is the more accurate behavior but reduces performance."
msgstr ""
"버텍스마다 라기보다 매-픽셀 기반으로 3D 그래픽의 빛을 계산한다.\n"
"이것은 더 정밀한 행동이지만 성능을 감소시킨다."
#: Source/Core/Core/Src/PluginManager.cpp:150
#: Source/Core/Core/Src/PluginManager.cpp:357
#, c-format
msgid "Can't find plugin %s"
msgstr "플러그인 %s 를 찾을 수 없음"
#: Source/Core/Core/Src/PluginManager.cpp:108
msgid "Can't init DSP Plugin"
msgstr "사운드 플러그인을 초기화할 수 없음"
#: Source/Core/Core/Src/PluginManager.cpp:102
msgid "Can't init Video Plugin"
msgstr "비디오 플러그인을 초기화할 수 없음"
#: Source/Core/Core/Src/PluginManager.cpp:231
#, c-format
msgid "Can't open %s, it has a missing function"
msgstr "%s를 열수 없음, 그것은 놓친 함수를 가진다"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:103
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69
msgid "Cancel"
msgstr "취소"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:92
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:189
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:263
#, c-format
msgid "Cannot open %s"
msgstr "%s를 열수 없음"
#: Source/Core/Core/Src/CoreTiming.cpp:122
msgid "Cannot unregister events with events pending"
msgstr "이벤트들 미해결을 지닌 이벤트들을 등록하지 않을 수 없음"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1009
msgid ""
"Cannot use that file as a memory card.\n"
"Are you trying to use the same file in both slots?"
msgstr ""
"그 파일을 메모리 카드로 사용할 수 없음.\n"
"둘다의 슬롯들에 같은 파일을 사용하려 합니까?"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1827
#, c-format
msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x"
msgstr "bd: %02x:%02x:%02x:%02x:%02x:%02x 에 의해 위모트를 찾을 수 없음 "
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1841
#, c-format
msgid "Cant find WiiMote by connection handle %02x"
msgstr "%02x 연결핸들에 의해 위모트를 찾을 수 없음."
#: Source/Core/Core/Src/HW/DVDInterface.cpp:644
#: Source/Core/Core/Src/HW/DVDInterface.cpp:654
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:240
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:335
msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error"
msgstr "DVD_플러그인에서 읽을 수 없음 - DVD-인터페이스: 치명적 에러"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310
msgid "Center"
msgstr "센터"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:514
msgid "Change"
msgstr "변경"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:110
msgid "Change &Disc..."
msgstr "디스크 변경...(&D)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:500
msgid "Change Game"
msgstr "게임 변경"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:416
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"유저 인터페이스의 언어를 변경.\n"
"재시작이 요구됨."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:75
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:77
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:62
msgid "Changing this will have no effect while the emulator is running!"
msgstr "에뮬레이터가 작동하고 있는 동안에 이 변경은 효과가 없을 겁니다!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:276
msgid "Chat"
msgstr "채팅"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:57
msgid "Cheat Code"
msgstr "치트 코드"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:123
msgid "Cheat Search"
msgstr "치트 찾기"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:37
msgid "Cheats Manager"
msgstr "치트들 관리자"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288
msgid "Chinese (Simplified)"
msgstr "중국어 (간소화된)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746
msgid "Choose a DVD root directory:"
msgstr "DVD 루트 디렉토리 선택:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:742
msgid "Choose a default ISO:"
msgstr "디폴트 ISO 선택:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1137
msgid "Choose a directory to add"
msgstr "추가할 디렉토리 선택"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:984
msgid "Choose a file to open"
msgstr "열기위한 파일 선택"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:218
msgid "Choose a memory card:"
msgstr "메모리 카드 선택:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"어플로더로 사용할 파일을 선택: (디렉토리들로만 구성된 디스크들에게만 적용됨)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:744
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:783
msgid "Choose the folder to extract to"
msgstr "압축해제할 폴더를 선택"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297
msgid "Circle Stick"
msgstr "서클 스틱"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52
msgid "Classic"
msgstr "클래식"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:505
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:933
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43
#: Source/Core/DolphinWX/Src/LogWindow.cpp:129
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:114
msgid "Clear"
msgstr "깨끗이"
#: Source/Core/Core/Src/CoreTiming.cpp:174
msgid "Clear failed."
msgstr "청소 실패했음."
#: Source/Core/DolphinWX/Src/NetPlayServer.cpp:260
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr ""
"게임이 구동되는 중에 클라이언트 연결해제!! 넷플레이 불가능됨. 수동으로 게임"
"을 중지해야합니다."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:237
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:274
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:110
#: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:465
msgid "Close"
msgstr "닫기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:181
msgid "Co&nfigure..."
msgstr "환경설정(&n)..."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:78
msgid "Code Info"
msgstr "코드 정보"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:553
msgid "Code: "
msgstr "코드:"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134
msgid "Command"
msgstr "명령"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:634
msgid "Comment"
msgstr "주석"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476
msgid "Comment:"
msgstr "주석:"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:988
msgid "Compress ISO..."
msgstr "ISO 압축..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000
msgid "Compress selected ISOs..."
msgstr "선택된 ISO들 압축..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1186
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1319
msgid "Compressing ISO"
msgstr "ISO 압축하기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:367
msgid "Config"
msgstr "환경☆"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:781
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:785
msgid "Config..."
msgstr "환경설정..."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154
msgid "Configure"
msgstr "환경설정"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:117
msgid "Configure Control"
msgstr "컨트롤 설정"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:287
#: Source/Core/DolphinWX/Src/NetWindow.cpp:536
msgid "Configure Pads"
msgstr "패드들 설정"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:367
msgid "Configure..."
msgstr "환경설정..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1222
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1250
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1315
msgid "Confirm File Overwrite"
msgstr "파일 덮어쓰기 확정"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:507
msgid "Confirm On Stop"
msgstr "중지시 확인"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:61
#: Source/Core/DolphinWX/Src/NetWindow.cpp:81
msgid "Connect"
msgstr "연결"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:701
msgid "Connect USB Keyboard"
msgstr "USB 키보드 연결"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:333
#, c-format
msgid "Connect Wiimote %i"
msgstr "위모트 %i 연결"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195
msgid "Connect Wiimote 1"
msgstr "위모트 1 연결"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196
msgid "Connect Wiimote 2"
msgstr "위모트 2 연결"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197
msgid "Connect Wiimote 3"
msgstr "위모트 3 연결"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198
msgid "Connect Wiimote 4"
msgstr "위모트 4 연결"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:11
#, c-format
msgid "Connected to %i Wiimotes"
msgstr "%i개의 위모트들에 연결된"
#: Source/Core/DolphinWX/Src/Main.cpp:613
msgid "Connecting..."
msgstr "연결중..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:139
msgid "Console"
msgstr "콘솔"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46
msgid "Control"
msgstr "컨트롤"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:192
msgid "Convert to GCI"
msgstr "GCI 로 변환"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:261
msgid "Copy"
msgstr "복사"
#: Source/Core/Core/Src/CoreParameter.cpp:353
msgid "Copy failed"
msgstr "복사 실패했음"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:793
#, c-format
msgid "Copy to Memcard %c"
msgstr "메모리카드 %c 에 복사"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304
msgid "Core"
msgstr "코어"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp:216
#, c-format
msgid "Could not copy %s to %s"
msgstr "%s 를 %s에 복사할 수 없었음"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:143
#, c-format
msgid "Could not create %s"
msgstr "%s 를 생성할 수 없었습니다"
#: Source/Core/Core/Src/PluginManager.cpp:161
#, c-format
msgid "Could not get info about plugin %s"
msgstr "플러그인 %s에 대한 정보를 얻을 수 없었음"
#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68
#, c-format
msgid "Could not initialize backend %s."
msgstr "백엔드 %s 를 초기화할 수 없었음"
#: Source/Core/Core/Src/CoreParameter.cpp:134
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original Gamecube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
"\"%s\"를 읽을 수 없었음. 드라이브안에 디스크가 없음, 혹은 그것은 GC/Wii 백업"
"이 아님. 본래의 게임큐브와 Wii 디스크들은 대부분의 PC DVD 드라이브들에서 읽어"
"질 수 없음을 아세요."
#: Source/Core/Core/Src/CoreParameter.cpp:270
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "%s ISO 파일을 인식할 수 없었음"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:556
#, c-format
msgid "Could not save %s"
msgstr "%s 를 저장할 수 없었음"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:495
msgid ""
"Could not set pads. The player left or the game is currently running!\n"
"(setting pads while the game is running is not yet supported)"
msgstr ""
"패드들을 세팅할 수 없었음. 플레이어가 떠났거나 게임이 현재 구동중!\n"
"(게임이 구동중일 때 패드들을 세팅하기는 아직 지원되지 않음)"
#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:123
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?"
msgstr ""
"메모리 카드 파일 %s를 쓸 수 없었음.\n"
"\n"
"CD/DVD에서 돌핀을 구동하나요, 아니면 저장 파일이 쓰기 보호일지도?"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1062
msgid "Couldn't find open command for extension 'ini'!"
msgstr "확장자 'ini'에 대한 열린 명령을 발견할 수 없었음!"
#: Source/Core/DolphinWX/Src/BootManager.cpp:154
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"코어를 초기화할 수 없었음\n"
"당신의 환경설정을 체크하세요."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:491
msgid "Count:"
msgstr "카운트:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:454
msgid "Country:"
msgstr "국가:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:174
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:545
msgid "Create AR Code"
msgstr "AR 코드 생성"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:503
#: Source/Core/DolphinWX/Src/FrameAui.cpp:568
msgid "Create new perspective"
msgstr "새로운 관점 생성"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:414
msgid "Created by KDE-Look.org"
msgstr "KDE-Look.org에 의해 만들어짐"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:411
msgid ""
"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
msgstr ""
"Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]에 의해 만들어"
"짐"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:412
msgid "Created by VistaIcons.com"
msgstr "VistaIcons.com에 의해 만들어짐"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:413
msgid "Created by black_rider and published on ForumW.org > Web Developments"
msgstr ""
"black_rider에 의해 만들어지고 ForumW.org > Web Developments에서 퍼블리쉬된 "
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:18
msgid "Creator: "
msgstr "만든이:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:428
msgid "Crop"
msgstr "자르기"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48
msgid "Crossfade"
msgstr "크로스페이드"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:600
#, c-format
msgid "Current dir changed from %s to %s after wxFileSelector!"
msgstr "현재 디렉토리가 %s에서 wxFileSelector뒤에 %s로 변경됨!"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86
msgid "D-Pad"
msgstr "D-패드"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:347
msgid "DList Cache"
msgstr "데이터리스트 캐쉬"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:783
#: Source/Core/DolphinWX/Src/FrameTools.cpp:369
msgid "DSP"
msgstr "사운드"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:369
msgid "DSP settings"
msgstr "DSP 세팅들"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:463
msgid "DSPLLE on thread"
msgstr "DSPLLE를 쓰레드상에"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:745
msgid "DVD Root:"
msgstr "DVD 루트:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289
msgid "Danish"
msgstr "덴마크어"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:164
msgid "Data Size"
msgstr "데이터 크기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:458
msgid "Date:"
msgstr "날짜:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:535
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:569
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro 파일들(*.sav)"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296
msgid "Dead Zone"
msgstr "데드 존"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:79
msgid "Debug"
msgstr "디버그"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76
msgid "Decimal"
msgstr "십진수의"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986
msgid "Decompress ISO..."
msgstr "ISO 압축해제..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1001
msgid "Decompress selected ISOs..."
msgstr "선택된 ISO들 압축해제..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1186
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1319
msgid "Decompressing ISO"
msgstr "ISO 압축해제하기"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:932
msgid "Default"
msgstr "기본"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:741
msgid "Default ISO:"
msgstr "기본 ISO:"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:92
msgid "Default font"
msgstr "기본 폰트"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:946
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32
msgid "Delete"
msgstr "삭제"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:794
msgid "Delete Save"
msgstr "저장 지우기"
#: Source/Core/VideoCommon/Src/AVIDump.cpp:71
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "존재하는 '%s'을 지우겠어요 ?"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:503
msgid "Detect"
msgstr "감지"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:234
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:329
msgid ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
msgstr ""
"출력 버퍼 안에 적합한 것보다 더 많은 데이터 읽기 시도가 감지되었음. 고정"
"(Clamp)."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:133
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:918
msgid "Device"
msgstr "다바이스"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:565
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:699
msgid "Device Settings"
msgstr "디바이스 세팅들"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45
msgid "Dial"
msgstr "다이얼"
#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:237
msgid "Direct3D11"
msgstr "Direct3D11"
#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:215
msgid "Direct3D9"
msgstr "Direct3D9"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:152
msgid ""
"Directory checksum failed\n"
" and Directory backup checksum failed"
msgstr ""
"디렉토리 체크섬이 실패했음\n"
" 그리고 디렉토리 백업 체크섬이 실패했음"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:360
msgid "Disable Dest. Alpha Pass"
msgstr "Dest. Alpha Pass 끄기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:359
msgid "Disable Fog"
msgstr "안개 끄기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:357
msgid "Disable Lighting"
msgstr "광원 끄기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:358
msgid "Disable Textures"
msgstr "텍스쳐들 끄기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:89
msgid ""
"Disable fog. Improves performance but causes glitches in games which rely on "
"proper fog emulation."
msgstr ""
"안개 끄기. 성능이 향상되지만 올바른 안개 에뮬레이션에 의존한 게임에서 결함의 "
"원인이됨."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:87
msgid ""
"Disable lighting. Improves performance but causes lighting to disappear in "
"games which use it."
msgstr ""
"광원 끄기. 성능이 향상되지만 그것을 사용하는 게임에서 빛이 사라짐을 유발."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:88
msgid ""
"Disable texturing.\n"
"This is only useful for debugging purposes."
msgstr ""
"텍스쳐링 끔.\n"
"이것은 디버깅 목적으로만 유용하다."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:90
msgid ""
"Disables an alpha-setting pass.\n"
"Breaks certain effects but might help performance."
msgstr ""
"알파-세팅 패스 끄기\n"
"특정 효과들을 깨뜨리지만 성능에는 도움이 될지도."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:530
msgid "Disc"
msgstr "디스크"
#: Source/Core/DiscIO/Src/DriveBlob.cpp:111
#: Source/Core/DiscIO/Src/DriveBlob.cpp:130
msgid "Disc Read Error"
msgstr "디스크 읽기 에러"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:441
msgid "Display"
msgstr "화면출력"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343
msgid "Distance Alpha Pass"
msgstr "디스턴스 알파 패스"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77
msgid "Divide"
msgstr "나누기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:917
msgid "Do you want to stop the current emulation?"
msgstr "현재 에뮬레이션을 중단하고 싶습니까?"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:796
msgid "Dolphin"
msgstr "돌핀"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:112
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "돌핀 %s 그래픽 환경설정"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:299
msgid "Dolphin &Web Site"
msgstr "돌핀 웹 사이트(&W)"
#: Source/Core/DolphinWX/Src/ConfigMain.h:36
msgid "Dolphin Configuration"
msgstr "돌핀 환경설정"
#: Source/Plugins/Plugin_DSP_HLE/Src/main.cpp:150
msgid "Dolphin DSP-HLE Plugin"
msgstr "돌핀 DSP-HLE 플러그인"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.h:32
msgid "Dolphin DSP-HLE Plugin Settings"
msgstr "돌핀 DSP-HLE 플러그인 세팅들"
#: Source/Plugins/Plugin_DSP_LLE/Src/main.cpp:137
msgid "Dolphin DSP-LLE Plugin"
msgstr "돌핀 DSP-LLE 플러그인"
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.h:32
msgid "Dolphin DSP-LLE Plugin Settings"
msgstr "돌핀 DSP-LLE 플러그인 세팅들"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:93
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "돌핀 에뮬된 위모트 환경설정"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1085
msgid "Dolphin GCPad Configuration"
msgstr "돌핀 GC패드 환경설정"
#: Source/Plugins/Plugin_VideoOGL/Src/main.cpp:181
msgid "Dolphin OpenGL"
msgstr "돌핀 OpenGL"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:651
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1006
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "돌핀 TAS 동영상들 (*.dtm)"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:68
msgid "Dolphin Wiimote Configuration"
msgstr "돌핀 위모트 환경설정"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:300
msgid "Dolphin at &Google Code"
msgstr "돌핀 구글 코드(&G)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:302
msgid ""
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
"files..."
msgstr ""
"돌핀이 어느 GC/Wii ISO들도 찾을 수 없었습니다. 파일들을 둘러보려면 여기를 더"
"블클릭..."
#: Source/Core/DolphinWX/Src/Main.cpp:205
msgid ""
"Dolphin has not been configured with an install location,\n"
"Keep Dolphin portable?"
msgstr ""
"돌핀이 설치 위치로 환경설정되지 않었습니다,\n"
"돌핀을 포터블로 유지함?"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:306
msgid ""
"Dolphin is currently set to hide all games. Doubleclick here to show all "
"games..."
msgstr ""
"돌핀이 현재 모든 게임들을 숨기게 세팅됨. 모든 게임들을 보려면 여기를 더블클"
"릭..."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275
msgid "Down"
msgstr "아래"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:45
msgid "Download Codes (WiiRD Database)"
msgstr "코드들(WiiRD 데이터베이스) 다운로드"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:279
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "%lu 코드들이 다운로드됨. (추가된 %lu)"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31
msgid "Drums"
msgstr "드럼"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:69
msgid "Dummy"
msgstr "더미"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:416
msgid "Dump EFB Target"
msgstr "EFB 타겟 덤프"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:417
msgid "Dump Frames"
msgstr "프레임들 덤프"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:414
msgid "Dump Textures"
msgstr "텍스쳐들 덤프"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:97
msgid "Dump game textures to User/Dump/Textures/<game id>/"
msgstr "User/Dump/Textures/<game id>/ 에 게임 텍스쳐들을 덤프"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:469
msgid "Dutch"
msgstr "네덜란드어"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:126
msgid "E&xit"
msgstr "종료(&x)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:230
msgid "EFB"
msgstr "내장프레임버퍼"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:374
msgid "EFB Copy Regions"
msgstr "EFB 복사 영역들"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:216
msgid "EFB Scaled Copy"
msgstr "EFB 스케일된 복사"
#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"에러: 이 버전의 돌핀은 적어도 버전 %d.%d인 TAP-Win32 드라이버가 필요하다 "
"-- 당신이 최근에 당신의 돌핀 배포를 업그레이드했다면, 윈도우즈가 새로운 드라"
"이버를 얻기위해 리붓이 아마도 이 시점에 요구된다."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:152
msgid "EUROPE"
msgstr "유럽"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:385
msgid "Edit"
msgstr "편집"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30
msgid "Edit ActionReplay Code"
msgstr "액션리플레이 코드 편집"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:275
msgid "Edit Config"
msgstr "환경 편집"
#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30
msgid "Edit Patch"
msgstr "패치 편집"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:385
msgid "Edit current perspective"
msgstr "현재 관점 수정"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432
msgid "Edit..."
msgstr "편집..."
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44
msgid "Effect"
msgstr "효과"
#: Source/Core/Core/Src/Core.cpp:178
msgid "Emu Thread already running"
msgstr "에뮬 쓰레드가 이미 구동중임"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:251
msgid "Emulate format changes"
msgstr "포멧 변경들을 에뮬레이트"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:82
msgid ""
"Emulate frame buffer copies directly to textures.\n"
"This is not so accurate, but it's good enough for the way many games use "
"framebuffer copies."
msgstr ""
"프레임 버퍼 복사들을 텍스쳐들에 직접적으로 에뮬레이트.\n"
"이것은 그렇게 정확하지는 않다, 하지만 많은 게임들이 프레임버퍼 복사들을 하는 "
"방법으로 충분히 좋다."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33
msgid "Emulated Wiimote"
msgstr "에뮬된 위모트"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:360
msgid "Emulation State: "
msgstr "에뮬레이션 상태:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:490
msgid "Emulator Display Settings"
msgstr "에뮬레이터 디스플레이 세팅들"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:264
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:299
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:383
msgid "Enable"
msgstr "켬"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:103
msgid "Enable AR Logging"
msgstr "AR 로깅 켜기"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:46
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:44
msgid "Enable Audio Throttle"
msgstr "오디오 병목 켜기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309
msgid "Enable BAT"
msgstr "BAT 켜기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317
msgid "Enable Block Merging"
msgstr "블록 합병하기 켜기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:250
msgid "Enable CPU Access"
msgstr "CPU 엑세스 켜기"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:452
msgid "Enable Cheats"
msgstr "치트 켜기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:339
msgid "Enable Copy to EFB"
msgstr "Copy to EFB 켜기"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:44
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:43
msgid "Enable DTK Music"
msgstr "DTK 음악 켜기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:430
msgid "Enable Display List Caching"
msgstr "디스플레이 목록 캐쉬 켬"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:305
msgid "Enable Dual Core"
msgstr "듀얼 코어 켜기"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:450
msgid "Enable Dual Core (speedup)"
msgstr "듀얼 코어 켜기 (스피드업)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341
msgid "Enable EFB To Texture"
msgstr "EFB To Texture 켜기"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:42
msgid "Enable HLE Audio"
msgstr "HLE 오디오 켜기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:431
msgid "Enable Hotkeys"
msgstr "핫키들 켜기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306
msgid "Enable Idle Skipping"
msgstr "아이들 스킵 켜기"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:451
msgid "Enable Idle Skipping (speedup)"
msgstr "아이들 스킵핑 켜기 (스피드업)"
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:45
msgid "Enable JIT Dynarec"
msgstr "JIT Dynarec 켜기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307
msgid "Enable MMU"
msgstr "MMU 켜기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:429
msgid "Enable OpenCL"
msgstr "OpenCL 켜기"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:321
msgid "Enable Progressive Scan"
msgstr "프로그레시브 스캔 켜기"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:691
msgid "Enable Screen Saver (burn-in reduction)"
msgstr "스크린 세이버 (burn-in 줄임) 켜기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322
msgid "Enable WideScreen"
msgstr "와이드스크린 켜기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:356
msgid "Enable Wireframe"
msgstr "와이어프레임 켜기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:270
msgid "Enable cache"
msgstr "캐쉬 켜기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr ""
"빠른 디스크 엑세스 켜기. 일부 게임들에서 요구됨. (켬 = 빠른, 끔 = 호환성)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:807
msgid "Enable pages"
msgstr "페이지들 켜기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346
msgid ""
"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for "
"ANY other game."
msgstr ""
"The Legend of Zelda: Twilight Princess를 스피드업 하려면 켬. 다른 게임을 위해"
"서는 끔."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310
msgid ""
"Enables Block Address Translation (BAT); a function of the Memory Management "
"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = "
"Fast)"
msgstr ""
"블럭 주소 해석 (BAT); 메모리 관리 유닛 함수 켜기. 하드웨어에 정확해진다, 하지"
"만 에뮬레이트는 느려진다.(켬 = 호환성, OFF = 빠른)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:70
msgid ""
"Enables anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles."
msgstr ""
"비등방성 필터링 켜기.\n"
"사선 보기 각도들에 있는 텍스쳐들의 비주얼 퀄리티를 향상시킨다"
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:61
msgid ""
"Enables dynamic recompilation of DSP code.\n"
"Changing this will have no effect while the emulator is running!"
msgstr ""
"DSP 코드의 다이나믹 재컴파일을 켠다.\n"
"이 변경은 에뮬레이터가 구동되고 있는 동안에는 효과가 없다!"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:81
msgid ""
"Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n"
"Games often need this for post-processing or other things, but if you can "
"live without it, you can sometimes get a big speedup."
msgstr ""
"내장된 프레임 버퍼 복사들의 에뮬레이션을 켠다, 만일 그 게임이 그들을 사용하"
"면.\n"
"게임들은 후처리나 다른 것들을 위해 종종 이것이 필요하다, 하지만 그것없이 살 "
"수 있다면, 당신은 때때로 큰 스피드업을 얻을 수 있다."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:80
msgid ""
"Enables reinterpreting the data inside the EFB when the pixel format "
"changes.\n"
"Some games depend on this function for certain effects, so enable it if "
"you're having glitches.\n"
"Depending on how the game uses this function, the speed hits caused by this "
"option range from none to critical."
msgstr ""
"픽셀 포멧이 변경될 때 EFB 안쪽에서 그 데이터를 재해석하기를 켠다.\n"
"일부 게임들은 특정 효과들에 대해 이 기능에 의존한다, 그래서 결함들을 가진다"
"면 그것을 켜라.\n"
"이 기능을 어떻게 게임이 사용하냐에 따라, 이 옵션에 의한 스피드 히트들은 없음"
"부터 치명적까지 다양하다."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"메모리 관리 유닛 켜기, 일부 게임들에서 요구된다. (켬 = 호환성, 끔 = 빠른)"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50
msgid "End"
msgstr "끝"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:261
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:464
msgid "English"
msgstr "영어"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:185
msgid "Enhancements"
msgstr "향상들"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:567
msgid "Enter a name for the new perspective:"
msgstr "새로운 관점을 위한 이름을 입력하라:"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:198
#, c-format
msgid "Entry %d/%d"
msgstr "엔트리 %d/%d"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:85
#, c-format
msgid "Entry 1/%d"
msgstr "엔트리 1/%d"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:205
msgid "Equal"
msgstr "같은"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1143
#: Source/Core/DolphinWX/Src/LogWindow.cpp:76
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:143
msgid "Error"
msgstr "에러"
#: Source/Core/Core/Src/State.cpp:332 Source/Core/Core/Src/State.cpp:435
msgid "Error allocating buffer"
msgstr "버퍼 할당하기 에러"
#: Source/Core/Core/Src/PluginManager.cpp:206
#, c-format
msgid "Error loading %s: can't read info"
msgstr "%s 로딩 에러: 정보를 읽을 수 없음"
#: Source/Core/Core/Src/PluginManager.cpp:198
#, c-format
msgid ""
"Error loading plugin %s: can't find file. Please re-select your plugins."
msgstr ""
"플러그인 %s 로딩 에러: 파일을 찾을 수 없음. 플러그인을 다시 선택하세요."
#: Source/Core/DolphinWX/Src/Main.cpp:396
#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:79
#: Source/Plugins/Plugin_DSP_HLE/Src/main.cpp:88
#: Source/Plugins/Plugin_DSP_LLE/Src/main.cpp:80
#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:81
#: Source/Plugins/Plugin_VideoOGL/Src/main.cpp:124
msgid "Error loading selected language. Falling back to system default."
msgstr "선택된 언어 로딩 에러. 시스템 기본으로 돌아갑니다."
#: Source/Core/Core/Src/OnFrame.cpp:168
#, c-format
msgid "Error opening file %s for recording"
msgstr "기록하기 위한 %s 파일 열기 에러"
#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:278
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"에러: %s 폰트들을 접근 시도함 하지만 그것들은 로드되지 않음. 게임들이 올바르"
"게 폰트들을 보여주지 않을 수 있다, 혹은 깨짐."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26
msgid "Euphoria"
msgstr "희열"
#: Source/Core/Core/Src/MemTools.cpp:214
#, c-format
msgid "Exception handler - access below memory space. %08llx%08llx"
msgstr "예외 핸들러 - 메모리 공간 아래를 접근. %08llx%08llx"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58
msgid "Execute"
msgstr "실행"
#: Source/Core/DolphinWX/Src/Main.cpp:130
msgid "Exit Dolphin with emulator"
msgstr "에뮬레이터와 함께 돌핀을 나옴"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:469
msgid "Export Failed"
msgstr "내보내기 실패했음"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619
msgid "Export File"
msgstr "파일 내보내기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:139
msgid "Export Recording..."
msgstr "기록 내보내기(저장)..."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796
msgid "Export Save"
msgstr "저장 내보내기"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:970
msgid "Export Wii save (Experimental)"
msgstr "Wii 저장 내보내기 (실험적)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797
msgid "Export all saves"
msgstr "모든 저장들을 내보내기"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:81
msgid "Export failed, try again?"
msgstr "내보내기 실패했음, 다시 시도?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:564
msgid "Export save as..."
msgstr "저장을 ~로 내보내기..."
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:259
msgid "Extension"
msgstr "확장"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:601
msgid "Extract All Files..."
msgstr "모든 파일들 압축풀기..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:603
msgid "Extract Apploader..."
msgstr "어플로더 압축풀기..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:604
msgid "Extract DOL..."
msgstr "DOL 압축풀기..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:597
msgid "Extract Directory..."
msgstr "디렉토리 압축풀기..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599
msgid "Extract File..."
msgstr "파일 압축 풀기..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:595
msgid "Extract Partition..."
msgstr "파티션 압축풀기..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:704
#, c-format
msgid "Extracting %s"
msgstr "%s 압축풀기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:688
msgid "Extracting All Files"
msgstr "모든 파일들 압축풀기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:688
msgid "Extracting Directory"
msgstr "디렉토리 압축풀기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:690
msgid "Extracting..."
msgstr "압축풀기..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:155
msgid "FRANCE"
msgstr "프랑스"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:460
msgid "FST Size:"
msgstr "FST 크기:"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:80
msgid "Failed to Connect!"
msgstr "연결에 실패했음!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:202
msgid "Failed to Listen!!"
msgstr "듣기에 실패했음!!"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:289
msgid "Failed to download codes."
msgstr "코드들 다운로드에 실패했음."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:804
#, c-format
msgid "Failed to extract to %s!"
msgstr "%s로 압축풀기 실패했음!"
#: Source/Core/DSPCore/Src/DSPCore.cpp:64
#, c-format
msgid "Failed to load DSP ROM: %s"
msgstr "DSP 롬: %s 로드에 실패했음"
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:62
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:71
msgid "Failed to load hid.dll"
msgstr "hid.dll 로드에 실패했음"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:157
msgid "Failed to read banner.bin"
msgstr "banner.bin 읽기에 실패했음"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:131
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"블럭 할당 테이블 백업을 올바르게 읽기에 실패했음\n"
"(0x8000-0x9FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:125
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"블럭 할당 테이블을 올바르게 읽기에 실패했음\n"
"(0x6000-0x7FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:311
#, c-format
msgid "Failed to read data from file %d"
msgstr "%d 파일로 부터 데이터 읽기 실패"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:119
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"디렉토리 백업을 올바르게 읽기에 실패했음\n"
"(0x4000-0x5FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:113
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"디렉토리를 올바르게 읽기에 실패했음\n"
"(0x2000-0x3FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:107
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"해더를 올바르게 읽기에 실패했음\n"
"(0x0000-0x1FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:214
msgid ""
"Failed to read save data\n"
"(0xA000-)\n"
"Memcard may be truncated"
msgstr ""
"저장 데이터를 읽기에 실패햇음\n"
"(0xA000-)\n"
"메모리카드가 줄여졌을지도"
#: Source/Core/DiscIO/Src/VolumeGC.cpp:60
msgid "Failed to read unique ID from disc image"
msgstr "디스크 이미지로 부터 유일한 ID를 읽기에 실패했음"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "BT.DINF를 SYSCONF로 쓰기에 실패했음"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:249
msgid "Failed to write bkhdr"
msgstr "bkhdr를 쓰기에 실패"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:173
#, c-format
msgid "Failed to write header for %s"
msgstr "%s 에 대한 헤더 쓰기에 실패"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:282
#, c-format
msgid "Failed to write header for file %d"
msgstr "%d 파일에 대한 헤더 쓰기에 실패했음"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:315
msgid "Fast"
msgstr "빠른"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312
msgid "Fast version of the MMU. Does not work for every game."
msgstr "MMU의 빠른 버전. 모든 게임에 대해 작동하지는 않는다."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:85
msgid ""
"Faster variants look at fewer pixels and thus have more potential for "
"errors.\n"
"Slower variants look at more pixels and thus are safer."
msgstr ""
"더빠른 이형들은 더 적은 픽셀들을 쳐다보고 그리하여 더 많은 잠재적 에러들을 지"
"닌다.\n"
"더느린 이형들은 더 많은 픽셀들을 쳐다보고 그리하여 더 안전하다."
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286
msgid "File contained no codes."
msgstr "파일이 코드를 지니지 않었음."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:423
msgid "File converted to .gci"
msgstr "파일이 .gci 로 변환되었음"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"파일이 열려질 수 없었다\n"
"혹은 유효한 확장자를 가지지 않음"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:98
#, c-format
msgid ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
msgstr ""
"파일이 확장자 \"%s\"를 가집니다\n"
"유효한 확장자들은 (.raw/.gcp)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:435
msgid "File is not recognized as a memcard"
msgstr "파일이 메모리카드로 인식되지 않는다"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:302
msgid "File not compressed"
msgstr "파일이 압축되지 않었음"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:120
#, c-format
msgid "FileIO: Unknown open mode : 0x%02x"
msgstr "FileIO: 알려지지 않은 열기 모드: 0x%02x"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:291
msgid "Filesystem"
msgstr "파일시스템"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1055
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "'ini'파일타입은 알려지지 않음! 열지 않을것임!"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:637
msgid "First Block"
msgstr "첫번째 블럭"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:803
msgid "Fix Checksums"
msgstr "체크섬들 고침"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:167
msgid "Force 16:9"
msgstr "강제 16:9"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:167
msgid "Force 4:3"
msgstr "강제 4:3"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:219
msgid "Force Bi/Trilinear Filtering"
msgstr "Bi/Trilinear 필터링 강제"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:338
msgid "Force Filtering"
msgstr "강제 필터링"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:68
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Note that this might cause graphical glitches"
msgstr ""
"게임이 와이드스크린 해상도들로 그래픽을 출력하게 강제시킴.\n"
"이것은 그래픽 경함들을 유발할지도 모름을 주목"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:76
msgid ""
"Forces bilinear texture filtering even if the game explicitly disabled it.\n"
"Improves texture quality (especially when using a high internal resolution) "
"but causes glitches in some games."
msgstr ""
"게임이 명백하게 그것을 껐어도 바이리니어 텍스쳐 필터링을 강제시킨다.\n"
"텍스쳐 퀄리티를 향상시킨다 (특히 높은 내부 해상도를 사용할 때) 하지만 일부 게"
"임들에서는 결함들을 유발한다."
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86
msgid ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
msgstr ""
"ascii (NTSC\\PAL)로 포멧?\n"
"sjis (NTSC-J)에 대해서 선택하지 마세요"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278
msgid "Forward"
msgstr "전진"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:237
msgid "Fractional"
msgstr "부분의"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:145
msgid "Frame S&kipping"
msgstr "프레임 스킵(&k)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:454
msgid "Framelimit :"
msgstr "프레임제한 :"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:418
msgid "Free Look"
msgstr "자유 보기"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:466
msgid "French"
msgstr "프랑스어"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38
msgid "Frets"
msgstr "프렛들"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:364
msgid "FullScr"
msgstr "전체화면"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491
msgid "Fullscreen Display Resolution:"
msgstr "전체화면 디스플레이 해상도:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:83
msgid ""
"Fully emulate embedded frame buffer copies.\n"
"This is more accurate than EFB Copy to Texture, and some games need this to "
"work properly, but it can also be very slow."
msgstr ""
"내장된 프레임 버퍼 복사들을 완전히 에뮬레이트한다.\n"
"이것은 EFB Copy to Texture 보다 더 정확하다, 그리고 일부 게임들은 올바르게 작"
"동하기위해 이것이 필요하다, 하지만 또한 매우 느릴 수도 있다."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:541
msgid "GCI File(*.gci)"
msgstr "GCI 파일(*.gci)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:370
msgid "GCPad"
msgstr "GC패드"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:452
msgid "Game ID:"
msgstr "게임 ID:"
#: Source/Core/DolphinWX/Src/NetPlay.cpp:261
msgid "Game is already running!"
msgstr "게임이 이미 구동중입니다!"
#: Source/Core/DolphinWX/Src/NetPlay.cpp:291
msgid "Game isn't running!"
msgstr "게임이 구동중이지 않음!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:376
msgid "Game not found!!"
msgstr "게임이 발견되지 않음!!"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301
msgid "Game-Specific Settings"
msgstr "게임-상세 세팅들"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:281
msgid "GameConfig"
msgstr "게임환경"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:442
msgid "Gamecube"
msgstr "게임큐브"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:988
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:219
msgid "Gamecube Memory Cards (*.raw,*.gcp)"
msgstr "게임큐브 메모리 카드들 (*.raw,*.gcp)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:370
msgid "Gamecube Pad settings"
msgstr "게임큐브 패드 세팅"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:122
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:287
msgid "Gecko Codes"
msgstr "Gecko 코드들"
#: Source/Core/Core/Src/GeckoCode.cpp:139
#, c-format
msgid ""
"GeckoCode failed to run (CT%i CST%i) (%s)\n"
"(either a bad code or the code type is not yet supported.)"
msgstr ""
"Gecko코드가 (CT%i CST%i) (%s) 구동에 실패했음\n"
"(배드 코드이거나 코드 타입이 아직 지원않된다.)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:440
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:125
msgid "General"
msgstr "일반"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:465
msgid "German"
msgstr "독일어"
#: Source/Core/Core/Src/ActionReplay.cpp:451
#, c-format
msgid "GetARCode: Index is greater than ar code list size %lu"
msgstr "GetARCode: 목록이 ar 코드 리스트 크기 %lu 보다 더 크다 "
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:779
#: Source/Core/DolphinWX/Src/FrameTools.cpp:368
msgid "Graphics"
msgstr "그래픽"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:368
msgid "Graphics settings"
msgstr "그래픽 세팅"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:206
msgid "Greater Than"
msgstr "보다 큰"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294
msgid "Greek"
msgstr "그리스어"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Green"
msgstr "초록"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Green Left"
msgstr "초록 왼쪽"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Green Right"
msgstr "초록 오른쪽"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35
msgid "Guitar"
msgstr "기타"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1221
msgid "HCI_CMD_INQUIRY is called, please report!"
msgstr "HCI_CMD_INQUIRY가 호출됨, 리포트해주세요!"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:142
msgid "Header checksum failed"
msgstr "헤더 체크섬 실패했음"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295
msgid "Hebrew"
msgstr "히브리어"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312
msgid "Height"
msgstr "높이"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61
msgid "Help"
msgstr "도움"
#: Source/Core/DolphinWX/Src/Main.cpp:185
msgid ""
"Hi,\n"
"\n"
"Dolphin requires that your CPU has support for SSE2 extensions.\n"
"Unfortunately your CPU does not support them, so Dolphin will not run.\n"
"\n"
"Sayonara!\n"
msgstr ""
"안녕,\n"
"\n"
"돌핀은 당신의 CPU가 SSE2 확장들에 대한 지원을 가지길 요구한다.\n"
"불행하게도 당신의 CPU는 그들을 지원하지 않는다, 그래서 돌핀은 구동안한다.\n"
"\n"
"사요나라!\n"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308
msgid "Hide"
msgstr "숨김"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500
msgid "Hide Mouse Cursor"
msgstr "마우스 커서 숨김"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:401
msgid ""
"Hide the cursor when it is over the rendering window\n"
" and the rendering window has focus."
msgstr ""
"윈도우 위에 있을 때 커서를 숨겨라\n"
"그리고 렌더링 윈도우는 초점을 가진다."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51
msgid "Home"
msgstr "홈"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:63
#: Source/Core/DolphinWX/Src/NetWindow.cpp:113
msgid "Host"
msgstr "호스트"
#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44
msgid "Hotkey Configuration"
msgstr "단축키 설정"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:521
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206
msgid "Hotkeys"
msgstr "단축키들"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296
msgid "Hungarian"
msgstr "헝가리어"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
msgid "Hybrid Wiimote"
msgstr "하이브리드 위모트"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:503
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr ""
"IOCTL_ES_GETVIEWS: 알려지지 않은 티켓: %08x/%08x 에서 데이터를 얻으려 시도했"
"음"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:717
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available "
"in your nand dump\n"
"TitleID %016llx.\n"
" Dolphin will likely hang now"
msgstr ""
"IOCTL_ES_LAUNCH: 게임이 ios를 리로드 하려고 했거나 당신의 낸드 덤프에 적합하"
"지 않은 것이 조금 있음\n"
"TitleID %016llx.\n"
" 돌핀은 이제 멈추려할 것이다"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:302
msgid "IOCTL_ES_READCONTENT - bad destination"
msgstr "IOCTL_ES_READCONTENT - 나쁜 목적지"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:560
msgid "IPL Settings"
msgstr "IPL 세팅"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:241
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25
msgid "IR Pointer"
msgstr "IR 포인터"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:685
msgid "IR Sensitivity:"
msgstr "IR 감도:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:496
msgid "ISO Details"
msgstr "ISO 디테일"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734
msgid "ISO Directories"
msgstr "ISO 디렉토리들"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:158
msgid "ITALY"
msgstr "이탈리아"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:635
msgid "Icon"
msgstr "아이콘"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314
msgid ""
"If a game hangs, works only in the Interpreter or Dolphin crashes, this "
"option may fix the game."
msgstr ""
"멈추면, 인터프리터로만 돌려라 그렇지 않으면 돌핀은 깨진다, 이 옵션은 그 게임"
"을 고칠지 모른다."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:391
msgid ""
"If you set Framelimit higher than game full speed (NTSC:60, PAL:50),\n"
"you also have to disable Audio Throttle in DSP to make it effective."
msgstr ""
"프레임한계를 게임 풀 스피드 (NTSC:60, PAL:50)보다 더 높게 설정하면,\n"
"당신은 또한 그것이 효과를 내기위해서 DSP에서 오디오 병목을 꺼야한다."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795
msgid "Import Save"
msgstr "저장을 가져오기"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:60
msgid "Import failed, try again?"
msgstr "가져오기 실패했음, 재시도?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header"
msgstr ""
"가져온 파일은 gsc 확장자를 가진다\n"
"하지만 올바른 헤더를 가지고 있지 않다"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:452
msgid "Imported file has invalid length"
msgstr "가져온 파일이 무효한 길이다"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header"
msgstr ""
"가져온 파일이 sav 확장자를 지닌다\n"
"하지만 올바른 해더를 지니지 않는다"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:364
msgid "In Game"
msgstr "게임안"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:549
msgid "In-Game"
msgstr "게임-안"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:78
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:289
msgid "Info"
msgstr "정보"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:365
#: Source/Core/Common/Src/MsgHandler.cpp:65
msgid "Information"
msgstr "정보"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:499
msgid "Input"
msgstr "입력"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:28
msgid "Input Source"
msgstr "소스 입력"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60
msgid "Insert"
msgstr "삽입"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:168
msgid "Insert Encrypted or Decrypted code here..."
msgstr "암호화되거나 비암호화된 코드를 여기에 삽입하세요..."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:700
msgid "Insert SD Card"
msgstr "SD 카드 삽입"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:43
msgid "Insert name here.."
msgstr "이름을 여기에 넣으시오..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:212
msgid "Install Wii Menu"
msgstr "Wii 메뉴 설치"
#: Source/Core/DolphinWX/Src/Main.cpp:225
msgid "Install directory could not be saved"
msgstr "설치 디렉토리는 저장될 수 없었다"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:990
msgid "Install to Wii Menu"
msgstr "Wii 메뉴에 설치"
#: Source/Core/Core/Src/MemTools.cpp:248
msgid ""
"InstallExceptionHandler called, but this platform does not yet support it."
msgstr ""
"InstallExceptionHandler 호출됨, 하지만 이 플랫폼음 아직 그것을 지원하지 않음."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1139
msgid "Installing WAD to Wii Menu..."
msgstr "WAD를 Wii 메뉴에 설치하기..."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:237
msgid "Integral [recommended]"
msgstr "완전한 [권장]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506
msgid "Interface Settings"
msgstr "인터페이스 세팅들"
#: Source/Core/Core/Src/State.cpp:209
msgid "Internal LZO Error - compression failed"
msgstr "내부 LZO 에러 - 압축 실패했음"
#: Source/Core/Core/Src/State.cpp:451
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%ld, %ld) \n"
"Try verifying the state again"
msgstr ""
"내부 LZO 에러 - 압축해제 실패했음 (%d) (%ld, %ld) \n"
"스테이지 입증을 다시 시도하라"
#: Source/Core/Core/Src/State.cpp:350
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"내부 LZO 에러 - 압축해제 실패했음 (%d) (%li, %li) \n"
"스테이지 로딩을 다시 시도하라"
#: Source/Core/Core/Src/State.cpp:495
msgid "Internal LZO Error - lzo_init() failed"
msgstr "내부 LZO 에러 - lzo_init() 실패했음"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243
msgid "Interpreter (VERY slow)"
msgstr "인터프리터 (매우 느린)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:363
msgid "Intro"
msgstr "소개화면"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:205
#, c-format
msgid "Invalid Size(%x) or Magic word (%x)"
msgstr "무효한 크기(%x) 혹은 마법 낱말 (%x)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:608
msgid "Invalid Value!"
msgstr "무효한 값!"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:472
msgid "Invalid bat.map or dir entry"
msgstr "무효한 bat.map 혹은 디렉토리 엔트리"
#: Source/Core/Core/Src/CoreTiming.cpp:544
#, c-format
msgid "Invalid event type %i"
msgstr "무효한 이벤트 타입 %i"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:314
msgid "Invalid file"
msgstr "무효한 파일"
#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40
#, c-format
msgid ""
"Invalid opening.bnr found in gcm:\n"
"%s\n"
" You may need to redump this game."
msgstr ""
"무효한 opening.bnr이 gcm: 에서 발견됨:\n"
"%s\n"
" 당신은 이 게임을 리덤프해야할 지도."
#: Source/Core/Core/Src/OnFrame.cpp:234
msgid "Invalid recording file"
msgstr "무효한 기록 파일"
#: Source/Core/Core/Src/Core.cpp:539
msgid "Invalid state"
msgstr "무효한 상태"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:468
msgid "Italian"
msgstr "이탈리어"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:169
msgid "JAPAN"
msgstr "일본"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244
msgid "JIT Recompiler (recommended)"
msgstr "JIT 리컴파일러 (권장)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245
msgid "JITIL experimental recompiler"
msgstr "JITIL 실험적 리컴파일러"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:280
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298
msgid "Japanese"
msgstr "일본어"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174
msgid "KOREA"
msgstr "한국"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:84
msgid ""
"Keeps track of textures based on looking at the actual pixels in the "
"texture.\n"
"Can cause slowdown, but some games need this option enabled to work properly."
msgstr ""
"텍스쳐안에 실제 픽셀들을 쳐다보기에 기반한 텍스쳐들 트랙을 유지한다.\n"
"느려짐을 유발할 수 있다, 하지만 일부 게임들은 이 옵션이 올바르게 작동하기위"
"해 필요하다."
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213
msgid "Key"
msgstr " [ 키 ]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299
msgid "Korean"
msgstr "한국어"
#. i18n: Left
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39
msgid "L Button"
msgstr "L 버튼"
#. i18n: Left-Analog
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59
msgid "L-Analog"
msgstr "L-아날로그"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:517
msgid "Language:"
msgstr "언어:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:159
msgid "Last Overwritten State"
msgstr "마지막 덮어써진 상태"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:166
#: Source/Core/DolphinWX/Src/FrameTools.cpp:168
msgid "Last Saved State"
msgstr "마지막 저장된 상태"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276
msgid "Left"
msgstr "왼쪽"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60
msgid "Left Stick"
msgstr "왼쪽 스틱"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:712
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"좌-클릭 입력 감지.\n"
"중-클릭 지우기.\n"
"우-클릭 옵션들 더."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:717
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"좌/우-클릭 옵션들 더.\n"
"중-클릭 지우기."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:207
msgid "Less Than"
msgstr "보다 더 적은"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:944
msgid "Load"
msgstr "로드"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:415
msgid "Load Hi-Res Textures"
msgstr "고-해상 텍스쳐들 로드"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:215
msgid "Load Native Mipmaps"
msgstr "내장 밉맵들 로드"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:111
msgid "Load Script..."
msgstr "스크립트 로드..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:162
msgid "Load State..."
msgstr "상태 로드..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:208
#, c-format
msgid "Load Wii System Menu (%d %c)"
msgstr "Wii 시스템 메뉴 (%d %c) 로드"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:98
msgid "Load high-resolution textures from User/Load/Textures/<game id>/"
msgstr "User/Load/Textures/<game id>/ 에서 높은-해상도 텍스쳐들을 로드"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:72
msgid ""
"Loads native mipmaps instead of generating them.\n"
"Loading native mipmaps is the more accurate behavior, but might also "
"decrease performance (your mileage might vary though)."
msgstr ""
"생성하는 대신 내장 밉맵들을 로드한다.\n"
"내장 밉맵들을 로드하는 것은 좀 더 정확한 행동이, 하지만 또한 성능 감소할지도 "
"모른다 (당신의 마일리지가 다양할지 몰라도)."
#: Source/Core/DolphinWX/Src/Main.cpp:125
msgid "Loads the specified file (DOL, ELF, WAD, GCM, ISO)"
msgstr "명시된 파일 (DOL, ELF, WAD, GCM, ISO) 로드"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:547
msgid "Local"
msgstr "지역"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:462
msgid "Lock threads to cores"
msgstr "쓰레드들을 코어들에 잠그기"
#: Source/Core/DolphinWX/Src/LogWindow.h:57
msgid "Log"
msgstr "로그"
#: Source/Core/DolphinWX/Src/Frame.cpp:419
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124
msgid "Logging"
msgstr "로깅"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:259
msgid "Lost connection to server!"
msgstr "서버에 연결을 잃어버림!"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:61
msgid "Lua Script Console"
msgstr "Lua 스크립트 콘솔"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42
msgid "M Button"
msgstr "M 버튼"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:120
#, c-format
msgid ""
"MD5 mismatch\n"
" %016llx%016llx != %016llx%016llx"
msgstr ""
"MD5 미스매치\n"
" %016llx%016llx != %016llx%016llx"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311
msgid "MMU Speed Hack"
msgstr "MMU 스피드 핵"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:534
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:568
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz 게임샤크 파일들(*.gcs)"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73
msgid "Main Stick"
msgstr "메인 스틱"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:456
msgid "Maker ID:"
msgstr "메이커 ID:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:474
msgid "Maker:"
msgstr "메이커:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:458
msgid "Memcard already has a save for this title"
msgstr "메모리카드가 이 타이틀에 대해 저장을 이미 가짐"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:297
msgid "Memcard already opened"
msgstr "메모리카드가 이미 열려짐"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:220
#, c-format
msgid ""
"Memcard failed to load\n"
" Card size is invalid (%04X)"
msgstr ""
"메모리카드가 로드에 실패했음\n"
" 카드 크기가 무효함 (%04X)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:75
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:226
msgid "Memory Card"
msgstr "메모리 카드"
#: Source/Core/Core/Src/CoreParameter.cpp:345
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"슬롯 %c 안에 메모리 카드 파일이름이 올바르지 않음\n"
"지역이 기술되지 않음\n"
"\n"
"슬롯 %c 경로는 바뀌지 않었음\n"
"%s로\n"
"오래된 파일을 이 새로운 위치로 복사하고 싶습니까?\n"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47
msgid "Menu"
msgstr "메뉴"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:355
msgid "Metroid Other M"
msgstr "Metroid Other M"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:76
msgid "Mic"
msgstr "마이크"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:423
msgid "Misc"
msgstr "기타"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:690
msgid "Misc Settings"
msgstr "기타 세팅들"
#: Source/Core/AudioCommon/Src/Mixer.cpp:185
msgid "Mixer: Unsupported sample rate."
msgstr "믹서: 지원되지 않는 샘플율."
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294
msgid "Modifier"
msgstr "수정자"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:94
msgid ""
"Modify textures to show the format they're using.\n"
"This is only useful for debugging purposes."
msgstr ""
"그들이 사용하고 있는 포멧을 보여주기위해 텍스쳐들을 수정한다.\n"
"이것은 단지 디버깅 목적으로만 유용하다."
#: Source/Core/DolphinWX/Src/LogWindow.cpp:93
msgid "Monospaced font"
msgstr "단일띄어쓰기 폰트"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:267
msgid "Motion Plus"
msgstr "모션 플러스"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:271
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83
msgid "Motor"
msgstr "모터"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72
msgid "Multiply"
msgstr "곱하기"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126
msgid "NP Add"
msgstr "NP 덧셈"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121
msgid "NP Begin"
msgstr "NP 시작"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129
msgid "NP Decimal"
msgstr "NP 십진수"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123
msgid "NP Delete"
msgstr "NP 삭제"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130
msgid "NP Divide"
msgstr "NP 나누기"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117
msgid "NP Down"
msgstr "NP 아래"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120
msgid "NP End"
msgstr "NP 끝"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108
msgid "NP Enter"
msgstr "NP 엔터"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124
msgid "NP Equal"
msgstr "NP 같은"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113
msgid "NP Home"
msgstr "NP 홈"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122
msgid "NP Insert"
msgstr "NP 삽입"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114
msgid "NP Left"
msgstr "NP 왼쪽"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125
msgid "NP Multiply"
msgstr "NP 곱셈"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119
msgid "NP Page Down"
msgstr "NP 페이지 다운"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118
msgid "NP Page Up"
msgstr "NP 페이지 업"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116
msgid "NP Right"
msgstr "NP 오른쪽"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127
msgid "NP Separator"
msgstr "NP 분리기"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106
msgid "NP Space"
msgstr "NP 스페이스"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128
msgid "NP Subtract"
msgstr "NP 뺄셈"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107
msgid "NP Tab"
msgstr "NP 탭"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115
msgid "NP Up"
msgstr "NP 위"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:60
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:450
msgid "Name:"
msgstr "이름:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:77
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:278
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:550
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:16
msgid "Name: "
msgstr "이름:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:567
msgid "Native GCI files(*.gci)"
msgstr "네이티브 GCI 파일들(*.gci)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:196
msgid "New &Lua Console"
msgstr "새로운 &Lua 콘솔"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:149
msgid "New Scan"
msgstr "새로운 스캔"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:207
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:805
msgid "Next Page"
msgstr "다음 페이지"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:153
msgid "Next Scan"
msgstr "다음 스캔"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:47
msgid "Nickname :"
msgstr "별명 :"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:182
msgid "No Country (SDK)"
msgstr "국가 없음 (SDK)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:308
msgid "No ISOs or WADS found"
msgstr "ISO들이나 WADS가 없음"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:540
#, c-format
msgid "No banner file found for title %s"
msgstr "%s 타이틀에 대한 배너 파일이 없음"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:474
msgid "No docking"
msgstr "docking 없음"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:449
msgid "No free dir index entries"
msgstr "빈 디렉토리 목록 엔트리들이 없음"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:533
#, c-format
msgid "No save folder found for title %s"
msgstr "%s 타이틀에 대한 저장 폴더가 없음"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:350
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20
#: Source/Core/DolphinWX/Src/NetWindow.cpp:555
msgid "None"
msgstr "없음"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:310
msgid "Normal"
msgstr "보통"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300
msgid "Norwegian Bokmaal"
msgstr "노르웨이어 Bokmaal"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204
msgid "Not Equal"
msgstr "같지 않음"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:361
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:913
msgid "Not Set"
msgstr "세팅 안함"
#: Source/Core/DolphinWX/Src/Main.cpp:612
msgid "Not connected"
msgstr "연결되지 않음"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:260
msgid "Notes"
msgstr "노트"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:17
msgid "Notes: "
msgstr "주목:"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:82
#: Source/Core/DolphinWX/Src/FrameAui.cpp:85
#: Source/Core/DolphinWX/Src/FrameAui.cpp:540
#: Source/Core/DolphinWX/Src/FrameAui.cpp:581
#: Source/Core/DolphinWX/Src/FrameAui.cpp:589
#: Source/Core/DolphinWX/Src/LogWindow.cpp:75
msgid "Notice"
msgstr "알림"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:80
msgid "Number Of Codes: "
msgstr "코드들의 수:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30
msgid "Nunchuk"
msgstr "눈처크"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27
msgid "Nunchuk Acceleration"
msgstr "눈처크 가속"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:102
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:68
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:29
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:79
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:35
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:37
msgid "OK"
msgstr "OK"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237
msgid "Off"
msgstr "끔"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr "오프셋:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:446
#, c-format
msgid "Only %d blocks available"
msgstr "%d 블럭들만 유용한"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:358
msgid "Open"
msgstr "열기"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:972
msgid "Open &containing folder"
msgstr "담고 있는 폴더 열기(&c)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:969
msgid "Open Wii &save folder"
msgstr "Wii &save 폴더 열기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:358
msgid "Open file..."
msgstr "파일 열기..."
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:54
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: %s 장치에 대한 맥락을 만들 수 없음"
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:66
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: 사운드 장치들을 찾을 수 없음"
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:60
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: %s 장치를 열 수 없음"
#: Source/Core/DolphinWX/Src/Main.cpp:117
msgid "Opens the debugger"
msgstr "디버거 연다"
#: Source/Core/DolphinWX/Src/Main.cpp:121
msgid "Opens the logger"
msgstr "로거를 연다"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:124
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:279
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91
msgid "Options"
msgstr "옵션들"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Orange"
msgstr "주황"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:478
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the the saves to a new memcard\n"
msgstr "파일 디렉토리안에 파일의 순서가 블럭 순서와 맞지 않다\n"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:210
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"manually stop the game."
msgstr ""
"게임이 구동되는 중에 다른 클라이언트가 연결해제됨!! 넷플레이 불가능됨. 수동으"
"로 게임을 중지하라."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:499
msgid "Output"
msgstr "출력"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:138
msgid "P&lay Recording..."
msgstr "기록 재생(&l)..."
#: Source/Core/Core/Src/HW/GCPad.cpp:29
msgid "Pad"
msgstr "패드"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:557
msgid "Pad "
msgstr "패드"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34
msgid "Pads"
msgstr "패드들"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105
msgid "Page Down"
msgstr "페이지 다운"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104
msgid "Page Up"
msgstr "페이지 업"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:47
msgid "Pair Up"
msgstr "연결하기"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35
msgid "Paragraph"
msgstr "단락"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:205
#, c-format
msgid "Partition %i"
msgstr "파티션 %i"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283
msgid "Patches"
msgstr "패치들"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:444
msgid "Paths"
msgstr "경로"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1401
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1402
msgid "Pause"
msgstr "일시정지"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:366
msgid "Perfect"
msgstr "완벽한"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:569
#, c-format
msgid "Perspective %d"
msgstr "관점 %d"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:218
msgid "Pixel Depth"
msgstr "픽셀 깊이"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:217
msgid "Pixel Lighting"
msgstr "픽셀 광원"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:362
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1410
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1411
msgid "Play"
msgstr " 실행▶"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192
msgid "Play/Pause"
msgstr "실행/일시정지"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365
msgid "Playable"
msgstr "플레이가능"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:282
msgid "Players"
msgstr "플레이어"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:918
msgid "Please confirm..."
msgstr "확인해주세요..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:539
msgid "Please create a perspective before saving"
msgstr "저장하기전에 관점을 생성해 주세요."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:445
msgid "Plugins"
msgstr "플러그인"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36
msgid "Plus-Minus"
msgstr "플러스-마이너스"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301
msgid "Polish"
msgstr "폴란드어"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:74
#: Source/Core/DolphinWX/Src/NetWindow.cpp:106
msgid "Port :"
msgstr "포트:"
#: Source/Core/DolphinWX/Src/Main.cpp:210
msgid ""
"Portable Setting could not be saved\n"
" Are you running Dolphin from read only media or from a directory that "
"dolphin is not located in?"
msgstr ""
"포터블 세팅은 저장되어질 수 없었음\n"
" 돌핀을 읽기 전용 미디어나 돌핀이 위치하지 않은 디렉토리에서 구동하겠습니까?"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302
msgid "Portuguese (Brazilian)"
msgstr "포루투칼어 (브라질의)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:438
msgid "Post-Processing Shader:"
msgstr "후-처리 쉐이더:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:206
msgid "Prev Page"
msgstr "이전 페이지"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:804
msgid "Previous Page"
msgstr "이전 페이지"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:184
msgid "Previous Value"
msgstr "이전 값"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57
msgid "Print"
msgstr "프린트"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:914
msgid "Profile"
msgstr "프로파일"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:349
msgid "Projection Hack for: "
msgstr "프로젝션 핵:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:372
msgid "Projection Stats"
msgstr "프로젝션 상태들"
#: Source/Core/DolphinWX/Src/ISOProperties.h:47
msgid "Properties"
msgstr "속성"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:290
msgid "Purge Cache"
msgstr "캐쉬 제거(Purge)"
#: Source/Core/Common/Src/MsgHandler.cpp:66
msgid "Question"
msgstr "질문"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:137
#: Source/Core/DolphinWX/Src/NetWindow.cpp:297
msgid "Quit"
msgstr "종료"
#. i18n: Right
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40
msgid "R Button"
msgstr "R 버튼"
#. i18n: Right-Analog
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61
msgid "R-Analog"
msgstr "R-아날로그"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:268
msgid "RAM"
msgstr "램"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:161
msgid "RUSSIA"
msgstr "러시아"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:546
msgid "Range"
msgstr "범위"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:386
msgid "Real"
msgstr "리얼"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:43
msgid "Real Wiimote"
msgstr "리얼 위모트"
#: Source/Core/DolphinWX/Src/Frame.cpp:175
msgid "Reconnect Wiimote Confirm"
msgstr "위모트 재연결 확인"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Red"
msgstr "빨강"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Red Left"
msgstr "빨강 왼쪽"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Red Right"
msgstr "빨강 오른쪽"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:71
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky but also heavily decreases "
"performance."
msgstr ""
"3D 그래픽들을 레스터라이징함으로 인해 앨리어싱의 양을 줄인다.\n"
"이것은 렌더된 그림이 블럭이 덜지게 보이게 만든다 하지만 심하게 성능이 감소한"
"다."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:923
#: Source/Core/DolphinWX/Src/FrameTools.cpp:359
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:40
msgid "Refresh"
msgstr "갱신"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:359
msgid "Refresh game list"
msgstr "게임 목록 갱신"
#: Source/Core/DolphinWX/Src/Main.cpp:234
msgid "Relaunch Dolphin from the install directory and save from there"
msgstr "설치 디렉토리에서 돌핀을 다시 불러오고 거기에서 저장함"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:738
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434
msgid "Remove"
msgstr "제거"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:86
msgid ""
"Render the scene as a wireframe.\n"
"This is only useful for debugging purposes."
msgstr ""
"장면을 와이어프레임으로 렌더한다.\n"
"이것은 디버깅 목적들로만 유용하다."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501
msgid "Render to Main Window"
msgstr "메인 윈도우에 렌더"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:402
msgid "Render to main window."
msgstr "메인 윈도우에 렌더"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:351
msgid "Rendering"
msgstr "렌더링"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:404
msgid "Required for using the Japanese ROM font."
msgstr "일본 롬 폰트를 사용하기 위해서 요구된다."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:935
msgid "Reset"
msgstr "리셋"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:178
msgid "Results"
msgstr "결과"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29
msgid "Return"
msgstr "Enter"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277
msgid "Right"
msgstr "오른쪽"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61
msgid "Right Stick"
msgstr "오른쪽 스틱"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:270
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82
msgid "Rumble"
msgstr "럼블"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:112
msgid "Run"
msgstr "구동"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:394
msgid "Run DSPLLE on a dedicated thread (not recommended)."
msgstr "DSPLLE를 전용 쓰레드상에서 구동하기 (권장 안함)"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:163
msgid "Running script...\n"
msgstr "스크립트 구동중...\n"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303
msgid "Russian"
msgstr "러시안어"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:156
msgid "Sa&ve State"
msgstr "상태 저장(&v) "
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:304
msgid "Safe"
msgstr "안전한"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:49
msgid "Sample Rate"
msgstr "샘플 레이트"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:945
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:991
#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
msgid "Save"
msgstr "저장"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:539
msgid "Save GCI as..."
msgstr "GCI 를 ...로 저장"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:158
msgid "Save State..."
msgstr "상태 저장..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:569
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:579
msgid "Save as..."
msgstr "~로 저장..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1301
msgid "Save compressed GCM/ISO"
msgstr "압축된 GCM/ISO를 저장"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
msgid "Save current perspective"
msgstr "현재 관점을 저장"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1290
msgid "Save decompressed GCM/ISO"
msgstr "압축풀린 GCM/ISO를 저장"
#: Source/Core/Core/Src/OnFrame.cpp:281
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "%s 영상 상태저장은 오염됨, 영상 기록 멈추기..."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:243
msgid "Scale:"
msgstr "스케일:"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:578
msgid "Scanning for ISOs"
msgstr "ISO들을 검사하기"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579
msgid "Scanning..."
msgstr "스캐닝..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:365
msgid "ScrShot"
msgstr "스크린샷"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103
msgid "Scroll Lock"
msgstr "스크롤 락"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215
msgid "Search Filter"
msgstr "필터 찾기"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:736
msgid "Search Subfolders"
msgstr "하위폴더들 찾기"
#: Source/Core/Common/Src/SysConf.h:110 Source/Core/Common/Src/SysConf.h:133
#: Source/Core/Common/Src/SysConf.h:153 Source/Core/Common/Src/SysConf.h:174
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "섹션 %s가 SYSCONF에서 발견안됨"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:508
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56
msgid "Select"
msgstr "선택"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:649
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1004
msgid "Select The Recording File"
msgstr "기록 파일 선택"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:66
msgid ""
"Select a hardware adapter to use.\n"
"When in doubt, use the first one"
msgstr ""
"사용할 하드웨어 어댑터를 선택하세요.\n"
"의심 스러울 때는, 처음 것을 사용"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:528
msgid "Select a save file to import"
msgstr "가져올 세이브 파일을 선택"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:338
msgid "Select floating windows"
msgstr "떠다니는 윈도우즈 선택"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:397
msgid "Select resolution for fullscreen mode"
msgstr "전체화면 모드에 대한 해상도 선택"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1205
msgid ""
"Select the System Menu wad extracted from the update partition of a disc"
msgstr "디스크의 업데이트 파티션에서 풀린 [시스템 메뉴] wad를 선택"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:589
msgid "Select the file to load"
msgstr "로드할 파일 선택"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1172
msgid "Select the save file"
msgstr "세이브 파일 선택"
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:138
msgid "Select the script to load"
msgstr "로드할 스크립트 선택"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1256
msgid "Select the state to load"
msgstr "로드할 상태 선택"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1270
msgid "Select the state to save"
msgstr "저장할 상태 선택"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio (4:3)\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to window: Stretch the picture to the window size."
msgstr ""
"렌더링 때 무슨 종횡비를 사용할지 선택:\n"
"자동: 내장 종횡비 (4:3)를 사용\n"
"강제 16:9: 그림을 16:9 종횡비로 늘린다.\n"
"강제 4:3: 그림을 4:3 종횡비로 늘린다.\n"
"윈도우로 늘림: 그림을 윈도우 크기로 늘린다."
#: Source/Core/DolphinWX/Src/LogWindow.cpp:94
msgid "Selected font"
msgstr "선택된 폰트"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:269
msgid "Send"
msgstr "보내기"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:683
msgid "Sensor Bar Position:"
msgstr "센서 바 위치:"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74
msgid "Separator"
msgstr "분리자"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:420
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr "시리얼 포트 1 - 이것은 넷 어댑터같은 디바이스가 사용하는 포트이다"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506
msgid "Set"
msgstr "세팅"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503
msgid "Set Console as NTSC-J"
msgstr "콘솔을 NTSC-J 로 세팅"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:973
msgid "Set as &default ISO"
msgstr "디폴트 ISO로 세팅(&d)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:806
#, c-format
msgid "Set as default Memcard %c"
msgstr "기본 메모리카드 %c 로 세팅"
#: Source/Core/DolphinWX/Src/Main.cpp:221
#, c-format
msgid ""
"Set install location to:\n"
" %s ?"
msgstr ""
"설치 위치를 세팅:\n"
" %s 로?"
#: Source/Core/Core/Src/ActionReplay.cpp:462
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %lu"
msgstr "SetARCode_IsActive: 목록이 ar 코드 목록 크기 %lu 보다 더 큽니다"
#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:210
msgid "SetupWiiMem: Cant find setting file"
msgstr "SetupWiiMem: 세팅 파일을 찾을 수 없음"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:253
msgid "Shake"
msgstr "흔들기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:472
msgid "Short Name:"
msgstr "단축 이름:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:229
msgid "Show &Console"
msgstr "콘솔 보기(&C)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:228
msgid "Show &Logwindow"
msgstr "로그윈도우 보기(&L)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:225
msgid "Show &Statusbar"
msgstr "상태바 보기(&S)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:223
msgid "Show &Toolbar"
msgstr "툴바 보기(&T)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:288
msgid "Show Drives"
msgstr "드라이브 보기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:370
msgid "Show FPS"
msgstr "FPS 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:278
msgid "Show France"
msgstr "프랑스 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:264
msgid "Show GameCube"
msgstr "게임큐브 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:280
msgid "Show Italy"
msgstr "이탈리아 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:271
msgid "Show JAP"
msgstr "JAP 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:282
msgid "Show Korea"
msgstr "한국 보기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463
msgid "Show Language:"
msgstr "언어 보기:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:273
msgid "Show PAL"
msgstr "PAL 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:261
msgid "Show Platforms"
msgstr "플랫폼 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:270
msgid "Show Regions"
msgstr "지역 보기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:375
msgid "Show Shader Errors"
msgstr "쉐이더 에러들 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:284
msgid "Show Taiwan"
msgstr "타이완 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:275
msgid "Show USA"
msgstr "USA 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:266
msgid "Show Wad"
msgstr "Wad 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:262
msgid "Show Wii"
msgstr "Wii 보기"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:407
msgid "Show a confirmation box before stopping a game."
msgstr "게임을 멈추기 전에 확인 박스 보여주기."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:408
msgid ""
"Show a message box when a potentially serious error has occured.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin\n"
"suddenly crashes without any explanation at all."
msgstr ""
"잠재적 심각한 에러가 발생했을 때 메시지 박스를 보여주기.\n"
"이것을 끄기는 짜증나고 심각하지 않은 메시지들을 피할지도 모른다, 하지만 그것"
"은 또한 돌핀이\n"
"갑자기 어느 설명이 전혀 없이 깨질지도 모른다는 것을 의미할지 모른다."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:93
msgid ""
"Show projection statistics.\n"
"This is only useful for debugging purposes."
msgstr ""
"프로젝션 통계들을 보여주기.\n"
"이것은 디버깅 목적들로만 유용하다."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:815
msgid "Show save banner"
msgstr "저장 배너 보기"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:819
msgid "Show save blocks"
msgstr "저장 블럭들 보기"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:817
msgid "Show save comment"
msgstr "저장 주석 보기"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:818
msgid "Show save icon"
msgstr "저장 아이콘 보기"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:816
msgid "Show save title"
msgstr "저장 타이틀 보기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:91
msgid "Show the number of frames rendered per second."
msgstr "매 초마다 렌더되는 프레임수 보기."
#: Source/Core/DolphinWX/Src/Main.cpp:112
msgid "Show this help message"
msgstr "이 도움 메시지 보기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:286
msgid "Show unknown"
msgstr "알려지지않음 보기"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:92
msgid ""
"Show various statistics.\n"
"This is only useful for debugging purposes."
msgstr ""
"다양한 통계들 보여주기\n"
"이것은 디버깅 목적들로만 유용하다."
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:281
msgid "Sideways Wiimote"
msgstr "사이드웨이 위모트"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281
msgid "Simplified Chinese"
msgstr "간략화된 중국어"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:262
msgid "Size"
msgstr "크기"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:354
msgid "Skies of Arcadia"
msgstr "Skies of Arcadia"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:460
msgid "Skip GC BIOS"
msgstr "GC BIOS 건너뜀"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:174
#: Source/Core/DolphinWX/Src/FrameTools.cpp:175
msgid "Slot"
msgstr "슬롯"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59
msgid "Snapshot"
msgstr "스냅샷"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:352
msgid "Sonic and the Black Knight"
msgstr "Sonic and the Black Knight"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:38
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:39
msgid "Sound Settings"
msgstr "소리 세팅"
#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70
#, c-format
msgid "Sound backend %s is not valid."
msgstr "사운드 백엔드 %s는 유효하지 않음."
#: Source/Core/AudioCommon/Src/DSoundStream.cpp:56
#, c-format
msgid "Sound buffer creation failed: %s"
msgstr "사운드 버퍼 생성 실패했음: %s"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31
msgid "Space"
msgstr "스페이스"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467
msgid "Spanish"
msgstr "스페인어"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:78
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"Fractional: Uses your display resolution directly instead of the native "
"resolution. The quality scales with your display/window size, as does the "
"performance impact.\n"
"Integral: This is like Fractional, but rounds up to an integer multiple of "
"the native resolution. Should give a more accurate look but is usually "
"slower.\n"
"The other options are fixed resolutions for choosing a visual quality "
"independent of your display size."
msgstr ""
"렌더에 사용되어지는 해상도를 명시한다. 고 해상도는 비주얼 퀄리티를 향상시킬 "
"것이다 하지만 또한 꽤 성능상에 버겁고 특정 게임들에서는 결함들을 일으킬지 모"
"른다.\n"
"Fractional: 네이티브 해상도 대신에 당신의 디스플레이 해상도를 직접적으로 사용"
"한다. 그 퀄리티는 당신의 디스플레이/윈도우 사이즈로 스케일한다, 성능 영향을 "
"주는 것 처럼.\n"
"Integral: 이것은 Fractional과 비슷하다, 하지만 네이티브 해상도의 정수 배수로 "
"올림한다. 더 정확한 형태를 줄 수 있다 하지만 보통 더 느리다.\n"
"다른 옵션들은 당신의 디스플레이 사이즈와는 독립적으로 비주얼 퀄리티 고르기로 "
"고정되어진다."
#: Source/Core/DolphinWX/Src/Main.cpp:134
msgid "Specify a video plugin"
msgstr "비디오 플러그인 명시"
#: Source/Core/DolphinWX/Src/Main.cpp:139
msgid "Specify an audio plugin"
msgstr "오디오 플러그인 명시"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315
msgid "Speed up Disc Transfer Rate"
msgstr "디스크 전송율 스피드 업"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243
msgid "Square Stick"
msgstr "스퀘어 스틱"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:71
msgid "Standard Controller"
msgstr "표준 컨트롤러"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38
#: Source/Core/DolphinWX/Src/NetWindow.cpp:303
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49
msgid "Start"
msgstr "시작"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:201
msgid "Start &NetPlay"
msgstr "넷플레이 시작(&N)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:137
msgid "Start Re&cording"
msgstr "기록 시작(&c)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499
msgid "Start Renderer in Fullscreen"
msgstr "전체화면에서 렌더러 시작"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:400
msgid "Start the rendering window in fullscreen mode."
msgstr "풀스크린 모드에서 윈도우 렌더링 시작"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263
msgid "State"
msgstr "상태"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53
msgid "Stick"
msgstr "스틱"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193
#: Source/Core/DolphinWX/Src/FrameTools.cpp:363
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:113
#: Source/Core/DolphinWX/Src/NetWindow.cpp:306
msgid "Stop"
msgstr "중지"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:167
msgid "Stretch to Window"
msgstr "윈도우로 늘림"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43
msgid "Strum"
msgstr "스트럼"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75
msgid "Subtract"
msgstr "빼기"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:78
#, c-format
msgid "Successfully exported file to %s"
msgstr "성공적으로 파일을 %s로 내보냈음"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:57
msgid "Successfully imported save files"
msgstr "세이브 파일들을 성공적으로 가져왔음"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:244
msgid "Swing"
msgstr "스윙"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:561
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:695
msgid "System Language:"
msgstr "시스템 언어:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:177
msgid "TAIWAN"
msgstr "타이완"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28
msgid "Tab"
msgstr "탭"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:470
msgid "Tab split"
msgstr "탭 분리"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37
msgid "Table Left"
msgstr "테이블 왼쪽"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38
msgid "Table Right"
msgstr "테이블 오른쪽"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194
#: Source/Core/DolphinWX/Src/FrameTools.cpp:327
#: Source/Core/DolphinWX/Src/FrameTools.cpp:365
msgid "Take Screenshot"
msgstr "스크린샷 얻기"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:503
msgid "Test"
msgstr "테스트"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:266
msgid "Texture"
msgstr "텍스쳐"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:373
msgid "Texture Format"
msgstr "텍스쳐 포멧"
#: Source/Core/Core/Src/CoreParameter.cpp:207
msgid "The WAD has been installed successfully"
msgstr "WAD가 성공적으로 설치되었습니다"
#: Source/Core/Core/Src/ActionReplay.cpp:197
msgid "The address is invalid"
msgstr "주소가 무효합니다"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:517
msgid "The checksum was successfully fixed"
msgstr "체크섬이 성공적으로 고쳐졌다"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1143
msgid "The chosen directory is already in the list"
msgstr "선택된 디렉토리는 이미 리스트에 있다"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1220
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1248
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1314
msgid "The file "
msgstr "그 파일"
#: Source/Core/AudioCommon/Src/WaveFile.cpp:51
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"%s 파일은 쓰기위해 열릴 수 없었다. 다른 프로그램에 의해 이미 열려져있는지 체"
"크해주세요."
#: Source/Core/AudioCommon/Src/WaveFile.cpp:44
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "%s 파일이 이미 열려 있었다, 파일 헤더는 기록되지 않을 것이다."
#: Source/Core/Core/Src/Boot/Boot.cpp:279
#, c-format
msgid "The file you specified (%s) does not exist"
msgstr "당신이 기술한 파일 (%s)는 존재하지 않는다"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:588
msgid "The name can not be empty"
msgstr "이름이 비어있을 수 없다"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:580
msgid "The name can not contain the character ','"
msgstr "이른은 ',' 문자를 포함할 수 없다"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:455
msgid "The save you are trying to copy has an invalid file size"
msgstr "복사시도하려는 그 저장은 무효한 파일 크기를 지닌다"
#: Source/Core/DolphinWX/Src/Main.cpp:403
#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:86
#: Source/Plugins/Plugin_DSP_HLE/Src/main.cpp:95
#: Source/Plugins/Plugin_DSP_LLE/Src/main.cpp:87
#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:88
#: Source/Plugins/Plugin_VideoOGL/Src/main.cpp:131
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"선택된 언어는 당신의 시스템에서 지원되지 않습니다. 시스템 디폴트로 돌아갑니"
"다."
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:46
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "서버와 클라이언트의 넷플레이 버전들이 호환되지 않는다!"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:43
msgid "The server is full!"
msgstr "서버가 가득참!"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:49
msgid "The server responded: the game is currently running!"
msgstr "서버가 응답했음: 그 게임은 현재 구동중이다!"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:52
msgid "The server sent an unknown error message!"
msgstr "서버가 알려지지 않은 에러 메시지를 보냈음!"
#: Source/Core/Core/Src/CoreParameter.cpp:117
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "기술된 \"%s\" 파일은 존재하지 않는다"
#: Source/Core/Core/Src/ActionReplay.cpp:198
msgid "The value is invalid"
msgstr "값이 무효하다"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:511
msgid "Theme"
msgstr "테마"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:527
msgid "Theme selection went wrong"
msgstr "테마 선택이 잘못되었다"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:462
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"00000001/00000002에 대한 티켓이 있어야한다. 당신의 NAND 덤프는 아마도 미완성"
"이다."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:302
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"이 세팅들은 핵심 돌핀 세팅들을 오버라이드한다.\n"
"결정되지않은 것은 그 게임이 돌핀 세팅을 사용함을 뜻한다."
#: Source/Core/Core/Src/ActionReplay.cpp:356
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"이 액션 리플레이 시뮬레이터는 액션 리플레이 스스로 수정한 코드를 지원하지 않"
"는다."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:424
msgid "This could cause slow down in Wii Menu and some games."
msgstr "이것은 Wii 메뉴와 일부 게임들에서 느려짐을 유발할 수 있다."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:73
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:60
msgid ""
"This is used to control game speed by sound throttle.\n"
"Disabling this could cause abnormal game speed, such as too fast.\n"
"But sometimes enabling this could cause constant noise.\n"
"\n"
"Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
msgstr ""
"이것은 사운드 병목으로 게임 스피드를 컨트롤하는 데에 쓰인다.\n"
"이것을 끄는 것은 비정상적인 게임스피드를 유발할 수 있다, 너무 빠르다던지.\n"
"\n"
"키보드 단축키 <TAB>: 병목을 즉각 끄려면 눌러라."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:72
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:59
msgid "This is used to play music tracks, like BGM."
msgstr "이것은 음악 트랙들을 재생하는데에 쓰인다, BGM같은."
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:71
msgid "This is usually used to play voice and sound effects."
msgstr "이것은 보통 음성과 소리 효과들 재생에 사용된다."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:390
msgid ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core,\n"
"but can also cause occasional crashes/glitches."
msgstr ""
"이것은 비디오와 CPU 쓰레드들을 분리한다, 그래서 그들은 분리된 코어들 상에서 "
"작동할 수 있다.\n"
"하나보다 많은 코어를 가진 PC들 상에서 주요 스피드 향상들을 일으킨다.\n"
"하지만 갑작스런 깨짐/결함들을 일으킬 수도 있다."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:276
msgid "This will let you Manually Edit the INI config file"
msgstr "이것은 수동으로 INI 환경파일을 수정하게 해줄겁니다"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254
msgid "Threshold"
msgstr "쓰레쉬홀드"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:247
msgid "Tilt"
msgstr "기울기"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:633
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255
msgid "Title"
msgstr " 제목"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191
#: Source/Core/DolphinWX/Src/FrameTools.cpp:364
msgid "Toggle Fullscreen"
msgstr "전체화면 토글"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:127
msgid "Toggle all"
msgstr "모두 토글"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272
msgid "Top"
msgstr "위"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282
msgid "Traditional Chinese"
msgstr "전통 중국어"
#: Source/Core/Core/Src/Boot/Boot.cpp:369
msgid "Tried to load an unknown file type."
msgstr "알려지지않은 파일 타입을 로드시도했다."
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77
msgid "Triggers"
msgstr "방아쇠들"
#: Source/Core/Core/Src/PluginManager.cpp:224
#, c-format
msgid "Trying to load unsupported type %d"
msgstr "지원되지않는 %d 타입 로드하기 시도"
#: Source/Core/Common/Src/SysConf.h:98 Source/Core/Common/Src/SysConf.h:121
msgid "Trying to read from invalid SYSCONF"
msgstr "무효한 SYSCONF로 부터 읽기 시도"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"효한 SYSCONF에서 읽기 시도\n"
"위모트 bt id들은 유용하지 않다"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305
msgid "Turkish"
msgstr ""
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Turntable"
msgstr "턴테이블"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:71
msgid "Type"
msgstr "타입"
#: Source/Core/Core/Src/PluginManager.cpp:374
#, c-format
msgid "Type %d config not supported in plugin %s"
msgstr "%d 타입 환경은 플러그인 %s 에서 지원되지 않음"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:32
msgid "UDP Port:"
msgstr "UDP 포트:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:250
msgid "UDP Wiimote"
msgstr "UDP 위모트"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:185
msgid "UNKNOWN"
msgstr "알려지지 않은"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:164
msgid "USA"
msgstr "미국"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:170
msgid "Undo Load State"
msgstr "상태 로드 되돌리기"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:203
msgid "Unknown"
msgstr "알려지지 않은"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:895
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "알려지지않은 DVD 명령 %08x - 치명적 에러"
#: Source/Core/Common/Src/SysConf.cpp:120
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "알려지지않은 엔트리 타입 %i SYSCONF (%s@%x)에 있는!"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:232
#, c-format
msgid "Unknown message received with id : %d"
msgstr "id : %d의 알려지지 않은 메시지를 받었다"
#: Source/Core/DolphinWX/Src/NetPlayServer.cpp:504
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"id:%d의 알려지지 않은 메시지, 플레이어:%d 플레이어 킥킹으로 부터 전달된!"
#: Source/Core/Core/Src/HW/Memmap.cpp:636
#, c-format
msgid ""
"Unknown pointer %#08x\n"
"Continue?"
msgstr ""
"알려지지않은 포인터 %#08x\n"
"계속함?"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274
msgid "Up"
msgstr "위"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:100
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17
msgid "Update"
msgstr "업데이트"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:282
msgid "Upright Wiimote"
msgstr "업라이트 위모트"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:692
msgid "Use EuRGB60 Mode (PAL60)"
msgstr "EuRGB60 모드 (PAL60) 사용"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:456
msgid "Use FPS For Limiting"
msgstr "제한을 위해 FPS를 사용"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:560
msgid "Use Hex"
msgstr "헥스 사용"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:508
msgid "Use Panic Handlers"
msgstr "패닉 핸들러 사용"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344
msgid "Use XFB"
msgstr "XFB 사용"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:73
msgid ""
"Uses the high-resolution render buffer for EFB copies instead of scaling "
"them down to native resolution.\n"
"Vastly improves visual quality in games which use EFB copies but might cause "
"glitches in some games."
msgstr ""
"네이티브 해상도로 다운 스캐일링 하는 대신 고-해상도 렌더 버퍼를 EFB 복사들에 "
"사용한다.\n"
"대단히 비주얼 퀄리티가 EFB 복사들을 사용하는 게임들안에서 향상되지만 일부 게"
"임들에서 결함들을 일으킬 것이다."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:409
msgid "Utility"
msgstr "유틸리티"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:180
msgid "V-Sync"
msgstr "수직-동기화"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:197
msgid "Value"
msgstr "값"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:73
msgid "Value:"
msgstr "값:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:557
msgid "Value: "
msgstr "값:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:371
msgid "Various Statistics"
msgstr "다양한 통계들"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:82
msgid "Verbosity"
msgstr "Verbosity"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:337
msgid "Video"
msgstr "비디오"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:385
msgid "Virtual"
msgstr "가상"
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:39
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:40
msgid "Volume"
msgstr "볼륨"
#: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:110
#: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:139
#: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:165
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "WAD 설치 실패했음: 에러 생성 %s"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:69
msgid ""
"Wait for vertical blanks.\n"
"Reduces tearing but might also decrease performance"
msgstr ""
"수직 깜박임을 기다린다.\n"
"갈라짐을 줄이지만 또한 성능이 감소될지 모른다."
#: Source/Core/DolphinWX/Src/Frame.cpp:660
#: Source/Core/DolphinWX/Src/LogWindow.cpp:77
#: Source/Core/Common/Src/MsgHandler.cpp:67
msgid "Warning"
msgstr "경고"
#: Source/Core/Core/Src/Boot/Boot.cpp:238
msgid "Warning - starting DOL in wrong console mode!"
msgstr "경고 - 잘못된 콘솔 모드에서 DOL을 시작!"
#: Source/Core/Core/Src/Boot/Boot.cpp:288
msgid "Warning - starting ELF in wrong console mode!"
msgstr "경고 - 잘못된 콘솔 모드에서 ELF 시작!"
#: Source/Core/Core/Src/Boot/Boot.cpp:186
msgid "Warning - starting ISO in wrong console mode!"
msgstr "경고 - 잘못된 콘솔 모드에서 ISO 시작!"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:551
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"경고! 다음 폴더안에 모든 파일을 백업하길 충고합니다:\n"
"%s\n"
"계속 하고 싶습니까?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:590
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"경고: 이것은 (다음)폴더: 안에 있는 어느 존재하는 저장들을 덮어쓸 것이다\n"
"%s\n"
"그리고 같은 이름을 당신의 메모리카드상에 파일로 가진다\n"
"계속해요?"
#: Source/Core/AudioCommon/Src/WaveFile.cpp:111
#: Source/Core/AudioCommon/Src/WaveFile.cpp:125
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - 파일이 열리지 않음."
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56
msgid "Whammy"
msgstr "훼미"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:108
msgid ""
"When using EFB to RAM we very often need to decode RAM data to a VRAM "
"texture, which is a very time-consuming task.\n"
"With this option enabled, we'll skip decoding a texture if it didn't "
"change.\n"
"This results in a nice speedup, but possibly causes glitches.\n"
"If you have any problems with this option enabled you should either try "
"increasing the safety of the texture cache or disable this option.\n"
"(NOTE: The safier the texture cache is adjusted the lower the speedup will "
"be; accurate texture cache set to \"safe\" might actually be slower!)"
msgstr ""
"EFB to RAM을 사용할 때 우리는 매우 자주 RAM 데이터를 VRAM 텍스쳐로 디코딩이 "
"필요하다, 이것은 매우 시간-소비하는 일이다.\n"
"이 옵션이 켜진 상태면, 변경되지 않었다면 우리는 텍스쳐 디코딩을 스킵할 것이"
"다.\n"
"이것은 훌륭한 스피드업 결과가된다, 하지만 아마도 결함들을 일으킨다.\n"
"이 옵션이 켜졌을 때 어느 문제들이 생기면 당신은 텍스쳐 캐쉬의 안전성을 증가하"
"기를 시도해보거나 이 옵션을 꺼야한다.\n"
"(노트: 더 안전한 텍스쳐 캐쉬는 더 적은 스피드업이 생기게 조정된다; \"safe"
"\"로 세팅된 정확한 텍스쳐 캐쉬는 실제로 더 느려질 것이다!)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:178
msgid "Widescreen Hack"
msgstr "와이드스크린 핵"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311
msgid "Width"
msgstr "넓이"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:443
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:320
msgid "Wii Console"
msgstr "Wii 콘솔"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:198
msgid "Wii Save Import"
msgstr "Wii 저장 가져오기"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1174
msgid "Wii save files (*.bin)|*.bin"
msgstr "Wii 저장 파일들 (*.bin)|*.bin"
#: Source/Core/DiscIO/Src/WiiWad.cpp:81
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: 파일로 부터 읽을 수 없었음"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:371
#: Source/Core/Core/Src/HW/Wiimote.cpp:15
msgid "Wiimote"
msgstr "위모트"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:76
msgid "Wiimote "
msgstr "위모트"
#: Source/Core/DolphinWX/Src/Frame.cpp:174
#, c-format
msgid ""
"Wiimote %i has been disconnected by system.\n"
"Maybe this game doesn't support multi-wiimote,\n"
"or maybe it is due to idle time out or other reason.\n"
"Do you want to reconnect immediately?"
msgstr ""
"위모트 %i 가 시스템에 의해 연결해제되었습니다.\n"
"아마도 이 게임은 멀티-위모트를 지원하지 않습니다.\n"
"혹은 아마도 아이들 타임 아웃이거나 다른 원인 때문인 것 같습니다.\n"
"당신은 즉시 재연결 하고 싶습니까?"
#: Source/Core/DolphinWX/Src/Main.cpp:614
msgid "Wiimote Connected"
msgstr "위모트가 연결됨"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:687
msgid "Wiimote Motor"
msgstr "위모트 모터"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:682
msgid "Wiimote Settings"
msgstr "위모트 세팅"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:371
msgid "Wiimote settings"
msgstr "위모트 세팅"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:403
msgid "Will enable progressive scan option if supported by software."
msgstr "소프트에서 지원되면 프로그레시브 스캔을 켤 것이다."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493
msgid "Window Size:"
msgstr "윈도우 크기:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:399
msgid "Window height for windowed mode"
msgstr "창모드에 대한 윈도우 높이"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:398
msgid "Window width for windowed mode"
msgstr "창모드에 대한 윈도우 넓이"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131
msgid "Windows Left"
msgstr "윈도우즈 왼쪽"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133
msgid "Windows Menu"
msgstr "윈도우즈 메뉴"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132
msgid "Windows Right"
msgstr "윈도우즈 오른쪽"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:103
msgid "Word Wrap"
msgstr "자동 줄바꿈"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1140
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1320
msgid "Working..."
msgstr "작동중..."
#: Source/Core/DolphinWX/Src/LogWindow.cpp:107
msgid "Write to Console"
msgstr "콘솔에 쓰기"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:105
msgid "Write to File"
msgstr "파일에 쓰기"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:109
msgid "Write to Window ->"
msgstr "윈도우에 쓰기 ->"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:51
#, c-format
msgid "XAudio2 CreateSourceVoice failed: %#X"
msgstr "XAudio2 CreateSourceVoice 실패했음: %#X"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:133
#, c-format
msgid "XAudio2 init failed: %#X"
msgstr "XAudio2 초기화 실패: %#X"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:142
#, c-format
msgid "XAudio2 master voice creation failed: %#X"
msgstr "XAudio2 매스터 보이스 생성 실패했음: %#X"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:380
msgid "XFB"
msgstr "외부프레임버퍼"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Yellow"
msgstr "노랑"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:84
msgid "You can't close panes that have pages in them."
msgstr "그것들 안에 페이지들이 있으면 당신은 팬을 닫을 수 없다."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:183
msgid "You must choose a game!!"
msgstr "게임을 선택해야한다!!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:601
msgid "You must enter a name!"
msgstr "이름을 넣어야한다!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:434
msgid "You must enter a valid decimal or hex value."
msgstr "유효한 십진수나 헥스 값을 넣어야한다."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:623
msgid "You must enter a valid profile name."
msgstr "유효한 프로파일 이름을 넣어야한다."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:926
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "변경이 적용되려면 돌핀을 재시작 해야합니다."
#: Source/Core/Core/Src/CoreParameter.cpp:172
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"당신의 GCM/ISO 파일이 무효인 것 같다(무효한 국가).\n"
"PAL 지역으로 계속함?"
#: Source/Core/Common/Src/SysConf.cpp:50
#, c-format
msgid ""
"Your SYSCONF file is the wrong size - should be 0x%04x (but is 0x%04llx)"
msgstr ""
"당신의 SYSCONF 파일은 잘못된 크기임 - 0x%04x 이어야함 (하지만 0x%04llx 임)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345
msgid "ZTP hack"
msgstr "ZTP 핵"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:351
msgid "Zelda Twilight Princess Bloom hack"
msgstr "Zelda Twilight Princess Bloom hack"
#: Source/Core/Core/Src/ActionReplay.cpp:388
msgid "Zero 3 code not supported"
msgstr "Zero 3 코드는 지원되지 않음"
#: Source/Core/Core/Src/ActionReplay.cpp:410
#, c-format
msgid "Zero code unknown to dolphin: %08x"
msgstr "Zero 코드가 dolphin에 안알려짐: %08x"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:451
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:476
msgid "[ waiting ]"
msgstr "[ 대기 ]"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:526
msgid "^ ADD"
msgstr "^ ADD"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:749
msgid "apploader (.img)"
msgstr "어플로더 (.img)"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:196
msgid "failed to read bk header"
msgstr "bk 헤더 읽기에 실패했음"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:410
#, c-format
msgid "failed to read data from file: %s"
msgstr "파일: %s 에서 데이터 읽기에 실패"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:98
msgid "failed to read header"
msgstr "헤더 읽기 실패했음"
#: Source/Core/Core/Src/HW/Memmap.cpp:450
#, c-format
msgid "iCacheJIT: Reading Opcode from %x. Please report."
msgstr "iCacheJIT: %x 에서 옵코드 읽기. 리포트해주세요."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:109
#, c-format
msgid "not a wii save or read failure for file header size %x"
msgstr "wii 저장이 아니거나 파일 헤더 크기 %x에 대한 읽기 실패 "
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:447
#, c-format
msgid "unknown cmd 0x%08x"
msgstr "알려지지않은 명령 0x%08x"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1065
msgid "wxExecute returned -1 on application run!"
msgstr "어플리케이션 구동상에 wxExecute가 -1을 돌려주었음!"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511
msgid "| OR"
msgstr "| OR"
#~ msgid "ALSA"
#~ msgstr "ALSA"
#~ msgid "AOSound"
#~ msgstr "AOSound"
#~ msgid "Connected"
#~ msgstr "연결된"
#~ msgid "CoreAudio"
#~ msgstr "CoreAudio"
#~ msgid "DSound"
#~ msgstr "DSound"
#~ msgid "Disconnected"
#~ msgstr "연결해제된"
#~ msgid "Dolphin Direct3D11"
#~ msgstr "돌핀 Direct3D11"
#~ msgid "Dolphin Direct3D9"
#~ msgstr "돌핀 Direct3D9"
#~ msgid "No audio output"
#~ msgstr "오디오 출력 없음"
#~ msgid "OpenAL"
#~ msgstr "OpenAL"
#~ msgid "OpenGL"
#~ msgstr "OpenGL"
#~ msgid "Pulse"
#~ msgstr "진동"
#~ msgid "ROM %s too short : %i/%i"
#~ msgstr "%s 롬은 너무 짧음 : %i/%i"
#~ msgid "Wiimote %i %s"
#~ msgstr "위모트 %i %s"
#~ msgid "XAudio2"
#~ msgstr "XAudio2"