mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
d9fec92628
Also remedies places where the video backends and core rely on things being indirectly included.
622 lines
17 KiB
C++
622 lines
17 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// ---------------------------------------------------------------------------------------------
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// GC graphics pipeline
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// ---------------------------------------------------------------------------------------------
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// 3d commands are issued through the fifo. The GPU draws to the 2MB EFB.
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// The efb can be copied back into ram in two forms: as textures or as XFB.
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// The XFB is the region in RAM that the VI chip scans out to the television.
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// So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.
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// Next frame, that one is scanned out and the other one gets the copy. = double buffering.
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// ---------------------------------------------------------------------------------------------
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#include <cinttypes>
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#include <cmath>
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#include <memory>
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#include <mutex>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Common/Flag.h"
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#include "Common/Profiler.h"
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#include "Common/StringUtil.h"
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#include "Common/Timer.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Host.h"
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#include "Core/Movie.h"
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#include "Core/FifoPlayer/FifoRecorder.h"
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#include "Core/HW/VideoInterface.h"
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#include "VideoCommon/AVIDump.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/FPSCounter.h"
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#include "VideoCommon/FramebufferManagerBase.h"
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#include "VideoCommon/PostProcessing.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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// TODO: Move these out of here.
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int frameCount;
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int OSDChoice;
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static int OSDTime;
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std::unique_ptr<Renderer> g_renderer;
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std::mutex Renderer::s_criticalScreenshot;
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std::string Renderer::s_sScreenshotName;
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Common::Event Renderer::s_screenshotCompleted;
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volatile bool Renderer::s_bScreenshot;
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// Final surface changing
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Common::Flag Renderer::s_SurfaceNeedsChanged;
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Common::Event Renderer::s_ChangedSurface;
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// The framebuffer size
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int Renderer::s_target_width;
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int Renderer::s_target_height;
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// TODO: Add functionality to reinit all the render targets when the window is resized.
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int Renderer::s_backbuffer_width;
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int Renderer::s_backbuffer_height;
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std::unique_ptr<PostProcessingShaderImplementation> Renderer::m_post_processor;
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TargetRectangle Renderer::target_rc;
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int Renderer::s_last_efb_scale;
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bool Renderer::XFBWrited;
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PEControl::PixelFormat Renderer::prev_efb_format = PEControl::INVALID_FMT;
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unsigned int Renderer::efb_scale_numeratorX = 1;
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unsigned int Renderer::efb_scale_numeratorY = 1;
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unsigned int Renderer::efb_scale_denominatorX = 1;
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unsigned int Renderer::efb_scale_denominatorY = 1;
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static float AspectToWidescreen(float aspect) { return aspect * ((16.0f / 9.0f) / (4.0f / 3.0f)); }
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Renderer::Renderer()
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: frame_data()
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, bLastFrameDumped(false)
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{
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UpdateActiveConfig();
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TextureCacheBase::OnConfigChanged(g_ActiveConfig);
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#if defined _WIN32 || defined HAVE_LIBAV
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bAVIDumping = false;
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#endif
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OSDChoice = 0;
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OSDTime = 0;
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}
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Renderer::~Renderer()
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{
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// invalidate previous efb format
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prev_efb_format = PEControl::INVALID_FMT;
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efb_scale_numeratorX = efb_scale_numeratorY = efb_scale_denominatorX = efb_scale_denominatorY = 1;
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#if defined _WIN32 || defined HAVE_LIBAV
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if (SConfig::GetInstance().m_DumpFrames && bLastFrameDumped && bAVIDumping)
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AVIDump::Stop();
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#endif
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}
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void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight, float Gamma)
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{
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CheckFifoRecording();
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if (!fbStride || !fbHeight)
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return;
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XFBWrited = true;
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if (g_ActiveConfig.bUseXFB)
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{
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FramebufferManagerBase::CopyToXFB(xfbAddr, fbStride, fbHeight, sourceRc, Gamma);
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}
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else
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{
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// below div two to convert from bytes to pixels - it expects width, not stride
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Swap(xfbAddr, fbStride/2, fbStride/2, fbHeight, sourceRc, Gamma);
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}
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}
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int Renderer::EFBToScaledX(int x)
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{
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switch (g_ActiveConfig.iEFBScale)
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{
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case SCALE_AUTO: // fractional
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return FramebufferManagerBase::ScaleToVirtualXfbWidth(x);
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default:
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return x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
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};
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}
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int Renderer::EFBToScaledY(int y)
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{
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switch (g_ActiveConfig.iEFBScale)
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{
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case SCALE_AUTO: // fractional
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return FramebufferManagerBase::ScaleToVirtualXfbHeight(y);
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default:
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return y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
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};
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}
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void Renderer::CalculateTargetScale(int x, int y, int* scaledX, int* scaledY)
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{
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if (g_ActiveConfig.iEFBScale == SCALE_AUTO || g_ActiveConfig.iEFBScale == SCALE_AUTO_INTEGRAL)
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{
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*scaledX = x;
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*scaledY = y;
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}
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else
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{
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*scaledX = x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
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*scaledY = y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
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}
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}
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// return true if target size changed
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bool Renderer::CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height)
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{
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int newEFBWidth, newEFBHeight;
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newEFBWidth = newEFBHeight = 0;
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// TODO: Ugly. Clean up
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switch (s_last_efb_scale)
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{
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case SCALE_AUTO:
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case SCALE_AUTO_INTEGRAL:
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newEFBWidth = FramebufferManagerBase::ScaleToVirtualXfbWidth(EFB_WIDTH);
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newEFBHeight = FramebufferManagerBase::ScaleToVirtualXfbHeight(EFB_HEIGHT);
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if (s_last_efb_scale == SCALE_AUTO_INTEGRAL)
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{
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newEFBWidth = ((newEFBWidth-1) / EFB_WIDTH + 1) * EFB_WIDTH;
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newEFBHeight = ((newEFBHeight-1) / EFB_HEIGHT + 1) * EFB_HEIGHT;
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}
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efb_scale_numeratorX = newEFBWidth;
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efb_scale_denominatorX = EFB_WIDTH;
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efb_scale_numeratorY = newEFBHeight;
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efb_scale_denominatorY = EFB_HEIGHT;
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break;
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case SCALE_1X:
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efb_scale_numeratorX = efb_scale_numeratorY = 1;
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efb_scale_denominatorX = efb_scale_denominatorY = 1;
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break;
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case SCALE_1_5X:
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efb_scale_numeratorX = efb_scale_numeratorY = 3;
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efb_scale_denominatorX = efb_scale_denominatorY = 2;
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break;
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case SCALE_2X:
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efb_scale_numeratorX = efb_scale_numeratorY = 2;
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efb_scale_denominatorX = efb_scale_denominatorY = 1;
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break;
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case SCALE_2_5X:
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efb_scale_numeratorX = efb_scale_numeratorY = 5;
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efb_scale_denominatorX = efb_scale_denominatorY = 2;
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break;
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default:
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efb_scale_numeratorX = efb_scale_numeratorY = s_last_efb_scale - 3;
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efb_scale_denominatorX = efb_scale_denominatorY = 1;
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int maxSize;
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maxSize = GetMaxTextureSize();
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if ((unsigned)maxSize < EFB_WIDTH * efb_scale_numeratorX / efb_scale_denominatorX)
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{
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efb_scale_numeratorX = efb_scale_numeratorY = (maxSize / EFB_WIDTH);
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efb_scale_denominatorX = efb_scale_denominatorY = 1;
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}
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break;
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}
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if (s_last_efb_scale > SCALE_AUTO_INTEGRAL)
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CalculateTargetScale(EFB_WIDTH, EFB_HEIGHT, &newEFBWidth, &newEFBHeight);
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if (newEFBWidth != s_target_width || newEFBHeight != s_target_height)
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{
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s_target_width = newEFBWidth;
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s_target_height = newEFBHeight;
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return true;
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}
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return false;
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}
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void Renderer::ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle& leftRc, TargetRectangle& rightRc)
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{
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// Resize target to half its original size
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TargetRectangle drawRc = rc;
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if (g_ActiveConfig.iStereoMode == STEREO_TAB)
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{
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// The height may be negative due to flipped rectangles
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int height = rc.bottom - rc.top;
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drawRc.top += height / 4;
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drawRc.bottom -= height / 4;
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}
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else
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{
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int width = rc.right - rc.left;
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drawRc.left += width / 4;
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drawRc.right -= width / 4;
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}
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// Create two target rectangle offset to the sides of the backbuffer
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leftRc = drawRc, rightRc = drawRc;
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if (g_ActiveConfig.iStereoMode == STEREO_TAB)
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{
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leftRc.top -= s_backbuffer_height / 4;
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leftRc.bottom -= s_backbuffer_height / 4;
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rightRc.top += s_backbuffer_height / 4;
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rightRc.bottom += s_backbuffer_height / 4;
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}
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else
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{
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leftRc.left -= s_backbuffer_width / 4;
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leftRc.right -= s_backbuffer_width / 4;
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rightRc.left += s_backbuffer_width / 4;
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rightRc.right += s_backbuffer_width / 4;
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}
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}
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void Renderer::SetScreenshot(const std::string& filename)
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{
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std::lock_guard<std::mutex> lk(s_criticalScreenshot);
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s_sScreenshotName = filename;
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s_bScreenshot = true;
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}
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// Create On-Screen-Messages
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void Renderer::DrawDebugText()
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{
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std::string final_yellow, final_cyan;
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if (g_ActiveConfig.bShowFPS || SConfig::GetInstance().m_ShowFrameCount)
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{
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if (g_ActiveConfig.bShowFPS)
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final_cyan += StringFromFormat("FPS: %u", g_renderer->m_fps_counter.GetFPS());
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if (g_ActiveConfig.bShowFPS && SConfig::GetInstance().m_ShowFrameCount)
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final_cyan += " - ";
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if (SConfig::GetInstance().m_ShowFrameCount)
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{
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final_cyan += StringFromFormat("Frame: %llu", (unsigned long long) Movie::g_currentFrame);
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if (Movie::IsPlayingInput())
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final_cyan += StringFromFormat(" / %llu", (unsigned long long) Movie::g_totalFrames);
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}
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final_cyan += "\n";
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final_yellow += "\n";
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}
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if (SConfig::GetInstance().m_ShowLag)
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{
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final_cyan += StringFromFormat("Lag: %" PRIu64 "\n", Movie::g_currentLagCount);
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final_yellow += "\n";
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}
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if (SConfig::GetInstance().m_ShowInputDisplay)
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{
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final_cyan += Movie::GetInputDisplay();
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final_yellow += "\n";
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}
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// OSD Menu messages
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if (OSDChoice > 0)
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{
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OSDTime = Common::Timer::GetTimeMs() + 3000;
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OSDChoice = -OSDChoice;
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}
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if ((u32)OSDTime > Common::Timer::GetTimeMs())
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{
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std::string res_text;
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switch (g_ActiveConfig.iEFBScale)
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{
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case SCALE_AUTO:
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res_text = "Auto (fractional)";
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break;
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case SCALE_AUTO_INTEGRAL:
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res_text = "Auto (integral)";
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break;
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case SCALE_1X:
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res_text = "Native";
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break;
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case SCALE_1_5X:
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res_text = "1.5x";
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break;
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case SCALE_2X:
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res_text = "2x";
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break;
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case SCALE_2_5X:
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res_text = "2.5x";
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break;
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default:
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res_text = StringFromFormat("%dx", g_ActiveConfig.iEFBScale - 3);
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break;
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}
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const char* ar_text = "";
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switch (g_ActiveConfig.iAspectRatio)
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{
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case ASPECT_AUTO:
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ar_text = "Auto";
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break;
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case ASPECT_STRETCH:
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ar_text = "Stretch";
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break;
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case ASPECT_ANALOG:
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ar_text = "Force 4:3";
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break;
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case ASPECT_ANALOG_WIDE:
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ar_text = "Force 16:9";
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}
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const char* const efbcopy_text = g_ActiveConfig.bSkipEFBCopyToRam ? "to Texture" : "to RAM";
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// The rows
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const std::string lines[] =
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{
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std::string("Internal Resolution: ") + res_text,
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std::string("Aspect Ratio: ") + ar_text + (g_ActiveConfig.bCrop ? " (crop)" : ""),
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std::string("Copy EFB: ") + efbcopy_text,
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std::string("Fog: ") + (g_ActiveConfig.bDisableFog ? "Disabled" : "Enabled"),
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SConfig::GetInstance().m_EmulationSpeed <= 0 ? "Speed Limit: Unlimited" :
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StringFromFormat("Speed Limit: %li%%", std::lround(SConfig::GetInstance().m_EmulationSpeed * 100.f)),
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};
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enum { lines_count = sizeof(lines) / sizeof(*lines) };
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// The latest changed setting in yellow
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for (int i = 0; i != lines_count; ++i)
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{
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if (OSDChoice == -i - 1)
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final_yellow += lines[i];
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final_yellow += '\n';
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}
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// The other settings in cyan
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for (int i = 0; i != lines_count; ++i)
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{
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if (OSDChoice != -i - 1)
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final_cyan += lines[i];
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final_cyan += '\n';
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}
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}
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final_cyan += Common::Profiler::ToString();
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if (g_ActiveConfig.bOverlayStats)
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final_cyan += Statistics::ToString();
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if (g_ActiveConfig.bOverlayProjStats)
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final_cyan += Statistics::ToStringProj();
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//and then the text
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g_renderer->RenderText(final_cyan, 20, 20, 0xFF00FFFF);
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g_renderer->RenderText(final_yellow, 20, 20, 0xFFFFFF00);
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}
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void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
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{
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float FloatGLWidth = (float)backbuffer_width;
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float FloatGLHeight = (float)backbuffer_height;
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float FloatXOffset = 0;
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float FloatYOffset = 0;
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// The rendering window size
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const float WinWidth = FloatGLWidth;
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const float WinHeight = FloatGLHeight;
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// Update aspect ratio hack values
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// Won't take effect until next frame
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// Don't know if there is a better place for this code so there isn't a 1 frame delay
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if (g_ActiveConfig.bWidescreenHack)
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{
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float source_aspect = VideoInterface::GetAspectRatio();
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if (Core::g_aspect_wide)
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source_aspect = AspectToWidescreen(source_aspect);
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float target_aspect;
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switch (g_ActiveConfig.iAspectRatio)
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{
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case ASPECT_STRETCH:
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target_aspect = WinWidth / WinHeight;
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break;
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case ASPECT_ANALOG:
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target_aspect = VideoInterface::GetAspectRatio();
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break;
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case ASPECT_ANALOG_WIDE:
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target_aspect = AspectToWidescreen(VideoInterface::GetAspectRatio());
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break;
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default:
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// ASPECT_AUTO
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target_aspect = source_aspect;
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break;
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}
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float adjust = source_aspect / target_aspect;
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if (adjust > 1)
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{
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// Vert+
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g_Config.fAspectRatioHackW = 1;
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g_Config.fAspectRatioHackH = 1 / adjust;
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}
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else
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{
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// Hor+
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g_Config.fAspectRatioHackW = adjust;
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g_Config.fAspectRatioHackH = 1;
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}
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}
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else
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{
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// Hack is disabled
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g_Config.fAspectRatioHackW = 1;
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g_Config.fAspectRatioHackH = 1;
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}
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// Check for force-settings and override.
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// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
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float Ratio;
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if (g_ActiveConfig.iAspectRatio == ASPECT_ANALOG_WIDE || (g_ActiveConfig.iAspectRatio != ASPECT_ANALOG && Core::g_aspect_wide))
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{
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Ratio = (WinWidth / WinHeight) / AspectToWidescreen(VideoInterface::GetAspectRatio());
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}
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else
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{
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Ratio = (WinWidth / WinHeight) / VideoInterface::GetAspectRatio();
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}
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if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
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{
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if (Ratio > 1.0f)
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{
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// Scale down and center in the X direction.
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FloatGLWidth /= Ratio;
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FloatXOffset = (WinWidth - FloatGLWidth) / 2.0f;
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}
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// The window is too high, we have to limit the height
|
|
else
|
|
{
|
|
// Scale down and center in the Y direction.
|
|
FloatGLHeight *= Ratio;
|
|
FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f;
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------------------------
|
|
// Crop the picture from Analog to 4:3 or from Analog (Wide) to 16:9.
|
|
// Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
|
|
// ------------------
|
|
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH && g_ActiveConfig.bCrop)
|
|
{
|
|
Ratio = (4.0f / 3.0f) / VideoInterface::GetAspectRatio();
|
|
if (Ratio <= 1.0f)
|
|
{
|
|
Ratio = 1.0f / Ratio;
|
|
}
|
|
// The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is adjusted)
|
|
float IncreasedWidth = (Ratio - 1.0f) * FloatGLWidth;
|
|
float IncreasedHeight = (Ratio - 1.0f) * FloatGLHeight;
|
|
// The new width and height
|
|
FloatGLWidth = FloatGLWidth * Ratio;
|
|
FloatGLHeight = FloatGLHeight * Ratio;
|
|
// Adjust the X and Y offset
|
|
FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f);
|
|
FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f);
|
|
}
|
|
|
|
int XOffset = (int)(FloatXOffset + 0.5f);
|
|
int YOffset = (int)(FloatYOffset + 0.5f);
|
|
int iWhidth = (int)ceil(FloatGLWidth);
|
|
int iHeight = (int)ceil(FloatGLHeight);
|
|
iWhidth -= iWhidth % 4; // ensure divisibility by 4 to make it compatible with all the video encoders
|
|
iHeight -= iHeight % 4;
|
|
|
|
target_rc.left = XOffset;
|
|
target_rc.top = YOffset;
|
|
target_rc.right = XOffset + iWhidth;
|
|
target_rc.bottom = YOffset + iHeight;
|
|
}
|
|
|
|
void Renderer::SetWindowSize(int width, int height)
|
|
{
|
|
if (width < 1)
|
|
width = 1;
|
|
if (height < 1)
|
|
height = 1;
|
|
|
|
// Scale the window size by the EFB scale.
|
|
CalculateTargetScale(width, height, &width, &height);
|
|
|
|
Host_RequestRenderWindowSize(width, height);
|
|
}
|
|
|
|
void Renderer::CheckFifoRecording()
|
|
{
|
|
bool wasRecording = g_bRecordFifoData;
|
|
g_bRecordFifoData = FifoRecorder::GetInstance().IsRecording();
|
|
|
|
if (g_bRecordFifoData)
|
|
{
|
|
if (!wasRecording)
|
|
{
|
|
RecordVideoMemory();
|
|
}
|
|
|
|
FifoRecorder::GetInstance().EndFrame(CommandProcessor::fifo.CPBase, CommandProcessor::fifo.CPEnd);
|
|
}
|
|
}
|
|
|
|
void Renderer::RecordVideoMemory()
|
|
{
|
|
u32 *bpmem_ptr = (u32*)&bpmem;
|
|
u32 cpmem[256];
|
|
// The FIFO recording format splits XF memory into xfmem and xfregs; follow
|
|
// that split here.
|
|
u32 *xfmem_ptr = (u32*)&xfmem;
|
|
u32 *xfregs_ptr = (u32*)&xfmem + FifoDataFile::XF_MEM_SIZE;
|
|
u32 xfregs_size = sizeof(XFMemory) / 4 - FifoDataFile::XF_MEM_SIZE;
|
|
|
|
memset(cpmem, 0, 256 * 4);
|
|
FillCPMemoryArray(cpmem);
|
|
|
|
FifoRecorder::GetInstance().SetVideoMemory(bpmem_ptr, cpmem, xfmem_ptr, xfregs_ptr, xfregs_size);
|
|
}
|
|
|
|
void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, float Gamma)
|
|
{
|
|
// TODO: merge more generic parts into VideoCommon
|
|
g_renderer->SwapImpl(xfbAddr, fbWidth, fbStride, fbHeight, rc, Gamma);
|
|
|
|
if (XFBWrited)
|
|
g_renderer->m_fps_counter.Update();
|
|
|
|
frameCount++;
|
|
GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
|
|
|
|
// Begin new frame
|
|
// Set default viewport and scissor, for the clear to work correctly
|
|
// New frame
|
|
stats.ResetFrame();
|
|
|
|
Core::Callback_VideoCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
|
|
XFBWrited = false;
|
|
}
|
|
|
|
void Renderer::FlipImageData(u8* data, int w, int h, int pixel_width)
|
|
{
|
|
for (int y = 0; y < h / 2; ++y)
|
|
{
|
|
for (int x = 0; x < w; ++x)
|
|
{
|
|
for (int delta = 0; delta < pixel_width; ++delta)
|
|
std::swap(data[(y * w + x) * pixel_width + delta], data[((h - 1 - y) * w + x) * pixel_width + delta]);
|
|
}
|
|
}
|
|
}
|
|
|