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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
41 lines
802 B
C++
41 lines
802 B
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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namespace DiscIO
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{
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class WiiSaveBanner
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{
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public:
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explicit WiiSaveBanner(u64 title_id);
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explicit WiiSaveBanner(const std::string& path);
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bool IsValid() const { return m_valid; }
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const std::string& GetPath() const { return m_path; }
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std::string GetName() const;
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std::string GetDescription() const;
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std::vector<u32> GetBanner(u32* width, u32* height) const;
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private:
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struct Header
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{
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char magic[4]; // "WIBN"
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u32 flags;
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u16 animation_speed;
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u8 unused[22];
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char16_t name[32];
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char16_t description[32];
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} m_header;
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bool m_valid = true;
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std::string m_path;
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};
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} // namespace DiscIO
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