dolphin/Source/Core/DolphinWX/ISOProperties/InfoPanel.h
JosJuice 1f1dae367d Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
2018-03-09 13:08:38 +01:00

78 lines
1.6 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <wx/panel.h>
class wxButton;
class wxChoice;
class wxStaticBitmap;
class wxStaticBoxSizer;
class wxTextCtrl;
namespace DiscIO
{
enum class Language;
class Volume;
}
namespace UICommon
{
class GameFile;
}
class InfoPanel final : public wxPanel
{
public:
InfoPanel(wxWindow* parent, wxWindowID id, const UICommon::GameFile& item,
const std::unique_ptr<DiscIO::Volume>& opened_iso);
private:
enum
{
IDM_SAVE_BANNER
};
void CreateGUI();
void BindEvents();
void LoadGUIData();
void LoadISODetails();
void LoadBannerDetails();
wxImage ConvertBannerImage();
void LoadBannerImage();
wxStaticBoxSizer* CreateISODetailsSizer();
wxStaticBoxSizer* CreateBannerDetailsSizer();
wxChoice* CreateCommentLanguageChoice();
void OnComputeMD5(wxCommandEvent&);
void OnChangeBannerLanguage(wxCommandEvent&);
void OnRightClickBanner(wxMouseEvent&);
void OnSaveBannerImage(wxCommandEvent&);
void ChangeBannerDetails(DiscIO::Language language);
void EmitTitleChangeEvent(const wxString& new_title);
const UICommon::GameFile& m_game_list_item;
const std::unique_ptr<DiscIO::Volume>& m_opened_iso;
wxTextCtrl* m_internal_name;
wxTextCtrl* m_game_id;
wxTextCtrl* m_country;
wxTextCtrl* m_maker_id;
wxTextCtrl* m_revision;
wxTextCtrl* m_date;
wxTextCtrl* m_ios_version = nullptr;
wxTextCtrl* m_md5_sum;
wxButton* m_md5_sum_compute;
wxChoice* m_languages;
wxTextCtrl* m_name;
wxTextCtrl* m_maker;
wxTextCtrl* m_comment;
wxStaticBitmap* m_banner;
};