mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
1f1dae367d
The original reason I wanted to do this was so that we can replace the Android-specific code with this in the future, but of course, just deduplicating between DolphinWX and DolphinQt2 is nice too. Fixes: - DolphinQt2 showing the wrong size for split WBFS disc images. - DolphinQt2 being case sensitive when checking if a file is a DOL/ELF. - DolphinQt2 not detecting when a Wii banner has become available after the game list cache was created. Removes: - DolphinWX's ability to load PNGs as custom banners. But it was already rather broken (see https://bugs.dolphin-emu.org/issues/10365 and https://bugs.dolphin-emu.org/issues/10366). The reason I removed this was because PNG decoding relied on wx code and we don't have any good non-wx/Qt code for loading PNG files right now (let's not use SOIL), but we should be able to use libpng directly to implement PNG loading in the future. - DolphinQt2's ability to ignore a cached game if the last modified time differs. We currently don't have a non-wx/Qt way to get the time.
78 lines
1.6 KiB
C++
78 lines
1.6 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <wx/panel.h>
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class wxButton;
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class wxChoice;
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class wxStaticBitmap;
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class wxStaticBoxSizer;
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class wxTextCtrl;
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namespace DiscIO
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{
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enum class Language;
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class Volume;
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}
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namespace UICommon
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{
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class GameFile;
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}
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class InfoPanel final : public wxPanel
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{
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public:
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InfoPanel(wxWindow* parent, wxWindowID id, const UICommon::GameFile& item,
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const std::unique_ptr<DiscIO::Volume>& opened_iso);
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private:
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enum
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{
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IDM_SAVE_BANNER
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};
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void CreateGUI();
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void BindEvents();
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void LoadGUIData();
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void LoadISODetails();
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void LoadBannerDetails();
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wxImage ConvertBannerImage();
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void LoadBannerImage();
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wxStaticBoxSizer* CreateISODetailsSizer();
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wxStaticBoxSizer* CreateBannerDetailsSizer();
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wxChoice* CreateCommentLanguageChoice();
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void OnComputeMD5(wxCommandEvent&);
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void OnChangeBannerLanguage(wxCommandEvent&);
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void OnRightClickBanner(wxMouseEvent&);
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void OnSaveBannerImage(wxCommandEvent&);
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void ChangeBannerDetails(DiscIO::Language language);
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void EmitTitleChangeEvent(const wxString& new_title);
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const UICommon::GameFile& m_game_list_item;
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const std::unique_ptr<DiscIO::Volume>& m_opened_iso;
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wxTextCtrl* m_internal_name;
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wxTextCtrl* m_game_id;
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wxTextCtrl* m_country;
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wxTextCtrl* m_maker_id;
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wxTextCtrl* m_revision;
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wxTextCtrl* m_date;
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wxTextCtrl* m_ios_version = nullptr;
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wxTextCtrl* m_md5_sum;
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wxButton* m_md5_sum_compute;
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wxChoice* m_languages;
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wxTextCtrl* m_name;
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wxTextCtrl* m_maker;
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wxTextCtrl* m_comment;
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wxStaticBitmap* m_banner;
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};
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