mirror of
https://github.com/dolphin-emu/dolphin.git
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179 lines
5.3 KiB
C++
179 lines
5.3 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <map>
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#include <string>
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#include <vector>
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#include <wx/button.h>
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#include <wx/checkbox.h>
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#include <wx/choice.h>
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#include <wx/dialog.h>
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#include <wx/msgdlg.h>
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#include <wx/radiobut.h>
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#include <wx/spinctrl.h>
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#include <wx/stattext.h>
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#include "Common/CommonTypes.h"
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#include "Core/Config/GraphicsSettings.h"
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class DolphinSlider;
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struct VideoConfig;
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class wxBoxSizer;
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class wxControl;
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class wxPanel;
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template <typename W>
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class BoolSetting : public W
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{
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public:
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BoolSetting(wxWindow* parent, const wxString& label, const wxString& tooltip,
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const Config::ConfigInfo<bool>& setting, bool reverse = false, long style = 0);
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void UpdateValue(wxCommandEvent& ev)
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{
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Config::SetBaseOrCurrent(m_setting, (ev.GetInt() != 0) != m_reverse);
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ev.Skip();
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}
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private:
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Config::ConfigInfo<bool> m_setting;
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const bool m_reverse;
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};
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template <typename W>
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class RefBoolSetting : public W
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{
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public:
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RefBoolSetting(wxWindow* parent, const wxString& label, const wxString& tooltip, bool& setting,
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bool reverse = false, long style = 0);
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void UpdateValue(wxCommandEvent& ev)
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{
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m_setting = (ev.GetInt() != 0) != m_reverse;
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ev.Skip();
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}
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private:
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bool& m_setting;
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const bool m_reverse;
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};
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typedef BoolSetting<wxCheckBox> SettingCheckBox;
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typedef BoolSetting<wxRadioButton> SettingRadioButton;
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class IntegerSetting : public wxSpinCtrl
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{
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public:
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IntegerSetting(wxWindow* parent, const wxString& label, const Config::ConfigInfo<int>& setting,
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int minVal, int maxVal, long style = 0);
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void UpdateValue(wxCommandEvent& ev)
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{
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Config::SetBaseOrCurrent(m_setting, ev.GetInt());
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ev.Skip();
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}
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private:
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Config::ConfigInfo<int> m_setting;
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};
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class SettingChoice : public wxChoice
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{
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public:
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SettingChoice(wxWindow* parent, const Config::ConfigInfo<int>& setting, const wxString& tooltip,
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int num = 0, const wxString choices[] = nullptr, long style = 0);
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void UpdateValue(wxCommandEvent& ev);
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private:
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Config::ConfigInfo<int> m_setting;
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};
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class VideoConfigDiag : public wxDialog
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{
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public:
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VideoConfigDiag(wxWindow* parent, const std::string& title);
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protected:
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void Event_Backend(wxCommandEvent& ev);
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void Event_ProgressiveScan(wxCommandEvent& ev);
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void Event_SafeTextureCache(wxCommandEvent& ev);
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void Event_PPShader(wxCommandEvent& ev);
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void Event_ConfigurePPShader(wxCommandEvent& ev);
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void Event_StereoDepth(wxCommandEvent& ev);
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void Event_StereoConvergence(wxCommandEvent& ev);
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void Event_StereoMode(wxCommandEvent& ev);
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void Event_Close(wxCommandEvent&);
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// Enables/disables UI elements depending on current config
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void OnUpdateUI(wxUpdateUIEvent& ev);
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// Creates controls and connects their enter/leave window events to Evt_Enter/LeaveControl
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SettingCheckBox* CreateCheckBox(wxWindow* parent, const wxString& label,
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const wxString& description,
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const Config::ConfigInfo<bool>& setting, bool reverse = false,
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long style = 0);
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RefBoolSetting<wxCheckBox>* CreateCheckBoxRefBool(wxWindow* parent, const wxString& label,
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const wxString& description, bool& setting);
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SettingChoice* CreateChoice(wxWindow* parent, const Config::ConfigInfo<int>& setting,
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const wxString& description, int num = 0,
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const wxString choices[] = nullptr, long style = 0);
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SettingRadioButton* CreateRadioButton(wxWindow* parent, const wxString& label,
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const wxString& description,
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const Config::ConfigInfo<bool>& setting,
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bool reverse = false, long style = 0);
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// Same as above but only connects enter/leave window events
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wxControl* RegisterControl(wxControl* const control, const wxString& description);
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void Evt_EnterControl(wxMouseEvent& ev);
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void Evt_LeaveControl(wxMouseEvent& ev);
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void CreateDescriptionArea(wxPanel* const page, wxBoxSizer* const sizer);
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void PopulatePostProcessingShaders();
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void PopulateAAList();
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void OnAAChanged(wxCommandEvent& ev);
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wxChoice* choice_backend;
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wxChoice* choice_adapter;
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wxStaticText* label_backend;
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wxStaticText* label_adapter;
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wxStaticText* text_aamode;
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wxChoice* choice_aamode;
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DolphinSlider* conv_slider;
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wxStaticText* label_display_resolution;
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wxButton* button_config_pp;
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SettingCheckBox* borderless_fullscreen;
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RefBoolSetting<wxCheckBox>* render_to_main_checkbox;
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SettingRadioButton* virtual_xfb;
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SettingRadioButton* real_xfb;
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SettingCheckBox* cache_hires_textures;
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wxCheckBox* progressive_scan_checkbox;
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wxCheckBox* vertex_rounding_checkbox;
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wxChoice* choice_ppshader;
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std::map<wxWindow*, wxString> ctrl_descs; // maps setting controls to their descriptions
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std::map<wxWindow*, wxStaticText*> desc_texts; // maps dialog tabs (which are the parents of the
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// setting controls) to their description text
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// objects
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VideoConfig& vconfig;
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size_t m_msaa_modes;
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};
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